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Messages - eXistenZ34

31
thank you  joshua
, I thought it was me who could not find function.


 




Good new function "summer to winter" is Ok now in FR JA Ultra.
32
eXistenZ34's Mods / Mafia II : LUA command
March 07, 2013, 02:04:34 PM
ok, but you should put the link in your comment. it can serve another person.
33
Mafia II mods / LUA script (Entity)
March 07, 2013, 01:57:06 PM
you can not add like that NPCs in FR.


 




"StreamMapLine" : These commands are used to enable different chapter and sub-chapter of the game or DLC.




but after you are no longer in the FR. it is not that simple, to use it.
34
Mafia Mod Request / MAFIA 2 mod req.(fuel)
March 07, 2013, 01:47:44 PM
I can be find a solution for actually running out of gas
35
Mafia II mods / LUA script (Entity)
March 01, 2013, 09:26:00 PM
look at this topic and especially its title.




//viewtopic.php?f=22&t=10363
36
Mafia II mods / LUA script (Entity)
February 27, 2013, 12:58:59 AM
test this


 







QuoteDelayBuffer:Insert(function(l_1_0)

CommandBuffer:Insert(l_1_0,{




function(l_1_0)return game.sds:ActivateStreamMapLine("fr_bomber_m01_load")end,




function(l_2_0)




game.entitywrapper:GetEntityByName("enemy1"):Activate()




game.entitywrapper:GetEntityByName("enemy1"):SetPos(Math:newVector(-1315, 1005,-19))




game.entitywrapper:GetEntityByName("enemy1"):SetDir(Math:newVector( 0,-1,0))




game.entitywrapper:GetEntityByName("enemy1"):InventoryAddWeapon(5,92)




game.entitywrapper:GetEntityByName("enemy1"):Attack(game.game:GetActivePlayer())




end})




end,{l_1_0},100,1,false)



 




one thing, the injector has not been improved since December 2010.
37
eXistenZ34's Mods / Animation for human entity
February 26, 2013, 03:58:28 PM
the answer was given in the messages of the first four pages.
38
Mafia Mod Request / Another mafia 2 request.
February 26, 2013, 02:55:33 AM
this is not just an animation.




you will have the solution in my next Fr, if he sees the day.


 




you need




- Animation




- Name entity of object




- Fonction register actor item




- Fonction actor item to hands / Unregister actor item to hands




- Fonction unregister actor item




and synchronize it all
39
Mafia Mod Request / MAFIA 2 mod req.(fuel)
February 26, 2013, 02:52:07 AM
To do this, the solution is not in the LUA script, but in the system files of the game.




as the work done by this group http]
40
Mafia II mods / LUA script (Entity)
February 26, 2013, 02:32:27 AM
It is normal that it does not work.




in your script, all command is activated directly. one after the other but very quickly.


 




But StreamMapLine activation requires some time to be fully activated before activation NPC.


 




test this : NPC activation is effected three seconds after







Quotegame.sds:ActivateStreamMapLine("fr_bomber_m01_load") 




DelayBuffer:Insert(function(l_1_0)




game.entitywrapper:GetEntityByName("enemy1"):Activate()




game.entitywrapper:GetEntityByName("enemy1"):SetPos(Math:newVector( -1315, 1005,-19))




game.entitywrapper:GetEntityByName("enemy1"):SetDir(Math:newVector( 0,-1,0))




game.entitywrapper:GetEntityByName("enemy1"):InventoryAddWeapon(5,92)




game.entitywrapper:GetEntityByName("enemy1"):Attack(game.game:GetActivePlayer())




end,{l_1_0},3000,1,false)


41
eXistenZ34's Mods / Animation for human entity
February 22, 2013, 09:27:53 PM
how? you don't have enough examples on the first page.
42
eXistenZ34's Mods / Animation for human entity
February 22, 2013, 06:04:38 PM
which commands, more info please, i don't speak english (a little).




you searching name of Animation, open the xml file with Notepad + +


 




example in basic_anim2.sds




43
eXistenZ34's Mods / Animation for human entity
February 22, 2013, 05:33:08 PM
this is normal, nobody can read and understand "Animationx_x.bin"


 




what you want exactly.
44
NEW, I finally found command for changing the wheels.
[/size]



 









<div></div>
45
Mafia General Discussion / Mafia 2 request
February 21, 2013, 04:19:09 PM
Hi crazypreacher



 




I have not managed to completely remove the hood for this car.




For Jefferson or other Car, we don't know the location of the information that must be removed in "FrameResource_0.bin".




you must change at random and see what has changed on the car.


 




there are plenty of group instruction that begins with "80 3F" well you put "80 2F" and you look at the results.




example http://www.mediafire.com/?0xcfg7t4a58328r


 




another example