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Messages - eXistenZ34

376
If you are missing "MSVCR100.DLL" it is that you do not have Microsoft Visual C + + installed on your computer Required for the injector and also Net framework.


 




But this name "CONFIGURABLE INJECTOR" corresponds to the injector for the demo, You should have also "Mafia2_Demo_Trainer_Simple.dll".


 




and I do not think it works with M2 update 5


 


 




you must use the injector v6 ( http] ) or v7 (downloads rubric)


 


 




Edit: Please do not write in capital letters, it's really not pleasant to read.
377
Mafia Mod Request / Mafia 2 beacon issue
January 27, 2012, 10:06:12 PM
not possible with the command that is used







Quotegame.game:GetActivePlayer():GetOwner():SetBeaconLightOn(true)
she is linked to player 




should use







Quotegame.entitywrapper:GetEntityByName("name car entity"):SetBeaconLightOn(true)
the only problem we do not know ("name car entity") used by A.I
378
eXistenZ34's Mods / Show Quest Dialog by Zahar999 & me
January 27, 2012, 08:01:47 PM
Sorry, when I upload an image on IMAGEBAM, I have a choice to do and I made a mistake.


 




379
Mafia Mod Request / Some how
January 27, 2012, 05:14:48 AM
En fran̮̤ais:




si j'ai bien compris tu veux jouer avec le DLC jimmy vendetta, mais avec le personnage de Joe.




si c'est ̮̤a il y a peut etre plus simple en modifiant le fichier "content" du DLC.


 




je ferait un test ce week-end.
380
eXistenZ34's Mods / Show Quest Dialog by Zahar999 & me
January 27, 2012, 05:04:15 AM
zahar999


 




I forgot, this for activate the music




- for the great hall




-- game.entitywrapper:GetEntityByName("radio_1"):SetStatusOn() -- ...:SetStatusOff()


 




- for the small hall




-- game.entitywrapper:GetEntityByName("radio_2"):SetStatusOn() -- ...:SetStatusOff()
381
Very good job Mike & also Mr Robville   :cool:
382
Mafia Mod Request / Some how
January 26, 2012, 10:33:25 PM
it's pretty simple.




but it is well done, you must also change all the voices in "speech" folder & for all language of the character.


 




So, long enough to do, but quite simple.


 




info for those who want to do




Voices Jimmy are in




cnt_jimmys_vendetta/sds_xx/speech




- dlc_arrest_rtr.sds




- dlc_melee_rtr.sds




- dlc_player_rtr.sds




- sp_rtr_extra.sds


 




Unpack file




and replace the audio file by those of Vito, or Joe (dlc) ...


 




Vito




pc/sds_xx/speech




Joe




cnt_joes_adventures/sds_xx/speech
383
French / Re: Fables Modifiées
January 25, 2012, 10:34:42 PM
:lol:   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
384
General, Off Topic / Re: Just for the fun of it 3
January 25, 2012, 10:31:47 PM
it's you, no.  :whistle:
385
Quotegame.sds:ActivateStreamMapLine("fr_italian_m01_load")




game.sds:ActivateStreamMapLine("fr_irish_m01_load")




game.sds:ActivateStreamMapLine("fr_chinese_m01_load")




game.sds:ActivateStreamMapLine("fr_bomber_m01_load")


 




game.entitywrapper:GetEntityByName("boss1")




game.entitywrapper:GetEntityByName("enemy1") - ("enemy30")




??? ??  ??? ???? ? italian,irish,chinese,bomber



 




With "m10" and not "m01" For irish you have also :


 




"boss2" "boss3"




"bossCar1" "bossCar2" "bossCar3" "bossCar4" "bossCar5" 3 truk & 2 car
386
For testing if your injector works







Quotegame.game:SaveGame(1)



and you should see the disk on the top right
387
in Costa v2 sometimes after a backup there was no more tree, especially after visiting Mansion.


 




But it was not a Mod, but a problem not resolved by Costa.


 


 


 




otherwise there is a command LUA that suprime all.




tree




bench




trash can




ect ...


 




but I find it, and must be used with the injector.




but it's really not pretty after.
388
eXistenZ34's Mods / Icons entity by Zahar999 & me
January 24, 2012, 04:19:46 PM
QuoteWow great job fellas. 




This would be amazing if we can manage to get around the file size restrictions.



 




but it is a very big problem
389
eXistenZ34's Mods / Icons entity by Zahar999 & me
January 23, 2012, 09:33:45 PM
zahar999


 




it's really, really good.


 




I found the solution
 and it works for FR M2 & FR JA and with all images in the folders "gui" of M2, JV, BJ & JA


 




- levelx_xx





- paintingxx





- pinupxx





- pinupxx
_ps




- posterxx





- wantedxxx
_ps




- xx
_ja




- ja_pinupxx





- xx
_rtr


 




and I also found the solution has









entities are loaded with "StreamMapLine" but not activated.


 




I prepare a new topic for tomorrow, As with Icons.


 




and a surprise : a small script for the Cathouse using the command "ShowQuestDialog", with 93 entity activated, only with injector.
 (just activated)
390
eXistenZ34's Mods / Icons entity by Zahar999 & me
January 22, 2012, 11:35:07 PM
is for messages to the right and left, but here nothing can be displayed on the left.









list in french




1= oui




2= passer




3= continuer




4= r̮̩essayer




5= se connecter




6= sauvegarder




7= ignorer




8=         (rien du tout)


 




is best understood with this




game.gui :D ialogScreenShow2("3156700101","3156700106",2,1)