Scaletta93
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else a small script for the garage with people
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QuoteDelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{function(l_1_0)return game.game:ChangePlayerModel("vitvez")end})end,{l_1_0},100,1,false)
<hr class="bbcode_rule" />
else a small script for the garage with people
<div></div>
QuoteV=game.entitywrapper
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)
las1=V:GetEntityByName("lassiter1")las2=V:GetEntityByName("lassiter2")
wfe08=V:GetEntityByName("wfe_enemac08")wfe08:Activate()
wfe08:SetPos(Math:newVector(747.5,317,-12.2))
wfe09=V:GetEntityByName("wfe_enemac09")wfe09:Activate()
wfe09:SetPos(Math:newVector(746.2,315.2,-12.2))wfe09:SetDir(Math:newVector(0,1,0))
wfe10=V:GetEntityByName("wfe_enemac10")wfe10:Activate()
wfe10:SetPos(Math:newVector(741,310.7,-12.2))wfe10:GetInOutCar(las2,1,false,true)
wfe11=V:GetEntityByName("wfe_enemac11")wfe11:Activate()
wfe11:SetPos(Math:newVector(752.3,318.2,-12.2))wfe11:SetDir(Math:newVector(0,-1,0))
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,
function(l_2_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,
function(l_3_0)return wfe08:AnimPlay("sc_service_motor_look",false)end,
function(l_4_0)return wfe08:AnimPlay("sc_service_motor_mount_in",false)end,
function(l_5_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_6_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_7_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_8_0)return wfe08:AnimPlay("sc_service_motor_stat",false)end,
function(l_9_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_10_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_11_0)return wfe08:AnimPlay("sc_service_motor_mount_loop",false)end,
function(l_12_0)return wfe08:AnimPlay("sc_service_motor_mount_out",false)end,
function(l_13_0)return las1:CloseHood()end,
function(l_14_0)return wfe08:GetInOutCar(las1,1,false,true)end})end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return wfe09:AnimPlay("sc_wheel_in",false)end,
function(l_2_0)return wfe09:AnimPlay("sc_wheel_mount_in",false)end,
function(l_3_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_4_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_5_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_6_0)return wfe09:AnimPlay("sc_wheel_mount_out",false)end,
function(l_7_0)return wfe09:AnimPlay("sc_wheel_out",false)end,
function(l_8_0)return wfe09:AnimPlay("sc_wheel_in",false)end,
function(l_9_0)return wfe09:AnimPlay("sc_wheel_mount_in",false)end,
function(l_10_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_11_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_12_0)return wfe09:AnimPlay("sc_wheel_mount_loop",false)end,
function(l_13_0)return wfe09:AnimPlay("sc_wheel_mount_out",false)end,
function(l_14_0)return wfe09:AnimPlay("sc_wheel_out", false)end,
function(l_15_0)return wfe09:GetInOutCar(las1,2,false,true)end})end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return wfe11:AnimPlay("sc_man_smoke_in",false)end,
function(l_2_0)return wfe11:AnimPlay("sc_man_smoke_stat_b",false)end,
function(l_3_0)return wfe11:AnimPlay("sc_man_smoke_stat_c",false)end,
function(l_4_0)return wfe11:AnimPlay("sc_man_smoke_stat_d",false)end,
function(l_5_0)return wfe11:AnimPlay("sc_man_smoke_stat_b",false)end,
function(l_6_0)return wfe11:AnimPlay("sc_man_smoke_stat_c",false)end,
function(l_7_0)return wfe11:AnimPlay("sc_man_smoke_stat_d",false)end,
function(l_8_0)return wfe11:AnimPlay("sc_man_smoke_out",false)end,
function(l_9_0)return wfe11:GetInOutCar(las2,2,false,true)end})end,{l_1_0},500,1,false)
end})end,{l_1_0},100,1,false)