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Messages - Samo

331
Ruby's Mods / The Commission Mod
January 22, 2012, 06:14:27 PM
Wow ruby this is surely going to be the best mafia mission mod ever made   hmy: .




btw Ive heard 2k games are looking for new people maybe you should..  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">  just joking...




fuck those bastards.I hope the mod will be avaible soon cant wait to play it  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
332
General, Off Topic / Watch this
January 22, 2012, 12:51:26 PM
Wow nice job.  :woohoo:




Which program did you use?
333
Mod Help / detector of pissing
January 22, 2012, 07:00:13 AM
Hey JOJOXX.




Yup i did it with human but i did something wrong with the detector on 100%.




Is it ok that i insert detector with"other" ?
334
Mod Help / BScrpitViewer "Unexpected Error"
January 18, 2012, 07:07:39 PM
Hey Miki


 




Ive had the same problem with my windows 7.Its quite old and system32 in windows folder doesnt have those parts no more.You can run it with out problems on windows XP or you can copy those missing parts there but it may not work.




I hope ive been at help
335
Asa's Mods / The Mafioso Mod
January 07, 2012, 05:19:53 PM
Asa are you inspired from "BOARDWALK EMPIRE"?Cuz thats a HBO tv series about mafia acted in early 20̫̉s .its really good, guys who dont know it yet you should check it out it really defines the real mafia and the prohibition times in america.




<div></div>
336
Mod Help / Re: Mafia 1 mod help
January 06, 2012, 12:47:42 PM
You were right Darren  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20"> .It works for me now thanks to you :) Thank you for your time and good advices again dude.
337
Mod Help / Re: Mafia 1 mod help
January 05, 2012, 11:32:09 AM
Yo darren i may sound annoying :D  but it still doesnt work properly  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20"> .Ive uploaded a screen of the properties as you wanted.i will also write down my steps while trying to do it maybe theres a mistake in it.




1.Ive made a model of a ciggarete in BScript View(FMVcigareta)and a model of frank(FrankHIGH).Than i saved it.




2.opened up Mafia world editor and putted frank on the ground than i saved it.Than i putted the cigarrete in hes hand and rewrited primary sector for "Fran.r_hand"(i called frank as "Fran") than one of the positions folder changed for "0.076271,-0.0198,0.02879"Ive copied those and closed mafia editor with out saving.




3.opened up DCED and wrote those coordinates down in order x,y,z in cigarette properties and than i saved it.




4.opened up BScript view and wrote this script-dim_act 5




dim_flt 5




dim_frm 5




findactor 0,"Tommy"




findactor 1,"Civilian 1"




findactor 3,"Cigarette"




human_linktohand 3,1,RIGHT,HAND




label 1




enemy_playanim "Kurakloop.i3d"




wait x




enemy_playanim "Kurakpotahnuti.i3d"




wait 2800




goto 1




maybe theres a mistake idk  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">




anyway here is the screen:




cigarettescreen.JPG[/attachment:2wugi6xc]
338
Mod Help / Re: Mafia 1 mod help
January 04, 2012, 04:12:18 PM
Thanks Darren ive already made a progress in it thanks to you.Ive managed that the cigarrete and the guy acts as one object so they are both red when i click on the guy as you can see on the screen.but i think ive done something wrong with the coordinates or i dont know because when i play it the guy smokes with an empty hand and the ciggarete lies one metre from him where the hand used to be in the mafia editor.What do you think is wrong?




mafiascript.JPG[/attachment:3jiqzgun]
339
Yo existenz ive red somewhere that in your next free ride you can add enemies to locations and people to follow you.sounds pretty epic.cause i dont care about getting into those locations if theres nothing to do and if this is possible its going to be the best free ride ever.any news about it?
340
Gameplay Help / the free ride
December 24, 2011, 09:50:12 AM
hello ive just installed existenz free ride and its pretty awesome a lot of fun after i finish the game.but ive played the test scene and there are some nice things such as those animations,firing a gun from a car,but how can i use it in the free ride? i havnt found out yet please help.




thanks
341
Mod Help / Re: Mafia 1 mod help
January 03, 2012, 05:00:15 PM
Hey guys do you remember on mafia 1?Cuz im trying to make a few simple mods there just for fun and i have a problem.Ive already managed to make people follow you, make them piss,change characters but i wanna make a civil sitting on a chair and writing something.Dunno how to do it i can do anim for writing and put a table in front him but i have a problem with the chair, how can i make him fit in the chair correctly?or when someones smoking, i want to put a ciggarete into hes hand.How can i do that?please help,im stuck :dry:
342
Mod Help / detector of pissing
January 21, 2012, 01:03:17 PM
Hey Guys.




