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Messages - ocram

106
General, Off Topic / Delrium
June 06, 2012, 05:09:15 PM
@thx zahar,




for info I do have black sky when I try to activate some StreamMapLine too
107
@zahar




http://forum.xentax.com/viewtopic.php?f ... 0&start=30




you have to read it all carefully, this is exactly the process of programming the tools and make it work, with usefull info and code.




the discussion is with WRS (quickbms sds tool) Sobeit (he made luadec2 unicode version, work with mafia files)




... etc


 




but Sobeit will not give the dynamicBuffer he wrote to make modified luadec v2 unicode work on decompiling mafia 2 files, as I said earlier you have to get the src version, do some changes in the code of it and compile it back for luadec to work, and the few that were able to do it proprely don't want to share  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">


 




and the link above, is the discussion on part of the changes they made for it to work, at the time they were making them.
108
General, Off Topic / Delrium
June 06, 2012, 04:11:48 PM
Nice funny ,is this garage open by default or you used a ActivateStreamMapLine or else
109
eXistenZ34's Mods / Animation for human entity
June 06, 2012, 03:57:46 PM
Very good initiative Director to paste the script under your videos +1
110
@zahar999




Luaedit is not a decompiler, it is like notepad++ or textpad, it is just an editor where you can write and debug your lua code.


 




@Deewarz




yes SztupY modified Hisham Muhammad's code, up to lua 5.1, unfortunatly has you could see it is very hard to use,




as to make it work you have to get the src and compile it yourself after you make the necessary changes into the code, for it to work proprely ( not released  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">   )




But the unicode version should work, it is very confusing, you have to convert, hex edit, process with other prog first ... etc ... well I was unable to get it to work (yet )




lot of info that helps Here




The bad new is that SztupY let it on the side for a while now, the good news is that somewhone else named Co0kieMonster made LuaDec 3.2 - Lua decompiler based on Sztupy lua tool 5.1, so maybe more luck


 




Nb: I am not able to make work either of them at this time  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">
111
General, Off Topic / Beautiful screenshots
June 06, 2012, 03:10:53 PM
@eXistenZ34


 







QuoteEdit:

nobody has 2 monitor to realize this kind of image.



 




@Yes I do, but with 3840x1080, and with only a 8800gtx


 




click on pic for full view, and clic again for full size




112
Mafia II mods / Mafia II - Taxi Ride
June 06, 2012, 02:58:54 PM
Thanx Zahar999, and sorry for the delay, I had a break a few days


 




I do have the navigation red line, as well, but with SetTargetForGPS.




and it is the same problem as the registered icons, I cannot remove it from the Gps once used. .. yet
113
@debass




I do understand your impatiance but to cut it short, If the  link is as it is, and does not point to anywhere , it is because the Joe Aventures freeride 3.0 is not released yet. Check the link on saturday the 9th  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 


 




<div class="ipsSpoiler_header">

I have to say, I wish I had a pill that make me sleep 2 days   :s ide:


</div>

 
114
Mod Help / [HELP] how to modding ?
May 12, 2012, 10:12:24 PM
Or you can try here #2523   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
115
Mafia II mods / Mafia II - Taxi Ride
May 12, 2012, 08:20:28 PM
Zahar, I did it once in my test, but forgot which test it was.




so now I have got it back, Thank you.


 




Thanx




I did not test it yet, but ingame each time they give an ID (iconid)  before unload, maybe it works


 




<div class="ipsSpoiler_header">






<pre class="ipsCode">

game

entitywrapper

GetEntityByName

GetPos

iconId

navigation

RegisterIconPos

0058000027

...

...

iconId

game

navigation

UnregisterIconPos </pre>

<div>

 


 







<pre class="ipsCode">

quest

quests

FindQuestByName

main

boss1

objective

AddObjective

2151900001

SetName

OBJECTIVE_R2R_CH10

Show

ikona_init_start

navigation

RegisterIconPos

SetTargetForGPS



.

.

.



game

navigation

UnregisterId

ikona_init_start

</pre>






</div>

</div>

 
116
Mafia II mods / Mafia II - Taxi Ride
May 12, 2012, 11:45:39 AM
ok,well that green line marker must be somewhere ...regarding the icons yes they are just a drawing for the map, they are not necessary at all. I did not try yet but using objective also makes an icon onto the map, and this one do go away.




It must works as well with registered icon pos  I have seen it in the game somewhere, but we have to do it properly. once again another thing to find out  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




in the mean time, the registered icons can be hidden until we get near its position:


 







<pre class="ipsCode">game.navigation:RegisterIconPos("-126.2","264.5",1,4,"Nbrid",true)

game.navigation:UnregisterIconPos(game.navigation:RegisterIconPos("-126.2","264.5",1,4,"Nbrid",true))

game.navigation :D isableFarVisibility(game.navigation:RegisterIconPos("-126.2","264.5",1,4,"Nbrid",true))</pre>
117
Mafia II mods / Mafia II - Taxi Ride
May 12, 2012, 12:26:39 AM
@cole, yes they can drive perfectly, same as ai ingame , and they do get perfectly to their destination that way.




But I was testing, as I have got several choices, which one to use when once in the car we ask the driver to Step on it!




The one in the video is the worst one  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">  there is 12 different possibilities, 4 speed within 3 different driving type.







<pre class="ipsCode">NORMAL AGGRESSIVE PIRATE the latest one they do not stop a red lights and else</pre>






 


 




@zahar,  are you talking about the User Marker , with the green line ? by the one that cannot be removed.




if so I am interested to know its name and how to use it.
118
Mafia II mods / Mafia II - Taxi Ride
May 11, 2012, 09:35:16 PM
@Cole, yes that's what I was showing, when you ask them to drive nervously, they keep bumping things and do uturns because they miss their way.


 




@Zahar yes I saw all those phone.lua in houses and shops,[hide]  luadec gives me hard times 'missing '='




I keep trying do ...[/hide]But well I think the phone will not be so hard to use, it is the navigation user marker the biggest trouble.
119
Mafia II mods / Mafia II - Taxi Ride
May 11, 2012, 08:06:26 PM
I am not using 'hunter' or 'followtrail' (where you have to set routes, that the the car follow).




I just give the destination coordinate to the taxi, and he goes there by himself.


 




I understand what you mean by the space taken in the freeride, but I don't mind, if there is no other way to put it into the game, I 'll just stay with an injector version of it  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




I carry on searching, if we can use the user marker for nav. and the use of the phone to call a taxi.




I am searching as well on how to identify a car type, that pass in front of you in the street.


 




then I'll be happy
120
Mafia II mods / Mafia II - Taxi Ride
May 11, 2012, 06:30:46 PM
Just testing drivers abilities here.




I do not know which file I will use to put the mod into the game yet.




and yes I asked my destination with injector,same for vito arm animation.




I can do menu, but I am trying to get phone and map navigation click instead if I can.




many thing to find out yet  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">