Actually yes i think maybe 30-40% of the cars.Bolts,Wrights my favourite is silver fletcher.
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302
Mafia General Discussion / What is your favourite Camera?
February 11, 2012, 05:36:29 PM
Hmm i dont know how is it called in english but in mafia 1 the view when you can see the driving-wheel,the glass,the car interior and the city all around you is great <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> Unfortunately that view is done only in a few cars.Mostly in cabriolets.

303
Gameplay Help / AUTOSAVE PROBLEM
February 11, 2012, 11:34:58 AM
Yo Darren,thanks for your time
I see,looks like its not that easy to do something in gameinitend and not mess up something concurrently.
Hmm when i put the commands up the other commands which are in gameinitend too,the script works but it disables the others.And when i put it under it the hint doesnt work.So is there a command which separates those?Labels are not suitable in this case or yes?Here are the other commands for map,police and so on which are in gameinitend too.
(weather_preparebuffer 3900
policemanager_on 980000, 0
policemanager_add "Tommy"
police_speed_factor 0.53
enablemap 1)
Also how should the script look like to dissapear more objects.If frm_seton is to hide it.Should i add some commands to settle the other objects too?You know so the script will know that there are others to hide too.
I see,looks like its not that easy to do something in gameinitend and not mess up something concurrently.
Hmm when i put the commands up the other commands which are in gameinitend too,the script works but it disables the others.And when i put it under it the hint doesnt work.So is there a command which separates those?Labels are not suitable in this case or yes?Here are the other commands for map,police and so on which are in gameinitend too.
(weather_preparebuffer 3900
policemanager_on 980000, 0
policemanager_add "Tommy"
police_speed_factor 0.53
enablemap 1)
Also how should the script look like to dissapear more objects.If frm_seton is to hide it.Should i add some commands to settle the other objects too?You know so the script will know that there are others to hide too.
304
Introduction & Returning Members / Hey guys!
February 11, 2012, 07:20:13 AM
Welcome,I have no idea too <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20"> There is a topic about this somewhere i think.

305
Gameplay Help / AUTOSAVE PROBLEM
February 10, 2012, 05:35:44 PM
Hey Darren one little question.Ive been trying to make invisible more objects but somehow i couldnt make the script properly.One time it even deleted the GAMEINITEND <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">
Ive first added more findframe and flt number and than ive added the script youve just added and changed the numbers of findframe to the frame i want to make invisible but it didnt work like it should?What did i do wrong?
This is the wrong script i used-
dim_flt 6
dim_frm 2
findframe 0, "Pruchod"
findframe 1, "Object02"
frm_getpos 0, 0,
let flt[1] = flt[1] - 100
frm_setpos 0, 0,
frm_getpos 1, 1,
let flt[1] = flt[1] - 100
frm_setpos 1, 1,

Ive first added more findframe and flt number and than ive added the script youve just added and changed the numbers of findframe to the frame i want to make invisible but it didnt work like it should?What did i do wrong?
This is the wrong script i used-
dim_flt 6
dim_frm 2
findframe 0, "Pruchod"
findframe 1, "Object02"
frm_getpos 0, 0,
let flt[1] = flt[1] - 100
frm_setpos 0, 0,
frm_getpos 1, 1,
let flt[1] = flt[1] - 100
frm_setpos 1, 1,
306
Mod Help / Does anyone have MFEU on their computer?
February 10, 2012, 12:29:12 PM
http://www.fileplanet.com/139957/130000 ... ht-Version there you go.
307
Gameplay Help / Speed Limit doesn't change to 60 mph in FR
February 09, 2012, 06:25:58 PM
Ah i wrote myself wrong:/I mean the freeride in the original game sucks not the whole game of course <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">

308
Gameplay Help / Speed Limit doesn't change to 60 mph in FR
February 09, 2012, 05:54:52 PM
Hmm looks like the only option is to edit it in bscript.Since youre not the only one who has this problem...
Dude you said that its "clean game" you have without mods and such things.Repairing a bugg is not dirting the original game <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20"> You should play some mods its a lot more fun than the originall game.Try out darrens freeride supreme.The original one sucks.
Dude you said that its "clean game" you have without mods and such things.Repairing a bugg is not dirting the original game <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="

