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Messages - eXistenZ34

616
eXistenZ34's Mods / Mafia 2 - Empire Bay at Night
December 17, 2011, 04:32:00 PM
[align=center:5tesawq9]Mafia 2 - Empire Bay at Night
[/align:5tesawq9]










I love these videos created by PlusOne


 




Mafia 2 - Empire Bay at Night
[/size] created 07/16/2011[/size]


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/mXSVd3f01Y8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




Mafia 2 - Empire Bay at Night (pt.2)
[/size] created 12/02/2011[/size]


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/UAyi-p49KAc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




I like also this
[/size]


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/wGalK2oBpQA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
617
eXistenZ34's Mods / Mafia 2 - Menu Theme
December 18, 2011, 12:00:52 AM
[hr:1w2zx51k][/hr:1w2zx51k]






[align=center:1w2zx51k]Mafia 2 - Menu Theme
[/size]
[/align:1w2zx51k]













[hr:1w2zx51k][/hr:1w2zx51k]

 




made from a 720p video created by PlusOne
[/size]





(Empire Bay at Night (pt.2))

[/size]



 




my participation
[/size]





- Encoding video in .bik




- Encoding audio in .fsb


 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/ojxr9KUiwlM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




backup your original file before





- pc/sds/video/"MenuBackground.bik"




- pc/sds/music/Menu/"Mafia_2_Title_Menu_Theme.fsb"


 







[align=center:1w2zx51k]Download:
[/size] [/size]


Mafia 2 - Menu Theme - PlusOne eXistenZ34[/size] (65.3 Mo)[/size][/align:1w2zx51k]





 







[hr:1w2zx51k][/hr:1w2zx51k]



Mafia 2 - Menu Theme - Snow
[/size]





I don't know the author
[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/26BunUOikYs?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 




backup your original file before





- pc/sds/video/"MenuBackground.bik"


 







[align=center:1w2zx51k]Download:
[/size] [/size]


Mafia 2 - Menu Theme - Snow[/size] (20.3 Mo)[/size][/align:1w2zx51k]
618
[hr:wg7x7m3t][/hr:wg7x7m3t]




[align=center:wg7x7m3t]Vito Monologue
[/align:wg7x7m3t]




[hr:wg7x7m3t][/hr:wg7x7m3t]




It's so cold - Il fait si froid
[/size]



 




English voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/HVwoklkD6Uc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t] 




French voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/XqGJVKsUSBI?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]

Just for fun, created with injector.




[hr:wg7x7m3t][/hr:wg7x7m3t]




Brian O'Neill
[/size]



 




English voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GmiGuaYPUbw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t] 




French voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Ig5cbZT8SYA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]

Just for fun, created with injector.




[hr:wg7x7m3t][/hr:wg7x7m3t]




I need to go to the bathroom - Faut que j'aille au chiotte
[/size]



 




English voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/vLxYk3Npfsw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t] 




French voice
[/size]





[youtube:wg7x7m3t]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/qJdTxdfnbgo?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]

Just for fun, created with injector.




[hr:wg7x7m3t][/hr:wg7x7m3t]There are sixty dialogue like that in the game
[/size]





LUA script, soon ...




[hr:wg7x7m3t][/hr:wg7x7m3t]
619
eXistenZ34's Mods / Nostalgia my first FR 23/09/2010
January 12, 2012, 02:40:10 AM
[hr :s gnrs9jb][/hr :s gnrs9jb]




[align=center :s gnrs9jb]This is my first FR realized in 23/09/2010
[/align :s gnrs9jb]




[hr :s gnrs9jb][/hr :s gnrs9jb]




[align=center :s gnrs9jb]Free Ride DLC with all Mode save
[/size][/align :s gnrs9jb]




[hr :s gnrs9jb][/hr :s gnrs9jb]




Starts the different modes, with







 




Save with Joe or Henry and after, you have







 




1 case:
 Only Save 19 displayed (maybe someone can find a solution)







 









http://www.megaupload.com/?d=LGWWW5G0




http://www.multiupload.com/1TWU5BSF8O


 




2 case:
 All Save displayed







 









http://www.megaupload.com/?d=9VOWJF4V




http://www.multiupload.com/KCX6A3O0KM


 




SUMMER DAY           player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




SUMMER DAY RAIN      player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




SUMMER Night         player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




WINTER DAY           player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




WINTER DAY SNOW      player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




WINTER Night         player localization




. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . .  . . . . . . . . Henry . . . . . . . . .








 




Thank Gvozden for Free Ride DLC Mode



 




FR Costa v2 was released on 29/09/2010 with also Multi Save as option.
620
eXistenZ34's Mods / Organization of the backups
January 12, 2012, 12:52:42 PM
[hr:34btb7g7][/hr:34btb7g7]




[align=center:34btb7g7]Organization of the backups





in Mafia 2 and DLC.

[/align:34btb7g7]




[hr:34btb7g7][/hr:34btb7g7]




For Modders or just for info
[/size]





It is located for Box and Steam version in
[/size]





C:/User/"Your Name"/AppData(hidden folder)/Local/2K Games/Mafia II/Saves/xxxxxxxxxxxxxxxxx




xxxxxxxxxxxxxxxxx = Id







 




- profile.dat
[/size]





Corresponds to setting and adjustment of your game and also at Playboy and Wanted found.


 




- sav1.dat
[/size]





I call working backup, only used in M2 & FR M2.




Corresponds to the automatic backup, it is used when you die or when you resume the story.




-- Commande LUA : "game.game:SaveGame(1)"







 




- sav100.dat to sav1500.dat
[/size]





Corresponds to the backup of the different chapters, it is done when you go to sleep at the end of it.




it is used when you load a chapter in the History menu.




-- Commande LUA : "game.game:SaveGame(100)" to "game.game:SaveGame(1500)"




Must be used only by the game







 




- sav1600.dat to sav1900.dat
[/size]





Corresponds to four backup used in my FR M2, it is done when you use my Save option.




it is used when you loaded in History section of the menu.




-- Commande LUA : "game.game:SaveGame(1600)" to "game.game:SaveGame(1900)"







 




- sav2.dat , sa22.dat , sa32.dat
[/size]





Corresponds to three different backups of DLC cnt_jimmys_vendetta




-- Commande LUA : "game.game:SaveGame(2)"




His name depends on the slot used & it is used in FR M2Ex.







 




- sav4.dat , sa24.dat , sa34.dat
[/size]





Corresponds to three different backups of DLC cnt_betrayal_of_jimmy




-- Commande LUA : "game.game:SaveGame(4)"




His name depends on the slot used.







 




- sav6.dat , sa26.dat , sa36.dat
[/size]





Corresponds to three different backups of DLC cnt_joes_adventures




-- Commande LUA : "game.game:SaveGame(6)"




His name depends on the slot used & it is used in FR JA.




621
eXistenZ34's Mods / Car Racing in Empire Bay
January 20, 2012, 03:47:06 AM
[hr:3hdlqvwg][/hr:3hdlqvwg]




[align=center:3hdlqvwg]Car Racing in Empire Bay
[/align:3hdlqvwg]




[hr:3hdlqvwg][/hr:3hdlqvwg]




Test : Joe VS Henry
[/size]





Activation FR M2
[/size]



 




[youtube:3hdlqvwg]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/-mUMZSl9xcU?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:3hdlqvwg] 




The two cars are controlled by AI




For this test, the checkpoint (7) is activated manually




This allowed Henry to catch Joe at 03'.56''


 


 




[hr:3hdlqvwg][/hr:3hdlqvwg]




Les 24 Heures d'Empire Bay
[/size]





FR JA only
[/size]



 




you know may be "Les 24 Heures du Mans" http://www.lemans.org/en/ is a endurance racing that runs it at Le Mans in France.




Here soon "Les 24 Heures d'Empire Bay"


 




622
eXistenZ34's Mods / Icons entity by Zahar999 & me
January 22, 2012, 02:59:14 AM
[hr:3vlofh6n][/hr:3vlofh6n]






[align=center:3vlofh6n]Icons entity
[/size]
[/align:3vlofh6n]













[hr:3vlofh6n][/hr:3vlofh6n]



FR JA
[/size]





name entity find by Zahar999 (He also found those of JV), I found how to rotate.
[/size]






[/size]



 









<div><iframe width="480" height="270" src="https://www.youtube.com/embed/bEILXU_P4W0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>

 







[hr:3vlofh6n][/hr:3vlofh6n]






QuoteScript injector 




Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}


 




if J==nil then J=0 end


 




DelayBuffer:Insert(function(l_1_0)J=J+1




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




if J==16 then J=0 end




end,{l_1_0},60,16e5,false)


 



<hr class="bbcode_rule" />





-- information




-- 60 = speed rotation




-- 16e5 = 1600000 = repeat function (it takes 16 for a round)








 







QuoteScript LUA 




onGameInit=function(l_1_0)




Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}




J=0




end


 




-- or you want




DelayBuffer:Insert(function(l_1_0)J=J+1




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




if J==16 then J=0 end




end,{l_1_0},60,16e5,false)



 







QuoteScript use for video with injector 




Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}


 




if J==nil then J=0 end


 




DelayBuffer:Insert(function(l_1_0)J=J+1




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):SetPos(Math:newVector(-1309, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_ARROW_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_ARROW_00"):SetPos(Math:newVector(-1311, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_ARROW_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_TIMER_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TIMER_00"):SetPos(Math:newVector(-1313, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_TIMER_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):SetPos(Math:newVector(-1315, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):SetPos(Math:newVector(-1317, 1005,-17))




game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):SetPos(Math:newVector(-1319, 1005,-17))




game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_TONY_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_TONY_00"):SetPos(Math:newVector(-1321, 1005,-17))




game.entitywrapper:GetEntityByName("DLC_TONY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):SetPos(Math:newVector(-1317, 1007,-17))




game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):SetPos(Math:newVector(-1319, 1007,-17))




game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):SetPos(Math:newVector(-1321, 1007,-17))




game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):SetPos(Math:newVector(-1323, 1002,-17))




game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):SetPos(Math:newVector(-1325, 1002,-17))




game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):SetPos(Math:newVector(-1323, 1004,-17))




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):SetPos(Math:newVector(-1325, 1004,-17))




game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):SetPos(Math:newVector(-1323, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_MARTY_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_MARTY_00"):SetPos(Math:newVector(-1325, 1006,-17))




game.entitywrapper:GetEntityByName("DLC_MARTY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):SetPos(Math:newVector(-1323, 1008,-17))




game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):SetPos(Math:newVector(-1325, 1008,-17))




game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))


 




game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):SetPos(Math:newVector(-1323, 1010,-17))




game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):SetPos(Math:newVector(-1325, 1010,-17))




game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))




if J==16 then J=0 end




end,{l_1_0},60,16000,false)



 




[hr:1k3ay4pr][/hr:1k3ay4pr]




For JA


 




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(...))


 




("DLC_PARKING1_00"),("DLC_MISSIONEND1_00"),("DLC_TIMER_00")




("DLC_ARROW_00") to ("DLC_ARROW_19")




("DLC_JOE_G_00")




("DLC_TONY_00"),("DLC_TONY_D_00"),("DLC_TONY_G_00")




("DLC_EDDIE_00"),("DLC_EDDIE_D_00"),("DLC_EDDIE_G_00")




("DLC_MARTY_00"),("DLC_MARTY_D_00")




("DLC_BRUSKY_00"),("DLC_BRUSKY_D_00")




("DLC_GIUSEPPE_00"),("DLC_GIUSEPPE_D_00")




("DLC_ROCCO_00"),("DLC_ROCCO_D_00")




("DLC_CHARLIE_00"),("DLC_CHARLIE_D_00")


 







[hr:3vlofh6n][/hr:3vlofh6n]



For M2


 




activation "StreamMapLine" obligatory




game.sds:ActivateStreamMapLine("load_tutorial_dds")


 




or directly for JV


 




game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):Activate()




game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):SetPos(Math:newVector(...))


