This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
361
eXistenZ34's Mods / New info Free Ride for Mafia II v4.0 (abandoned )
February 07, 2012, 05:05:27 AM362
eXistenZ34's Mods / New info Free Ride for Mafia II v4.0 (abandoned )
February 07, 2012, 05:01:34 AM
No no no, not with the injector.
[/size]
It's a surprise.
[/size] <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
[/size]
It's a surprise.
[/size] <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
363
eXistenZ34's Mods / Car Racing in Empire Bay
February 07, 2012, 04:58:35 AM
zahar999
I will soon give the script for Car Racing.
You will be able create other circuit and proposed here.
I will soon give the script for Car Racing.
You will be able create other circuit and proposed here.
364
eXistenZ34's Mods / New info Free Ride for Mafia II v4.0 (abandoned )
February 07, 2012, 04:49:09 AM
there are only two people who follow
[/size] <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">
soon on video, this new and unique place for all options.
[/size] :cool: :whistle:
[/size] <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">
soon on video, this new and unique place for all options.
[/size] :cool: :whistle:
365
eXistenZ34's Mods / Animation for human entity
February 07, 2012, 04:40:42 AM
New way to write the animations script.
[/size]
[/size]
most need to calculate the delay between each animation.
[/size]
[/size]
And command to pass through objects.
[/size]
See the front page
[/size]
[/size]
most need to calculate the delay between each animation.
[/size]
[/size]
And command to pass through objects.
[/size]
See the front page
366
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
February 07, 2012, 04:13:45 AM
orangebrains
You have installed
1) Commun Files Setup (49.35 Mo)
2a) Joe Player Setup (1.02 Mo) or
2b) Vito Player Setup (1.06 Mo)
and this
You have installed
1) Commun Files Setup (49.35 Mo)
2a) Joe Player Setup (1.02 Mo) or
2b) Vito Player Setup (1.06 Mo)
and this
367
eXistenZ34's Mods / New info Free Ride for Mafia II v4.0 (abandoned )
February 05, 2012, 10:18:15 AM
which Test Scene in JA : it is not me but 2K.
How did you spawn objects like lamps, cars, walls, etc? --> rummaging in every file.
above all:
- "StreamMapa.bin" & "M2DLC_Joes_Adventures_sm.bin" ( for StreamMapLine & Car name entity )
- All "Actors_0.bin" & script LUA ( they are compiled, but you can find much information )
And is there any script for Bullet Time --> it's funny PlusOne
asked me the same thing some days ago and I don't know.
<hr class="bbcode_rule" />
in order to reduce the size of the LUA script,
[/size]
[/size]
- Option Player
[/size]
- Option Weather Season & Traffic
[/size]
- Option God Mod
[/size]
- Option Save
[/size]
- Option Garage
[/size]
[/size]
will be available than in one place.
[/size]
Your opinion interests me, what would be the best place.
[/size]
How did you spawn objects like lamps, cars, walls, etc? --> rummaging in every file.
above all:
- "StreamMapa.bin" & "M2DLC_Joes_Adventures_sm.bin" ( for StreamMapLine & Car name entity )
- All "Actors_0.bin" & script LUA ( they are compiled, but you can find much information )
And is there any script for Bullet Time --> it's funny PlusOne
asked me the same thing some days ago and I don't know.
<hr class="bbcode_rule" />
in order to reduce the size of the LUA script,
[/size]
[/size]
- Option Player
[/size]
- Option Weather Season & Traffic
[/size]
- Option God Mod
[/size]
- Option Save
[/size]
- Option Garage
[/size]
[/size]
will be available than in one place.
[/size]
Your opinion interests me, what would be the best place.
[/size]
368
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
February 05, 2012, 09:49:20 AM
they are also available in the DOWNLOADS section.
369
eXistenZ34's Mods / Car Racing in Empire Bay
February 05, 2012, 09:16:04 AM
Good question zahar999, I Do not know time.
and I do not think I would have enough space in the script.
the bulk of my free time,I spend it at completely rewrite the script of M2 and JA to reduce its size.
and it's not really simple.
but it is progressing well.
and I do not think I would have enough space in the script.
the bulk of my free time,I spend it at completely rewrite the script of M2 and JA to reduce its size.
and it's not really simple.
but it is progressing well.
370
eXistenZ34's Mods / Animation for human entity
February 05, 2012, 08:49:24 AM
Ok B1010
but there are much more animation for phone.
and when you start an animation with "in" ("sc_phone_NPC_in")
you must finish with "out" ("sc_phone_NPC_out")
if not, Vito keeps the phone in his hand.
but there are much more animation for phone.
and when you start an animation with "in" ("sc_phone_NPC_in")
you must finish with "out" ("sc_phone_NPC_out")
if not, Vito keeps the phone in his hand.
371
Mafia II mods / Garage mod by dandwell
February 04, 2012, 10:51:04 AM
Nice :cool:
well found to replace JF_garage00 by JF_garage01
well found to replace JF_garage00 by JF_garage01
372
Mafia General Discussion / Re: Forklift & M14 ( FOUND ) By GEMB
February 04, 2012, 03:15:57 AM
D̮̩sol̮̩ de r̮̩pondre en fran̮̤ais, je traduirais plus tard.
