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Topics - eXistenZ34

21
eXistenZ34's Mods / Script Car Entity
June 28, 2012, 09:48:00 AM
[hr:3grwrbs6][/hr:3grwrbs6]




[align=center:3grwrbs6]Script Car Entity
[/align:3grwrbs6]




[hr:3grwrbs6][/hr:3grwrbs6]




[align=center:3grwrbs6]there are different possibility, depending on the command "StreamMapLine"
[/size]



 
[/size]





used and different inconvenience.

[/size]
[/align:3grwrbs6]




[hr:3grwrbs6][/hr:3grwrbs6]




1 Script.
[/size]





already present in FR M2
[/size]





[align=center:3grwrbs6][/align:3grwrbs6]




just need to activate and position, no inconvenience.







Quotegame.entitywrapper:GetEntityByName("Hunter"):Activate()

game.entitywrapper:GetEntityByName("Hunter"):SetPos(Math:newVector(-1314.20, 1006.21,-18.63))




game.entitywrapper:GetEntityByName("Hunter"):SetDir(Math:newVector(-1,0,0))




game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName("Hunter"))








Quotegame.entitywrapper:GetEntityByName("Escaper"):Activate()

game.entitywrapper:GetEntityByName("Escaper"):SetPos(Math:newVector(-1314.20, 1006.21,-18.63))




game.entitywrapper:GetEntityByName("Escaper"):SetDir(Math:newVector(-1,0,0))




game.game:GetActivePlayer():MakeCarOwnership(game.entitywrapper:GetEntityByName("Escaper"))



 




[hr:3grwrbs6][/hr:3grwrbs6]




2 Script.
[/size]





For FR M2
[/size]





Realized with injector in 2 step, inconvenience after activation "StreamMapLine" bodyguard Joe & Henry disappears.


 




[align=center:3grwrbs6][youtube:3grwrbs6]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/videoseries?list=UU0tznMrReaDD45edPDS8R9Q" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:3grwrbs6][/align:3grwrbs6] 




[align=center:3grwrbs6]Download NEW Script and without error, here :
[/size]http://www.mediafire.com/?e7ps0zfqe4yz9ek
[/size]
[/align:3grwrbs6]
22
eXistenZ34's Mods / New on my work
July 09, 2012, 06:40:23 PM
[hr:1jyi13i3][/hr:1jyi13i3]




[align=center:1jyi13i3]Here's some news for the future of FR JA and FR M2.
[/size]
[/align:1jyi13i3]




[hr:1jyi13i3][/hr:1jyi13i3]


 




- Update v3.0 to v3.1 for FR JA


 




- New FR JA & FR M2 (version Ultra
).




file "dlc_freeraid_main.sds" & "freeraid main.sds" have a limit size (16.5
 Ko FR JA, 19
 Ko FR M2) and we have already reached its limits.


 




But since 2 week I work on another "missionscript" file for FR JA with 200
 Ko Max.


 







 




and since 3 day for FR M2 300
 Ko max.


 




[hr:1jyi13i3][/hr:1jyi13i3]


 




for zahaar
 I found better than "game.sds:ActivateStreamMapLine("summer")"


 




without activation of StreamMapLine, I managed to activate for FR JA





automatic activation




- Vito apartment




- Eric apartment




- room restaurant chiness




- garage Empire Arms Hotel & laundry




- misery lane




- Supermarket




- Room Maltese Falcon




- SeaGift's Office




- Prices office




- corridor Maria Agnelo




- Arcade




- Full Construction Site







 




and also automatic activation for




- Villa Hillwood




- Leo Villa




- Kingstone Station




- New area garage
23
eXistenZ34's Mods / Multi Script for FR M2
July 19, 2012, 04:29:04 PM
[hr:2mnoos9l][/hr:2mnoos9l]






[align=center:2mnoos9l]Multi Script for FR M2
[/size]
[/align:2mnoos9l]













[hr:2mnoos9l][/hr:2mnoos9l]

 







[align=center:2mnoos9l]For Modders
[/size]
[/align:2mnoos9l]













[align=center:2mnoos9l]Here is a list of this script in M2 (not used), but which can be modified to perform missions, race car, Hunter Mod or Escape Mod.
[/size]
[/align:2mnoos9l]








 







[hr:2mnoos9l][/hr:2mnoos9l]






