You really think that since 2010 we do not know the GUN list. This image is of January 2011.

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Quote{"hen40s","franca","marty","leoobd","eddies","albert","tomang","brianc","carlo","consig","derek","desmond","frank","lucca","pete","mike","steve","bruno","gorntlz","panchu","wong","ccindo","cdozte","cpoli2","cpoli3"}
Quoteif game.gui:GetQuestionScreenAnswer()==2 then game.game:ChangePlayerModel(ply[3][pp])pp=pp+1 if pp==26
then pp=1 end return OP2()end
Quoteply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_1_0)return ply:SetPhysState(enums.PhysicsState.DYNAMIC)end,
function(l_1_0)ply:SetDir(Math:newVector(x,y,0)) return ply:SetPos(Math:newVector(x,y,z))end,
function(l_2_0)return ply:AnimPlay("sc_pianist_a", false)end,
function(l_3_0)return ply:AnimPlay("sc_pianist_b", false)end,
function(l_1_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
Quoteply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_1_0)return ply:SetPhysState(enums.PhysicsState.DYNAMIC)end,
function(l_1_0)ply:SetDir(Math:newVector(x,y,0)) return ply:SetPos(Math:newVector(x,y,z))end,
function(l_2_0)return ply:AnimPlay("sc_piano_loop_a", false)end,
function(l_3_0)return ply:AnimPlay("sc_piano_loop_b", false)end,
function(l_4_0)return ply:AnimPlay("sc_piano_loop_c", false)end,
function(l_1_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)