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543
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
December 06, 2011, 02:53:40 PMQuoteIs this FreeRide better than yours? I don't think so. <img src="/wp-content/uploads/invision_emoticons/unsure.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/unsure@2x.png 2x" width="20" height="20">
it's not for FR JA but FR M2Ex as Evene, on the basis of Costa's FR.
545
Mafia II mods / Mafia II 320 animations
December 06, 2011, 12:55:35 PMQuoteDandwell said that this animation was made by HEX-editor. And no scripts will help. You should know binary codes for editing. It's a pity.
it's false
tonight or tomorrow I will post the information
http]
546
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
October 04, 2011, 10:56:42 PM
I use Fraps but it's not free and the video file created is huge, it is also resource-intensive system.
I must lower the video settings of the game to make a correct record.
So after I encode in mp4 with RipBot264 which is free.
I must lower the video settings of the game to make a correct record.
So after I encode in mp4 with RipBot264 which is free.
547
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
October 02, 2011, 03:34:44 PM
I found all the codes of doors and windows of M2 and JA
already used for the portal Mansion, and two doors of the Villa Leo
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("xxxx"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("xxxx"):Close(Math:newVector(),true)
game.entitywrapper:GetEntityByName("xxxx"):Activate()
game.entitywrapper:GetEntityByName("xxxx") eactivate()
</div>
Ex Forge
but I have a problem with my computer for 1 weeks. he works idling.
Edit: Mike not comment on this topic : http]
already used for the portal Mansion, and two doors of the Villa Leo
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("xxxx"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("xxxx"):Close(Math:newVector(),true)
game.entitywrapper:GetEntityByName("xxxx"):Activate()
game.entitywrapper:GetEntityByName("xxxx") eactivate()
</div>
Ex Forge
but I have a problem with my computer for 1 weeks. he works idling.
Edit: Mike not comment on this topic : http]
548
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
September 19, 2011, 12:49:08 AM
yes Mafioso, you very well understood.
549
Mafia II mods / Mafia II LUA scripts
September 19, 2011, 12:01:01 AMQuoteSome people actually have connected the trailers, maybe this person can help you...
it's false, Truck is not connected to the trailer.
[/size]
it's like the videos of zahar999.
lpg_unit
Injector v6 by s0beitÃâàhttp://www.multiupload.com/GMFMRAXMFV
550
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
September 17, 2011, 07:33:04 PM
it will be a beta test with injector used for FR JA & FR M2, for All my FreeRide.
I have not had the time to get back to work on FR M2.
I have not had the time to get back to work on FR M2.
551
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
September 17, 2011, 07:25:16 PM
ForÃâàlimitation
I work on the use of the injector
Ex: for weather changing with Injector.
<div></div>
and also feasible for
- Start/Stop engine
- Open/Close windows
- Tuning T1,T2,T3
- ect...
icons also take a lot of space
and simple script can be done with the enemy
I work on the use of the injector
Ex: for weather changing with Injector.
<div></div>
and also feasible for
- Start/Stop engine
- Open/Close windows
- Tuning T1,T2,T3
- ect...
icons also take a lot of space
and simple script can be done with the enemy
552
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
September 17, 2011, 06:50:10 PM
That's good, but you don't speak more than FR JA but FR M2Ex.
Tommy Mafioso why you don't make a topic on FR M2Ex in your section,Ãâàfor not to mix everything.
Mike Bruski 20kb limitation it's for FR M2 & FR M2Ex, it's 15Ko for FR JA.
"waypoint" We have already spoken with Taxi Mod by Yoshid
Be careful with video of zahar999, they do not reflect the truth
you see only the front of the scene, but not the backstage. (they are not made ??with a LUA script, but just manually activated with the injector)
Ex: for Maxwell after activated StreamMapLine "game.sds:ActivateStreamMapLine("DLC_sm_load")" it is more in the FR.
and after the only solution is to leave the game.
Tommy Mafioso why you don't make a topic on FR M2Ex in your section,Ãâàfor not to mix everything.
Mike Bruski 20kb limitation it's for FR M2 & FR M2Ex, it's 15Ko for FR JA.
"waypoint" We have already spoken with Taxi Mod by Yoshid
Be careful with video of zahar999, they do not reflect the truth
you see only the front of the scene, but not the backstage. (they are not made ??with a LUA script, but just manually activated with the injector)
Ex: for Maxwell after activated StreamMapLine "game.sds:ActivateStreamMapLine("DLC_sm_load")" it is more in the FR.
and after the only solution is to leave the game.
553
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
September 16, 2011, 07:35:15 PM
New area for FR JA for the next update.
[/size]
<div></div>
thank's zahar999, for have finding the StreamMapLine activation.
[/size]
<div></div>
thank's zahar999, for have finding the StreamMapLine activation.
554
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
September 15, 2011, 07:18:06 AM
I have not tried the entity of Cathouse, and even if I find I don't know how to use the animation.
almost all controls are in this file http://www.multiupload.com/A9C08TQV72 & WIKI of MS.com http://www.multiupload.com/60BPLSGPL9
but there is an unknown, sometimes easy and sometimes very complicated to find without an example.