[align=center:2mnoos9l]Here is an example of a small script (mission) to win money.
[/size]
[/align:2mnoos9l]








 


 







[align=center:2mnoos9l]<div><iframe width="480" height="270" src="https://www.youtube.com/embed/gfhZIAUFSdU?feature=oembed" frameborder="0" allowfullscreen="true"></iframe>[/align:2mnoos9l]


</div>







 







[align=center:2mnoos9l]These scripts are used only for Vito, Joe and Henry are automatically disabled.




you can call the script directly from the FR with the use of a Show Quest Dialog.




http]




In the video I use injector and God Mod it's just for Test.[/align:2mnoos9l]








 







[align=center:2mnoos9l]Download Basic structure :
[/size] [/size]


[url=http://www.mediafire.com/?8jh598690e8pprf]Script Test [/size]Bombers_01.lua
[/size]
.[/size]
[/align:2mnoos9l]








 







[hr:2mnoos9l][/hr:2mnoos9l]






[align=center:2mnoos9l]List of usable Scripts and Entity
[/size]
[/align:2mnoos9l]













[hr:2mnoos9l][/hr:2mnoos9l]



Bomber
[/size]



 


 




<div class="ipsSpoiler_header">






[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m01_load")



 




Location : pc/sds/script : fr_bombers_01.sds --> Bombers_01.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m02_load")



 




Location : pc/sds/script : fr_bombers_02.sds --> Bombers_02.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m03_load")



 




Location : pc/sds/script : fr_bombers_03.sds --> Bombers_03.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m04_load")



 




Location : pc/sds/script : fr_bombers_04.sds --> Bombers_04.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m05_load")



 




Location : pc/sds/script : fr_bombers_05.sds --> Bombers_05.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m06_load")



 




Location : pc/sds/script : fr_bombers_06.sds --> Bombers_06.lua



 




Divers Entity : bedna_01
 to bedna_04
 (wooden case)


 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m07_load")



 




Location : pc/sds/script : fr_bombers_07.sds --> Bombers_07.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m08_load")



 




Location : pc/sds/script : fr_bombers_08.sds --> Bombers_08.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m09_load")



 




Location : pc/sds/script : fr_bombers_09.sds --> Bombers_09.lua



 




Car Entity : boss_car
 /  car_01
 to car_05
  (lassiter 75)


 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_bomber_m10_load")



 




Location : pc/sds/script : fr_bombers_10.sds --> Bombers_10.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



</div>

 







[hr:2mnoos9l][/hr:2mnoos9l]



Chinese
[/size]



 


 




<div class="ipsSpoiler_header">






[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m01_load")



 




Location : pc/sds/script : fr_chinese_01 --> Chinese_01.lua



 




Divers Entity : bedna_01
 to bedna_13
 (wooden case)


 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m02_load")



 




Location : pc/sds/script : fr_chinese_02 --> Chinese_02.lua



 




Divers Entity ; bedna_01
 (wooden case)


 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m03_load")



 




Location : pc/sds/script : fr_chinese_03 --> Chinese_03.lua



 




Car Entity : car1
 / car2



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m04_load")



 




Location : pc/sds/script : fr_chinese_04 --> Chinese_04.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m05_load")



 




Location : pc/sds/script : fr_chinese_05 --> Chinese_05.lua



 




Car Entity : bossCar



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m06_load")



 




Location : pc/sds/script : fr_chinese_06 --> Chinese_06.lua



 




Car Entity : bossCar



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m07_load")



 




Location : pc/sds/script : fr_chinese_07 --> Chinese_07.lua



 




Car Entity : explodeCar
 / explosion



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m08_load")



 




Location : pc/sds/script : fr_chinese_08 --> Chinese_08.lua



 




Car Entity : chinCar1
 / chinCar12
 / chinCar13



 




Human Entity : boss1
 / boss2
 / boss1_special
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m09_load")



 




Location : pc/sds/script : fr_chinese_09 --> Chinese_09.lua



 




Car Entity : car_01
 to car_06



 




Human Entity : boss1
 / boss1_special
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_chinese_m10_load")



 




Location : pc/sds/script : fr_chinese_10 --> Chinese_10.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



</div>

 







[hr:2mnoos9l][/hr:2mnoos9l]



Italian
[/size]



 


 




<div class="ipsSpoiler_header">






[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m01_load")



 




Location : pc/sds/script : fr_italy_01 --> Italy_01.lua



 




