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Messages - farhad_999

31
Shubert Beverly







 




Chevrolet Bel Air







 




1955 Chevy Bel Air--D&M Motorsports Video Presentation 2012 Chris Moran (video)









<div></div>
32
piano  :cool:  But very rarely
33
General, Off Topic / Re: fav. Games
July 30, 2012, 05:29:46 PM
PC Games:





Mafia (series)




GTA (series)




Counter Strike




FIFA 12




NFS Underground 2 and Most Wanted




CoD (series)




L.A:Noire




Godfather  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




Fahrenheit




The Elder Scrolls V: Skyrim




Assassin's Creed (series)




Mercedes-Benz World Racing




Sims (series)




Hitman: Blood Money




Hard Truck 2: King of the Road or  ??? ?????????? 2




Worms World Party


 


 




PS1 Games:





Crash bash




Fighting Force (series)




Dead or Alive




Fifa World Cup 2002




Harry Potter (1,2)




Pink Panther




and bla bla bla...
34
General, Off Topic / What your
July 30, 2012, 11:02:56 AM
Judo and Weightlifting  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
36
Mafia II mods / First person mod
July 27, 2012, 09:46:48 PM
QuoteNOW IT WORKED! THANKS A LOT!!!
You are welcome  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
37
Mafia II mods / First person mod
July 27, 2012, 09:40:12 PM
This part:


 




<div class="ipsSpoiler_header">



DelayBuffer:Insert(function(l_1_0)




if i==nil




then i=1




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)




game.game:GetActivePlayer():ShowModel(false)




else i=nil




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)




game.game:GetActivePlayer():ShowModel(true)




end




end,{l_1_0},250,1,false)




</div>

 
38
Mafia II mods / First person mod
July 27, 2012, 09:32:10 PM
QuoteRIGHT AFTER the end of the text that already was in the archive
You must delete this text, the document must be empty, and then put the script
39
Mafia II mods / First person mod
July 27, 2012, 08:57:09 PM
Quoteok, I got the injector and unpacked it into the pc folder as it requests, and now what I do with this information: 




with injector:




In Car




DelayBuffer:Insert(function(l_1_0)




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)




game.game:GetActivePlayer():ShowModel(false)




end,{l_1_0},250,1,false)




Out Car




DelayBuffer:Insert(function(l_1_0)




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)




game.game:GetActivePlayer():ShowModel(true)




end,{l_1_0},250,1,false)


 




It's just open either of the 12 lua archives and copy the information above inside? Thanks


Hi. Yes, all right.  




<div class="ipsSpoiler_header">



Tutorial how to use the "Injector":




1. Copy the script into a "F1.txt" in the folder "userscripts"




2. Run the game




3. Minimize the game




4. Run the "MafiaInjector.exe"




5. Go back to the game




6. Press the key "F1"


 




PS: You can also copy the script in any document (located in the folder "userscripts"). But then in the game you'll need to press the corresponding button (from "F1" to "F12"). And sorry for my English  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">




</div>

 
40
Mafia II mods / Mafia II - Taxi Ride
July 23, 2012, 02:23:33 PM
Quotekaminski' date='farhad_999[/b'] 




For Now I am working on trying to get working the click on map, to set the destination of the Taxi.





(The green line you see in game).



 




The Cab is for now working perfectly,I climb into any cab that pass in the street, and send him where I want (with for now pre-recorded destinations using bindkeys).





My script shuffle a bit the way the drivers behave (ways of driving) so it changes one from another.





and on the way I can ask the driver to go slower or to put the pedal to the floor for a few extra bucks.



 




If I work onto the green line it is because in Fr compare to the Injector there is no Bindkey command,





so as I said on the first posts of this topic, I had the choice to make a menu, where you can chose your destination, or to get that green line working...





(the use of the phone to call a cab is to find out as well)



 




If it takes to long I'll release a menu version of it for a start.





Ican make a video of a cab ride if you want, but well just a car driving hey  
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




Ps: and yes try to be THE driver of the cab for work is one of my goal, but well mafia2 is not that easy to mod as mafia1..




Okay, we wait for this mod. If you need help with scripts, I am ready to help you  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  Good luck  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
41
Mafia II mods / Mafia II - Taxi Ride
July 23, 2012, 02:11:27 PM
Or, We will be a taxi driver, and will deliver passengers. Is there a script that allows you to make the passerby to sit in a taxi?
42
Mafia II mods / Mafia II - Taxi Ride
July 23, 2012, 02:02:24 PM
Quoteyes, the Taxi was supposed to be included into the game. but it has been disabled...

anyway somme leftover animation and text files are still around.




TAXI_CALL-A and TAXI_CALL-B one lift the arm forward to make a sign to a cab, the other one just bend the shoulder , those two animation are supposed to be played simultaneously.So vito put the shoulder to the right and lift the arm.


Thanks for the detailed information.Hence, we can make a taxi mod... For example: Vito calls the taxi, sit down and points the way (with injector). What do you think about it?
43
Mafia II mods / Mafia II - Taxi Ride
July 23, 2012, 01:46:21 PM
I opened the "basic_anim2" with SDS explorer, and I found this script:


 




<div class="ipsSpoiler_header">



 




ply=game.game:GetActivePlayer()




DelayBuffer:Insert(function(l_1_0)




CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_2_0)return ply:AnimPlay("TAXI_CALL-A", false)end,




function(l_3_0)return ply:AnimPlay("TAXI_CALL-B", false)end,




function(l_4_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})




end,{l_1_0},500,1,false)




Animation of stopping the taxi





</div>

 
44
eXistenZ34's Mods / New on my work
July 11, 2012, 05:20:09 PM
Quotefarhad_999

yes all right




but this script will not work




in the original file "basic_anim2" these animations do not!!!




you need to install the edited file "basic_anim2"





Yes I know)) I use your freeride M2  ??? ?????????, and existenz's FR JA v3.0)) I get information about scripts from your posts on playground. And thank you for the scripts  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  ??.  ??? ???, ? ??  ??? ???  ??? ????????  ??? ??)
45
eXistenZ34's Mods / New on my work
July 11, 2012, 09:17:18 AM
Quotehey zahar can you pass me this script?



p=game.game:GetActivePlayer()




DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{




function(l_1_0)return p:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_2_0)return p:AnimPlay("sc_prisoner_shower_wash_in",false)end,




function(l_3_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_4_0)return p:AnimPlay("sc_prisoner_shower_wash_a",false)end,




function(l_5_0)return p:AnimPlay("sc_prisoner_shower_wash_b",false)end,




function(l_6_0)return p:AnimPlay("sc_prisoner_shower_wash_c",false)end,




function(l_7_0)return p:AnimPlay("sc_prisoner_shower_stat",false)end,




function(l_8_0)return p:AnimPlay("sc_prisoner_shower_wash_out",false)end,




function(l_9_0)return p:SetControlStyle(0)end})end,{l_1_0},100,1,false)