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Messages - djbozkosz

31
Boz's Mods / Boz Mod
September 23, 2012, 09:14:47 PM
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="355" data-ipsquote-contentclass="forums_Topic"><div>I uploaded converted models here (for 19 days):

http://leteckaposta.cz/592704367





You can upload it to our DL Section  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


</div></blockquote>



Yes, tomorrow I'll upload there  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




I can maybe with the converter tool which I wrote yesterday for it.
32
Boz's Mods / Boz Mod
September 23, 2012, 07:01:48 PM
I uploaded converted models here (for 19 days):




http://leteckaposta.cz/592704367
33
Boz's Mods / Boz Mod
September 23, 2012, 11:36:19 AM
I wrote a little tool for convert 4ds models from Play Station 2   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">









Tool is incompleted yet.
34
Some time ago I tried it too, Mafia Data Xtractor successfully extracted all DTA archives, but 4ds ins't compatible    




I explored structure in 4ds files and it is little different.
35
Boz's Mods / Boz Mod
September 20, 2012, 12:38:31 PM
*you


 




In the video  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
36
Boz's Mods / Boz Mod
September 20, 2012, 07:53:49 AM
A little overbright gameplay, but I did't get to the end of mission ...   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">


 




[youtube:3tnu0s0h]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/mAVgagBBPMY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:3tnu0s0h]
37
Boz's Mods / Boz Mod
September 19, 2012, 07:48:50 PM
Little news,




I released factory mission as separate small mod from Boz Mod.


 




Download  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">  is available on my web site:




http://www.djbozkosz.wz.cz/modding_boz_mod.php
38
Boz's Mods / Boz Mod
September 17, 2012, 02:03:14 PM
QuoteThanks for your answer djbozkosz and more.. Mafia script & data reference http://www.djbozkosz.wz.cz/modding_mafia_msdr.php 




Hmmm.. This article in the Czech Is it possible in English?  



 




English Script reference is available with Capone editor in uncompleted version. But you can also use Google Translate  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
39
Boz's Mods / Boz Mod
September 17, 2012, 05:26:16 AM
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="355" data-ipsquote-contentclass="forums_Topic"><div>I guess you deserve to be invited to Mafia Modders group  



Yes he does


</div></blockquote>

 




Thanks a lot   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
40
Boz's Mods / Boz Mod
September 16, 2012, 07:18:28 PM
Little appendix:




This is my mission (as part of Boz Mod) from factory, which I created in 2009.




[youtube:3jjas0vi]




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/mAVgagBBPMY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:3jjas0vi]
41
Boz's Mods / Boz Mod
September 16, 2012, 05:09:11 PM
Quotedjbozkosz I would like to know more about the reflection on the pavement and on the tables in Italiano Garden. How he did it? Mirror'om usual' date=' or somehow special? And about the level of another ask boiler there, or not?[/quote'] 




Yes, I read yours discuss on the Mafiapub forum, but no, I didn't used mirror visual object  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




In the Italian garden tables:









I'm using environment / reflection map - which is created from wall screenshots from the bar.




And for the better realism, I'm simulating bump mapping with the second material on the tables. This transparent layer has same diffuse map, contrasting noisy alpha map and same env. map, but his normal vectors are little rotated in three axes - this causes a little offset on the reflection (In Zmodeler: Surface -> Normals -> Rotate):







 




---




The second technique:









For reflection on the roads and pavements I'm using standard transparent material, but transp. materials have diffuse map and alpha map. And mustn't change length of scene.4ds file, because on this model are linked face collisions and lightmaps. So you have to shorten length of texture names, to be able to "patch" old material with not changing length of file. Then I edited sky background and models of trees by creating "fake" reflection as reflected model under the trees and roads.




This is usable for night too, with modified lamps:







 




---




The screenshots with boiler are from my unreleased mission from the factory.


 




---




And at the end, something about mipmapping:









Mafia doesn't support mipmapping but you can simulate it with same lods (level of details) with different textures.




You can it create in Zmodeler with creating :1 , :2 , ... ehind the object names.




And on every lod you can apply different material. By default, the lod ratio in every object in 4ds model are set to 4000, but and modify it with hex editor. This technique increase framerate about 100% in the forest.


42
Boz's Mods / Boz Mod
September 16, 2012, 10:43:57 AM
Quote...but the requirements are very big  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">


 




These recommended requirements are for max. details, 40+ framerate gameplay   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">


 




The biggest influence to framerate has draw distance and trees.




The draw distance (in city and countryside is: 3 kilometers) you can decrease in game settings.




And level of detail on trees and other objects you can decrease there too.


 




But I'm implementing more methods to increase FPS, for example: mipmapping for trees (it increase framerate almost 100%), streaming of people scripts and optimizing draw distances for cache groups in the city.


 




So the mod should be playable with rational framerate on the very old machines  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 



<hr class="bbcode_rule" />





At the end I'm attaching a new screenshot from unfinished Central Island subway station, which is under Municipal building:









The model was created in Zmodeler of course.
43
Boz's Mods / Boz Mod
September 15, 2012, 09:10:07 AM
Thanks you all   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">


 







QuoteLet me know if you would like your own forum section. I can set it up for you.

 




I'm pleased, it would be great   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
44
Boz's Mods / Road.bin Editor
September 10, 2012, 06:08:12 PM
If somebody will be have any troubles with showing points in the game, I captured a little tutorial:




[youtube:2rbi1kau]




<div></div>[/youtube:2rbi1kau]
45
Boz's Mods / Road.bin Editor
September 02, 2012, 09:05:50 AM
Quote2djbozkosz, thanks a lot!!

Just amazing tool!! At least somebody does it!!   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




But I have some advice:




It would be better to add a horisontal and a vertical scrollings to point's map. For example in my resolution of 1024x768 pixels it's useless  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> . Or, maybe, place it into the separate window (like in CHE)...



 




Thanks to your advice, I try it implement in a new version  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">