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Messages - eXistenZ34

391
Mafia II mods / useful for sound modder in mafia 2
January 22, 2012, 09:43:51 PM
zahar999


 




I found the music for the cathouse.


 




off the subject : when you activate "StreamMapLine" in the Cathouse.




after, you can not return in the FR


 




and it is annoying and with file change I do not have access to the entitys.
392
Good   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




Finally, your first topic.   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




+1


 


 




Edit: I have not found how to run your FR M2ex, by M2 menu or JA.




he does not fail a"gui-main.sds" modified or "gui-main_dlc_ja.sds" ?




different from the M2ex whom I had known




no file "content" change
393
eXistenZ34's Mods / Icons entity by Zahar999 & me
January 22, 2012, 08:06:48 PM
Good


 




,?,?) it is not delay and repeat or something of the kind


 




Edit : you could not download the script for rotate icon that I have sent you. Multiupload have a problem,




since megaupload is down.




I put the script on the front page
394
often the limit is 100




you need to test as I did for the whole




I am not a soothsayer
395
Mafia II mods / useful for sound modder in mafia 2
January 22, 2012, 07:49:45 PM
dialogue Vito Joe Henry are in




- sds_fr/fmv  for me




- sds_en/fmv




- sds_ru/fmv




- ....


 




they are linked to the chapter and must operate with




game.game:GetActivePlayer() :D oTalk(?)


 




but I have not been able to make it work


 




in this topic




http]




i use




game.game:GetActivePlayer() :D oTalkAI("StreetTalk"..i) + walking with three other control (otherwise, does not work)
396
you have also


 




game.traffic :P opulate(#)




game.traffic:SetNumCars(#)                                                            




game.traffic:SetNumStaticCars(#)
397
I know where are the basic values : in sds/skies/"freeride.sds" (774Ko)




but don't use the original file there are only the 6 basic weather.







 




use my files (12.7Mo) available in my FR JA or used by other because it contains weather of :




"freeride.sds" + "rtr_sky.sds" (jv) + "01_01_sicily.sds" to "14_02_construction.sds"







 




the values ??are different for each weather
398
eXistenZ34's Mods / Icons entity by Zahar999 & me
January 22, 2012, 01:26:37 PM
QuoteHappy Birthday' date=' dear Crazypreacher[/quote'] 




trop tard je vien de lui envoyer un Mp pour dÃÆéplacer son message mais tu l'as dÃÆéjÃÆà vue


 




http]


399
eXistenZ34's Mods / Icons entity by Zahar999 & me
January 22, 2012, 01:00:08 PM
Si tu avais trop bu pour prendre le volant  :lol:


 




La voila http://speedy.sh/eMjds/schubert-corvette-1.zip


 







QuoteThis does not apply to Jimmy?



it's not




("DLC_ARROW_00")




but




("RTR_ARROW_00")




I do not know how many there are
400
General, Off Topic / Watch this
January 22, 2012, 12:18:35 PM
Good job  :cheer:
401
General, Off Topic / I just reach another level
January 22, 2012, 12:16:45 PM
happy birthday man   :cool:
402
eXistenZ34's Mods / Icons entity by Zahar999 & me
January 22, 2012, 11:57:48 AM
QuoteEst-ce que ca veut dire que tu pourras mettre un cadran dans les course si t ̮̩ pas rendu t̮̩ foutu
c'est possible sans ̮̤a, avec les compte a rebour utilis̮̩ dans M2 , JV & JA.

game.hud:TimerSet(time seconds)




game.hud:TimerShow(true)




game.hud:TimerStart(true)




game.hud:TimerStop()


 







QuoteHow to remove the green arrow from the DLC? Is it possible?
Yes with the injector




Quotegame.entitywrapper:GetEntityByName("DLC_ARROW_00") :D eactivate()

to




game.entitywrapper:GetEntityByName("DLC_ARROW_19") :D eactivate()



 







 




Enable this with the injector when you start the game and you will see more the green arrow







QuoteDelayBuffer:Insert(function(l_1_0)  

game.entitywrapper:GetEntityByName("DLC_ARROW_00") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_01") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_02") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_03") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_04") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_05") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_06") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_07") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_08") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_09") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_10") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_11") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_12") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_13") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_14") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_15") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_16") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_17") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_18") :D eactivate()




game.entitywrapper:GetEntityByName("DLC_ARROW_19") :D eactivate()




end,{l_1_0},500
,1e999
,false)



 




deactivation every 500 milliseconds
 and  repeated 1 exponent 999 milliseconds : 100.."999 zero"..000
403
eXistenZ34's Mods / Icons entity by Zahar999 & me
January 22, 2012, 03:18:18 AM
"ARROW" in JA can be used for circuit racing, there are 20 in all.


 




"MISSIONEND1" = Home, can be used for save game.


 




and the other for missions....


 




but everything depends on the size of the LUA Script
404
Mafia Mod Request / Weapon aiming animation
January 21, 2012, 09:14:13 PM
which version of the injector you are using.


 




Don't use v7 the last, use as me the v6.




v7 don't work with this command "DelayBuffer:Insert" = game crash


 




you have everything in my topic




http]
405
Entity that works with tony


 




"guardAr1" to "guardAr6"


 




"guardInt8" to "guardInt12"


 




"guardInt20" to "guardInt22"


 




"guardEx8" to "guardEx12"


 




"guardEx14" "guardEx15" "guardEx18"


 







 




"CITGA1F00" "CITGA2F00" = Women


 




I do not know the civilian


 




"car1" to "car4"


 




"truck"


 




Good Job for icons


 




Icon "DLC_ARROW_00" to "DLC_ARROW_19"