There is no photo, it's the Delizia.
Only a car made by Dgumba could fighting the Delizia.
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Only a car made by Dgumba could fighting the Delizia.
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QuotebindKey ("I","v = game.game:GetActivePlayer():GetPos() v.y = v.y + 5 game.game:GetActivePlayer():SetPos(v)")
bindKey ("J","v = game.game:GetActivePlayer():GetPos() v.x = v.x - 5 game.game:GetActivePlayer():SetPos(v)")
bindKey ("K","v = game.game:GetActivePlayer():GetPos() v.y = v.y - 5 game.game:GetActivePlayer():SetPos(v)")
bindKey ("L","v = game.game:GetActivePlayer():GetPos() v.x = v.x + 5 game.game:GetActivePlayer():SetPos(v)")
bindKey ("U","v = game.game:GetActivePlayer():GetPos() v.z = v.z + 5 game.game:GetActivePlayer():SetPos(v)")
bindKey ("O","v = game.game:GetActivePlayer():GetPos() v.z = v.z - 5 game.game:GetActivePlayer():SetPos(v)")
Quotegame.game:GetActivePlayer():ShowModel(xx) xx = truefalse
game.hud:Show(xx) xx = truefalse
Quotegame.hud:RadarShow(xx) xx = truefalse
game.hud:ScoreShow(xx) xx = truefalse
game.hud:SubtitlesShow(xx) xx = truefalse
game.hud:SpeedometerShow(xx) xx = truefalse
game.hud:ActionButtonsShow(xx) xx = truefalse
game.hud:MessageAreaShow(xx) xx = truefalse
game.hud:InfoAreaShow(xx) xx = truefalse
Quoteif
i
==nil
then
i
=1
game.hud:RadarShow(false
) else
i
=nil
game.hud:RadarShow(true
) end
Quoteply
=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply
:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return ply
:AnimPlay("sc_man_smoke_in", false)end,
function(l_3_0)return ply
:AnimPlay("sc_man_smoke_out", false)end,
function(l_4_0)return ply
:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
QuoteDelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return game.game:GetActivePlayer():AnimPlay("sc_man_smoke_in", false)end,
function(l_3_0)return game.game:GetActivePlayer():AnimPlay("sc_man_smoke_out", false)end,
function(l_4_0)return game.game:GetActivePlayer():SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)