Car Entity : car1
 to car4
   (ISW 508)


 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m02_load")



 




Location : pc/sds/script : fr_italy_02 --> Italy_02.lua



 




Human Entity : boss1
 / enemy1
 to enemy30








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m03_load")



 




Location : pc/sds/script : fr_italy_03 --> Italy_03.lua



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m04_load")



 




Location : pc/sds/script : fr_italy_04 --> Italy_04.lua



 




Truck Entity : playerTanker
 / tanker1
 / tanker2



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m05_load")



 




Location : pc/sds/script : fr_italy_05 --> Italy_05.lua



 




Car Entity : lassiter1
 to lassiter3
 (75) / shubert1
 to shubert4



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m06_load")



 




Location : pc/sds/script : fr_italy_06 --> Italy_06.lua



 




Car Entity : lassiter1
 to lassiter5
 (69) / shubert1
 to shubert4
 (1938)


 




Human Entity : boss1
 / deadBodyGuard
  / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3
 / accountant
 (friend)







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m07_load")



 




Location : pc/sds/script : fr_italy_07 --> Italy_07.lua



 




Car Entity : boss_car



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m08_load")



 




Location : pc/sds/script : fr_italy_08 --> Italy_08.lua



 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3
 / civil1








[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_italian_m09_load")



 




Location : pc/sds/script : fr_italy_09 --> Italy_09.lua



 




Truck Entity : truck_01_car
 to truck_07_car



 




Car Entity : gang_car_01_car
 to gang_car_04_car
 (75)


 




Human Entity : boss1
 / enemy1
 to enemy30
 / enemyMelee1
 to enemyMelee3








[hr:2mnoos9l][/hr:2mnoos9l]



</div>

 







[hr:2mnoos9l][/hr:2mnoos9l]



Italian
[/size]



 


 




<div class="ipsSpoiler_header">






[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m01_load")



 




Location : pc/sds/script : fr_irish_01 --> Irish_01.lua



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m02_load")



 




Location : pc/sds/script : fr_irish_02 --> Irish_02.lua



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m03_load")



 




Location : pc/sds/script : fr_irish_03 --> Irish_03.lua



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m04_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m05_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m06_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m07_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m08_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m09_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



To call the script, use : game.sds:ActivateStreamMapLine("fr_irish_m10_load")



 







[hr:2mnoos9l][/hr:2mnoos9l]



</div>

 







[hr:2mnoos9l][/hr:2mnoos9l]

 




there are some other as : fr_distillery.sds, fr_mansion.sds, fr_galante.sds ......
24
eXistenZ34's Mods / Cabriolet Car
July 30, 2012, 12:32:41 AM
[hr:2fs9igdp][/hr:2fs9igdp]






[align=center:2fs9igdp]Cabriolet Car
[/size]
[/align:2fs9igdp]













[hr:2fs9igdp][/hr:2fs9igdp]

 




Jefferson Provincial
[/size]



 




For Summer Only
[/size]



 







[align=center:2fs9igdp] 




[/align:2fs9igdp]








 




http]
25
Why???
[/size]


 




The reason is simple,  I don't have enough space in the script
.




Script LUA in freeraid_main.sds (M2) or in dlc_freeraid_main.sds (JA) can not exceed 61.4Ko.




if script LUA = 61.5Ko, game crash.


 




Fr M2 by Zahaar = 61.4Ko, it can no longer add anything in the script.


 




FR JA v3.0 = 61.0Ko, I can narrow it down a little, but it is not enough for add all news.


 


 




But since the beginning of the year I work on the implementation of FR JA Ultra v1.0
[/size]


 




- it is not compatible with FR JA v3.0




- advantage Script LUA Max 810Ko + 300Ko File Animation (this is not much 3 to 5, additional animation)




- but I still have some problem, as the function "summer to winter"


 


 




PS : for Staff I no longer find how to pin a topic
26
eXistenZ34's Mods / Full story of Joe Unlock
May 19, 2013, 02:18:20 PM
[hr:1qkf6cre][/hr:1qkf6cre]






[align=center:1qkf6cre]Full story of Joe Unlock v1.0
[/size]
[/align:1qkf6cre]













[hr:1qkf6cre][/hr:1qkf6cre]






[align=center:1qkf6cre]with E-Key menu player, Car and more.
[/size]
[/align:1qkf6cre]