309
Gameplay Help / AUTOSAVE PROBLEM
February 07, 2012, 04:27:36 PM
wow thanks!!! looks like this problem is solved for good <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20"> .Btw about the earlier meaning of this topic.I have one last question.Ive noticed one more thing.I make the autosave but when i turn off the comp and than run the mission again the script from the start folder i made in bscript dissapears and the autosaving no longer works so i must write the script there again to get it work.Do you have an idea how to get it not happening?And thanks again <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> ))


310
Gameplay Help / AUTOSAVE PROBLEM
February 06, 2012, 04:50:11 PM
wow Darren those 3 objects vrata02, pruchod, Object02 really work that hint is nice,thanks <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20"> I thought it cant be fixed.But box 40 cannot be,because ive found the main physical part of it in scene.4ds and i cant delete anything from that in bscript so probably it cant be fixed <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20"> .So i was looking for another way how to get out of the service station (thats the main problem,after you beat those hooligs,the game will load up outside the service station area).And the best and the simplest way i found is this.But theres a problem again.Now i can delete the visual part but not the physical cause the name isnt written there,All it says is that its just linked to line08.So that means that everything which is linked to it cannot be passed threw or something?But i cant change the parent to Primary sector so it wont be linked to it.The window appears "hierachy problem"specify parent cannot be set etc...Do you think thats a dead-end for me?No solution?Or it can be fixed somehow again?.And thanks you are a big help to me <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20"> .
screen03.JPG[/attachment:3kv9r2fp]



screen03.JPG[/attachment:3kv9r2fp]
311
Gameplay Help / AUTOSAVE PROBLEM
February 05, 2012, 06:46:30 PM
Darren,I first coppied the whole mission and than ive edited it,improved model and voice,added missing pedestrians(thanks to ruby),fixed some mistakes(thanks to you aswell) and the last thing i need to fix is this.So i think those first two arent the main problem,the things im talking about arent scripted those are just things you know.
Good idea is to delete them but somehow it cant be deleted by the simple way in editor,i even cant delete it in bscript,I delete the name of the file which represents it but its still there its like a part of mission you know or something like this.Ive acchieved to delete the physical nature of the gate so i can move threw it but its still visual.Those things are exactly 4 in the editor their names are-Box40,vrata02,pruchod,Object02.So like i said it cant be deleted by the ordinary way somehow <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20"> .Is there another way how to delete all of them with visual and physical parts?
screen.jpg[/attachment:it8bna81]
Good idea is to delete them but somehow it cant be deleted by the simple way in editor,i even cant delete it in bscript,I delete the name of the file which represents it but its still there its like a part of mission you know or something like this.Ive acchieved to delete the physical nature of the gate so i can move threw it but its still visual.Those things are exactly 4 in the editor their names are-Box40,vrata02,pruchod,Object02.So like i said it cant be deleted by the ordinary way somehow <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="

screen.jpg[/attachment:it8bna81]
312
Gameplay Help / AUTOSAVE PROBLEM
February 05, 2012, 01:00:35 PM
sorry crazypreacher i forgot to set the topic <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20"> :whistle:
Yeh darren you are right, you always know how to help <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> .the mission i used didnt have the start script so ive created one but it works.In the mission i am using,Ive deleted the mission scripts so i can have the location which was used in that mission in my mod and than ive coppied it into tutorial folder.And the autosaving works:
dim_act 1
dim_flt 1
findactor 0,"Tommy"
human_set8slot 0,1
autosavegame 5000
But one problem still remains,do you think its fixable?Those few textures like garage doors,gate are invisible.Maybe cause it was used in that mission the gate was kicked out and the garage doors were destroyed.Its mission "mise07b-chuligani" to be correct.So shall i delete them to not ruin the effect or its fixable somehow?And thanks again

Yeh darren you are right, you always know how to help <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="

dim_act 1
dim_flt 1
findactor 0,"Tommy"
human_set8slot 0,1
autosavegame 5000
But one problem still remains,do you think its fixable?Those few textures like garage doors,gate are invisible.Maybe cause it was used in that mission the gate was kicked out and the garage doors were destroyed.Its mission "mise07b-chuligani" to be correct.So shall i delete them to not ruin the effect or its fixable somehow?And thanks again

313
General, Off Topic / Re: JOKES TOPIC
February 05, 2012, 06:59:34 AM
I like the second one <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">

314
Mod Help / Mafia 2 - Extracting dialogues from game's files
February 03, 2012, 10:47:20 AM
Yeh i completely agree with you Cole.It could have been nice game, nicer than it is now <img src="/wp-content/uploads/invision_emoticons/unsure.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/unsure@2x.png 2x" width="20" height="20">
