Now that is crazy, the clip does not even drop out of hand, that is one hell of a fool, LOL. Maybe when we can crack open the 3D files etc, we can make it happen like Mafia I.
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32
Andrashi's Mods / Realism mod concepts
April 22, 2012, 12:53:22 AM
@CrAzY3AGL3, I agree with you entirely, reason for the upset with 2k over the casings and magazines. I'd be perfectly happy, if when you set PhysX on, it remains on ground, it annoys me that everything works and looks fantastic, but the bullets don't.
33
Andrashi's Mods / Realism mod concepts
April 20, 2012, 09:47:42 PM
That is awesome that you've already made it where the ammo clip removes the remaining bullets upon reload.
Concerning the magazines and bullet casings remaining on ground, even SR3 has bullets and magazines on the ground. Even all the HitMan games have the same, there is NO reason why 2K made it where the bullets go through floor, NONE. Should not really effect performance, unless you run the game on ultra low and are still lagging around 10-30FPS.
Concerning the magazines and bullet casings remaining on ground, even SR3 has bullets and magazines on the ground. Even all the HitMan games have the same, there is NO reason why 2K made it where the bullets go through floor, NONE. Should not really effect performance, unless you run the game on ultra low and are still lagging around 10-30FPS.
34
Andrashi's Mods / Realism mod concepts
April 19, 2012, 10:51:19 PM
WOW! :woohoo:
I always say that too when you do your simulation modifications they're done so F$@#in' well!
Thus far, it's already better than the ROTH mod, only 2 parts missing ( wich I think are very hard to implement ) wich is...
-Bullets discarded upon reloading a non-empty a magazine.
-Magazines and shell casings to remain on the floor, if you had that, then WOWZZEERRSS! <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
I always say that too when you do your simulation modifications they're done so F$@#in' well!
Thus far, it's already better than the ROTH mod, only 2 parts missing ( wich I think are very hard to implement ) wich is...
-Bullets discarded upon reloading a non-empty a magazine.
-Magazines and shell casings to remain on the floor, if you had that, then WOWZZEERRSS! <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
35
eXistenZ34's Mods / New info Free Ride for Mafia II v4.0 (abandoned )
April 06, 2012, 02:14:54 AM
Absolutely, incredible work mate, incredible, everything I want from this mod, you have, even the change day-time while in-car, have you been able to enlarge the MB size on the script?
Cause it is F***in' Amazing!
Cause it is F***in' Amazing!
36
Mafia Mod Request / Mafia 4ds Export Script for 3DS MAx
April 06, 2012, 02:06:10 AM
The best export tool is this...
Zmodeler v1.07 : http://www.zmodeler2.com/?mode=dl&ID=24
You can import and export the .4ds files from or into .3ds
Zmodeler v1.07 : http://www.zmodeler2.com/?mode=dl&ID=24
You can import and export the .4ds files from or into .3ds
37
Mod Help / Modding Question...
March 30, 2012, 06:27:50 PM
I believe in the Mafia Editor there is a Collision view, it should be in the text document with the latest Mafia Editor, you can also create collision pieces, like cubes etc, and you simply lay in or on your creations, these collision cubes, they work as bounding boxes, if you require more info I will put more up, no worries. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
38
General, Off Topic / Top 10 Mafia Movies of All-Time
March 17, 2012, 02:04:03 PM
Bronx tale has gotta be one of the best, no doubt, what is funny... when I saw all the first artwork for Mafia II all I thought was Bronx Tale, I thought we would experience Vito's life like how we do in Bronx Tale, but instead we got something cut-out that had huge potential. <img src="/emoticons/sick.png.5e18d4558e116e768dc9391ac4b6df84.png" alt=" :sick: " data-emoticon="">
39
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
March 13, 2012, 05:12:12 AM
Yeah, still working on it, this weekend, I can continue the work. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
I plan to have it done within 2 weeks, that would be awesome if I could. Just recently have been extreme busy, but when I get open time, I work on this mod. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Thank you btw for the comments.
I plan to have it done within 2 weeks, that would be awesome if I could. Just recently have been extreme busy, but when I get open time, I work on this mod. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Thank you btw for the comments.
40
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
March 11, 2012, 04:18:40 AM
Ty guys for the help, this weekend I've not been able to finish it, but next weekend, I think I might be able to resume, I really enjoy the covnersion, just been extreme busy these past weeks, lol. But all may be settled maybe by the end of this week. It's also been rare when I play a game, and when I do it's for a short time, that's how busy, LOL.
41
Mafia II mods / Potomac Indian Lowrider
March 10, 2012, 03:24:33 AM
Amazing what you do with the vehicle mods, I look forward to checking them all out this sunday. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
42
General, Off Topic / what about
March 09, 2012, 04:53:54 AM
Bob? :lol:
Lol a lil' joke on the thread title, from the movie that is one of the best movie's that bill murray made...
Lol a lil' joke on the thread title, from the movie that is one of the best movie's that bill murray made...
43
Matteo's Mods / Capoletti 2 Family Legacy Mod - In Progress
March 07, 2012, 06:10:45 AM
Looks brill so far Matteo, if you need any model help, please ask. <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
44
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
March 07, 2012, 06:08:20 AM
Sorry for delay, really busy these past weeks and coming weeks.
Well texture assignment is abit of a pain, I believe you can only use the materials within each model, you can't add a material that I know of thus far, so it's a bit of a pain but workable.
Well texture assignment is abit of a pain, I believe you can only use the materials within each model, you can't add a material that I know of thus far, so it's a bit of a pain but workable.
45
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
March 06, 2012, 03:15:09 AM
Fraps worked! Thank you for the help guys.
Checkout the Delizia in GTAIV. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Pretty damn slick so far eh?
Actually converting cars with Zmodeler, is 100x easier than I thought for the past 5-7 years. I can walk you through and I may create a whole tutorial here on Zmodeler of importing to IV, it is quite easy, literally.
Checkout the Delizia in GTAIV. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Pretty damn slick so far eh?
Actually converting cars with Zmodeler, is 100x easier than I thought for the past 5-7 years. I can walk you through and I may create a whole tutorial here on Zmodeler of importing to IV, it is quite easy, literally.