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Messages - eXistenZ34

286
eXistenZ34's Mods / Animation for human entity
May 30, 2012, 07:56:16 PM
there is no animation to open and close an umbrella,




but we can make a semblance of animation.


 









<div></div>
287
eXistenZ34's Mods / Animation for human entity
May 30, 2012, 07:02:53 PM
Ok, thank's.


 


 


 




where I can find ModelToHands ? in "tables.sds"




Table & weapon list




288
eXistenZ34's Mods / Animation for human entity
May 30, 2012, 05:46:54 PM
you found it, in what file.


 




because FR M2 or FR JA uses only animation in "basic_anim2.sds"


 




for, to use another animation we must integrate the file into "basic_anim2.sds".
289
eXistenZ34's Mods / Tests for FreeRide
May 30, 2012, 05:38:26 PM
Test automatic umbrella
[/size]





but will not be able be applied in the FR, because it requires many coordinated to enable and disable the umbrella, so this is just a test
[/size]



 









<div></div>
290
eXistenZ34's Mods / Animation for human entity
May 30, 2012, 05:19:35 PM
Test automatic umbrella, but will not be able be applied in the FR





because it requires many coordinated to enable and disable the umbrella, so this is just a test.




 









<div></div>  


 


 




where you have find those "walking styles" ? here in "ingame.sds"


 







 




other style that is interesting.




-- ManOneHandInPocket




-- ManHandsInPockets




-- ManHandsFolded




-- ManQuickWalk




-- ManSlowWalk




-- Homeless
291
General, Off Topic / Once upon a time
May 30, 2012, 04:40:54 PM
Non c'est pareil j'ai meme test̮̩ avec un Proxi.
292
eXistenZ34's Mods / Animation for human entity
May 30, 2012, 04:16:19 PM
Here for the umbrella, but it's not an animation but a walking style.


 







Quotegame.game:GetActivePlayer():SetAnimStyle("common","ManUmbrellaOpen")

game.game:GetActivePlayer():ModelToHands(true,1,92)










For return in normal mod.







Quotegame.game:GetActivePlayer():SetAnimStyle("common","default")

game.game:GetActivePlayer():ModelToHands(true,1,1)



 




enable/disable umbrella, will be can be an option in FR JA v3.0 .
293
General, Off Topic / Once upon a time
May 30, 2012, 04:06:17 PM
Salut crazypreacher


 




je ne peut pas visionner ta vid̮̩o : probl̮̬me droit d'auteur.


 







 




et direct Youtube


 




294
Dialogue script available soon.
295
Mafia Mod Request / pee script code
May 29, 2012, 08:46:04 PM
zahar999 look in page 2 it's already changed ("basic_anim2").
296
General, Off Topic / Final curtains
May 28, 2012, 07:00:31 PM
Jolie,




Mais regarde ce site Gamebill Studio, le mec r̮̩alise des films a partir de jeu de PS3.




http://www.gamebillstudio.com/?page_id=565
297
Mafia Mod Request / Taxi
May 28, 2012, 05:18:37 PM
Here is a very simplistic way to change the image file, realized in 5 minutes.




with log Paint.net he is FREE




[hr:1z6tbnhq][/hr:1z6tbnhq]




"shubert taxi"


 




Before Click to zoom









After









[hr:1z6tbnhq][/hr:1z6tbnhq]




Before









[hr:1z6tbnhq][/hr:1z6tbnhq]




After







 







 







 




Downlload File http://www.mediafire.com/?cg012jzyd9uzf10




[hr:1z6tbnhq][/hr:1z6tbnhq]




"quicksilver windsor taxi pha"


 




Before Click to zoom









After









[hr:1z6tbnhq][/hr:1z6tbnhq]




After







 




Downlload File http://www.mediafire.com/?60imcfi3soamvh5
298
Mafia Mod Request / same suit as this wallpaper ?
May 27, 2012, 05:40:31 PM
I do not think there was a command for glasses because for hat it is







Quotegame.game:GetActivePlayer():ShowHat(xx) xx = truefalse

 




and there is nothing with glasses
299
such as my first writing for animation or it was necessary to calculate delay.




the second writing is different, more calculation period for the same result.


 




all these changes I do not find them in 5 minutes. I am not a programmer, just a man curious.




Another example of curious man zahar999
300
I must first finish FR JA. ( old name planned FR JA v2.1, but it will be called FR JA v3.0 )


 




and after I will finish FR M2 v3.0


 



<hr class="bbcode_rule" />



 




and we can attack the tests in





FR M2 v4.0






- Full Empire Arms Hotel






- Full observatory






- + other script






FR JA v4.0






- Supermarket






- + other script ??












again writing a new script