 




("RTR_PARKING1_00"),("RTR_MISSIONEND1_00"),("RTR_ARROW_00")




("RTR_POUTA1_00"),("RTR_FI4_00")




("RTR_BO1_00"),("RTR_IT1_00"),("RTR_IR1_00"),("RTR_CD1_00")
623
eXistenZ34's Mods / Show Quest Dialog by Zahar999 & me
January 26, 2012, 09:50:39 PM
[hr:36692rom][/hr:36692rom]




[align=center:36692rom]Show Quest Dialog
[/align:36692rom]




[hr:36692rom][/hr:36692rom]




All FR
[/size]



 







 







 









[hr:36692rom][/hr:36692rom]




Script injector







QuoteDelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_1_0,{

function(l_1_0)return game.gui:ShowQuestDialog("xxxx
","Text1
","Text2
","Text3
")end,function(l_2_0)




if game.gui:GetQuestionScreenAnswer()==1 then   your order/prog here
    game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end




if game.gui:GetQuestionScreenAnswer()==2 then   your order/prog here
    game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end




end})end,{l_1_0},500,1,false)





Answer 1 --> right choice




Answer 2 --> left choice




[hr:36692rom][/hr:36692rom]




Script LUA







QuoteCommandBuffer:Insert(l_1_0,{

function(l_1_0)return game.gui:ShowQuestDialog("xxxx
","Text1
","Text2
","Text3
")end,function(l_2_0)




if game.gui:GetQuestionScreenAnswer()==1 then   your order/prog here
    game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end




if game.gui:GetQuestionScreenAnswer()==2 then   your order/prog here
    game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end




end})





Answer 1 --> right choice




Answer 2 --> left choice




[hr:36692rom][/hr:36692rom]




it works for FR M2 & FR JA and with




xxxx
 == all images in the folders "gui" of M2, JV, BJ & JA




- levelx_xx





- paintingxx





- pinupxx





- pinupxx
_ps




- posterxx





- wantedxxx
_ps




- xx
_ja




- ja_pinupxx





- xx
_rtr


 




Text1,Text2,Text3
 must be taken and/or registered in "text_default.sds"




[hr:36692rom][/hr:36692rom]




and the surprise : a small script for the Cathouse using the command "ShowQuestDialog", with 93 entity activated, only with injector.
 (just activated)


 




Place yourself in front of the entrance to Cathouse and activate the surprise.




http://www.mediafire.com/?xuwuxmz9ef04ad2
624
eXistenZ34's Mods / Mafia II : LUA command
April 17, 2012, 07:39:12 AM
[hr:10d3iy6n][/hr:10d3iy6n]




[align=center:10d3iy6n]Mafia II : LUA command
[/align:10d3iy6n]




[hr:10d3iy6n][/hr:10d3iy6n]




[align=center:10d3iy6n]This archive contains
[/size]
[/align:10d3iy6n]


 




[align=center:10d3iy6n]




Wiki of Mafiascene.com in image.[/size]



 [/size]




Divers file of Mafia 2 Demo partially Decompiled by sztupy.[/size]



 [/size]




Divers file of Mafia 2 Demo partially Decompiled fine on Pastie.[/size]



 [/size]




[/size]
My LUA listing.
[/size]





[/size]
[/align:10d3iy6n]


 




<div class="ipsSpoiler_header">



 




class C_GameGuiScriptW


 




game.gui:SetQuestionParameters( ? )




game.gui:ShowMissionIntroScreen("iD_texte1","iD_texte2","iD_texte3")



<hr class="bbcode_rule" />





game.gui:ShowQuestionScreen2("iD_texte0","iD_texte1",1,"iD_texte2",2)




game.gui:ShowQuestionScreen3("iD_texte0","iD_texte1",1,"iD_texte2",2,"iD_texte3",3)




game.gui:ShowQuestionScreen4("iD_texte0","iD_texte1",1,"iD_texte2",2,"iD_texte3",3,"iD_texte4",4)




game.gui:GetQuestionScreenAnswer()==1 or 2 or 3 or 4



<hr class="bbcode_rule" />





game.gui :D ialogScreenShow2("iD_texte1","iD_texte2", 2,1)




game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)



<hr class="bbcode_rule" />





game.gui:TutorialDialogShow2("13_tutorial.dds","iD_texte1","iD_texte2", 2,1)




game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)



<hr class="bbcode_rule" />





game.gui:ShowQuestDialog("gui_IMG","iD_texte1","iD_texte2","iD_texte3")




game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)



<hr class="bbcode_rule" />





game.gui:IsTutorialModeEnabled( ? )




game.gui:SetGameOverReasonId( ? )




game.gui:GameEnd( ? )




game.gui:GameEndFake( ? )




game.gui:GameEnd( ? )




game.gui:OpenMap(xx) xx = truefalse




game.gui:UnlockArtworks(xx) xx = truefalse




game.gui:QuestionScreenClose( ? )




game.gui:RunCarcyclopedia(xx) xx = truefalse




game.gui :P ause( ? )




game.gui :D eactivateMainMenu( ? )




game.gui:ActivateAPEXResults( ? )




game.gui:ShowSecretCode( ? )




game.gui:GameEndCutsceneSO( ? )


 


 




class C_HudScriptW


 




game.hud:Show(xx) xx = 01                          enable oor Disable




game.hud:RadarShow(xx) xx = truefalse              enable oor Disable




game.hud:ScoreShow(xx) xx = truefalse              enable oor Disable




game.hud:SubtitlesShow(xx) xx = truefalse          enable oor Disable




game.hud:SpeedometerShow(xx) xx = truefalse        enable oor Disable




game.hud:ActionButtonsShow(xx) xx = truefalse      enable oor Disable  Action Buttons Show on display




game.hud:MessageAreaShow(xx) xx = truefalse        enable oor Disable




game.hud:InfoAreaShow(xx) xx = truefalse           enable oor Disable




game.hud :D arkPlaceIndicatorShow( ? )                enable oor Disable  Montrer la Place noir indicateur




game.hud:MessageShowQuick("iD_texte",#) #=delai en second




game.hud:HelpHintShowQuick("iD_texte",#) #=delai en second




game.hud :D ebugHint( ? )




game.hud:HelpHintHide( ? )




game.hud:MoneyShow(xx) xx = truefalse




game.hud:RespectShow( ? )




game.hud:FaderFadeOut(250)




game.hud:FaderFadeIn(250)




game.hud:FaderFadeOutEx( ? )




game.hud:FaderFadeInEx( ? )




game.hud :P oliceWantedSet( ? )




game.hud :P oliceRelationSet( ? )




game.hud:TimerShow(xx) xx = truefalse              enable oor Disable timer on display




game.hud:TimerSet(##) #=delai en second




game.hud:TimerStart()                               starts the timer counting down




game.hud:TimerStop()                                disable the timer




game.hud:TimerIsRunning( ? )




game.hud:TimerGetDiffCoef( ? )




game.hud:TimerGetTime( ? )




game.hud:EffectAlcoholHit()                         initiates the effect that happens when you initially take a hit of alcohol




game.hud:EffectAlcoholDrunk(##)  ##=0..100          initiates the effect that happens when you are drunk




game.hud:EffectAlcoholLimits( ? )




game.hud:ShowLowHealthFX(xx) xx = truefalse        initiates the effect that happens when you are hurt & you have low health




game.hud:ForceSubtitlesUp( ? )



<hr class="bbcode_rule" />





game.hud:CreateHint(0,"iD_texte",0,1,false)         emplacement,"iD_texte",icones ou Couleur,durÃÆée d'affichage,false                                                                        




game.hud:CreateHint(0,"iD_texte",1,1,false)




game.hud:CreateHint(0,"iD_texte",2,1,false)




game.hud:CreateHint(1,"iD_texte",0,1,false)




game.hud:CreateHint(1,"iD_texte",1,1,false)




game.hud:CreateHint(1,"iD_texte",2,1,false)




game.hud:CreateHint(1,"iD_texte",3,1,false)




game.hud:CreateHint(2,"iD_texte",0,1,false)




game.hud:CreateHint(2,"iD_texte",1,1,false)




game.hud:CreateHint(2,"iD_texte",2,1,false)




game.hud:CreateHint(2,"iD_texte",3,1,false)




game.hud:CreateHint(3,"iD_texte",0,1,false)




game.hud:CreateHint(4,"iD_texte",0,1,false)




game.hud:CreateHint(4,"iD_texte",1,1,false)




game.hud:CreateHint(4,"iD_texte",2,1,false)




game.hud:CreateHint(4,"iD_texte",3,1,false)



<hr class="bbcode_rule" />





game.hud :D estroyHint( ? )




game.hud:ShowHint( ? )




game.hud:HideHint( ? )


 


 




class C_NavigationScriptW


 




game.navigation:SetMapResource("map") ("mapa_city") ("mapa_prison") ("mapa_residence") ("mapa_triads")




game.navigation:RegisterObjectivePos(xx,yy, objective)  ???




game.navigation:RegisterObjectiveEntity( ? )




game.navigation:RegisterObjectiveOnShop( ? )




game.navigation:RegisterIconPos("xx","yy",IdIcon1,Idicon2,"2155010008",true)




game.navigation:RegisterIconEntity("Joe",0,10,"0062020002",true)




game.navigation:RegisterHumanEntity("Joe")




game.navigation:UnregisterObjectivePos( ? )




game.navigation:UnregisterObjectiveEntity( ? )




game.navigation:UnregisterObjectiveOnShop( ? )                                                                                                                                                    




game.navigation:ShowClosestBooth( ? )




game.navigation:UnregisterIconPos( ? )




game.navigation:UnregisterIconEntity("Joe",0,10,"3455000121",true)




game.navigation:UnregisterId( ? )




game.navigation:GetIdByEntityName( ? )




game.navigation:SetTargetForGPS(game.navigation:RegisterObjectivePos(xx,yy,objective))  ???




game.navigation:SetFakeTargetForGPS( ? )




game.navigation:GetTargetForGPS( ? )




game.navigation:SetBackgroundColor( ? )




game.navigation:SetBackgroundCustomColor( ? )




game.navigation:SetBackgroundType( ? )




game.navigation:GetBackgroundType( ? )




game.navigation:SetForegroundColor( ? )




game.navigation:SetForegroundCustomColor( ? )




game.navigation:SetForegroundType( ? )




game.navigation:GetForegroundType( ? )




game.navigation:SetScale( ? )




game.navigation:SetPos( ? )




game.navigation:SetHeight( ? )




game.navigation:GetHeight( ? )




game.navigation:GetNearestShop( ? )




game.navigation:GetNearestShopByType( ? )




game.navigation:EnableFarVisibility( ? )




game.navigation :D isableFarVisibility( ? )




game.navigation:SetGPSGroup( ? )




game.navigation:GetGPSGroup( ? )




game.navigation:RegisterRtRIcon( ? )




game.navigation:UnregisterRtRIcon( ? )




game.navigation:UnregisterAllRtRIcons( ? )


 


 




class C_WardrobeModule


 




game.wardrobe:AddSuit("VITPRA_COAT",0,false) 0,1,2,3,4,5,6,7,8 or 9 = color d̮̩pend du model




game.wardrobe:RemoveSuit( ? )




game.wardrobe:RemoveAllSuits( ? )




game.wardrobe:AddDLCSuits( ? )




game.wardrobe:SetWanted( ? )




game.wardrobe:ClearAllWanted( ? )


 


 




class C_ScriptDataStorage


 




game.datastore:IsVariableExist( ? )




game.datastore:GetVariableType( ? )




game.datastore:SetVariableTemporary( ? )




game.datastore:IsVariableTemporary( ? )




game.datastore :D elVariable( ? )




game.datastore:ClearTemporaryVariables( ? )




game.datastore:GetBool("MafiaScene")




game.datastore:SetBool("MafiaScene",xx) xx=true/1




game.datastore:GetNumber("missionNumber")




game.datastore:SetNumber("missionNumber",100)




game.datastore:GetString("website")




game.datastore:SetString("website","MafiaScene")




game.datastore:GetVector()




game.datastore:GetGuid()




game.datastore:SetVector( ? )




game.datastore:SetGuid( ? )


 


 




class C_ScriptCommandBuffer


 




CommandBuffer:Insert(l_5_0,{function(l_1_0)  end})




CommandBuffer:Remove(name_fonction)  ???




CommandBuffer:IsInBuffer( ? )




CommandBuffer:RemoveGroup( ? )




CommandBuffer:SwitchDebugging( ? )


 


 




class C_ScriptDelayBuffer


 




DelayBuffer:Insert(function(l_1_0)   end,{l_1_0},100,1,false)




DelayBuffer:Remove(function(l_1_0)   end,{l_1_0},100,1,false)  ???




