I have some experiences with Counter Strike mapping so I will explain. HL uses WAD files to store textures. You can use WALLY to work with WAD files...
When you are creating a map in VHE, you have option to include WAD file directly to BSP file. And I figured out, that NOESIS only can show textures on maps, which have WAD files included in their BSP file. It's beacouse NOESIS can't work with .WAD files, it can work only with textures stored in .BSP files.
When you are creating a map in VHE, you have option to include WAD file directly to BSP file. And I figured out, that NOESIS only can show textures on maps, which have WAD files included in their BSP file. It's beacouse NOESIS can't work with .WAD files, it can work only with textures stored in .BSP files.