"Trouv̮̩" est un bien grand mot, la texture du Desta est dans son fichier d'origine.
elle apparait en vert dans le jeu pour une simple raison, le Desta ̮̩tait li̮̩e a une mission dans l'imprimerie.
Celle-ci ayant ̮̩t̮̩ supprim̮̩ la texture du Desta n'a pas ̮̩t̮̩ mise a jour dans les fichier "default.mtl" "default60.mtl". ceux qui suivent les d̮̩bat comprendront de suite.
Ce que GEMB oubli de pr̮̩ciser c'est que c'est gr̢̮ce a un Russe nomm̮̩ Tosyk
que la conversion et l'exportation d'un fichier ".sds" en ".dae" pour Blender, Noesisv ou 3dsMax (via un pluging OpenCOLLADA) est possible et cela depuis Novembre 2010
.
on le trouve ici, on peut meme y voir notre ami Dgumba
.
http://translate.google.fr/translate?hl ... afia-2-en/
autre info sur XeNTaX 2010
aussi.
http://translate.googleusercontent.com/ ... tCw#p44788
Personnellement je ne sais pas utiliser ces logiciel 3d, voici ce que j'ai pu faire en 2 minutes
mais je n'ai pas compris comment ajouter les texture en ".dds"
Voici les fichier ".dae" converti
http://www.mediafire.com/?layczurha52zeck
Si toi Mike
ou Mr Robville
arrivaient a ajouter les textures et les roues des voitures ( elles sont dans un autre fichier "cars_universal" et "cars_universal2") j'aimerais bien apprendre comment.
Cest juste pour le Fun car on ne peut pas recr̮̩er les ".sds" a partir des ".dae".
"Trouv̮̩" est un bien grand mot, la texture du Desta est dans son fichier d'origine.
elle apparait en vert dans le jeu pour une simple raison, le Desta ̮̩tait li̮̩e a une mission dans l'imprimerie.
Celle-ci ayant ̮̩t̮̩ supprim̮̩ la texture du Desta n'a pas ̮̩t̮̩ mise a jour dans les fichier "default.mtl" "default60.mtl". ceux qui suivent les d̮̩bat comprendront de suite.
Ce que GEMB oubli de pr̮̩ciser c'est que c'est gr̢̮ce a un Russe nomm̮̩ Tosyk
que la conversion et l'exportation d'un fichier ".sds" en ".dae" pour Blender, Noesisv ou 3dsMax (via un pluging OpenCOLLADA) est possible et cela depuis Novembre 2010
.
on le trouve ici, on peut meme y voir notre ami Dgumba
.
http://translate.google.fr/translate?hl ... afia-2-en/
autre info sur XeNTaX 2010
aussi.
http://translate.googleusercontent.com/ ... tCw#p44788
Personnellement je ne sais pas utiliser ces logiciel 3d, voici ce que j'ai pu faire en 2 minutes
mais je n'ai pas compris comment ajouter les texture en ".dds"
Voici les fichier ".dae" converti
http://www.mediafire.com/?layczurha52zeck
Si toi Mike
ou Mr Robville
arrivaient a ajouter les textures et les roues des voitures ( elles sont dans un autre fichier "cars_universal" et "cars_universal2") j'aimerais bien apprendre comment.
Cest juste pour le Fun car on ne peut pas recr̮̩er les ".sds" a partir des ".dae".
373
Mafia Mod Request / mafia 2 beta or alpaha version
January 30, 2012, 04:47:27 AM
I moved your request here.
Sorry, but there is no software for change or add something in M2.
The only thing we can do, it's LUA script.
Maybe one day.
Sorry, but there is no software for change or add something in M2.
The only thing we can do, it's LUA script.
Maybe one day.
374
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
January 28, 2012, 10:14:00 PMQuote? ?? ?? ? "game.entitywrapper:GetEntityByName("radio_1"):SetStatusOn()"??, ? ??, ?? ? "Cathouse" "??? ", FR JA.
!
"radio_1" ? ?
"radio_2" ?
Quote ?? game.phonebook: ? ?
? ?.
?? ?? ?? ??, ? ?? ?? ? ??.
375
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
January 28, 2012, 09:24:59 PM
on strategyinformer.com
??
you What changes have you made.
you saw the order for the music for the cathouse
- for the great hall
- for the small hall
??
Quotedandwell - ?no, and I do not use
? ?? ? ? lua?
luadec?
?? ?? ? ? ? ?? ?? ?
Quote? ? ?/? ( ?) ? 2 ??me i have changed the delay for v2.1.
you What changes have you made.
you saw the order for the music for the cathouse
- for the great hall
Quotegame.entitywrapper:GetEntityByName("radio_1"):SetStatusOn() -- ...:SetStatusOff()
- for the small hall
Quotegame.entitywrapper:GetEntityByName("radio_2"):SetStatusOn() -- ...:SetStatusOff()