DelayBuffer:IsInBuffer( ? )




DelayBuffer:SwitchDebugging( ? )


 


 




class C_LuaMatrix  http://lua-users.org/wiki/LuaMatrix  https://github.com/davidm/lua-matrix/bl ... matrix.lua


 




??? ? :s etPos( ? )




??? ?:addPos( ? )




??? ?:zero( ? )




??? ? :s etDir( ? )




??? ? :s etDirUp( ? )




??? ? :s etRotEuler( ? )


 


 




class C_LuaQuat


 




??? ?:zero( ? )




??? ?:makeMatrix( ? )




??? ?:normalize( ? )


 


 




class C_MathLuaModule


 




Math:newVector(xx,yy,zz)




Math:newMatrix( ? )




Math:newQuat( ? )




Math:Random(1,5)  Chiffre alÃÆéatoire ici de 1 a 5


 


 




class C_ShopMenuScript


 




game.shop:OpenShopMenu( ? )




game.shop:OpenShopMenuOnFrame( ? )




game.shop:CloseOpenedMenu( ? )




game.shop:HideModelInItem( ? )




game.shop:IsShopActivated( ? )




game.shop:GetActiveShopBaseFrameName( ? )




game.shop:SetFlagInActiveShop( ? )




game.shop:GetFlagInActiveShop( ? )




game.shop:SetActiveShopState( ? )




game.shop:GetActiveShopState( ? )




game.shop:SetActiveShopExplored( ? )




game.shop:SetShopExplored( ? )




game.shop:SetAllShopExplored()  Display all shops on the map




game.shop:SetMenuItemEnable( ? )




game.shop:SetMenuItemVisible( ? )




game.shop:SetMenuItemPrice( ? )




game.shop:ShowItem( ? )




game.shop:SetPlayerMoneyVisible( ? )




game.shop:SetPlayerWantedStatusVisible( ? )




game.shop:SetCarWantedStatusVisible( ? )




game.shop:SetTuningLevel( ? )




game.shop:SetActiveCar( ? )




game.shop:IsEntityOwnedByShop( ? )




game.shop:UTTShopStart( ? )




game.shop:UTTShopEnd( ? )




game.shop:UTTShopPurchase( ? )




game.shop:UTTShopCrime( ? )




game.shop:UTTShopMoneyRobbed( ? )


 


 




class C_ScriptWrapperGame


 




game.game:GetActivePlayer()




game.game:GetMissionTime( ? )




game.game:CreateScriptActorAction( ? )




game.game:CreateScriptActorActionBox( ? )




game.game:CreateFoodActorAction( ? )




game.game:CreateSuitActorAction( ? )




game.game:CreateWeaponActorAction( ? )




game.game:CreateAmmoActorAction( ? )




game.game:CreateCleanEntity( ? )




game.game:CreateBlocker( ? )




game.game :D isableTranslocator(xx) xx = truefalse  Load or unload trees, columns, containers, signs, telephone booths, fences ...




game.game :P layMusic("m04_Escape_music",true,1,1,1)




game.game:StopMusic("m04_Escape_music",true,1,1,1)




game.game:SoundFadeIn(250)




game.game:SoundFadeOut(250)




game.game:SaveGame(1)




game.game:IsSaveLoadDisabled( ? )




game.game:GetSaveGameSyncObject()




game.game:AwardMedal(enums.Medals.NIGHT_SHIFT)  ???




game.game:AwardDLCMedal( ? )




game.game:CountStatisticItem(##)




game.game:AddScore(true,1000)     (bool, int amount) list model(VITKSL2,VITNAH_T,VITSPO,......)




game.game:SetCurrentStoryId( ? )




game.game:LodingFinishedNotify( ? )




game.game :D bgToolActorInfo( ? )




game.game:IsDeadHumanInside( ? )




game.game:ChangePlayerModel("vitvez",-1)  (string ModelName, integer colorID)




game.game:ChangePlayerModelByShopID( ? )




game.game:GetPlayerModelShopID( ? )




game.game:MassActivate( ? )




game.game:MassDeactivate( ? )




game.game:LeadrboardsQuestStart( ? )




game.game:LeadrboardsQuestEnd( ? )




game.game:LeadrboardsQuestCancel( ? )




game.game:LeadrboardsWriteCityOverall( ? )




game.game:RtRQuestStart( ? )




game.game:RtRQuestEnd( ? )




game.game:RtRQuestCancel( ? )




game.game:UpdatePresenceParam( ? )




game.game:UpdatePresenceMessage( ? )




game.game:UpdateDLCPresence( ? )




game.game:AtsSignal( ? )




game.game:IsPointInView( ? )




game.game:GetPlatform( ? )




game.game:SkipLoadingSavingIndicatorDelay( ? )


 


 




class C_ScriptWrapperSDS


 




game.sds:ActivateStreamMapLine("name_MapLine")




game.sds:GetSyncObjectForLoadSDS( ? ) ("vitoa3city")    prisoninterier prisonexterier  ???




game.sds:GetSyncObjectForUnloadSDS( ? )




game.sds:LoadCityShop( ? )




game.sds:ReleaseCityShop( ? )




game.sds:LoadCityPart( ? )




game.sds:ReleaseCityPart( ? )


 


 




class C_ScriptWrapperTraffic


 




game.traffic:SwitchGenerators(xx) xx = truefalse




game.traffic :P opulate(##) ##=0..100




game.traffic :P oliceReinforcements(##) ##=0..100




game.traffic:OpenSeason(50) or (140)




game.traffic:CloseSeason()




game.traffic:SetPolice(xx) xx = truefalse              sets whether or not police car traffic should exit




game.traffic :D espawnPolice(xx) xx = truefalse




game.traffic:SwitchRoad(Math:newVector(xx,yy,zz),false) false bloc circulation true debloc




game.traffic:SwitchFarAmbient( ? )




game.traffic:SetNumCars(##) ##=0..100




game.traffic:SetNumStaticCars(##) ##=0..100




game.traffic:SetNoAmbientRadius( ? )




game.traffic:SetFarAmbientRadius( ? )




game.traffic :P athFindEnableMiddlePoint( ? )




game.traffic :P athFindReset( ? )


 


 




class C_ScriptWrapperRadio


 




game.radio:SetContent("Empire","all","Empire_07010")   ("Empire","all","Empire_02004")




("Classic","all","Classic_07010") ("Classic","all","Classic_02004")




("Delta","all","Delta_07010")     ("Delta","all","Delta_02004")




game.radio:ForceDefaultStation("Empire") or ("Classic") or ("Delta")    Switch radio station




game.radio:SwitchPlayerStation("Empire")




game.radio:TurnPlayerRadioOn(true)




game.radio:TurnPlayerRadioOff(true)




game.radio:IsPlayerRadioOn()




game.radio:FadePlayerRadioOut(##)  ##=delai en miliseconds   Fade out the radio




game.radio:SetDialogMode( ? )




game.radio:AdvanceTime()            Switches to the next song


 


 




class C_RelationShipsScriptWrapper


 




ai.relationships:SetRelationship(enums.AI_SIDE.NEUTRAL, enums.AI_TYPE.SELLER, enums.AI_SIDE.PLAYER, enums.AI_TYPE.FRIEND, 10)




(enums.AI_SIDE.NEUTRAL, enums.AI_TYPE.SELLER, enums.AI_SIDE.PLAYER, enums.AI_TYPE.FRIEND, 0)




ai.relationships:GetRelationship( ? )




ai.relationships:SetPlayerAggressivity( ? )




ai.relationships:CreateGangGroup( ? )




ai.relationships :D estroyGangGroup( ? )




ai.relationships:AddGroupMember( ? )




ai.relationships:RemoveGroupMember( ? )




ai.relationships:IsPlayerAttacked( ? )




ai.relationships:IsPlayerAttackedRanged( ? )




ai.relationships:ForgetPlayer( ? )




ai.relationships:IgnorePlayer( ? )




ai.relationships:ForgetHuman( ? )


 


 




class C_PoliceWrapper


 




ai.police:CreateOffence(38,player:GetGuid())




ai.police :D eactivateOffence( ? )




ai.police :D eactivateAllOffences( ? )




ai.police:IgnorePerson(game.game:GetActivePlayer():GetGuid(),xx) xx = truefalse




ai.police:IgnoreRecognition( ? )




ai.police:SetDensity(0)




ai.police:GetDensity( ? )




ai.police:SetDensityMax(0)




ai.police:SetKnownPerson( ? )




ai.police:IsPersonKnown( ? )




ai.police:SetKnownCar( ? )




ai.police:ClearKnownCars()      Removes wanted license plate from all vehicles, must be clear of police radar in order to clear the one you are driving




ai.police:IsCarKnown( ? )




ai.police:HasActiveOffence( ? )




ai.police:IsInSearchMode( ? )




ai.police:StopCloseCombat( ? )




ai.police:StopCarSearch( ? )




ai.police:TurnPoliceTutorial( ? )




ai.police:SolveOffence( ? )




ai.police:SetRoadBlockStatus( ? )




ai.police:GetRoadBlockStatus( ? )




ai.police:CreateRoadBlockSpeech( ? )




ai.police:NabonzujPlayera( ? )




ai.police:SetActionDone( ? )




ai.police:GetNumberOfPolicemenInAction( ? )




ai.police:GetFineValue( ? )




ai.police :P oliceUTTWriteSimple( ? )


 


 




class C_WrappersList


 




game.entitywrapper:GetEntityByGUID( ? )  (l_2_1:GetCorpseGUID()):EnableDragBody(true)




game.entitywrapper:GetEntityByName("name_entity")


 


 




class C_WrapperCar : public C_WrapperActor  --  game.game:GetActivePlayer():GetOwner() or game.entitywrapper:GetEntityByName("name_car_entity")


 




game.game:GetActivePlayer():GetOwner():SetSpeed(###) ###=0..100




game.game:GetActivePlayer():GetOwner():GetSpeed( ? )




game.game:GetActivePlayer():GetOwner():GetSpeedFloat( ? )




game.game:GetActivePlayer():GetOwner():GetSpeedLimiter( ? )




game.game:GetActivePlayer():GetOwner():SetSpeedLimiter( ? )




game.game:GetActivePlayer():GetOwner():SetSpeedLimiterSpeed( ? )




game.game:GetActivePlayer():GetOwner():GetSpeedLimiterSpeed( ? )




game.game:GetActivePlayer():GetOwner():SetMaxAISpeed( ? )




game.game:GetActivePlayer():GetOwner():GetDamage( ? )




game.game:GetActivePlayer():GetOwner():GetMotorDamage( ? )




game.game:GetActivePlayer():GetOwner():SetMotorDamage(##) ## = 0/.../100




game.game:GetActivePlayer():GetOwner():Repair(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():RepairAndClear(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():GetRepairPrice( ? )




game.game:GetActivePlayer():GetOwner():SetCarDamage( ? )




game.game:GetActivePlayer():GetOwner():GetActualTuningTable( ? )




game.game:GetActivePlayer():GetOwner():SetActualTuningTable(#)   #=0/1/2/3




game.game:GetActivePlayer():GetOwner():HasTuningTable( ? )




game.game:GetActivePlayer():GetOwner():HasTuningFlag( ? )




game.game:GetActivePlayer():GetOwner():HasTableFlag( ? )




game.game:GetActivePlayer():GetOwner():HasRacingFlag( ? )




game.game:GetActivePlayer():GetOwner():GetPrice( ? )




game.game:GetActivePlayer():GetOwner():AddSpendedMoney( ? )




game.game:GetActivePlayer():GetOwner():Lock()                       voiture ne peut pas bouger




game.game:GetActivePlayer():GetOwner():Unlock()




game.game:GetActivePlayer():GetOwner():LockEntryPoints()            Verrouiller les points d'entrÃÆée




game.game:GetActivePlayer():GetOwner():UnlockEntryPoints()          Deverrouiller les points d'entrÃÆée




game.game:GetActivePlayer():GetOwner():LockPlayerEntryPoints()




game.game:GetActivePlayer():GetOwner():UnlockPlayerEntryPoints()




game.game:GetActivePlayer():GetOwner():FakePlayerCar( ? )




game.game:GetActivePlayer():GetOwner():OpenHood()




game.game:GetActivePlayer():GetOwner():CloseHood()




game.game:GetActivePlayer():GetOwner():OpenTrunk()




game.game:GetActivePlayer():GetOwner():CloseTrunk()




game.game:GetActivePlayer():GetOwner():LockTrunks()




game.game:GetActivePlayer():GetOwner():UnlockTrunks()




game.game:GetActivePlayer():GetOwner():OpenBusDoors( ? )




game.game:GetActivePlayer():GetOwner():SetDoorFree( ? )




game.game:GetActivePlayer():GetOwner():SetDirty(##)  ##=0/0.1/..../0.9/1




game.game:GetActivePlayer():GetOwner():GetDirty( ? )




game.game:GetActivePlayer():GetOwner():HideGore( ? )




game.game:GetActivePlayer():GetOwner():HideDecals( ? )




game.game:GetActivePlayer():GetOwner():SetColor(##,##)  ##=1...40




game.game:GetActivePlayer():GetOwner():GetColor( ? )




game.game:GetActivePlayer():GetOwner():GetActualFuel()




game.game:GetActivePlayer():GetOwner():SetActualFuel(##) ##=0...100




game.game:GetActivePlayer():GetOwner():GetFuelTankCapacity( ? )




game.game:GetActivePlayer():GetOwner():SetEngineOn(xx,yy) xx = truefalse  yy = truefalse




game.game:GetActivePlayer():GetOwner():Spawn( ? )




game.game:GetActivePlayer():GetOwner():SetHandbrake( ? )




game.game:GetActivePlayer():GetOwner():SetBrake( ? )




game.game:GetActivePlayer():GetOwner():SetPower( ? )




game.game:GetActivePlayer():GetOwner():SetAddSteer(##)  ##=-100...0...100




game.game:GetActivePlayer():GetOwner():GetEngineRotations( ? )




game.game:GetActivePlayer():GetOwner():CreateController("car_escaper") ("car_hunter") ("car_police") ("car_scripted")




game.game:GetActivePlayer():GetOwner() :D estroyController()




game.game:GetActivePlayer():GetOwner():InitializeAIParams(enums.CarAIProfile.PIRATE,0) 0,1/../4  SLOW      enums.CarAIProfile.AGGRESSIVE      NORMAL




game.game:GetActivePlayer():GetOwner():HuntCar(game.entitywrapper:GetEntityByName("name_car_entity"))




game.game:GetActivePlayer():GetOwner():HuntMode(enums.CarHuntMode.ALONG)




game.game:GetActivePlayer():GetOwner():HuntPause( ? )




game.game:GetActivePlayer():GetOwner():MoveTo(Math:newVector(xx,yy,zz),START)  (Math:newVector(xx,yy,zz),enums.MoveToUTurn.NOUTURN,enums.MoveToPass.BRAKE)enums.MoveToPass.PASS)enums.MoveToPass.STOP)




game.game:GetActivePlayer():GetOwner():EnableAccidentReaction( ? )




game.game:GetActivePlayer():GetOwner():FollowTrail( ? )




game.game:GetActivePlayer():GetOwner():FollowTrailReverse( ? )




game.game:GetActivePlayer():GetOwner():EscapeMode()




game.game:GetActivePlayer():GetOwner():Wander( ? )




game.game:GetActivePlayer():GetOwner():WaitForEntity(Joe,30,60)




game.game:GetActivePlayer():GetOwner():CancelWaitForEntity( ? )




game.game:GetActivePlayer():GetOwner():GetWheelPos( ? )




game.game:GetActivePlayer():GetOwner():SetWheel( ? )




game.game:GetActivePlayer():GetOwner():GetWheel( ? )




game.game:GetActivePlayer():GetOwner():SetTyre( ? )




game.game:GetActivePlayer():GetOwner():RegisterEvents(true)




game.game:GetActivePlayer():GetOwner():GetPointW( ? )            Voir si il y a un raport avec Waypoint




game.game:GetActivePlayer():GetOwner():GetSeatAIPosW( ? )        Voir si il y a un raport avec Waypoint




game.game:GetActivePlayer():GetOwner():GetProhibitGarage( ? )




game.game:GetActivePlayer():GetOwner():SetProhibitGarage( ? )




game.game:GetActivePlayer():GetOwner():Explode()                 Boum




game.game:GetActivePlayer():GetOwner():FindSeatForHuman( ? )




game.game:GetActivePlayer():GetOwner():SetPainting("Model_name")  HotRod-TEXT-1,HotRod-TEXT-2,HotRod-TEXT-3,HotRod-cucky a stin2,HotRod-cucky a stin4,HotRod-jehly2,HotRod-plameny3,HotRod-plameny5




game.game:GetActivePlayer():GetOwner():GetPainting( ? )




game.game:GetActivePlayer():GetOwner():SetResistance(##)  ## = 0/.../100




game.game:GetActivePlayer():GetOwner():GetResistance( ? )




game.game:GetActivePlayer():GetOwner() :D isableExplosion(xx) xx = truefalse     Makes a car so that it may or may not be capable of exploding




game.game:GetActivePlayer():GetOwner():IsDisableExplosion( ? )




game.game:GetActivePlayer():GetOwner():SetBeaconLightOn(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():SetSirenOn(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():SetHornOn(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():SetRadioDefaultState("name_radio",false)




game.game:GetActivePlayer():GetOwner():SetSPZText("text",true)




game.game:GetActivePlayer():GetOwner():GetSPZText( ? )




game.game:GetActivePlayer():GetOwner():GetCarProblem(#)  # = 0/..../8




game.game:GetActivePlayer():GetOwner():FixCarPos( ? )




game.game:GetActivePlayer():GetOwner():IsCarPosFixed( ? )




game.game:GetActivePlayer():GetOwner():SetOffPart( ? )




game.game:GetActivePlayer():GetOwner():SetOnPart( ? )




game.game:GetActivePlayer():GetOwner():GetPartCount( ? )




game.game:GetActivePlayer():GetOwner():GetPartName( ? )




game.game:GetActivePlayer():GetOwner():GetPartByName( ? )




game.game:GetActivePlayer():GetOwner():SetWheelsProtected(xx) xx = truefalse




game.game:GetActivePlayer():GetOwner():IsWheelsProtected( ? )




game.game:GetActivePlayer():GetOwner():OpenSeatWindowOpenSeatWindow(1,xx,0) 1,2,3 or 4  xx = truefalse




game.game:GetActivePlayer():GetOwner():IsSeatWindowOpen( ? )




game.game:GetActivePlayer():GetOwner():GetActualPlayerSeatIndex( ? )




game.game:GetActivePlayer():GetOwner():ReflectorsForceOff( ? )




game.game:GetActivePlayer():GetOwner():GetCarTableId( ? )




game.game:GetActivePlayer():GetOwner() :D isableFreeTrunk( ? )




game.game:GetActivePlayer():GetOwner() :P layAnim( ? )




game.game:GetActivePlayer():GetOwner():StopAnim( ? )




game.game:GetActivePlayer():GetOwner():RevUpEffectStart( ? )




game.game:GetActivePlayer():GetOwner():RevUpEffectStop( ? )




game.game:GetActivePlayer():GetOwner():FadeDirtyEffectStart( ? )




game.game:GetActivePlayer():GetOwner():FadeDirtyEffectStop( ? )




game.game:GetActivePlayer():GetOwner():FadeSnowEffectStart( ? )




game.game:GetActivePlayer():GetOwner():FadeSnowEffectStop( ? )




game.game:GetActivePlayer():GetOwner():FadeFuelEffectStart( ? )




game.game:GetActivePlayer():GetOwner():FadeFuelEffectStop( ? )




game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectStart( ? )




game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectSet( ? )




game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectStop( ? )




game.game:GetActivePlayer():GetOwner() :D isableObstacleByPart( ? )




game.game:GetActivePlayer():GetOwner():SetDespawnImmunity( ? )




game.game:GetActivePlayer():GetOwner():MarkForSale( ? )




game.game:GetActivePlayer():GetOwner():IsMarkedForSale( ? )




game.game:GetActivePlayer():GetOwner():UTTCarRepair( ? )




game.game:GetActivePlayer():GetOwner():UTTCarUpgrade( ? )




game.game:GetActivePlayer():GetOwner():UTTCarWheelChange( ? )




game.game:GetActivePlayer():GetOwner():UTTCarPaint( ? )




game.game:GetActivePlayer():GetOwner():UTTCarAirbrush( ? )




game.game:GetActivePlayer():GetOwner():UTTCarPlateChange( ? )




game.game:GetActivePlayer():GetOwner():LinkToEntity( ? )




game.game:GetActivePlayer():GetOwner():UnlinkFromEntity( ? )


 


 




class C_WrapperHuman : public C_WrapperActor   --  game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_Human_entity")


 




game.game:GetActivePlayer().nonplayerdamage = 100




game.game:GetActivePlayer() :D oTalk( ? )                   game.entitywrapper:GetEntityByName("Henry") :D oTalk(henry,"0599050100")  ???




game.game:GetActivePlayer() :D oTalkAI("StreetTalk"..i)




game.game:GetActivePlayer():BlockSpeech( ? )




game.game:GetActivePlayer():ShutUp( ? )




game.game:GetActivePlayer():GetSpeechSituationsCount( ? )




game.game:GetActivePlayer():AnimPlay("name_anim", false)




game.game:GetActivePlayer():AnimIsFinished( ? )




game.game:GetActivePlayer():AnimStop( ? )




game.game:GetActivePlayer():AnimPlayEffect("sc_joe_car_calming_diff", true)  ??? ?




game.game:GetActivePlayer():AnimEffectStop( ? )




game.game:GetActivePlayer():AnimPlaySync( ? )




game.game:GetActivePlayer():AnimPlayDummy( ? )




game.game:GetActivePlayer():SetAnimStyle("melee","default") ("panic","default") ("common","default") & more




game.game:GetActivePlayer():GetOppositePosRot( ? )




game.game:GetActivePlayer():InventoryAddWeapon(Id, xxx)  xxx=Ammo




game.game:GetActivePlayer():InventoryAddAmmo(Id, xxx)  xxx=Ammo




game.game:GetActivePlayer():InventoryAddItem(Id)




game.game:GetActivePlayer():InventoryAddItems( ? )




game.game:GetActivePlayer():InventoryGetSelected()




game.game:GetActivePlayer():InventorySelect(iD,false) Forces a player to select the specified inventory item and bring it to hand.




game.game:GetActivePlayer():InventoryArmed( ? )




game.game:GetActivePlayer():InventoryHolster( ? )




game.game:GetActivePlayer():InventoryRemoveWeapon(Id, xxx)  xxx=Ammo




game.game:GetActivePlayer():InventoryRemoveAmmo(Id, xxx)  xxx=Ammo




game.game:GetActivePlayer():InventoryRemoveItem(Id)




game.game:GetActivePlayer():InventoryHaveWeapon( ? )




game.game:GetActivePlayer():InventoryCanAddWeapon( ? )




game.game:GetActivePlayer():InventoryCanAddAmmo( ? )




game.game:GetActivePlayer():InventoryHowMuchAmmoCanAdd( ? )




game.game:GetActivePlayer():InventoryHaveItem( ? )




game.game:GetActivePlayer():InventoryDrop()    lacher arme




game.game:GetActivePlayer():InventorySetUnlimitedAmmo(xx) xx = truefalse




game.game:GetActivePlayer():InventoryGetMoney()




game.game:GetActivePlayer():InventoryAddMoney(###)




game.game:GetActivePlayer():InventoryRemoveMoney(###)




game.game:GetActivePlayer():InventoryReload( ? )




game.game:GetActivePlayer():HaveEmptyHand( ? )




game.game:GetActivePlayer():HaveFireWeaponInHand( ? )




game.game:GetActivePlayer():HaveColdWeaponInHand( ? )




game.game:GetActivePlayer():HaveThrowingWeaponInHand( ? )




game.game:GetActivePlayer():ClearItemsInHands( ? )




game.game:GetActivePlayer():ThrowItem( ? )




game.game:GetActivePlayer():ThrowMolotov( ? )




game.game:GetActivePlayer():ThrowGrenade( ? )




game.game:GetActivePlayer():MoveEnt(game.entitywrapper:GetEntityByName("C_item"),"WALK") or  "RUN"




game.entitywrapper:GetEntityByName("name_Human_entity"):MoveEnt(game.entitywrapper:GetEntityByName("C_item"),"WALK") or  "RUN"




MoveEnt(game.entitywrapper:GetEntityByName("name_other_entity"), "RUN", game.entitywrapper:GetEntityByName("name_other_entity"):GetDir())




game.game:GetActivePlayer():MoveVec(Math:newVector(xx,yy,zz),"WALK") or "RUN"   seulement sur de courte distance   Player:SetControlStyle(enums.ControlStyle.LOCKED)   Player:LockControls(true)




game.game:GetActivePlayer():MoveNav( ? )




game.game:GetActivePlayer():SetMoveAnimEntityCyl( ? )




game.game:GetActivePlayer():SetMoveAnimEntity( ? )




game.game:GetActivePlayer():ResetMoveEndPosDir( ? )




game.game:GetActivePlayer():SetMoveEndPosDir( ? )




game.game:GetActivePlayer():SetLookPointOfInterest(xx) xx = truefalse




game.game:GetActivePlayer():IsLookPointOfInterest( ? )




game.game:GetActivePlayer():RegisterFollower( ? )




game.game:GetActivePlayer():UnregisterFollower( ? )




game.game:GetActivePlayer():SetFollowSprintDistanceTreshold( ? )




game.game:GetActivePlayer():CoverFollow( ? )




game.game:GetActivePlayer():CoverFollowBattle( ? )




game.game:GetActivePlayer():CoverFollowOffset( ? )




game.game:GetActivePlayer():Follow(Player,"RUN",2,4,true)




game.game:GetActivePlayer():FollowBattle(Player,"RUN",2,3,4)  ???




game.game:GetActivePlayer():FollowOffset( ? )




game.game:GetActivePlayer():MoveToArea( ? )




game.game:GetActivePlayer():EnableSuspiciousMove( ? )




game.game:GetActivePlayer() :D isableSuspiciousMove( ? )




game.game:GetActivePlayer():SetCanTraverse( ? )




game.game:GetActivePlayer():GetCanTraverse( ? )




game.game:GetActivePlayer():ScriptControl( ? )




game.game:GetActivePlayer() :P anicCrouch(0)  0,...,4




game.game:GetActivePlayer() :P anicRunAway(player:GetPos(),player:GetPos())




