Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Samo

61
Mod Help / Titanic mod - a few technical scripts
August 02, 2012, 05:06:36 PM
CheckRE




http://www.mafiascene.net/downloads/vie ... -check-bin


 




Its very difficult to work with.Ive heard that some guy is working on a tutorial for that.




The guy who is also working on road.bin editor http://djbozkosz.wz.cz/screen01.jpg




Maybe that would come handy for you once its out.In road.bin there is path for cars defined
62
Ruby's Mods / The Commission Mod
August 02, 2012, 01:20:20 PM
It seems that the hotel scene is corrupted.
63
Ruby's Mods / The Commission Mod
August 02, 2012, 01:01:31 PM
I get the same error as vapno  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">




Cant get through the second mission.The game always crashes when i try to enter the Hotel
65
Mod Help / creating interiors mafia 1
August 02, 2012, 10:55:56 AM
<div data-role="contentPage">

<hr data-role="contentPageBreak">

I have found a list with many maps


http://gamebanana.com/maps/games/11?vl






<hr data-role="contentPageBreak">

=11&mid=SubmissionsList


 




But only a few could be imported?




</div>
66
Mod Help / creating interiors mafia 1
August 02, 2012, 10:51:31 AM
sicily village would be great for mafia!do you have a pic?
67
Mod Help / Titanic mod - a few technical scripts
August 02, 2012, 10:50:20 AM
Well thats very easy to say but harder to get it work in new maps.You need  a check.bin containing paths for civilians.With out it nothing can move from a command.




But back to your question.If you have a check.bin designed for your ship you can easily tell npcs to move there by creating a frame.




So every command apart from "enemy_move xx" should work easily by creating a frame,positioning it on the ship and marking that frame in the script.But again only with proper check.bin.




There is a tool for check.bin but its very complicated to work with.
68
Mod Help / creating interiors mafia 1
August 02, 2012, 10:38:09 AM
Ok.Like i said best would be some open map with forest or a plain..Because it is acted in ww1 and you cant define age from a forest  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  and AI would bug in big interiors with out proper check.bin for it
69
Mod Help / creating interiors mafia 1
August 02, 2012, 10:17:41 AM
Do you have a list of maps?
70
Mod Help / creating interiors mafia 1
August 02, 2012, 10:03:13 AM
So you could ripp it again,can you post a pic?It would be great if it was from necrovision which is acted in WW1.




If not necrovision it could be any forest or plain or anything simillar.




I would be greatfull for everything in that spirit  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
71
Mod Help / creating interiors mafia 1
August 02, 2012, 07:48:35 AM
Ive imported some of those to Mafia.And i must say its great.Good job Kirov.


 







 







 







 




Do you think you can import some terrain?Forest or meadow ideal for a ww1 battle?If yes it would be awesome.
72
Ruby's Mods / The Commission Mod
August 01, 2012, 05:03:11 PM
Finished?!




Ok i will backup everything and play it as soon as its released  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




Maybe its a bit too soon to talk about it but  will you possibly start working on part 3 ?  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">
73
Wow that was quick.GZ


 




1) well.you just need to add scene2.bin to freeride folder yes.But you normally dont have the missions folder in the game if you didnt extract the game with xtractor.So that kinda answers your question.For people who already used extractor yes all they need is to copy freeride though.And if someone didnt they need to use the extractor obviously to extract the mission folder first but i hope everyone who uses mods knows that.


 




2) if there is a limit.It probably is coded in a game file not in scene2.bin.I dont know about a file in tables which represents it sorry.If you can find it you probably can change it but its nothing easy to do to play with game limits and files.
74
General, Off Topic / Re: fav. Games
July 31, 2012, 08:54:42 AM
Btw nath you should really play Witcher 1  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




Its a bit different game than Witcher 2 mostly because of the combat style but its worth playing cause of atmosphere,lenght and many things.Im playing it for the third time now
75
General, Off Topic / Re: fav. Games
July 31, 2012, 08:47:25 AM
The first one is only for ps3 and xbox im afraid  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">