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Messages - Samo

121
Mod Help / Changing Starting Position in a Mission?
July 04, 2012, 05:37:57 PM
1)Open up MWE




2)Search for Tommys models name in the tools bar.(usually it is simply "Tommy")




3)Click on it so it turns red.Than go to a place you wish to have him in.and press Ctrl+M to position him there.




Thats it
122
General, Off Topic / Re: JOKES TOPIC
July 04, 2012, 04:02:49 PM
Programming fairy tale


 




void fairy-tale() {




if (prince.strong >= dragon.strong) {




dragon.delete();




... prince += princess + kingdom/2;




} else {




prince -= head;




dragon.weight += princess.weight;




King.status = "Sad";




Kingdom.goto("FuckUp");




}




}


 




[C]
123
Mafia Mod Request / Re: The first person camera
July 04, 2012, 03:53:32 PM
Could be.A lot of mods dont work on 1.2 version.Or there is something wrong idk.
124
He would be probably living.But a novel?What about a story mod with two endings of the 10th chapter and two of the 20th chapter.




You can write the scenario and i will code it  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> .Im bored anyway
125
Ruby's Mods / The Commission Mod
July 03, 2012, 12:52:04 PM
Great Ruby.Sooner than you would think?So i hope you ment summer.How many % is done?I cant wait.




Btw 2:28.Nice detail  <img src="/wp-content/uploads/invision_emoticons/biggrin.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">
126
Thats why i asked  :evil:
127
Are you doing it with Kinect?  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">
128
Well hundred people,hundred tastes.




Yeh dying every two mins is not fun it ruins the experience.But hell if you learn how to survive in that chaos and rain of bullets it will be hell of a fun.For me its 100% deep-seated to dont know whos around the corner and knowing that 3 shots will kill me.But Mafia is unbalanced in this so a bit of arcade wont hurt.
129
Great job Matteo.That street on the second pic is awesome.




Btw offtopic.Why do you always add 300Hp to your mods?
130
Mr Robville's Mods / The Titanic Mod
June 29, 2012, 07:41:09 PM
Finish the mod already Robville.You shouldnt take it for so long with details and every room.If you do  player will expect something really genial,unusual and they will be searching for every mistake,bugg everything just like with Mafia 2.It would be treated better if it wasnt called Mafia and wasnt so long in Development.Anyway the most important thing as for a mod i think is the scripting and mission design.You should show some of it.The room detail for you as a modeller and advertisement is great.But all i am saying that you shouldnt detail stuff which wont be used much in the story.
131
Mod Help / my first mod mafia 1
June 25, 2012, 05:31:23 AM
Here is a programme which has names of all character models in Mafia and pictures of them next to them.




Good luck with the mod


 




http://mafia.gamecentral.cz/?download=30
132
Mafia Mod Request / look this video
June 23, 2012, 04:48:09 PM
Yes




But you need to add and change a few commands.


 




Add player_lockcontrols 1  to not interrupt the play of the animation and add player_lockcontrols 0 at the end to unlock the controls back.


 




change enemy_playanim to person_playanim 0, "xx" (if findactor of the player is defined in 0)


 




If you want the animation to be started after clicking somewhere for example at the bar so add detector_waitforuse-you need to have a detector spawned in the exact place at the editor


 




You probably have a chaos in these commands right now so i reccomend you  first to be patient and finish the basic stuff.Because this require to spawn detectors and work with the world editor which you should be familiar with from those tutorials i just sent you links for.




I will send you the script later,for example drinking animation cause the structure of the script needs to be correct otherwise it wont work.You can also study simple scripts from the missions in mafia.That way you will learn a lot.You should first finish the very basics to move on the next level.Cause the basics are the start of every script.
133
Mafia Mod Request / look this video
June 23, 2012, 03:48:00 PM
Darren made one Tutorial about each tools for mafia 1 and modding it in general.Check it out too.But what you are looking for is here.




Ive started off with these too.Its all connected,once you understand this you can go further.


 




Making NPC to play a custom animation -


 




http://rubymafiamods.forums-free.com/th ... l-t10.html




________________________________________________________________________________


 




Creating your own bodyguard into freeride


 




http://rubymafiamods.forums-free.com/ho ... al-t9.html




_________________________________________________________________________________


 




Take your time.What you will learn here is how to use Bscript-The best scripting tool for Mafia 1




Mafia world editor-3D editor where you will be placing objects




and basics of scripting.




Take your time and expect that things wont work on a first try though.
134
Mafia Mod Request / look this video
June 23, 2012, 03:05:52 PM
Sure it is.Ive made it in my mod with a bottle of wine.In M1 its possible to even make your own missions,almost everything.




I can send you a script but you better start off by learning to work with Bscript and Mafia World Editor to understand the process.
135
It is possible in a way.There are commands which detects if you pressed a random key(You can see it working in a Tutorial).This "old engine" can even make something like in mafia 2 by changing the walk animation cycle for a certain time.But there are no such when you are smoking a cig and walking in the same time for example iam afraid.




But i think you can lock player by pressing a key and start smoking animation  just like in M2.




1)detect a key for example "K"




2)jump to a new label through condition




3)label containing the animation start and end with player lock script.




4)back to normal