Joe=game.entitywrapper:GetEntityByName("Joe") Joe :P anicRunAway(Joe:GetPos(),Joe:GetPos())




game.game:GetActivePlayer():IsDeath()               if  PlayerIsDeath() ou entity:IsDeath() then end




game.game:GetActivePlayer() :D espawnImmunity( ? )




game.game:GetActivePlayer():TakeBody( ? )




game.game:GetActivePlayer() :D ropBody( ? )




game.game:GetActivePlayer():ModelToHands(true,-1,22)  (true,1 pour main droite 2 pour main gauche, objet de 2 a 120)




game.game:GetActivePlayer():ModelToMouth( ? )




game.game:GetActivePlayer():RegisterActorItem( ? )




game.game:GetActivePlayer():UnregisterActorItem( ? )




game.game:GetActivePlayer():UnregisterActorItems( ? )




game.game:GetActivePlayer():IsActorItemRegistered( ? )




game.game:GetActivePlayer():ActorItemToHands( ? )




game.game:GetActivePlayer():EnableInjury(xx) xx = truefalse




game.game:GetActivePlayer().invulnerability = true




game.game:GetActivePlayer():EnableInjuryDiff( ? )




game.game:GetActivePlayer():HasFlag( ? )




game.game:GetActivePlayer():HasFlags( ? )




game.game:GetActivePlayer():GetAIType( ? )




game.game:GetActivePlayer():UseAB( ? )




game.game:GetActivePlayer():IgnoreCollision( ? )




game.game:GetActivePlayer():GetPhysState()




game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DYNAMIC) or ENABLE or DISABLED or KINEMATIC  (Pour passer a travers les objets)




game.game:GetActivePlayer():SetPhysStandCollPriority( ? )




game.game:GetActivePlayer():SitOnMG42( ? )




game.game:GetActivePlayer():LeaveMG42( ? )




game.game:GetActivePlayer():ChangeModel( ? )




game.game:GetActivePlayer():HasModel( ? )




game.game:GetActivePlayer():ShowHat( ? )




game.game:GetActivePlayer() :D ropHat( ? )




game.game:GetActivePlayer():MakeCarOwnership() or (game.entitywrapper:GetEntityByName("name_Car_entity"))




game.game:GetActivePlayer():GetInOutCar(game.entitywrapper:GetEntityByName("name_Car_entity"),z,xx,yy) z = 1,2,3 or 4 xx = truefalse  yy = truefalse




game.game:GetActivePlayer():GetOutCarFast(xx) xx = truefalse




game.game:GetActivePlayer():FollowTeleportOnDist( ? )




game.game:GetActivePlayer():FollowTeleportOnFail( ? )




game.game:GetActivePlayer():FollowTeleportRanges( ? )




game.game:GetActivePlayer():SetAIVision( ? )




game.game:GetActivePlayer():SetDirtBlend( ? )




game.game:GetActivePlayer():Attack(game.entitywrapper:GetEntityByName("name_Human_entity")) or game.entitywrapper:GetEntityByName("name_Human_entity"):Attack(Player) (Player,"RUN",2,4,true)




game.game:GetActivePlayer():SetCarAttackPermission(xx) xx = truefalse




game.game:GetActivePlayer():SetCarAttackGetOutPermission(xx) xx = truefalse




game.game:GetActivePlayer():SetBattleShootingImportance( ? )




game.game:GetActivePlayer():EnableAttackFromAnim( ? )




game.game:GetActivePlayer():SearchSound( ? )




game.game:GetActivePlayer():SearchTarget( ? )




game.game:GetActivePlayer():HoldFire( ? )




game.game:GetActivePlayer():FreeFire( ? )




game.game:GetActivePlayer():HoldCloseCombat( ? )




game.game:GetActivePlayer():FreeCloseCombat( ? )




game.game:GetActivePlayer():Fightguard( ? )




game.game:GetActivePlayer():CoverFightguard( ? )




game.game:GetActivePlayer():SetFightInStand( ? )




game.game:GetActivePlayer():SetFightInCrouch( ? )




game.game:GetActivePlayer():SetAttackMode( ? )




game.game:GetActivePlayer():TakeCover( ? )




game.game:GetActivePlayer():TakeCoverAdvanced( ? )




game.game:GetActivePlayer():TakeCoverAdvancedID("6881730", enums.CoverSide.LEFT, "6881520", enums.CoverSide.RIGHT, 0, true)   ???




("6881592", enums.CoverSide.RIGHT, "6881567", enums.CoverSide.RIGHT, 0, true)   ???




("6881604", enums.CoverSide.RIGHT, "6881634", enums.CoverSide.LEFT, 0, true)   ???




("6881634", enums.CoverSide.LEFT, "6881619", enums.CoverSide.LEFT, 0, true)   ???




game.game:GetActivePlayer():IsInCover( ? )




game.game:GetActivePlayer():AddThreat( ? )




game.game:GetActivePlayer():ShootAt( ? )




game.game:GetActivePlayer():ShootEffect( ? )




game.game:GetActivePlayer():ShootSimulation( ? )




game.game:GetActivePlayer():Aim( ? )




game.game:GetActivePlayer():AimAt( ? )




game.game:GetActivePlayer():LookAt( ? )




game.game:GetActivePlayer():LookAtDir( ? )




game.game:GetActivePlayer():LookAtAngles( ? )




game.game:GetActivePlayer():StartLookByTarget( ? )




game.game:GetActivePlayer():StartLookByAngles( ? )




game.game:GetActivePlayer():ChangeLookTarget( ? )




game.game:GetActivePlayer():ChangeLookAngles( ? )




game.game:GetActivePlayer():EndLook( ? )




game.game:GetActivePlayer():SetLookStyle( ? )




game.game:GetActivePlayer():TurnAt( ? )




game.game:GetActivePlayer():TurnAtVec( ? )




game.game:GetActivePlayer():TurnAtDir( ? )




game.game:GetActivePlayer():SearchCover( ? )




game.game:GetActivePlayer():Forget( ? )




game.game:GetActivePlayer():SetAggressivity(0) (enums.AI_Aggressivity.OnAttack) (enums.AI_Aggressivity.HearGunshot) (enums.AI_Aggressivity.SeeEnemy) (enums.AI_Aggressivity.SeeEnemyWithWeapon)




game.game:GetActivePlayer():GetAggressivity( ? )




game.game:GetActivePlayer():SetVisible( ? )




game.game:GetActivePlayer():SetRecognizeTime( ? )




game.game:GetActivePlayer():GetRecognizeTime( ? )




game.game:GetActivePlayer():SetRecognizeRange( ? )




game.game:GetActivePlayer():GetRecognizeRange( ? )




game.game:GetActivePlayer():SetFollowEmitter( ? )




game.game:GetActivePlayer():GetFollowEmitter( ? )




game.game:GetActivePlayer():SetMeleeSkillLevel( ? )




game.game:GetActivePlayer():SetMeleeAttackLevel( ? )




game.game:GetActivePlayer():SetMeleeBlockLevel( ? )




game.game:GetActivePlayer():SetMeleeAggressivity( ? )




game.game:GetActivePlayer():SetMeleeCounterBlockSkill( ? )




game.game:GetActivePlayer():SetMeleeStamina( ? )




game.game:GetActivePlayer():SetMeleeArchetype("") Collector_Tutorial,BlackJuggernaut,BlackWorker,TriadsFighter,TriadsFighterRR,PepeTutorial1,PepeTutorial2,Agile,AgileRR,Brute,BruteRR,Reznik,Brian1,Brian2,Loser,WongPei




game.game:GetActivePlayer():SetMeleeEffect( ? )




game.game:GetActivePlayer():SetMeleeEnableEvade( ? )




game.game:GetActivePlayer():ClearMeleeEffect( ? )




game.game:GetActivePlayer():ClearMeleeEffects( ? )




game.game:GetActivePlayer():GetMeleeSkillLevel( ? )




game.game:GetActivePlayer():GetMeleeAttackLevel( ? )




game.game:GetActivePlayer():GetMeleeBlockLevel( ? )




game.game:GetActivePlayer():GetMeleeAggressivity( ? )




game.game:GetActivePlayer():GetMeleeCounterBlockSkill( ? )




game.game:GetActivePlayer():GetIsOnGround( ? )




game.game:GetActivePlayer():GetIsOpponentOnGround( ? )




game.game:GetActivePlayer():GetMeleeOpponentGUID( ? )




game.game:GetActivePlayer():ForcedDropWeapon( ? )




game.game:GetActivePlayer():SetDamageMultiplier( ? )




game.game:GetActivePlayer():SetBlockMultiplier( ? )




game.game:GetActivePlayer():MeleePreferLights( ? )




game.game:GetActivePlayer():MeleePreferHards( ? )




game.game:GetActivePlayer():MeleePreferCounter( ? )




game.game:GetActivePlayer():MeleePreferCounterCounter( ? )




game.game:GetActivePlayer():ObstacleComboEnabled( ? )




game.game:GetActivePlayer():ObstacleComboEvader( ? )




game.game:GetActivePlayer():ObstacleComboSurvivor( ? )




game.game:GetActivePlayer():FinishComboSurvivor( ? )




game.game:GetActivePlayer():BigHitSurvivor( ? )




game.game:GetActivePlayer():MeleeExitEnable( ? )




game.game:GetActivePlayer():EnableMeleeGenericSpeech( ? )




game.game:GetActivePlayer() :D isableMeleeGenericSpeech( ? )




game.game:GetActivePlayer():UseSoundScene( ? )




game.game:GetActivePlayer():SetHumanColor(#) # = 0/.../9   couleur vetement




game.game:GetActivePlayer():GetHumanColor( ? )




game.game:GetActivePlayer():ShowModel(xx) xx = truefalse




game.game:GetActivePlayer():IsModelVisible( ? )




game.game:GetActivePlayer():SetDemigod(xx) xx = truefalse




game.game:GetActivePlayer():SetStealthMove( ? )




game.game:GetActivePlayer():IsStealthMove( ? )




game.game:GetActivePlayer():IsCoverCrouch( ? )




game.game:GetActivePlayer():EnableDragBody(xx) xx = truefalse




game.game:GetActivePlayer():EnableStealthKill(xx) xx = truefalse




game.game:GetActivePlayer():EnablePushByPlayer(xx) xx = truefalse




game.game:GetActivePlayer():EnableBounceByPlayer(xx) xx = truefalse




game.game:GetActivePlayer():SetMeleeResponsivity( ? )




game.game:GetActivePlayer():SetAnimDeathTag( ? )




game.game:GetActivePlayer():ResetAnimDeathTag( ? )




game.game:GetActivePlayer():SetReactions(enums.HumanReaction.DISABLED,false,false) (enums.HumanReaction.DISABLED,false,true) (enums.HumanReaction.STEALTH,true,true)  ???            




game.game:GetActivePlayer():GetReactions( ? )




game.game:GetActivePlayer():StartWatchByTarget( ? )




game.game:GetActivePlayer():StartWatchByDir( ? )




game.game:GetActivePlayer():StopWatch( ? )




game.game:GetActivePlayer():MimicFriend(true)  ???




game.game:GetActivePlayer():GetApproachPosDir( ? )




game.game:GetActivePlayer():GetApproachCylPosDir( ? )




game.game:GetActivePlayer():SetDrunk( ? )




game.game:GetActivePlayer():EnableBloodParticles( ? )




game.game:GetActivePlayer():ForceBloodPool( ? )




game.game:GetActivePlayer():AnimationReset( ? )




game.game:GetActivePlayer():CustomLockpick( ? )




game.game:GetActivePlayer():Spawn( ? )


 


 




class C_WrapperEntity : public C_ScriptWrapper     --  game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_entity")


 




game.game:GetActivePlayer():Activate()




game.game:GetActivePlayer() :D eactivate( ? )




game.game:GetActivePlayer():GameRestore()




game.game:GetActivePlayer():GetGuid()




game.game:GetActivePlayer():GetType()




game.game:GetActivePlayer():IsActive( ? )




game.game:GetActivePlayer():IsValid( ? )




game.game:GetActivePlayer():RegisterToMessages(guid)




(guid, enums.EventType.HUMAN, enums.HumanMessages.DEATH)




(guid, enums.EventType.HUMAN, enums.HumanMessages.DAMAGE)




(guid, enums.EventType.HUMAN, enums.HumanMessages.ENTER_VEHICLE)




(guid, enums.EventType.HUMAN, enums.HumanMessages.LEAVE_VEHICLE)




(guid, enums.EventType.HUMAN, enums.HumanMessages.ANIM_NOTIFY)




(guid, enums.EventType.HUMAN, enums.HumanMessages.AI_CONTROL)




(guid, enums.EventType.HUMAN, enums.HumanMessages.ON_BOUNCE)




(guid, enums.EventType.HUMAN, enums.HumanMessages.ON_PUNCH)




(guid, enums.EventType.ACTOR, enums.ActorMessages.SCRIPT)




(guid, enums.EventType.ACTOR, enums.ActorMessages.ACTIVATE)




(guid, enums.EventType.ACTORDETECTOR, enums.ActorDetectorMessages.ONENTER)




(guid, enums.EventType.ACTORDETECTOR, enums.ActorDetectorMessages.ONLEAVE)




(guid, enums.EventType.DOOR, enums.DoorMessages.OPENING)




game.game:GetActivePlayer():UnregisterFromMessages(guid)




(guid, enums.EventType.HUMAN, enums.HumanMessages.DAMAGE)




(guid, enums.EventType.HUMAN, enums.HumanMessages.LEAVE_VEHICLE)


 


 




class C_WrapperEntityPos : public C_WrapperEntity  --  game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_entity")


