Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - zahar999

31
eXistenZ34's Mods / New on my work
July 12, 2012, 04:44:16 AM
Scaletta93







QuoteDelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{function(l_1_0)return game.game:ChangePlayerModel("vitvez")end})end,{l_1_0},100,1,false)

 


 



<hr class="bbcode_rule" />



 




else a small script for the garage with people


 









<div></div>

 







QuoteV=game.entitywrapper

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)




las1=V:GetEntityByName("lassiter1")las2=V:GetEntityByName("lassiter2")




wfe08=V:GetEntityByName("wfe_enemac08")wfe08:Activate()




wfe08:SetPos(Math:newVector(747.5,317,-12.2))




wfe09=V:GetEntityByName("wfe_enemac09")wfe09:Activate()




wfe09:SetPos(Math:newVector(746.2,315.2,-12.2))wfe09:SetDir(Math:newVector(0,1,0))




wfe10=V:GetEntityByName("wfe_enemac10")wfe10:Activate()




wfe10:SetPos(Math:newVector(741,310.7,-12.2))wfe10:GetInOutCar(las2,1,false,true)




wfe11=V:GetEntityByName("wfe_enemac11")wfe11:Activate()




wfe11:SetPos(Math:newVector(752.3,318.2,-12.2))wfe11:SetDir(Math:newVector(0,-1,0))




DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,




function(l_2_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,




function(l_3_0)return wfe08:AnimPlay("sc_service_motor_look",false)end,




function(l_4_0)return wfe08:AnimPlay("sc_service_motor_mount_in",false)end,




function(l_5_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_6_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_7_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_8_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,




function(l_9_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_10_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_11_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,




function(l_12_0)return wfe08:AnimPlay("sc_service_motor_mount_out",false)end,




function(l_13_0)return las1:CloseHood()end,




function(l_14_0)return wfe08:GetInOutCar(las1,1,false,true)end})end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return wfe09:AnimPlay("sc_wheel_in",false)end,




function(l_2_0)return wfe09:AnimPlay("sc_wheel_mount_in",false)end,




function(l_3_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_4_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_5_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_6_0)return wfe09:AnimPlay("sc_wheel_mount_out",false)end,




function(l_7_0)return wfe09:AnimPlay("sc_wheel_out",false)end,




function(l_8_0)return wfe09:AnimPlay("sc_wheel_in",false)end,




function(l_9_0)return wfe09:AnimPlay("sc_wheel_mount_in",false)end,




function(l_10_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_11_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_12_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,




function(l_13_0)return wfe09:AnimPlay("sc_wheel_mount_out",false)end,




function(l_14_0)return wfe09:AnimPlay("sc_wheel_out", false)end,




function(l_15_0)return wfe09:GetInOutCar(las1,2,false,true)end})end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return wfe11:AnimPlay("sc_man_smoke_in",false)end,




function(l_2_0)return wfe11:AnimPlay("sc_man_smoke_stat_b",false)end,




function(l_3_0)return wfe11:AnimPlay("sc_man_smoke_stat_c",false)end,




function(l_4_0)return wfe11:AnimPlay("sc_man_smoke_stat_d",false)end,




function(l_5_0)return wfe11:AnimPlay("sc_man_smoke_stat_b",false)end,




function(l_6_0)return wfe11:AnimPlay("sc_man_smoke_stat_c",false)end,




function(l_7_0)return wfe11:AnimPlay("sc_man_smoke_stat_d",false)end,




function(l_8_0)return wfe11:AnimPlay("sc_man_smoke_out",false)end,




function(l_9_0)return wfe11:GetInOutCar(las2,2,false,true)end})end,{l_1_0},500,1,false)




end})end,{l_1_0},100,1,false)


32
Mod Help / Glasses problem !
July 12, 2012, 04:32:33 AM
Pain




it is impossible




this is not a separate subject




this is itself 3D model
33
eXistenZ34's Mods / New on my work
July 11, 2012, 09:11:06 PM
Quotezahar do you have the script for get into the bathtub and get naked?



in the scenario for FR I added the position of




for the injector you can do so


 




go through the objects(go in the shower)







Quotegame.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DISABLED)

 







Quotep=game.game:GetActivePlayer()

