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Messages - ocram

122
Mafia II mods / Mafia II - Taxi Ride
May 11, 2012, 04:52:32 PM
of course the video above, only show path finding in 'nervous driving mod', in normal driving they go spot on first time   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
123
oh yes there is so many thing in mafia2 that has been cut off, stealth assassination contracts, races, riding taxi, bus (door 1 driver ,exit door 1 and exit door 2 and 26 seats position) and train (found the 2 seating animation for train) the telephone system as well (ability to call npc people, sell things regarding whats in the inventory, probably stolen trucks goods, alcohol, tobacco .. etc regarding the code) a baby in joe flat , some children in town ...




and many dialogs say it all as well;




Regarding dialog I have a question: with dotalk what is the proper way to make player talk




I mean what enum , message lines have to be put first for dotalk("Dialog_number") to work on player or npc ?
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Welcome bck Dawg  :lol:
125
Mafia II mods / Mafia II - Taxi Ride
May 06, 2012, 02:06:53 PM
I will thx, It takes time but well I find many things along the way, the cat and its animation, same for the dog but he only barks and jump over a fence I think.The game hold as well a racing mode that can probably be started from the main menu the same way as freeride, .. vito can sell things over the phone !? etc funny and weard things.


 




[align=center:3ifqndku]For now I am testing different driving ways for empire bay taxi drivers.[/align:3ifqndku]




[align=center:3ifqndku]Nervous driving test[/align:3ifqndku]




[align=center:3ifqndku][video width=425 height=344 type=dailymotion]xqr8f7 [/align:3ifqndku]




[align=center:3ifqndku]Path finding in nervous driving funny behaviour[/align:3ifqndku]




[align=center:3ifqndku][video width=425 height=344 type=dailymotion]xqr8wv [/align:3ifqndku]
126
Mafia II mods / Mafia II - Taxi Ride
May 06, 2012, 01:53:11 PM
QuoteI'd love to see a full working' date=' proper Taxi, BTW, look in the "Balls&Beans" FMV, the full detailed Taxi, even with the counter on the dashbaord, is in that file, if you can pull the high detailed Taxi from that file, and replace it with the lower detailed model that cruises the city, and made it all function, that would be 10 stars!  :cheer:[/quote'] 




[hide]yep,did my search and found it thx , it is Quicksilver_Windsor_Taxi_HIGH_interior00, I can probably pool the model out of the file, but then what can I do with it, taking it out will destroy it for the game, as you'll loose collision and lightmap, it 'll be nice in 3ds max thats about all, so no point doing it, I can try to use it ingame from the fmv do, with script, it is fmv0700a_2.sds that got its secret.[/hide]


 


<div class="ipsSpoiler" data-ipsspoiler="">

<div class="ipsSpoiler_header">

if failed, it is still possible to swap at least 3 textures from it onto the actual taxi   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


</div>

 


 




But well all that is 'finalisation', the important part for now is that I need to learn:


 




[ul]




  • how to unload properly all the thing from memory, icons function ...etc




  • how to get position of the nav marker on map, for the cab to follow the track, if I want to use other thing than the actual destination menu.




  • The phone as well as to be learn, to call the cab. activate phone and script from a call, store the Taxi number,..etc




  • how to stop a car type in the street by doing an animation




  • ...




  • [/ul]


     




    With a simple menu or actuall keybind, the mod is already working and could be released, but doing it right is going to add a few months onto it I think  





But hey, that's why I signed in for  :evil:


</div>
127
Mafia II mods / Mafia II - Taxi Ride
May 05, 2012, 10:14:13 PM
yeah, exactly, this is what I am saying in the spoiler, by the cherry on the cake will be to use the click on the map, but for now I haven't been able too, its one of my goal do   :cool:
128
Mafia II mods / Mafia II - Taxi Ride
May 05, 2012, 09:26:23 PM
:cool:  Well,I am in this mafia lua for 10 days no more, so I am pretty a modding newbe, I don't call or stop the cab yet, I just enter the taxi the passenger way, and once inside I press one of the key I recorded my destination on in my script with keybinding. at start the taxi was getting me there but it had to do a few Uturns along the way, because I had to do a loop in the  code for it to get to the destination, as the game kept asking to go somewhere else, but the taxi was getting there   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




I said was, because I've got it now, and the driver get me where I want like a charm; I can even give him few extra box, to put some weight on is foot and forget about the red lights  


 




So if I do a proper mod, I think of a menu as in the freeride to select the italian, chinatown ... area and then more precise recorded destination within the selected. I just need to do a menu that's all.


 




<div class="ipsSpoiler_header">



 




But now saying that,my idea is to improve that with the ability to hail by lifting the arm an incomming cab in the street, and/or to use the phone to call one.




I know ride in the back is possible as well.




and the Cherry on the cake will be to click onto the map instead of pre-recorded ...




</div>

 


 




@Mike Bruski: thx I'll check it
129
General, Off Topic / Why Mafia community is dying
May 05, 2012, 06:24:53 PM
<img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">   Well, I looked onto different places on the net, after playing the demo, and ... I came here  :whistle:
130
Welcome to you   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
131
Mod Help / SMOKE LUA SCRIPT
May 02, 2012, 03:52:40 PM
you mean if you put the 'Version 3 Clic' code into /userscript/F1.lua for example




once you press f1 inside freeride nothing happen ?




what is it written inside log file where injector.exe is ?
132
Mod Help / how to use mafia injector
May 02, 2012, 03:46:52 PM
I often have to restart the game, for the injector to work,




but most of the time bad state inside the log, means you crashed earlier and it damaged the save files




replace the the 26 with a backup and here it goes injector will get your F keys.


 




then for the syntax, just check carefully where you found the original
134
Welcome back
135
Bienvenue