 




game.game:GetActivePlayer():GetRot()




game.game:GetActivePlayer():GetPos()




game.game:GetActivePlayer():GetDir()




game.game:GetActivePlayer():SetPos(Math:newVector(xx,yy,zz)) (game.entitywrapper:GetEntityByName("C_item"):GetPos())




game.entitywrapper:GetEntityByName("name_entity"):SetPos(Player:GetPos())




game.game:GetActivePlayer():SetDir(Math:newVector(0,0,0)) -1 to 1




game.entitywrapper:GetEntityByName("name_entity"):SetDir(Player:GetDir())




game.game:GetActivePlayer():SetRot(Math:newVector( ? ))




game.game:GetActivePlayer():IsVisibleFromCamera( ? )


 


 




class C_WrapperPlayer : public C_WrapperHuman


 




game.game:GetActivePlayer():GetControlStyle()




game.game:GetActivePlayer():SetControlStyle(0) (enums.ControlStyle.FREE) or (enums.ControlStyle.LOCKED)




game.game:GetActivePlayer():AreControlsLocked( ? )




game.game:GetActivePlayer():LockControls(xx,yy) xx = truefalse  yy = truefalse




game.game:GetActivePlayer():LockControlsToPlayAnim( ? )




game.game:GetActivePlayer():SetControlStyleStr("CS_DISTILLERY")




game.game:GetActivePlayer():GetControlStyleStr()




game.game:GetActivePlayer():SetFightAbility(enums.FightAbility.COUNTER,false)(enums.FightAbility.COMBO,false)   ???




game.game:GetActivePlayer():SetFightControlStyle( ? )     EVADE_UNMASKED




game.game:GetActivePlayer():SetFightHint( ? )




game.game:GetActivePlayer():SetFightGrabTimeScale( ? )




game.game:GetActivePlayer():IsUnderMeleeAttack( ? )




game.game:GetActivePlayer():CheckHumanPresence( ? )


 


 




class C_MafiaCameraModule


 




game.cameramanager:GetPlayerMainCamera(0)  (int index?)




game.cameramanager:GetPlayerSmallCamera( ? )


 


 




class C_GameCameraMafia


 




game.cameramanager:GetPlayerMainCamera(0):LockSetActor(game.game:GetActivePlayer(),2)




game.cameramanager:GetPlayerMainCamera(0):LockLookAt( ? )




game.cameramanager:GetPlayerMainCamera(0):LockLookAtEntity(J,p,0.10000001192092896) J = game.entitywrapper: GetEntityByName ("Joe")  p = game.game: GetActivePlayer ()




game.cameramanager:GetPlayerMainCamera(0):LockDialog( ? )




game.cameramanager:GetPlayerMainCamera(0):Unlock(game.game:GetActivePlayer())




game.cameramanager:GetPlayerMainCamera(0):SimpleShake(1,5,10)   (float speed, float strength, float duration)




game.cameramanager:GetPlayerMainCamera(0):SetCameraRotation(Player:GetPos() + Player:GetDir() * 10)




Vito:SetControlStyle(enums.ControlStyle.LOCKED)




cam = game.cameramanager:GetPlayerMainCamera(0)




cam:LockControl(true, false)




cam:SetCameraRotation(Vito:GetPos() + Vito:GetDir() * 10)




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)game.game:GetActivePlayer():ShowModel(false)     in car                                                          




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)game.game:GetActivePlayer():ShowModel(true)     out car




game.cameramanager:GetPlayerMainCamera(0):LockControl( ? )                                                                                                                                            




game.cameramanager:GetPlayerMainCamera(0):SetSensitivityMultiplier(2) (float multiplier)                                                                                                              


 


 




class C_WrapperDoor : public C_WrapperActorDeform


 




game.entitywrapper:GetEntityByName("name_Door_entity"):Lock( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):AILock( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):Unlock( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):AIUnlock( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):IsLocked( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):StartLockpick( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):StopLockpick( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):IsLockpicking( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):Kick( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):Open(game.game:GetActivePlayer():GetPos(),true)




game.entitywrapper:GetEntityByName("name_Door_entity"):Close()




game.entitywrapper:GetEntityByName("name_Door_entity"):ToggleOpen( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):IsClosed( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):EnableAction()




game.entitywrapper:GetEntityByName("name_Door_entity") :D isableAction()




game.entitywrapper:GetEntityByName("name_Door_entity"):Activate()




game.entitywrapper:GetEntityByName("name_Door_entity") :D eactivate()




game.entitywrapper:GetEntityByName("name_Door_entity") :P layAnimNoResistance( ? )




game.entitywrapper:GetEntityByName("name_Door_entity"):StopAnim( ? )


 


 




class C_WrapperCrashObject : public C_WrapperActorDeform


 




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Explode( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):LightEntityLink( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Hide( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Show( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetModelTranslate( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity") :P layAnim( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity") :P layAnimNoResistance( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity") :P layAnimLoop( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity") :P layAnimNoResistanceLoop( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):StopAnim( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity") :P layBlinkAnim( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):StopBlinkAnim( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):EnableLight( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):IsLightingEnabled( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):SetCrashObjectColor( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetCrashObjectColor( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetTruePos( ? )




game.entitywrapper:GetEntityByName("name_CrashObject_entity"):SetManagerImmunity( ? )


 


 




class C_GameGfxEnvEffModule


 




game.gfx:SetGarbageFlyingOn( ? )




game.gfx:SetWeatherDateTime( ? )




game.gfx:SetWeatherTemplate("name_weather") DTFreeRideDay DTFreeRideDayRain DTFreerideNight DTFreeRideDaySnow DTFreeRideDayWinter DTFreeRideNightSnow




game.gfx:IsTheWeatherLike( ? )




game.gfx:GetDayTime( ? )


 


 




class C_ModelHighlightingModuleScriptWrapper


 




game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName("name_entity"))                                                                                                                  




game.highlighting:RemoveHighlighting(game.entitywrapper:GetEntityByName("name_entity"))                                                                                                          




game.highlighting:SetPrinterSpeed( ? )                                                                                                                                                              


 


 




class C_SpeechSlotManager


 




game.speech:LoadScriptDistrict("joe")  ???




game.speech:UnLoadScriptDistrict( ? )




game.speech:LoadDistrictVarious("APDGangBlack")("APDGangIrish")("APDGangItalian")("APDGangGreaser")




("APDCivMale")("APDCivFemale")("APDCivBlack")("APDCivChinese")("APDCivIrish")("APDCivItalian")




game.speech:UnLoadDistrictVarious("APDGangBlack")("APDGangIrish")("APDGangItalian")("APDGangGreaser")




("APDCivMale")("APDCivFemale")("APDCivBlack")("APDCivChinese")("APDCivIrish")("APDCivItalian")




game.speech:IsDistrictVariousLoaded("district")  ???




game.speech:LoadStage(60)  ???


 


 




class C_WrapperLift : public C_WrapperActorDeform


 




game.entitywrapper:GetEntityByName("name_lift_entity"):SetFloor(#) #=etage




game.entitywrapper:GetEntityByName("name_lift_entity"):GetFloor()




game.entitywrapper:GetEntityByName("name_lift_entity"):EnableActions()


 


 




class C_WrapperLightEntity : public C_WrapperActor


 




game.entitywrapper:GetEntityByName("name_light_entity"):SetOn( ? )




game.entitywrapper:GetEntityByName("name_light_entity"):SetOff( ? )




game.entitywrapper:GetEntityByName("name_light_entity"):IsOn( ? )


 


 




class C_WrapperParticle : public C_WrapperEntityPos


 




game.entitywrapper:GetEntityByName("name_Particle_entity"):Run( ? )




game.entitywrapper:GetEntityByName("name_Particle_entity"):Stop( ? )




game.entitywrapper:GetEntityByName("name_Particle_entity"):StopImmediately( ? )


 


 




class C_WrapperRadio : public C_WrapperSoundSettings


 




game.entitywrapper:GetEntityByName("name_Radio_entity"):SetStatusOn()




game.entitywrapper:GetEntityByName("name_Radio_entity"):SetStatusOff()




game.entitywrapper:GetEntityByName("name_Radio_entity"):GetStatus()




game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangeStation( ? )




game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangeProgram( ? )




game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangePlaylist( ? )


 


 




class C_WrapperTelephone : public C_WrapperCrashObject


 




game.entitywrapper:GetEntityByName("name_Telephone_entity"):StartRinging( ? ) xx = truefalse




game.entitywrapper:GetEntityByName("name_Telephone_entity"):StopRinging( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):ShowMenu( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):IsRinging( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):IsCalling( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):StartSpeech( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity") :P ick( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):Hang( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):ChooseRandomNPCNumber( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):InterruptCall( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):OnSpeechReady( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):OnSpeechEnded( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity") :D oTalk( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity") :D oWait( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):LoadSpeech( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):UnloadSpeech( ? )




game.entitywrapper:GetEntityByName("name_Telephone_entity"):WaitForDial( ? )


 


 




class C_WrapperJukeBox : public C_WrapperSoundSettings


 




game.entitywrapper:GetEntityByName("name_JukeBox_entity") :P laySong( ? )


 


 




class C_GarageManager


 




game.garage:GetMaxGaragePlaces()




game.garage:SetMaxGaragePlaces(##)




game.garage:GetPlayersCar()     a voir avec      game.entitywrapper:GetEntityByGUID(game.garage:GetPlayersCar())




game.garage:HasCar( ? )




game.garage:AddCar( ? )




game.garage:RemoveCar( ? )




game.garage:AbandonCar( ? )




game.garage:KeepSpawnedOnlyPlayersCar( ? )




game.garage :D espawnAll()




game.garage:CheatAddCar("name_Car",true)




game.garage:CheatAddCarColor( ? )




game.garage:CheatAddCars(true)     add all Car




game.garage:CheatAbandonCars( ? )


 


 




class C_WrapperActorDeform : public C_WrapperActor


 




??? ?:Restore( ? )




??? ?:RegisterEvents(true)




??? ?:GetPartCount( ? )




??? ?:GetPartName( ? )




??? ?:GetPartVersionCount( ? )




??? ?:GetPartVersion( ? )




??? ?:GetPartEnergy( ? )




??? ?:GetPartHitpoints( ? )




??? ?:SetPartEnergy( ? )




??? ?:SetPartHitpoints( ? )




??? ?:GetJointCount( ? )




??? ?:GetJointName( ? )




??? ?:GetJointVersionCount( ? )




??? ?:GetJointVersion( ? )




??? ?:SetJointVersion( ? )




??? ? :P ausePhysics( ? )




??? ?:IsPausedPhysics( ? )




??? ?:SetFullResistance( ? )




??? ?:GetFullResistance( ? )




??? ?:SetDynamicOff( ? )




??? ?:IsDynamicOff( ? )




??? ?:GetPartByName( ? )




??? ?:GetJointByName( ? )




??? ?:BlockDrainEnergy( ? )




??? ?:BlockSelfJointVersionChange( ? )




??? ?:BlockEffects( ? )




??? ?:SetOffPart( ? )




??? ?:SetOnPart( ? )




??? ?:SetOffPartNoPhys( ? )




??? ?:SetOnPartNoPhys( ? )




??? ?:SetImpulse( ? )




??? ?:SetImpulse( ? )


 


 




class C_WrapperActorAction : public C_ScriptWrapper


 




??? ?:GetActionType( ? )




??? ?:SetTextId( ? )




??? ?:GetOwner( ? )




??? ?:Enable( ? )




??? ? :D isable( ? )




??? ?:SetAutouse( ? )




??? ?:SetLockRange( ? )




??? ?:IsValid( ? )




??? ?:SetControlIdentifier( ? )




??? ?:GetControlIdentifier( ? )




??? ?:GetControlIdentifierHold( ? )




??? ?:SetInVehicleAction( ? )




??? ?:GetInVehicleAction( ? )




??? ?:SetInCoverAction( ? )




??? ?:GetInCoverAction( ? )




??? ?:SetInStealthAction( ? )




??? ?:GetInStealthAction( ? )




??? ?:SetInDraggingAction( ? )




??? ?:GetInDraggingAction( ? )




??? ?:GetAiPos( ? )




??? ?:GetAiDir( ? )


 


 




class C_ScriptGameMachineWrapper : public C_ScriptMachineWrapper


 




base.ScriptMachine:getScriptGuid( ? )




base.ScriptMachine:ComposeAnd( ? )




base.ScriptMachine:ComposeOr( ? )




base.ScriptMachine:ComposeNeg( ? )




base.ScriptMachine:SetEvent( ? )




base.ScriptMachine :P ostMultiMessage( ? )




base.ScriptMachine :P ostMessage( ? )




base.ScriptMachine:RegisterScriptForMachineMessages( ? )




base.ScriptMachine:UnregisterScriptFromMachineMessages( ? )




base.ScriptMachine :P ostMachineMessage( ? )




base.ScriptMachine:UnregisterFromAllMessages( ? )




base.ScriptMachine:CreateSyncObject( ? )




base.ScriptMachine:print( ? )




base.ScriptMachine:clear( ? )


 


 




class C_Quest


 




??? ?:GetState( ? )




??? ?:SetState( ? )




