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Messages - eXistenZ34

541
It's less well than the Evene's FR --> FR M2EX


 




http]
542
Mafia Mod Request / Mafia 2 Freeride.
December 06, 2011, 05:55:41 PM
-typography




-Villa Vito on the rock




-Hotel




-supermarket




-Observatory


 




impossible in FR M2


 




Look




http]
543
QuoteIs this FreeRide better than yours? I don't think so. <img src="/wp-content/uploads/invision_emoticons/unsure.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/unsure@2x.png 2x" width="20" height="20">








 




it's not for FR JA but FR M2Ex as Evene, on the basis of Costa's FR.
544
Mafia II mods / some script for mafia 2
December 06, 2011, 02:14:36 PM
Look here




http]
545
Mafia II mods / Mafia II 320 animations
December 06, 2011, 12:55:35 PM
QuoteDandwell said that this animation was made by HEX-editor. And no scripts will help. You should know binary codes for editing. It's a pity.

 




it's false


 




tonight or tomorrow I will post the information




http]
546
I use Fraps but it's not free and the video file created is huge, it is also resource-intensive system.




I must lower the video settings of the game to make a correct record.


 




So after I encode in mp4 with RipBot264 which is free.
547
I found all the codes of doors and windows of M2 and JA





already used for the portal Mansion, and two doors of the Villa Leo


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("xxxx"):Open(Math:newVector(),true)




game.entitywrapper:GetEntityByName("xxxx"):Close(Math:newVector(),true)


 




game.entitywrapper:GetEntityByName("xxxx"):Activate()




game.entitywrapper:GetEntityByName("xxxx") :D eactivate()




</div>

 


 




Ex Forge







 




but I have a problem with my computer for 1 weeks. he works idling.


 




Edit: Mike not comment on this topic : http]
548
yes Mafioso, you very well understood.
549
Mafia II mods / Mafia II LUA scripts
September 19, 2011, 12:01:01 AM
QuoteSome people actually have connected the trailers, maybe this person can help you...










it's false, Truck is not connected to the trailer.
[/size]





it's like the videos of zahar999.


 




lpg_unit




Injector v6 by s0beitÃâà http://www.multiupload.com/GMFMRAXMFV
550
it will be a beta test with injector used for FR JA & FR M2, for All my FreeRide.


 




I have not had the time to get back to work on FR M2.
551
ForÃâà limitation




I work on the use of the injector




Ex: for weather changing with Injector.


 









<div></div>



and also feasible for




- Start/Stop engine




- Open/Close windows




- Tuning T1,T2,T3




- ect...




icons also take a lot of space




and simple script can be done with the enemy
552
That's good, but you don't speak more than FR JA but FR M2Ex.


 




Tommy Mafioso why you don't make a topic on FR M2Ex in your section,Ãâà for not to mix everything.


 




Mike Bruski 20kb limitation it's for FR M2 & FR M2Ex, it's 15Ko for FR JA.




"waypoint" We have already spoken with Taxi Mod by Yoshid


 




Be careful with video of zahar999, they do not reflect the truth




you see only the front of the scene, but not the backstage. (they are not made ??with a LUA script, but just manually activated with the injector)




Ex: for Maxwell after activated StreamMapLine "game.sds:ActivateStreamMapLine("DLC_sm_load")" it is more in the FR.




and after the only solution is to leave the game.
553
New area for FR JA for the next update.
[/size]


 









<div></div>

 




thank's zahar999, for have finding the StreamMapLine activation.
554
I have not tried the entity of Cathouse, and even if I find I don't know how to use the animation.


 




almost all controls are in this file http://www.multiupload.com/A9C08TQV72 & WIKI of MS.com http://www.multiupload.com/60BPLSGPL9


 




but there is an unknown, sometimes easy and sometimes very complicated to find without an example.


 




Example:


 




<div class="ipsSpoiler_header">



game.game:GetActivePlayer():ShowModel(?) --> (?)= (true) or (false) --> easy to test




=




game.game:GetActivePlayer():ShowModel(true)




</div>

 


 




<div class="ipsSpoiler_header">



game.game:GetActivePlayer():GetOwner():OpenSeatWindow(?) --> (?) = (1,true,0) or (1,false,0) and for the 4 windows of the Car (2,true,0)Ãâà (3,true,0)Ãâà (4,true,0)Ãâà




--> impossible to find without an example




=




game.game:GetActivePlayer():GetOwner():OpenSeatWindow(1,true,0)




game.game:GetActivePlayer():GetOwner():OpenSeatWindow(2,true,0)




game.game:GetActivePlayer():GetOwner():OpenSeatWindow(3,true,0)




game.game:GetActivePlayer():GetOwner():OpenSeatWindow(4,true,0)




All windows are open in Car




</div>

 


 




<div class="ipsSpoiler_header">



game.entitywrapper:GetEntityByName("Escaper"):MoveTo(?) --> (?) = (Math:newVector(-391.80, 902.07,-20.14),START)Ãâà




--> impossible to find without an example




"Escaper"= Car entity in Taxi Mod in FR M2 by Yoshid




=




game.entitywrapper:GetEntityByName("Escaper"):MoveTo(Math:newVector(-391.80, 902.07,-20.14),START)




</div>

 


 


 




For anim




AnimPlay(?)Ãâà




AnimIsFinished(?)Ãâà




AnimStop(?)Ãâà




AnimPlayEffect(?)Ãâà




AnimEffectStop(?)Ãâà




AnimPlaySync(?)Ãâà




AnimPlayDummy(?)Ãâà




SetAnimStyle(,)




SetMoveAnimEntityCyl(?)Ãâà




SetMoveAnimEntity(?)




AnimationReset(?)




which command to used
, and what value for ?
555
especially since it is one thing that you did not know


 




it's the limit of file size "freeraid_main"
[/size] ><img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">


 




I'll break the atmosphere
[/size]


 


 




<div class="ipsSpoiler_header">



"freeraid_main.sds" > 20Ko = game crash
<hr class="bbcode_rule" />
18Ko < FR M2 v3.0 <19Ko ---- without the addition of the enemy




"dlc_freeraid_main.sds" > 15Ko = game crash
<hr class="bbcode_rule" />
FR JA v2.0 = 12.7Ko




</div>

 


 


 




Merci 2K GameÃâà  ><img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">