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Messages - lpg_unit

31
Mafia 2 Multiplayer / any updates?
June 19, 2012, 02:02:45 AM
Getting killed no longer crashes the game, which is a relief. Although we do obviously need to have the damage sync fixed for proper deathmatches. <img src="/wp-content/uploads/invision_emoticons/happy.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/happy@2x.png 2x" width="20" height="20">
32
OK, here's the test tables file you requested:




http://www.strawberryforum.org/gtastuff/tables.rar
33
Can anyone help me fix the radio selection glitch? Apparently when I disable the depth blur in ingame.sds the radio gets stuck on the off position. But when I load the test scene, or the original SDS, it works fine.
34
Lol I'm trying the mod out atm. Seems 'swell so far.
35
Lol, I gotta try this mod. BTW, is it possible to upgrade my existing JA freeride mod by just overwriting the files without deleting the old FR assets?


 




[hr:3mhmmcxc][/hr:3mhmmcxc]Edit by eXistenZ34


 




[/size]Sorry I don't understand what you mean by "
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the old FR assets?
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" you talk about
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[/size]backup
[/size]



 [/size]




if it is for your save, you can always make a copy just in case.[/size]



 [/size]




[/size]
View TOPIC
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http]
36
Mod Help / how install injector v 6
June 06, 2012, 02:58:51 AM
Will this work on the newest Mafia II patch?
37
You didn't pay attention to the rest of the thread, did you?
38
QuoteSorry for delay, really busy these past weeks and coming weeks. 




Well texture assignment is abit of a pain, I believe you can only use the materials within each model, you can't add a material that I know of thus far, so it's a bit of a pain but workable.



 




Which is too bad. Reminds me so much of The Sims 3, since you can only use a single material for the whole model (one material ID, multiple textures for specular, normal map, etc.), unless if it has glass or something.
39
What about assigning textures? It felt like a pain in the ass to do so in Zmod 1 when I tried to convert stuff to GTA once.
40
QuoteSo sorry guys, been extreme busy today, tomorrow I will post some pics, and I might make a vid(if my capture does not mess up).  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> 




@lpg_unit, I use CamTasia, I also used my AfterBurner & Print Screen & Corel Capture, and the damn game came out in a black screenshot, it's REALLY annoying, I will checkout fraps tomorrow, cause I have some open time for myself and I will be more active here tomorrow.  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">



 




OK, noted. BTW, was it really hard to convert stuff in Zmod?
41
Did you try using Fraps?
42
Matteo's Mods / Re: Matteo's Boxing Mod
February 23, 2012, 06:27:44 AM
Thanks. I did try the BScriptView utility before, but it needed VB5 runtimes and some onscreen elements don't display properly.
43
Now what if they use CE3 for Mafia III?
44
Matteo's Mods / Re: Matteo's Boxing Mod
February 22, 2012, 06:33:17 AM
Can you give me a quick tutorial on that?
45
Matteo's Mods / Re: Matteo's Boxing Mod
February 22, 2012, 03:59:32 AM
Sure. BTW, how do you scale models ingame like what you did to the mini car and giant peds in one of your videos?