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return game.game:ChangePlayerModel("vitnah_t")end,




function(l_2_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_3_0)return p:AnimPlay("sc_prisoner_shower_wash_in",false)end,




function(l_4_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_5_0)return p:AnimPlay("sc_prisoner_shower_wash_a",false)end,




function(l_6_0)return p:AnimPlay("sc_prisoner_shower_wash_b",false)end,




function(l_7_0)return p:AnimPlay("sc_prisoner_shower_wash_c",false)end,




function(l_8_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_9_0)return p:AnimPlay("sc_prisoner_shower_wash_out",false)end,




function(l_10_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)



 




Then turn back to the interaction with objects







Quotegame.game:GetActivePlayer():SetPhysState(enums.PhysicsState.ENABLE)

 



<hr class="bbcode_rule" />



 


 


 




explosion for garage


 









<div></div>

 


 




can be used with an injector


 







QuoteV=game.entitywrapper

DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return V:GetEntityByName("lokace_garage_vybuch00"):Run()end,




function(l_2_0)return game.cameramanager:GetPlayerMainCamera(0):SimpleShake(4,4,4)end,




function(l_3_0)V:GetEntityByName("lokace_garage_auto_vybuch00"):Run()




V:GetEntityByName("S_Garag_L_explo100"):Activate()




V:GetEntityByName("lokace_garage_budka_horeni00"):Activate()




V:GetEntityByName("lokace_garage_budka_horeni_b00"):Activate()




V:GetEntityByName("S_Garag_L_destr100"):Activate()




V:GetEntityByName("LGL_svetlo00") :D eactivate()




V:GetEntityByName("LGL_svetlo01") :P layBlinkAnim("blink_random_03",false)




V:GetEntityByName("LGL_svetlo02"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo02"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo03"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo03"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo04"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo04"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo05"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo05"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("LGL_svetlo06"):SetImpulse(Math:newVector(1,0,0)*30,V:GetEntityByName("LGL_svetlo06"):GetPos()-Math:newVector(0,0,0.30000001192092896),0)




V:GetEntityByName("Ambi_L_garagl_ohen100"):Activate()




V:GetEntityByName("lokace_garage_ohen00"):Run()




V:GetEntityByName("lokace_garage_ohen01"):Run()




V:GetEntityByName("lokace_garage_ohen02"):Run()




V:GetEntityByName("lokace_garage_ohen03"):Run()




V:GetEntityByName("lokace_garage_ohen04"):Run()




V:GetEntityByName("Ambi_L_garagl_ohen200"):Activate()




V:GetEntityByName("S_Garag_L_destr200"):Activate()




V:GetEntityByName("lokace_garage_ohen_benzin00"):Run()




V:GetEntityByName("lokace_garage_ohen_benzin01"):Run()




V:GetEntityByName("Damage_explo1"):Activate()




V:GetEntityByName("Damage_explo2"):Activate()




V:GetEntityByName("Damage_explo3"):Activate()




V:GetEntityByName("dmgZone1"):Activate()




V:GetEntityByName("dmgZone2"):Activate()




V:GetEntityByName("AmbiRV_L_garagl_sklo_davka100"):Activate()




V:GetEntityByName("LGL_PHYS_roof_A00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_B00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_C00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_D00"):Hide()




V:GetEntityByName("LGL_PHYS_roof_E00"):Hide()




V:GetEntityByName("S_Garag_L_destr300"):Activate()




V:GetEntityByName("frames_explo_start_off"):ShowFrames()




V:GetEntityByName("frames_explo_boom_off"):HideFrames()




V:GetEntityByName("lokace_garage_kour_zevnitr00"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu00"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu01"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu02"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu03"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu04"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu05"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu06"):Run()




V:GetEntityByName("lokace_garage_kour_ustropu07"):Run()end,




function(l_4_0)V:GetEntityByName("S_Garag_L_destr400"):Activate()




V:GetEntityByName("lassiter2"):Explode()




V:GetEntityByName("LGL_anim_door00") :P layAnim("sq_LGL_ANIM_door_anim",false)




V:GetEntityByName("LGL_ANIM_nosnik_A01") :P layAnim("sq_LGL_ANIM_nosnik_A_anim",false)




V:GetEntityByName("LGL_ANIM_nosnik_B01") :P layAnim("sq_LGL_ANIM_nosnik_B_anim",false)




V:GetEntityByName("AmbiRV_L_garagl_konstrukce300"):Activate()




V:GetEntityByName("LGL_ANIM_roof_A00") :P layAnim("sq_LGL_ANIM_roof_A_anim",false)




V:GetEntityByName("LGL_ANIM_roof_C00") :P layAnim("sq_LGL_ANIM_roof_C_anim",false)




