another thing:
ply=game.game:GetActivePlayer() is useless in your script.
in my topic on animation it's useful because :
Example.
This is the same thing
ply=game.game:GetActivePlayer() is useless in your script.
in my topic on animation it's useful because :
Example.
Quoteply
=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply
:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return ply
:AnimPlay("sc_man_smoke_in", false)end,
function(l_3_0)return ply
:AnimPlay("sc_man_smoke_out", false)end,
function(l_4_0)return ply
:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
This is the same thing
QuoteDelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return game.game:GetActivePlayer():AnimPlay("sc_man_smoke_in", false)end,
function(l_3_0)return game.game:GetActivePlayer():AnimPlay("sc_man_smoke_out", false)end,
function(l_4_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)