[hr:1qkf6cre][/hr:1qkf6cre]






[align=center:1qkf6cre]This is my new work in progress for the DLC JA  
[/size]
60%
[/size]
[/align:1qkf6cre]








 


 







[align=center:1qkf6cre][/align:1qkf6cre]








 







[align=center:1qkf6cre][/align:1qkf6cre]













[hr:1qkf6cre][/hr:1qkf6cre]






[align=center:1qkf6cre]Cathouse original script + various options v1.0  
[/size]
100%
[/size]
[/align:1qkf6cre]








 


 







[align=center:1qkf6cre][/align:1qkf6cre]








 







[align=center:1qkf6cre]Original cathouse[/align:1qkf6cre]













[align=center:1qkf6cre][/align:1qkf6cre]








 







[align=center:1qkf6cre]Original cathouse + Option[/align:1qkf6cre]













[align=center:1qkf6cre][/align:1qkf6cre]








 







[align=center:1qkf6cre][/align:1qkf6cre]








 


 







[align=center:1qkf6cre]<div><iframe width="480" height="270" src="https://www.youtube.com/embed/8r5iZDkimYk?feature=oembed" frameborder="0" allowfullscreen="true"></iframe>[/align:1qkf6cre]


</div>












[hr:1qkf6cre][/hr:1qkf6cre]






[align=center:1qkf6cre]Here is a parts of the options and objective to make.
[/size]
[/align:1qkf6cre]













[hr:1qkf6cre][/hr:1qkf6cre]



- To unlock Tony and apartment Uptownn. 100%





-- Realize the mission : Connection.







[align=center:1qkf6cre][/align:1qkf6cre]








 


 




- To unlock Marty and his apartment. 100%





-- Realize the mission : Saving Marty.







[align=center:1qkf6cre][/align:1qkf6cre]








 


 




- To win a car Delizia Grandeamerica. original mission 100%





-- Realize the mission : Bet On That.







[align=center:1qkf6cre][/align:1qkf6cre]








 


 




- To win a car Smith Stingray pha Full Option. 0%





-- Realize the mission : Greaseballs' Arena.







[align=center:1qkf6cre][/align:1qkf6cre]








 


 




- Villa to buy 0%
.




-- Greenfield.




-- Leo.




-- Hillwood.


 




- Kiosque (40/40) to buy : Journal 100%
and Cigarette 0%
(Pack of 5).




-- Maybe also ammo or drink.


 




- Divers Missions 0%





-- flight cars achieve in Bruski's office ....




Idea and Command LUA found by Nemesis7675
 , LUA script rewritten by me.




-- Flight tanker and sale of gasoline in achieving Giuseppe's office ...


 




- License for a weapon. 100%



 




- I will also edit script of eric's flat. realization in court





-- for activated PNJ in stair




-- clean up a bit




-- disable Eric and create option with the bitch for Joe.




-- option for dancing


 




- I've made ââ¬â¹Ã¢â¬â¹a menu for Tony and Marty accéssible directly with E-Key menu player. 100%





-- You can choose 3 different weapon




--- Spécial 1911




--- Shotgun




--- Thompson 1928




-- remove Hat / put Hat




-- Follow me and protects me / Wait or Attack


 




- Automatic Open & Close gate when you are inside a car for: 100%





-- Forge




-- Clemente




-- Leo villa




-- HillWood villa




-- Big Garage




-- Body's Shop also (also when you are walk)


 




- I can also activate five other PNJ, but it is deactivated when approaching icons mission. 0%





-- but some can be used in the apartment for have women for Joe (2 bitch).




-- or have reinforcements in certain circumstances (3 PNJ).







[align=center:1qkf6cre][/align:1qkf6cre]








 




- in the garage, car automatically available.




-- 3 Hot Rod




-- Police cars




-- Taxi cars




-- jeep


 




- Bus & Tram simulation




-- Script rewrite




- Menu Player




-- Script rewrite




- Menu Car




-- Script rewrite




- Real Open Doors




-- Script rewrite







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[align=center:1qkf6cre]And also everything that was expected in FR JA v4.0
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Thank you to everyone who has helped develop the modding M2




s0beit
, Gvozden
, Costa
, Andrashi
, Danwell
, Orangpelupa
, Dgumba
 ...


 




Thank you to all those who continue to look for new info




Zahaar
 and members of the Russian community
 (very active).