Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - zahar999

106
Mod Help / Empire Bay HQ Textures 2.5
June 11, 2012, 11:01:44 AM
SaNdBoXSaDisT


 




You have to take a file ground_leto.sds from the archive




and paste it into your game Mafia IIpcsdsground


 




all other information




a description of the texture


 




I like using Empire Bay HQ Textures V2.0 by the same author Bear Grylls




I really like


 


 




I wish i took russian in High School Now




This was a big mistake!
107
eXistenZ34




at first I could not understand why this is ...:GetInOutCar




but then I realized




you put Joe in a car




that he has not disappeared and remained in the parking lot




this is a very cleverly devised


 




Why do not you add an animation of sleep?




Now the menu is always with the player (and in the homes of anything better to do)




Now you can still add a toilet




I made some changes for yourself




it's fun


 




<div class="ipsSpoiler_header">








<div class="ipsEmbeddedVideo"><div></div>

</div>

</div>

 


 


 


 




crazypreacher




you are a musician?
108
eXistenZ34




which means that when you start FR




...:GetInOutCar(CarH,1,false,false)




...:GetInOutCar(CarH,1,true,false)




what should happen and what does it do?


 



<hr class="bbcode_rule" />



 




I also want to draw your attention




the fact that you changed the style of unarmed combat "DLCJoeStyle" for Joe on "default"




and after the change of arms(knife,police baton,baseball bat)




Joe no longer fight in its original style




I think for those who play for the main character Joe  this is important
109
jaca37




All these styles are in "ingame"




can be used with an injector


 




p=game.game:GetActivePlayer()




DelayBuffer:Insert(function(l_1_0)return p:SetAnimStyle("common","????")end,{l_1_0},100,1,false)




????


 




<div class="ipsSpoiler_header">



 




default




Injury




ManColdWeapon




Camelot




ManReadingNewspaper




CarryBox




WalkTorchCivil




PrisonerWalkHandcuffs




WalkNoggingRightHand




AngeloRifle




GalanteSneaking




ManHandsFolded




FatMan




ManNewspaperSubaxillary




ManHandsInPockets




ManOneHandInPocket




ManSlowWalk




Homeless




OldMan




ManQuickWalk




ManBigSuitcase




WomanHeel




WomanHeelQuick




WomanHeelSlow




WomanHeelHandbag




OldWoman




WalkWithShovel




PrisonerBallSubaxillary




PrisonerDribling




PrisonerClothCrotch




ManUmbrellaOpen




ManUmbrellaClosed




ManBigBag




ManWalkHotdog




WalkCoughCanal




WomanUmbrellaOpen




WomanUmbrellaClosed




HomelessHotdog




VitoCleaningWindow




GuardBatonLaxQuick




GuardBatonKnockQuick




GuardBatonKnockSlow




GuardBatonBack




GuardBatonLaxSlow




PrisonerWalkHandDown




PrisonerFoppishWalk




PrisonerHandsFolded




PrisonerHandsAkimbo




WalkTorchNormal




ManWashingPowder




ManNoggin




ManBag




ManBagAndNoggin




WomanNoggin




ManPushCartCloths




ManPullClothsRack




DrunkHomeless




Drunk




WalkInSewer




ManHandsUp




WomanHandsUp




GangsterShopping




Hasis




PrisonerWalkHandcuffs2




WalkNPCEmptyNoggin




WalkNPCFullNoggin




JoeThrashed




WorkerBag




RelaxGangsterCigarette




SlowWalkGangster




SlowWalkPrisoner




ButcherWithHam




WalkTalking




GuardSlowWalkA




GuardSlowWalkB




HenrySneakA




HenrySneakB




ManWinterCrossHands




ManWinterHandsDown




ManWinterHoldingCoat




ManWinterHandsPockets




WomanWinterHandsJoined




WomanWinterCrossHands




WomanWinterHandCollar




WomanWinterHandbag




GuardWalkQuick


 




</div>

 
110
eXistenZ34




I found the problem prevents game.speech:LoadStage(E)




should be removed game.speech:LoadStage(E)




of the selection options 40 and 50 years




and wherever it is written




Hillwood Villa, winter fashion, etc.




I have just conducted a test




and everything works fine




Joe speaks well, and when you save




Tony must be corrected




He falls silent after saving
111
eXistenZ34


 




I have such a request




you do v3.0b




do for Tony and Marty automatic following of Joe Tony:Follow(game.game:GetActivePlayer(),"RUN",2,4,true)




after 2-3 deactivations




team to follow the disappearing




and the need to first start the game again




it is meaningless




If I choose to Tony




then I want that he was with me




let it automatically follows me




and if I do not want him to be with me




I just deactivate




and also with Marty




otherwise it is impossible to play




each time it is necessary to start over
112
Quotezahar999


yes, eXistenZ
it's a good film (production year 1999
   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">  ) for me, a kind of virtual game with a console directly connected to the nervous system.





999 ha - ha




I have already downloaded this movie




when there is free time going to watch


 




I wrote to the "playground" 04.10.11 00:01




I tested the conversation, Joe, and he speaks perfect




in the car during the arrest, at a gas station in the garage, in a bar, etc.





and no more of it does not call Vito





upload directly to the FR traffic





I do not know how it will work in 3.0




There is a separate activation of Tony and Marty




but in 2.0 it worked perfectly


 




I understand that many of the hero played by Vito




and for them it is not important or even useless




but I only play for Joe




and for me it is very important
113
eXistenZ34




Thank you!




good and a lot of work




a new script and a new menu is very interesting


 


 




but I was very upset again




I play the main character Joe




and his name is Vito again all




again, no dialogue between Joe and Tony in the car




from this lost beauty of the game




I wrote to you here http://www.playground.ru/files/mafia_2_ ... z34-47468/ message from the 03.10.11 00:15




to FR v2.0 me it was done




and it worked very well




Now again should go into the script to fix




I agree with jaca37




activation of the radio is not very convenient


 




P.S.




I do not know




what you - this is a film   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




necessarily look




already set to download
114
ocram




but on this forum invent the fact




that someone did 2 years ago




decompiled documents only from the "demo version"




more I did not see anything




so you can have five years to invent something




what has long been someone knows


 




where to find specific information




who did it and how?
115
General, Off Topic / Delrium
June 06, 2012, 05:40:33 PM
ocram




for each StreamMapLine has its own specific weather




and if you do not add you get the black sky




but I do not think that crazypreacher used StreamMapLine and asked him why
116
General, Off Topic / Delrium
June 06, 2012, 04:52:28 PM
ocram




He is always open


 


 




crazypreacher




Why do you have a black sky?




menu in the car is "super mod"?




if so




then you can download the add
117
ocram




I can not understand one




yes it is hard, etc.




but someone did it and decompile documents




hence it is possible




it was almost 2 years ago




why there is not any information




all around in different forums to discuss anything




links that you give back provide no useful information




Everything is the same as everywhere else




where to find specific information




who did it and how?
118
Mafia Mod Request / pee script code
June 06, 2012, 11:20:26 AM
QuoteSo' date=' nobody knows ? Please help !   <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20"> [/quote']

If you carefully read the previous posts




we can understand that this animation only works on SeaGift




or register this animation in the file "basic_anim2"




and can be used with the injector is always and everywhere




try to view the file "basic_anim2" here




http]


119
there is such a program LuaEdit2010




http://sourceforge.net/projects/luaedit/




http://files.luaforge.net/releases/luaedit/LuaEdit2010




but how to work with her, I do not know




if someone knows how to use




write here
120
eXistenZ34's Mods / Animation for human entity
June 02, 2012, 03:47:36 AM
You can even wash in the shower