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Messages - eXistenZ34

496
eXistenZ34's Mods / Animation for human entity
December 18, 2011, 01:23:54 AM
Test with injector is v6


 




http://www.multiupload.com/GMFMRAXMFV


 




and copy script in F1 or F2 .... Or F12 in the folder "userscript"


 




497
eXistenZ34's Mods / Animation for human entity
December 17, 2011, 11:57:29 PM
498
I have v4, v5, v6 & v7 but I prefer the v6
500
QuoteEDIT: probably this has to be "shooting room" but this we never will discover... <img src="/wp-content/uploads/invision_emoticons/unsure.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/unsure@2x.png 2x" width="20" height="20">


 




very fair, I think you're right.
501
QuoteI dont know' date=' where i have to post this, so i decided, that it will be here. You know Harrys Army Navy, so when you go down where is harry selling his stuff, there are blue doors, when you open them you are in little room, and there are other blue door, but they cannot be opened but when you run to them, they are moving like when you run to your house door(i dont know how to describe it in english so sorry)have you look what is behind them? maybe hidden interior? pls let me know im curious[/quote'] 




another place removed by 2K


 









<div class="ipsEmbeddedVideo"><div></div> </div>
502
eXistenZ34's Mods / Tests for FreeRide
December 17, 2011, 08:09:16 PM
Dgumba has tried without success and he is the best for the modified files "Car"
503
eXistenZ34's Mods / Mafia 2 - Empire Bay at Night
December 17, 2011, 07:54:07 PM
I like also this


 









<div></div>  




but one question, when I out of the car




control "game.game:GetActivePlayer():GetOwner():SetSpeed(300)" does not work
504
eXistenZ34's Mods / Tests for FreeRide
December 17, 2011, 07:45:40 PM
New Test Truck & Trailer
[/size]





we cannot attach the trailer at truck
[/size]
505
eXistenZ34's Mods / Animation for human entity
December 17, 2011, 06:26:03 PM
thank you tommy sometimes I don't understand what I'm told.


 




I'm not very good in English, I often use a translator.
506
eXistenZ34's Mods / Mafia 2 - Empire Bay at Night
December 17, 2011, 06:19:57 PM
Ok, I suspected
507
eXistenZ34's Mods / Animation for human entity
December 17, 2011, 06:18:24 PM
Why other anims are hang for 5-10 seconds, when I play them?


 




I don't know
508
eXistenZ34's Mods / Mafia 2 - Empire Bay at Night
December 17, 2011, 05:39:37 PM
Sorry PlusOne I changed my phrase in first post


 




glad to see you here


 




Edit: I'm stupid Painkiller1992LGUA = PlusOne or I'm wrong
509
eXistenZ34's Mods / Animation for human entity
December 17, 2011, 05:26:33 PM
Vito makes a smoke break




Version 3 Clic (you can move between the click)


 


 









<div></div>
510
eXistenZ34's Mods / Animation for human entity
December 17, 2011, 05:22:43 PM
These are delay in milliseconds


 




This function allows you to execute a command after a certain time


 




DelayBuffer:Insert(function(l_1_0)....end,{l_1_0},22000,1,false)


 




and the "1" for repeat the commande


 


 




<div class="ipsSpoiler_header">



Quote<div>



in fisrt




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




after 500 milliseconds active the command




ply:AnimPlay("sc_man_smoke_in", false)




after 18000 milliseconds active the command




ply:AnimPlay("sc_man_smoke_stat_b", false)




after 22000 milliseconds active the command




ply:AnimPlay("sc_man_smoke_stat_c", false)




after 29000 milliseconds active the command




ply:AnimPlay("sc_man_smoke_stat_d", false)




after 33000 milliseconds active the command




ply:AnimPlay("sc_man_smoke_out", false)




after 40000 milliseconds active the command




ply:SetControlStyle(enums.ControlStyle.FREE)








 


</div>

</div>

 


 


 




Tommy, you were faster