??? ?:SetDescriptionTextId( ? )




??? ?:SetTime( ? )




??? ?:SetName( ? )




??? ?:SetAwardMoney( ? )




??? ?:SetAwardCustomTextId( ? )




??? ?:AddObjective( ? )




??? ?:FindObjectiveByName( ? )




??? ?:AddMissionCriticalHuman( ? )




??? ?:RemoveMissionCriticalHuman( ? )




??? ?:AddMissionCriticalCar( ? )




??? ?:RemoveMissionCriticalCar( ? )


 


 




class C_LuaVector


 




Math:newVector():zero( ? )




Math:newVector():dotProduct( ? )




Math:newVector() :s et(0,0,0)




Math:newVector() :s etVec( ? )




Math:newVector():get( ? )




Math:newVector():magnitude( ? )




Math:newVector():magnitude2( ? )




Math:newVector():normalize( ? )


 


 




class C_ScriptMachineWrapper


 




??? ?:callScript( ? )




??? ?:createScript( ? )




??? ?:markScriptForAutodestroy( ? )




??? ?:require( ? )




??? ?:getRegistry( ? )




??? ?:GetTime( ? )


 


 




class C_ScriptWrapperPhoneBook


 




game.phonebook:AddNumber( ? )




game.phonebook:AddHiddenNumber( ? )




game.phonebook:RemoveNumber( ? )




game.phonebook:RemoveNumberByTextId( ? )




game.phonebook:Clear( ? )




game.phonebook:ContainsNumber( ? )


 




</div>

 


 




[align=center:10d3iy6n]Download:
[/size]
[/size]Divers LUA command files[/size] (28.61 Mo)[/size][/align:10d3iy6n]


 




[hr:10d3iy6n][/hr:10d3iy6n]




[align=center:10d3iy6n]Some useful links.[/size][/align:10d3iy6n]




[align=center:10d3iy6n]But attention, it's the info on the true LUA, and not on the LUA made in 2K Game.[/align:10d3iy6n]




[align=center:10d3iy6n]http://lua-users.org/wiki/TutorialDirectory[/align:10d3iy6n]




[align=center:10d3iy6n]http://www.luteus.biz/Download/LoriotPro_Doc/LUA/LUA_Training_FR/Introduction_Programmation.html[/align:10d3iy6n]




[hr:10d3iy6n][/hr:10d3iy6n]


 




DelayBuffer Command



 




<div class="ipsSpoiler_header">

Quote<div>

<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="784" data-ipsquote-contentclass="forums_Topic"><div>DelayBuffer:Insert(function(l_1_0) xxxxx
 end,{l_1_0},250
,1
,false)

xxxxx
 = your command

250
 = delay (millisecond) before activation of the command




1
 = number of times to repeat the fonction


 




Test to understand the function "DelayBuffer":







QuoteDelayBuffer:Insert(function(l_1_0)game.game:SaveGame(1) end,{l_1_0},10000
,10
,false)
a backup is performed every 10
 second (10000 milli) for10
 times.</div></blockquote></div>

</div>

 


 




[hr:10d3iy6n][/hr:10d3iy6n]


 




First Person View



 




<div class="ipsSpoiler_header">



 




FreeRide Script




In Car







Quote<div>game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)

game.game:GetActivePlayer():ShowModel(false)







Out Car




Quotegame.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)

game.game:GetActivePlayer():ShowModel(true)








 




with injector:




In Car







QuoteDelayBuffer:Insert(function(l_1_0)

game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)




game.game:GetActivePlayer():ShowModel(false)




end,{l_1_0},250,1,false)







Out Car




QuoteDelayBuffer:Insert(function(l_1_0)

game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)




game.game:GetActivePlayer():ShowModel(true)




end,{l_1_0},250,1,false)








 


 




Script for injector v6




1ere clic Fx = On




2eme clic Fx = Off


QuoteDelayBuffer:Insert(function(l_1_0)

if i==nil




then i=1




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)




game.game:GetActivePlayer():ShowModel(false)




else i=nil




game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)




game.game:GetActivePlayer():ShowModel(true)




end




end,{l_1_0},250,1,false)








 


</div>

</div>

 


 




[hr:10d3iy6n][/hr:10d3iy6n]


 




Script to find Coordinates and Direction for Injector





for using controls "SetPos" & "SetDir" a text file "coords.txt" is created in the folder "pc" of the game



 




<div class="ipsSpoiler_header">



Quote<div>function loginf(log_text)log_text=".)  "..log_text.."n"

f=assert(io.open("coords.txt", "a+"))




f:write(i,log_text)




io.close(f)




end




playerPos=game.game:GetActivePlayer():GetPos()




playerDir=game.game:GetActivePlayer():GetDir()


 




if i==nil then i=0 end




i=i+1




loginf(playerPos.x..", "..playerPos.y..", "..playerPos.z)




loginf(playerDir.x..", "..playerDir.y..", "..playerDir.z)







For Dir.z Simply put Zero "0" and not "-9.6103207170017e-008" it's the same thing, exposing -8 







</div>

</div>

 
625
[hr:2hr9sf5c][/hr:2hr9sf5c]



[align=center:2hr9sf5c]Free Ride for DLC Joe's Adventures v3.0
[/align:2hr9sf5c]







[hr:2hr9sf5c][/hr:2hr9sf5c]



[align=center:2hr9sf5c][/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]Multi 7 (cz, de, en, fr, pl, ru, spa)
[/align:2hr9sf5c]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]Installation.
[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]Instal Setup, contains all necessary files for play FR JA with Joe as player.
[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c][/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]NEW . .
Download & instal:
FR JA v3.0 Setup. (98.56 Mo) . . NEW
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Info Hash







QuoteCRC32: FDC98B34




MD5 : 59F8217C1C2251AD1F7AD2D5421BEE54




SHA-1: AC5F96CC94041BFFA6EBB1699826CD26F99BF5EC







[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]Since the update 5, 2K on Steam have blocked my menu for FR JA therefore you need to use this NoCD for play FR.[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]Download:
NoCD for Update 5, Backup your original file before (6.26 Mo)[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]and play Free Ride
[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Wgx4wkBGjsE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:2hr9sf5c] 







[hr:2hr9sf5c][/hr:2hr9sf5c]



[align=center:2hr9sf5c]Change Player Setup - 2 files: Vito player & Joe player.
[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]


 




[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]NEW . .
Download & instal:
FR JA v3.0 - Change Player Setup. (2.15 Mo) . . NEW
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Info Hash







QuoteCRC32: 6BA3D2C5




MD5 : AA9513B261AEA24594D037C131E9DE2A




SHA-1: 73F34C649BC84D64A91B1B4D2E91F4D684CC84DF







[/align:2hr9sf5c]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]For play Chapter 04 - Cathouse, you must reinstall.
[/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c][/align:2hr9sf5c]


 


 




[align=center:2hr9sf5c]Download & instal:
Cathouse Original Files Setup for FR JA v2.0 or v3.0. (28.17 Mo)[/align]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]For uninstal FR JA v3.0.
[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]Download & instal:
Original Files Setup for FR JA v2.0 or v3.0. (37.77 Mo)[/align]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]Since the update 5, 2K on Steam have blocked my menu for FR JA therefore you need to use this NoCD for play FR.[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]Download:
NoCD for Update 5, Backup your original file before[/u] (6.51 Mo)[/align]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]If you cannot enter in Printery or M-Hotel, download this files for to enter those buildings, because 2K Game has removed the files in the main game in the latest patch.[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]NEW . .
Download:
Mafia II Joe's Adventures missing files for FR JA v2.0 or v3.0 (69.2 M :cool:  . . NEW
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Info Hash







QuoteCRC32: 1EA24423




MD5 : C9A2ACD08ECB2CDCF59ECCE12DE368CD




SHA-1: 4E2CAF0C7F4C79547A557FE1DA616F56433698F5







[/align:2hr9sf5c]


 







[hr:2hr9sf5c][/hr:2hr9sf5c]

 




[align=center:2hr9sf5c]Detail & Evolution FR JA.
[/align:2hr9sf5c]


 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v3.0 (06-08-2012).
[/align:2hr9sf5c]







Quote
  • New Menu.
    <ul>

    <li>E-Key "Menu" related to player, activated for 2 seconds, all of 6 seconds.



  • New Option Player.
    <ul><li>New God Mod.
    <ul>

    <li>Health max.



  • All Guns.



  • No Reload.









  • Enable/Disable Tony or Marty (only in summer & see Problems
    ).







    </li></ul>






  • New Option Car (E-Key "Menu" becomes E-Key "Option Car" when you get in a car).







  • Start/Stop Engine.



  • Car repair done directly.



  • Change of weather (Mode summer/winter inaccessible).









  • New Option Animation.







  • Smoke (E-Key "Menu" becomes E-Key "Smoke").



  • Sit down.



  • Open Umbrella (E-Key "Menu" became E-Key "close umbrella")(only, with rain weather
    ).









  • and always Option Weather & Option Garage.







</li>

</ul>






  • New acces for Yacht club in summer.




  • New aera : Charlie's Garage.




  • Real door openings.







  • Greenfield villa.



  • Joe's Apartment.



  • Mother's Apartment.



  • Hillwood Villa.



  • Observatory.



  • Cathouse.



  • Bruno's office.



  • leo Villa.









  • Real Garage.







  • Greenfield Villa.



  • Joe apart.









  • Open garage and portals without leaving the car.







  • Greenfield villa.



  • Joe's Apartment.



  • Parking JA.



  • Hillwood Villa.



  • Leo Villa.



  • Clemente.



  • Forge.



  • Mansion (Home unactivated
     just access watchpoint).









  • Melee Weapons.




  • Music in the Cathouse.




  • Shoot from Car*.




  • Backup when you exit the menu (see Problems
    ).




  • Adding Spanish language.







</li></ul>










 







QuoteProblems linked to the activation of bodyguards.









  • Tony :
    <ul>

    <li>

    Enabling Tony creates a problem with the Gun shops. Disabling Tony before activating a gun shop solves the problem.




  • Tony deactivates when you activate.
    <ul>

    <li>Villa Hillwood.



  • Kingstone subway.



  • New area.












</li>

</ul>






  • Marty :








    • Enabling Marty disables the Cathouse and the Bruno's office. Disabling Marty reactive this 2 place.




    • Marty deactivates when you activate.
      <ul>

      <li>Villa Hillwood



    • New area.












    </li>

    </ul>





[hr:2rano9ml][/hr:2rano9ml]




Backup problem in the villa of Leo.







</li></ul>

 






Don't save in this area when the Leo's villa is activated..














 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v2.0 (09-12-2011).
[/align:2hr9sf5c]







Quote
  • Setup for instal.



  • Add Bodyguard Tony only in summer.



  • E-key Door for M-Hotel.



  • Fixed any Bug.













 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.9 (07-18-2011).
[/align:2hr9sf5c]







Quote
  • Transition from summer to winter.



  • Now in Car option - Hide/Show Radar and Speedometer.



  • Pb Cathouse : Ok (backup your original files before).
    <ul><li>modification of the file for FR JA.
    <ul>

    <li>Mafia ii/pc/dlcs/cnt_joes_adventures/sds/city/dlccathouse.sds.



  • Mafia ii/pc/dlcs/cnt_joes_adventures/sds/shops/dlc_cathouse_chodba.sds.












</li></ul>






  • Pb Name tram station on the map : Ok.




  • Map with Bus line : Created by Relight.




  • Doors Printery : Ok.




  • Acces M-hotel : Ok.







</li>

</ul>










 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.8 (04-29-2011).
[/align:2hr9sf5c]







Quote
  • New Script.



  • New Menu.



  • New option Player.
    <ul>

    <li>Hide or Show Radar and Speedometer.



  • add different skin for Vito Joe or Character.



  • Unlock Artworks (debloc all play boy and wanted).









  • New option Weather.







  • add multi choice in winter.



  • manual or auto (auto weather changing after 5 minutes).









  • New option Car.







  • Select Radio 40's or 50's.



  • Open & close windows.



  • Refuel the car.



  • Resistance +50% or +100% (100% light and glass unbreakable).



  • Painting.



  • Color.



  • First person driving.









  • Tram transport simulation.




  • New loading for hillwood & Subway Kingston.




  • Bug police Hillwood & Subway Kingston OK.




  • E-Key doors for.







  • Hillwood.



  • Subway Kingston.



  • Cathouse.



  • Construction site.



  • Bruno's office.



  • Observatory.












</li>

</ul>










 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.5 (02-03-2011).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.5.[/align:2hr9sf5c]







Quote
  • Start game with 500.00$ and no car.



  • New option in home Add Money.



  • New option for garage. chose car repair & cleaning.



  • Fix bug drag body.



  • Fix bug Bus Stop Kingston 2.



  • New Subway Station icon by Pixelation (Multi 8 ).
    <ul>

    <li>[ADDED]Dipton Railway Station icon.



  • [ADDED]Credits "Mafia II" icon.



  • [ADDED]Lincoln Park icon.



  • [CHANGED]Bruno's office to "$" icon.












