Shoot From Car is possible
he must disable the police, for get into a police car and have a chauffeur
<div class="ipsSpoiler_header">
ai.police:IgnorePerson(game.game:GetActivePlayer():GetGuid(), true)
ai.police:ClearKnownCars(game.game:GetActivePlayer():GetGuid(), true)
ai.police
eactivateOffence(game.game:GetActivePlayer():GetGuid(), true)
</div>
but must disable the police, just when you get into the police car. it's pretty easy to manage.
and in my script change
<div class="ipsSpoiler_header">
if game.game:GetActivePlayer():GetControlStyleStr()~="CS_NORMAL" then game.game:GetActivePlayer():SetControlStyleStr("CS_NORMAL")end
by
if game.game:GetActivePlayer():GetControlStyleStr()~="CS_ENABLESHOOTFROMCAR" then game.game:GetActivePlayer():SetControlStyleStr("CS_ENABLESHOOTFROMCAR")end
</div>
he must disable the police, for get into a police car and have a chauffeur
<div class="ipsSpoiler_header">
ai.police:IgnorePerson(game.game:GetActivePlayer():GetGuid(), true)
ai.police:ClearKnownCars(game.game:GetActivePlayer():GetGuid(), true)
ai.police

</div>
but must disable the police, just when you get into the police car. it's pretty easy to manage.
and in my script change
<div class="ipsSpoiler_header">
if game.game:GetActivePlayer():GetControlStyleStr()~="CS_NORMAL" then game.game:GetActivePlayer():SetControlStyleStr("CS_NORMAL")end
by
if game.game:GetActivePlayer():GetControlStyleStr()~="CS_ENABLESHOOTFROMCAR" then game.game:GetActivePlayer():SetControlStyleStr("CS_ENABLESHOOTFROMCAR")end
</div>