Example:
<div class="ipsSpoiler_header">
game.game:GetActivePlayer():ShowModel(?) --> (?)= (true) or (false) --> easy to test
=
game.game:GetActivePlayer():ShowModel(true)
</div>
<div class="ipsSpoiler_header">
game.game:GetActivePlayer():GetOwner():OpenSeatWindow(?) --> (?) = (1,true,0) or (1,false,0) and for the 4 windows of the Car (2,true,0)Ãâà(3,true,0)Ãâà(4,true,0)ÃâÃÂ
--> impossible to find without an example
=
game.game:GetActivePlayer():GetOwner():OpenSeatWindow(1,true,0)
game.game:GetActivePlayer():GetOwner():OpenSeatWindow(2,true,0)
game.game:GetActivePlayer():GetOwner():OpenSeatWindow(3,true,0)
game.game:GetActivePlayer():GetOwner():OpenSeatWindow(4,true,0)
All windows are open in Car
</div>
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("Escaper"):MoveTo(?) --> (?) = (Math:newVector(-391.80, 902.07,-20.14),START)ÃâÃÂ
--> impossible to find without an example
"Escaper"= Car entity in Taxi Mod in FR M2 by Yoshid
=
game.entitywrapper:GetEntityByName("Escaper"):MoveTo(Math:newVector(-391.80, 902.07,-20.14),START)
</div>
For anim
AnimPlay(?)ÃâÃÂ
AnimIsFinished(?)ÃâÃÂ
AnimStop(?)ÃâÃÂ
AnimPlayEffect(?)ÃâÃÂ
AnimEffectStop(?)ÃâÃÂ
AnimPlaySync(?)ÃâÃÂ
AnimPlayDummy(?)ÃâÃÂ
SetAnimStyle(,)
SetMoveAnimEntityCyl(?)ÃâÃÂ
SetMoveAnimEntity(?)
AnimationReset(?)
which command to used
, and what value for ?
almost all controls are in this file http://www.multiupload.com/A9C08TQV72 & WIKI of MS.com http://www.multiupload.com/60BPLSGPL9
but there is an unknown, sometimes easy and sometimes very complicated to find without an example.
Example:
<div class="ipsSpoiler_header">
game.game:GetActivePlayer():ShowModel(?) --> (?)= (true) or (false) --> easy to test
=
game.game:GetActivePlayer():ShowModel(true)
</div>
<div class="ipsSpoiler_header">
game.game:GetActivePlayer():GetOwner():OpenSeatWindow(?) --> (?) = (1,true,0) or (1,false,0) and for the 4 windows of the Car (2,true,0)Ãâà(3,true,0)Ãâà(4,true,0)ÃâÃÂ
--> impossible to find without an example
=
game.game:GetActivePlayer():GetOwner():OpenSeatWindow(1,true,0)
game.game:GetActivePlayer():GetOwner():OpenSeatWindow(2,true,0)
game.game:GetActivePlayer():GetOwner():OpenSeatWindow(3,true,0)
game.game:GetActivePlayer():GetOwner():OpenSeatWindow(4,true,0)
All windows are open in Car
</div>
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("Escaper"):MoveTo(?) --> (?) = (Math:newVector(-391.80, 902.07,-20.14),START)ÃâÃÂ
--> impossible to find without an example
"Escaper"= Car entity in Taxi Mod in FR M2 by Yoshid
=
game.entitywrapper:GetEntityByName("Escaper"):MoveTo(Math:newVector(-391.80, 902.07,-20.14),START)
</div>
For anim
AnimPlay(?)ÃâÃÂ
AnimIsFinished(?)ÃâÃÂ
AnimStop(?)ÃâÃÂ
AnimPlayEffect(?)ÃâÃÂ
AnimEffectStop(?)ÃâÃÂ
AnimPlaySync(?)ÃâÃÂ
AnimPlayDummy(?)ÃâÃÂ
SetAnimStyle(,)
SetMoveAnimEntityCyl(?)ÃâÃÂ
SetMoveAnimEntity(?)
AnimationReset(?)
which command to used
, and what value for ?
555
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
September 15, 2011, 02:00:22 AM
especially since it is one thing that you did not know
it's the limit of file size "freeraid_main"
[/size] ><img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">
I'll break the atmosphere
[/size]
<div class="ipsSpoiler_header">
"freeraid_main.sds" > 20Ko = game crash
<hr class="bbcode_rule" />
18Ko < FR M2 v3.0 <19Ko ---- without the addition of the enemy
"dlc_freeraid_main.sds" > 15Ko = game crash
<hr class="bbcode_rule" />
FR JA v2.0 = 12.7Ko
</div>
Merci 2K GameÃâà><img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">
it's the limit of file size "freeraid_main"
[/size] ><img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">
I'll break the atmosphere
[/size]
<div class="ipsSpoiler_header">
"freeraid_main.sds" > 20Ko = game crash
<hr class="bbcode_rule" />
18Ko < FR M2 v3.0 <19Ko ---- without the addition of the enemy
"dlc_freeraid_main.sds" > 15Ko = game crash
<hr class="bbcode_rule" />
FR JA v2.0 = 12.7Ko
</div>
Merci 2K GameÃâà><img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">