V:GetEntityByName("LGL_ANIM_roof_D00") :P layAnim("sq_LGL_ANIM_roof_D_anim",false)




V:GetEntityByName("LGL_ANIM_sloupy00") :P layAnim("sq_LGL_ANIM_sloupy_anim",false)




V:GetEntityByName("AmbiRV_L_garagl_squeek100"):Activate()




V:GetEntityByName("LGL_PHYS_nosnik_A00") :P layAnim("sq_LGL_PHYS_nosnik_A_anim",false)




V:GetEntityByName("LGL_PHYS_nosnik_A200") :P layAnim("sq_LGL_PHYS_nosnik_A2_anim",false)




V:GetEntityByName("LGL_PHYS_nosnik_alfa00") :P layAnim("sq_LGL_PHYS_nosnik_alfa_anim",false)




V:GetEntityByName("LGL_PHYS_nosnik_B00") :P layAnim("sq_LGL_PHYS_nosnik_B_anim",false)




V:GetEntityByName("S_Garag_L_destr500"):Activate()




V:GetEntityByName("LGL_PHYS_nosnik_spec00") :P layAnim("sq_LGL_PHYS_nosnik_spec_anim",false)end,




function(l_5_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_6_0)return game.game:GetActivePlayer():AnimPlay("sc_Vito_knock_down",false)end,




function(l_7_0)return game.game:GetActivePlayer():SetControlStyle(0)end})end,{l_1_0},100,1,false)







34
eXistenZ34's Mods / Script Car Entity
July 11, 2012, 11:41:00 AM
DvT




something I do not understand the question car blinkers?


 




you can get any car




eXistenZ34 written your article




link to the script in the first message
35
eXistenZ34's Mods / New on my work
July 11, 2012, 11:33:16 AM
farhad_999




yes all right




but this script will not work




in the original file "basic_anim2" these animations do not!!!




you need to install the edited file "basic_anim2"


 


 




Scaletta93




get this file can be found here Mafia 2  ??? ??????? ? "Freeride Mafia II  ??? ?????????"
36
eXistenZ34's Mods / New on my work
July 10, 2012, 07:17:56 AM
I did




wash in the shower




but I have a problem




button "action" constantly crosses button




on/off light




open/close the door




open/close valve




open/close valve shower




it very interferes with




I do not know how to fix


 







 




in Greenfield more worse




button I can not find
37
eXistenZ34's Mods / New on my work
July 09, 2012, 08:00:24 PM
here this will now be interesting for FR JA




Now everything will be available? and Supermarket?




when the release?


 




activation of the same through the "test scene"?
38
eXistenZ34's Mods / Script Car Entity
July 09, 2012, 07:51:13 PM
then so


 




Vito soldiers


 




39
eXistenZ34's Mods / Script Car Entity
July 09, 2012, 02:00:31 PM
and another




together with many StreamMapLine for car




will loaded with enemies




for example




game.sds:ActivateStreamMapLine("rtr_car14_load")




game.entitywrapper:GetEntityByName("soldier1"):Activate()




game.entitywrapper:GetEntityByName("soldier2"):Activate()




game.entitywrapper:GetEntityByName("soldier3"):Activate()


 




40
Quotewe actually have the 3D model for the Diamond Motors showroom interior  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"><img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

its shown when you seeing carcyclopedia.


 




but how to call that room into the game?





this team




game.sds:ActivateStreamMapLine("carcyclopedia_load")




and another we can look carcyclopedia




game.gui:RunCarcyclopedia(true)


 









<div></div>

 




but I am interested in how can we keep the the selected vehicle
41
eXistenZ34's Mods / Car Racing in Empire Bay
July 06, 2012, 06:26:03 PM
orangpelupa


 




glad to see you here!




I'm from Russia




and your FR M2Ex so far modify and play!


 




can you help me




I want to have independent FR for JV not FR M2Ex




that I need to change in the "gui-main_dlc_rtr.sds" or in another file?
42
eXistenZ34


 




You can add a picture for the garage Charlie "06_ja"




it is suitable


 


 




I do not understand about the elevator




in chapter elevator rides quickly




in FR it slowly




why?




may have team speed
43
eXistenZ34


 




can add to FR JA




three interesting characters(witness,the owner of a supermarket,a man from the port)


 




44
Quoteup



I added these different pictures




in your FR JA v3.0




for Tony, Marty




garage




for winter and summer


 









<div></div>

 




why do you do not add picture?




is obtained that we for nothing found these commands
45
this is done automatically




yacht-club winter only