QuoteOh, sorry.
Source maps are also in BSP, have you tried it by this way?
No, not yet. I was actually thinking of adapting that tutorial in importing Valve BSP maps to GTA as well.
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QuoteOh, sorry.
Source maps are also in BSP, have you tried it by this way?
QuotePS2 version is catastrophic!
I only like racing there. It's AMAZING, especially new racing tracks at new locations like barn shortcut or mountain road.
QuoteThat's the one linukk <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">
Oh ok lpg, in that case, i can't find it sorry
QuoteYou probably don't understand structure of Mafia. Mafia don't uses GTA concept with streamig, in Mafia, there are separated scenes for every mission part (And this is the reason, why Mafia isn't suitable for sandbox styled mods).
If you were talking ONLY about city scenes, then it's all about the graphics. For sure, there is draw distance, far clipping range and LOD's, but when you are loading city, all objects are loaded AT ONCE. So, Lost Heaven isn't chopped for sectors etc., it have only graphic optimalization. Whole city is one big map.
QuoteLPG' date=' it's already in the game, this is the ulver airstream car[/quote']
I know. It's just that there's a replacement for the Airstream somewhere.
QuoteIt's good to have full tank to drive longer and not to have worry about the gas
QuoteLong time no updates here. I got something new to show :cheer:
A moment ago I finished the model of the 1st class lounge:
It took some time to get some decent accuracy to this room, but I'm quite satisfied with the result!
This model now has 163.757 polygons.