</li>

</ul>










 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.4 (01-24-2011).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.4.[/align:2hr9sf5c]







Quote
  • New Intro.



  • Bus transport simulation.













 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.3 (01-22-2011).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.3.[/align:2hr9sf5c]







Quote
  • Chose your Home.



  • Option & Save Game for the 4 apartments.



  • Automatic Acces Villa hillwood.



  • Automatic Acces Subway Kingston.



  • Automatic Acces Construction site.



  • Automatic Acces Bruno's office.



  • Automatic Acces Forge.



  • Icones Map.













 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.2 (12-23-2010).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.2.[/align:2hr9sf5c]







Quote
  • Automatic Acces yacht club.



  • Automatic Acces observatory.



  • Bug Weather in Summer & 1 minute time delays Weather changing & night 5 minutes.



  • Weather Winter changing after 5 minutes.



  • Tuning selection when you exit the garage.



  • repair self when you enter a vehicle.



  • One Gun.













 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.1 (12-21-2010).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.1.[/align:2hr9sf5c]







Quote
  • Automatic access Cathouse.











 




[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures  v1.0 (12-20-2010).
[/align:2hr9sf5c]




[align=center:2hr9sf5c]Download :
Script FR JA v1.0.[/align:2hr9sf5c]







Quote
  • Birth of FR JA.










626
eXistenZ34's Mods / Script Car Entity
June 28, 2012, 09:48:00 AM
[hr:3grwrbs6][/hr:3grwrbs6]




[align=center:3grwrbs6]Script Car Entity
[/align:3grwrbs6]




[hr:3grwrbs6][/hr:3grwrbs6]




[align=center:3grwrbs6]there are different possibility, depending on the command "StreamMapLine"
[/size]



 
[/size]





used and different inconvenience.

[/size]
[/align:3grwrbs6]




[hr:3grwrbs6][/hr:3grwrbs6]




1 Script.
[/size]





already present in FR M2
[/size]





[align=center:3grwrbs6][/align:3grwrbs6]




just need to activate and position, no inconvenience.







Quotegame.entitywrapper:GetEntityByName("Hunter"):Activate()

game.entitywrapper:GetEntityByName("Hunter"):SetPos(Math:newVector(-1314.20, 1006.21,-18.63))




game.entitywrapper:GetEntityByName("Hunter"):SetDir(Math:newVector(-1,0,0))




game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName("Hunter"))








Quotegame.entitywrapper:GetEntityByName("Escaper"):Activate()

game.entitywrapper:GetEntityByName("Escaper"):SetPos(Math:newVector(-1314.20, 1006.21,-18.63))




game.entitywrapper:GetEntityByName("Escaper"):SetDir(Math:newVector(-1,0,0))




game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName("Escaper"))



 




[hr:3grwrbs6][/hr:3grwrbs6]




2 Script.
[/size]





For FR M2
[/size]





Realized with injector in 2 step, inconvenience after activation "StreamMapLine" bodyguard Joe & Henry disappears.


 




[align=center:3grwrbs6][youtube:3grwrbs6]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/videoseries?list=UU0tznMrReaDD45edPDS8R9Q" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:3grwrbs6][/align:3grwrbs6] 




[align=center:3grwrbs6]Download NEW Script and without error, here :
[/size]http://www.mediafire.com/?e7ps0zfqe4yz9ek
[/size]
[/align:3grwrbs6]
627
eXistenZ34's Mods / New on my work
July 09, 2012, 06:40:23 PM
[hr:1jyi13i3][/hr:1jyi13i3]




[align=center:1jyi13i3]Here's some news for the future of FR JA and FR M2.
[/size]
[/align:1jyi13i3]




[hr:1jyi13i3][/hr:1jyi13i3]


 




- Update v3.0 to v3.1 for FR JA


 




- New FR JA & FR M2 (version Ultra
).




file "dlc_freeraid_main.sds" & "freeraid main.sds" have a limit size (16.5
 Ko FR JA, 19
 Ko FR M2) and we have already reached its limits.


 




But since 2 week I work on another "missionscript" file for FR JA with 200
 Ko Max.


 







 




and since 3 day for FR M2 300
 Ko max.


 




[hr:1jyi13i3][/hr:1jyi13i3]


 




for zahaar
 I found better than "game.sds:ActivateStreamMapLine("summer")"


 




without activation of StreamMapLine, I managed to activate for FR JA





automatic activation




- Vito apartment




- Eric apartment




- room restaurant chiness




- garage Empire Arms Hotel & laundry




- misery lane




- Supermarket




- Room Maltese Falcon




- SeaGift's Office




- Prices office




- corridor Maria Agnelo




- Arcade




- Full Construction Site







 




and also automatic activation for




- Villa Hillwood




- Leo Villa




- Kingstone Station




- New area garage
628
eXistenZ34's Mods / Multi Script for FR M2
July 19, 2012, 04:29:04 PM
[hr:2mnoos9l][/hr:2mnoos9l]






[align=center:2mnoos9l]Multi Script for FR M2
[/size]
[/align:2mnoos9l]













[hr:2mnoos9l][/hr:2mnoos9l]

 







[align=center:2mnoos9l]For Modders
[/size]
[/align:2mnoos9l]













[align=center:2mnoos9l]Here is a list of this script in M2 (not used), but which can be modified to perform missions, race car, Hunter Mod or Escape Mod.
[/size]
[/align:2mnoos9l]








 







[hr:2mnoos9l][/hr:2mnoos9l]






[align=center:2mnoos9l]Here is an example of a small script (mission) to win money.
[/size]
[/align:2mnoos9l]








 


 







[align=center:2mnoos9l]<div><iframe width="480" height="270" src="https://www.youtube.com/embed/gfhZIAUFSdU?feature=oembed" frameborder="0" allowfullscreen="true"></iframe>[/align:2mnoos9l]


</div>







 







[align=center:2mnoos9l]These scripts are used only for Vito, Joe and Henry are automatically disabled.




you can call the script directly from the FR with the use of a Show Quest Dialog.




http]




In the video I use injector and God Mod it's just for Test.[/align:2mnoos9l]








 







[align=center:2mnoos9l]Download Basic structure :
[/size] [/size]


[url=http://www.mediafire.com/?8jh598690e8pprf]Script Test [/size]Bombers_01.lua
[/size]
.[/size]
[/align:2mnoos9l]








 







[hr:2mnoos9l][/hr:2mnoos9l]






[align=center:2mnoos9l]List of usable Scripts and Entity
[/size]
[/align:2mnoos9l]













[hr:2mnoos9l][/hr:2mnoos9l]



Bomber
[/size]



 


 




<div class="ipsSpoiler_header">






[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m01_load")



 




Location : pc/sds/script : fr_bombers_01.sds --> Bombers_01.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m02_load")



 




Location : pc/sds/script : fr_bombers_02.sds --> Bombers_02.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m03_load")



 




Location : pc/sds/script : fr_bombers_03.sds --> Bombers_03.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m04_load")



 




Location : pc/sds/script : fr_bombers_04.sds --> Bombers_04.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m05_load")



 




Location : pc/sds/script : fr_bombers_05.sds --> Bombers_05.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m06_load")



 




Location : pc/sds/script : fr_bombers_06.sds --> Bombers_06.lua



 




Divers Entity : bedna_01
 to bedna_04
 (wooden case)


 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m07_load")



 




Location : pc/sds/script : fr_bombers_07.sds --> Bombers_07.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m08_load")



 




Location : pc/sds/script : fr_bombers_08.sds --> Bombers_08.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m09_load")



 




Location : pc/sds/script : fr_bombers_09.sds --> Bombers_09.lua



 




Car Entity : boss_car
 /  car_01
 to car_05
  (lassiter 75)


 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m10_load")



 




Location : pc/sds/script : fr_bombers_10.sds --> Bombers_10.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



</div>

 







[hr:2mnoos9l][/hr:2mnoos9l]



Chinese
[/size]



 


 




<div class="ipsSpoiler_header">






[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m01_load")



 




Location : pc/sds/script : fr_chinese_01 --> Chinese_01.lua



 




Divers Entity : bedna_01
 to bedna_13
 (wooden case)


 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m02_load")



 




Location : pc/sds/script : fr_chinese_02 --> Chinese_02.lua



 




Divers Entity ; bedna_01
 (wooden case)


 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m03_load")



 




Location : pc/sds/script : fr_chinese_03 --> Chinese_03.lua



 




Car Entity : car1
 / car2



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m04_load")



 




Location : pc/sds/script : fr_chinese_04 --> Chinese_04.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m05_load")



 




Location : pc/sds/script : fr_chinese_05 --> Chinese_05.lua



 




Car Entity : bossCar



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m06_load")



 




Location : pc/sds/script : fr_chinese_06 --> Chinese_06.lua



 




Car Entity : bossCar



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m07_load")



 




Location : pc/sds/script : fr_chinese_07 --> Chinese_07.lua



 




Car Entity : explodeCar
 / explosion



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m08_load")



 




Location : pc/sds/script : fr_chinese_08 --> Chinese_08.lua



 




Car Entity : chinCar1
 / chinCar12
 / chinCar13



 




Human Entity : boss1
 / boss2
 / boss1_special
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m09_load")



 




Location : pc/sds/script : fr_chinese_09 --> Chinese_09.lua



 




Car Entity : car_01
 to car_06



 




Human Entity : boss1
 / boss1_special
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m10_load")



 




Location : pc/sds/script : fr_chinese_10 --> Chinese_10.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



</div>

 







[hr:2mnoos9l][/hr:2mnoos9l]



Italian
[/size]



 


 




<div class="ipsSpoiler_header">






[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m01_load")



 




Location : pc/sds/script : fr_italy_01 --> Italy_01.lua



 




Car Entity : car1
 to car4
   (ISW 508)


 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m02_load")



 




Location : pc/sds/script : fr_italy_02 --> Italy_02.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m03_load")



 




Location : pc/sds/script : fr_italy_03 --> Italy_03.lua



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m04_load")



 




Location : pc/sds/script : fr_italy_04 --> Italy_04.lua



 




Truck Entity : playerTanker
 / tanker1
 / tanker2



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m05_load")



 




Location : pc/sds/script : fr_italy_05 --> Italy_05.lua



 




Car Entity : lassiter1
 to lassiter3
 (75) / shubert1
 to shubert4



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m06_load")



 




Location : pc/sds/script : fr_italy_06 --> Italy_06.lua



 




Car Entity : lassiter1
 to lassiter5
 (69) / shubert1
 to shubert4
 (1938)


 




Human Entity : boss1
 / deadBodyGuard
  / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3
 / accountant
 (friend)







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m07_load")



 




Location : pc/sds/script : fr_italy_07 --> Italy_07.lua



 




Car Entity : boss_car



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m08_load")



 




Location : pc/sds/script : fr_italy_08 --> Italy_08.lua



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3
 / civil1








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m09_load")



 




Location : pc/sds/script : fr_italy_09 --> Italy_09.lua



 




Truck Entity : truck_01_car
 to truck_07_car



 




Car Entity : gang_car_01_car
 to gang_car_04_car
 (75)


 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



</div>

 







[hr:2mnoos9l][/hr:2mnoos9l]



Italian
[/size]



 


 




<div class="ipsSpoiler_header">






[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m01_load")



 




Location : pc/sds/script : fr_irish_01 --> Irish_01.lua



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m02_load")



 




Location : pc/sds/script : fr_irish_02 --> Irish_02.lua



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m03_load")



 




Location : pc/sds/script : fr_irish_03 --> Irish_03.lua



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m04_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m05_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m06_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m07_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m08_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m09_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m10_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



</div>

 







[hr:2mnoos9l][/hr:2mnoos9l]

 




there are some other as : fr_distillery.sds, fr_mansion.sds, fr_galante.sds ......
629
eXistenZ34's Mods / Cabriolet Car
July 30, 2012, 12:32:41 AM
[hr:2fs9igdp][/hr:2fs9igdp]






[align=center:2fs9igdp]Cabriolet Car
[/size]
[/align:2fs9igdp]













[hr:2fs9igdp][/hr:2fs9igdp]

 




Jefferson Provincial
[/size]



 




For Summer Only
[/size]



 







[align=center:2fs9igdp] 




[/align:2fs9igdp]








 




http]
630
Why???
[/size]


 




The reason is simple,  I don't have enough space in the script
.




Script LUA in freeraid_main.sds (M2) or in dlc_freeraid_main.sds (JA) can not exceed 61.4Ko.




if script LUA = 61.5Ko, game crash.


 




Fr M2 by Zahaar = 61.4Ko, it can no longer add anything in the script.


 




FR JA v3.0 = 61.0Ko, I can narrow it down a little, but it is not enough for add all news.


 


 




But since the beginning of the year I work on the implementation of FR JA Ultra v1.0
[/size]


 




- it is not compatible with FR JA v3.0




- advantage Script LUA Max 810Ko + 300Ko File Animation (this is not much 3 to 5, additional animation)




- but I still have some problem, as the function "summer to winter"


 


 




PS : for Staff I no longer find how to pin a topic