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242
Mod Help / Re: Make Mafia Right Hand Drive?
March 23, 2012, 07:09:53 PM
You mean changing the direction of the traffic?
243
Mod Help / Re: Make Mafia Right Hand Drive?
March 23, 2012, 07:00:11 PM
Ive never done some mod related to the car topic so i dont know if i am right but teoreticaly i dont think so.Because the driving wheel is a part of a model and its made on the left side. maybe you could improve the model and change the side of the wheel but probably it wont run for you cuz its originally scripted to the left side.
244
General, Off Topic / Re: Technical scripting question
March 23, 2012, 07:47:23 AM
Thanks Darren <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

245
General, Off Topic / Re: Technical scripting question
March 22, 2012, 05:33:10 PM
Thank you for info Darren.
So teoriticly this could be used more often like-dialog+dialog and than the ordinary talk what do you think?
Btw ive been playing a little bit with Salieris bar scripts and do you remember when you grab a gun and shoot in salieris bar the people will warn you not to do that and after three times they start shooting.luckily in one mission ive found the original debug text from illusions! <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> Looks like they scrolled through they experience and more people worked on one thing though.
Translated to english from czech it is like-
//[debug_me]
// To Lemon Salierovec (maybe a nick name of a programmer)
// To this detector you can sent even from another one which is needed for hit
// - you must send event 1
dim_act 9
dim_flt 4
// flt[0] = temporary
// flt[1] = last talked message tower
// flt[2] = the number of getting pissed of generaly
// flt[3] = time of the last event
So when i tried to change
this- if flt[2] = 3, NASERTESE, -1
to this- if flt[2] = 9, NASERTESE, -1
they warn you 9 times and than they start shooting
Are every conditions simillar to this one?and when i want to add more conditions for connection to more dialogs does it have something to do with the numbers apart from 0=false 1=true?
And one last question.Do you think its possible in mission design in this game to add humangetproperty and after the enemies get the certain property of hp than the camera will lock just like in a dialog and Tommy will say something or do some anim?
Thanks <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
So teoriticly this could be used more often like-dialog+dialog and than the ordinary talk what do you think?
Btw ive been playing a little bit with Salieris bar scripts and do you remember when you grab a gun and shoot in salieris bar the people will warn you not to do that and after three times they start shooting.luckily in one mission ive found the original debug text from illusions! <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="

Translated to english from czech it is like-
//[debug_me]
// To Lemon Salierovec (maybe a nick name of a programmer)
// To this detector you can sent even from another one which is needed for hit
// - you must send event 1
dim_act 9
dim_flt 4
// flt[0] = temporary
// flt[1] = last talked message tower
// flt[2] = the number of getting pissed of generaly
// flt[3] = time of the last event
So when i tried to change
this- if flt[2] = 3, NASERTESE, -1
to this- if flt[2] = 9, NASERTESE, -1
they warn you 9 times and than they start shooting
Are every conditions simillar to this one?and when i want to add more conditions for connection to more dialogs does it have something to do with the numbers apart from 0=false 1=true?
And one last question.Do you think its possible in mission design in this game to add humangetproperty and after the enemies get the certain property of hp than the camera will lock just like in a dialog and Tommy will say something or do some anim?
Thanks <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="

246
General, Off Topic / Re: Technical scripting question
March 20, 2012, 06:53:06 PM
Thanks Darren!Its all working now.MafiaPub says that getenemyaistate finds out what the actors are doing.So when the dialog is done the condition connects it to the "Talk2"?
247
General, Off Topic / Re: I NEED ASSOCIATES
March 20, 2012, 05:46:28 PM
Sounds good to me.I wish you good luck <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

248
General, Off Topic / Re: I NEED ASSOCIATES
March 20, 2012, 05:25:34 PM
Hmm,so your idea is something like the monopoly?Buying houses etc?
249
General, Off Topic / Mafia I - weird smoke, flame, blood etc.
March 14, 2012, 05:49:16 PM
Hmm when i think about this now.I think ive had this kind of bug before.I think ive solved it by re-installation.Try reinstalling the game and if that wont work update the game on 1.2 version.(btw you should find the correct crack though if you want to patch it otherwise it wont work and the only thing you will achieve is you will be pissed <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20"> )-happened to me many times


250
General, Off Topic / Rock tour in Empire Bay
March 14, 2012, 04:10:04 PM
Haha you must be bored :lol: i wish i could do this all day :dry: .
251
General, Off Topic / Mafia I - weird smoke, flame, blood etc.
March 14, 2012, 12:24:11 PM
Yeah you should definetaly check the color setting in mafia setup and if that wont work i can give a free link for mafia 1 maybe the other version will work for you fine who knows.
252
Ruby's Mods / The Commission Mod
March 14, 2012, 12:20:58 PM
Haha very originall Ruby!Maybe you could search for the names of the most responsible guys in 2k and add it to your story?That would piss them off <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20"> .

253
General, Off Topic / Biometric vito
March 10, 2012, 06:45:03 AM
haha looks like young Charlie Luciano a little bit <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">
but nice.

but nice.
255
General, Off Topic / what about
March 09, 2012, 11:00:27 AM
Wow,tell us some interesting story than. :cool: