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Messages - Samo

301
General, Off Topic / Ugly shadow glitch
February 13, 2012, 02:44:32 PM
Sure,That should be pretty simple Cole.To do this do the following.You need DCED thats the best tool for improving the details and much more that bscript just cant do.One of the functions is rewriting the models and improving them.So Download it and open it up with your mission file.There are sections like model objects,physical objects,traffsetup etc.There should be a section called "PLAYER".In this section is an object called "Tommy.i3d".




And this object represents the player.Select it and there you have positions,primary sector and model.Change the model to the person you want to(In bscript you cant change that).In my case its the police man, the model for this policeman is "Pol03.i3d"Write it there(Dont rewrite the name of the object Tommy just a model).Now 50% is done your character looks like a police man but it still sounds like tommy when somebody hits you.Now you will have to change the voice.(1-29 men i think and 30-32 for women).Tommys voice is represented by number 3 i think.So when you double click on tommy in player section another window will apear (this one is small with more functions) with this details ive talked about in the beggining.There are many sections there but one of them is voice.So tommy should have the number of the voice 3 but change it to for example 16.And if you want to have the voice of the cop you will have to find the cop section and findout what voice represents them.1-10 are important people like salieri,frank,Paolie,Tommy,luigi etc.. and upper numbers are civils.(Btw dont rewrite the name of the object "Tommy.i3d" just a model cause its all linked up with that name in the missions)So and thats it,I hope this helps
302
General, Off Topic / It a realy sad day
February 12, 2012, 06:09:24 PM
Lol your message sounds like from L.A Noire  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20"><img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20"> .But its sad..R.I.P
303
Mafia General Discussion / What is your favourite Camera?
February 12, 2012, 05:30:04 PM
Uhm dude dont know the whole names But every Wright car has that view,Half of the Bolt cars,Some Lassiters,Pierce arrow(silver fletcher),And than there are others but i dont use them so i dont know.




Hope this helps.Mostly cars which are not very big have this view you know not very wide and so on.
304
Gameplay Help / AUTOSAVE PROBLEM
February 12, 2012, 03:03:57 PM
Hang on,Ive found an alternative way how to solve this thanks to your advice earlier in this topic.This one is even better i think  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">  Thanks for your experience dude.
305
Gameplay Help / AUTOSAVE PROBLEM
February 12, 2012, 12:02:19 PM
Oh yes,Theres a script for it in gameinitend "enablemap 1".But after i add new scripts (in this case your hint for the dissapearing)it stops working along with the cops.Maybe ive copied it in a wrong order and it disables it.Anyway heres the order of the script:


 




dim_flt 3




dim_frm 1




findframe 0, "Vrata02"


 




frm_getpos 0, 0




let flt[1] = flt[1] - 100




frm_setpos 0, 0


 




weather_preparebuffer 3900




policemanager_on 980000, 0




policemanager_add "Tommy"




police_speed_factor 0.53




enablemap 1
306
Mafia General Discussion / What is your favourite Camera?
February 12, 2012, 09:32:51 AM
Btw Mike,Whats the name of the car from your script?
307
Gameplay Help / AUTOSAVE PROBLEM
February 12, 2012, 07:23:57 AM
Im sorry,You mean the script showup or something else?Didnt get ya right  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">
308
Mafia General Discussion / What is your favourite Camera?
February 12, 2012, 06:48:11 AM
Nope,the one im talking about is there from the original game.I used the wrong parameters.Only 20% of cars with this view are in game.


 




game-20120212-0742517.jpg[/attachment:3p0nzl69]
309
Mafia General Discussion / What is your favourite Camera?
February 11, 2012, 07:12:02 PM
Actually yes i think maybe 30-40% of the cars.Bolts,Wrights my favourite is silver fletcher.
310
Mafia General Discussion / What is your favourite Camera?
February 11, 2012, 05:36:29 PM
Hmm i dont know how is it called in english but in mafia 1 the view when you can see the driving-wheel,the glass,the car interior and the city all around you is great   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> Unfortunately that view is done only in a few cars.Mostly in cabriolets.
311
Gameplay Help / AUTOSAVE PROBLEM
February 11, 2012, 11:34:58 AM
Yo Darren,thanks for your time




I see,looks like its not that easy to do something in gameinitend and not mess up something concurrently.




Hmm when i put the commands up the other commands which are in gameinitend too,the script works but it disables the others.And when i put it under it the hint doesnt work.So is there a command which separates those?Labels are not suitable in this case or yes?Here are the other commands for map,police and so on which are in gameinitend too.




(weather_preparebuffer 3900




policemanager_on 980000, 0




policemanager_add "Tommy"




police_speed_factor 0.53




enablemap 1)




Also how should the script look like to dissapear more objects.If frm_seton is to hide it.Should i add some commands to settle the other objects too?You know so  the script will know that there are others to hide too.
312
Introduction & Returning Members / Hey guys!
February 11, 2012, 07:20:13 AM
Welcome,I have no idea too   <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">  There is a topic about this somewhere i think.
313
Gameplay Help / AUTOSAVE PROBLEM
February 10, 2012, 05:35:44 PM
Hey Darren one little question.Ive been trying to make invisible more objects but somehow i couldnt make the script properly.One time it even deleted the GAMEINITEND  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">




Ive first added more findframe and flt number and than ive added the  script youve just added and changed the  numbers of findframe to the frame i want to make invisible but it didnt work like it should?What did i do wrong?




This is the wrong script i used-




dim_flt 6




dim_frm 2




findframe 0, "Pruchod"




findframe 1, "Object02"


 




frm_getpos 0, 0,




let flt[1] = flt[1] - 100




frm_setpos 0, 0,


 




frm_getpos 1, 1,




let flt[1] = flt[1] - 100




frm_setpos 1, 1,
315
Ah i wrote myself wrong:/I mean the freeride in the original game sucks not the whole game of course  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">