Could you please help me with a little problem  i have.Im trying to make a detector of pissing and so on i can do smoking etc.Ive got a few problems.I make a civil with script than i add findframe to the detector and in editor i link it to him but when i play it its tottaly messed up.hes just staying there like in an editor hes not living you know.Could somebody whos experienced in this give me some guidance please?Some progress in steps or somethink to help?




Thanks
343
Mod Help / Bodyguard weapon help
January 22, 2012, 07:52:20 AM
Hello guys.I seek help in the bodyguard problem. i made a bodyguard and used script from rubymafiamods. He really do hes bodyguard job but theres one problem.He attacks enemies with empty hands only with hes fists.So he cant be a proper bodyguard at all  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">




heres the script:


 




enemy_vidim 0




dim_frm 4




dim_act 6




dim_flt 5




commandblock 1




findactor 0, "Salman"




findactor 5, "Tommy"




human_addweapon 0, 10, 50, 200




human_holster 0




frm_seton 3, 0




commandblock 0




human_set8slot 0, 1




let flt[3] = 1




{ up




if flt[3] = 0, -1, 1




Label F




enemy_action_follow 5, 1.2, CROUCH




goto F




label 1




goto 1




}




event use_ab




enemy_actionsclear




wingman_setindicator 0, 1, 0




enemy_vidim 1




label Follow




event_use_cb 1




if flt[3] = 1, 2, -1




enemy_forcescript 0




let flt[3] = 1




return




label 2




let flt[3] = 0




return


 




What do you think is wrong?
344
Mod Help / Script Advice
January 28, 2012, 08:34:32 AM
Hello guys,recently i added talking luigi to freeride.Ive made a copy of him just like he is in mission 4 (motel).In my suprise it worked on first try.But there are a few things in the edited script that i didnt delete because they seemed important and they were matched to the talking and anims.So could any of you please tell me what do they mean and why they are important?I would like to know the meanings of them so i can make my own scripts not just copying them from missions you know  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">




Here is the edited script :


 




dim_flt 3




dim_act 2




dim_frm 0




findactor 0,"Tommy"




findactor 1,"Luigi"


 


 




{ up




if flt[1]=1,102,-1




label 101




enemy_playanim "x barman stativ.I3D",0




wait 15000




frm_seton 0, 1




enemy_playanim "x barman stul.I3D",0




let flt[0]=flt[0]-83




wait flt[0]




goto 101




label 102




}


 




{ up




label C01




enemy_look 0




wait 2000




goto C01




}




end


 


 




event use_ab,10970008




human_looktoactor 1,0,1




rnd 0,3




if flt[0]=0,-1,113




enemy_talk 00950060




label 113




if flt[0]=1,-1,114




enemy_talk 00950061




label 114




if flt[0]=2,-1,115




enemy_talk 00950062




label 115




enemy_wait




human_looktoactor 1




return


 




So first thing i dont completely understand are those "if flt......" There are plenty of them and they are like if flt[1]=1,102,-1 , if flt[0]=0,-1,113 etc...Also there is wait flt[0].Also for example label 101 or label C01 in the scrit. why there is 101?Or it just doesnt matter idk.So those numbers quite slept me away.




And frm_seton 0,  1.i have dim_frm 0 so doest that script needs to be there?I hope anyone can help me with this  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">  Thanks for all the help.
345
Mod Help / building recreation
January 31, 2012, 05:31:50 PM
Hey Guys,




Its me again  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20"> ...Do you think you can help me with a little problem i have.Ive never done it so i dont know " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/unsure@2x.png 2x" width="20" height="20">.Im trying to recreate some building interior into freeride.(i dont want to use citybars no more cause it just looks like a building but it doesnt have the basic building nature,for example when you shoot, the bullet doesnt hit the wall but it goes threw and hits something on the street so cops run after you automatically.)So could somebody of  you, skilled guys in this kind of thing give me some basic instructions which i should follow?




Thanks