I remember the first version very much, Costa quitted the FR because people he said were taking is code and not giving credit, then a month or less later after the Costa FR's dried up, you came with your FR and that is where FR really got good, thank you eXistenZ34 for your continuous hard work on the FR and making Mafia II so much better. Without your FR I am not sure i'd still be playing Mafia II.
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137
Mike Bruski's Mods / Re: Mike Bruski's Colour Settings For Mafia II
January 10, 2012, 09:33:52 PM
I really love to play the game with that light setting, makes it feel so much more real, the night time driving is real eye candy because the city is lighted so nicely, only way to enjoy Empire Bay is to have those light settings, and the light settings also look brilliant while in cutscenes and story levels, it makes everything feel alot more real.
138
Mafia General Discussion / I found the most recent version
January 10, 2012, 04:42:00 PM
Thanks for doing the search up crazypreacher, but even with the very latest Zmod, there is still no-way to import into Mafia II, we can only export models, but I just read this earlier from Oleg the maker of Zmod...
Oleg Wrote...
Source page to the forum where this quote was taken from
Oleg Wrote...
Quoteall Mafia 3d model files have "animation-ready" model layout; some of them already contain simple animation stored in. In general, it's very hard to load these files until ZModeler has at least some basic animation support. I will surely return to the subject once ZModeler3 is released.
Source page to the forum where this quote was taken from
139
Mike Bruski's Mods / Re: Mike Bruski's Colour Settings For Mafia II
January 10, 2012, 04:15:37 AM
How does everyone fancy the colour settings in comparison of the original default colour settings?
140
eXistenZ34's Mods / eXistenZ34's Free Ride Joe's Adventures 2.1
January 10, 2012, 04:14:15 AM
Nice work as always eXistenZ34, I really look forward to playing FR JA v2.1 and FR M2 v3.0, keep up the fantastic work! <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

141
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 10, 2012, 02:01:56 AM
Thank you Cole, I really appreciate your comment.
142
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 08, 2012, 07:23:19 PM
I am thrilled everyone is loving the progress thus far. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
@MetalCat, Well adding the engine is not that hard at all, and it is HIGHLY possible to see it released by end of this month, but of course, I can have it done within 2 weeks I think, just you never know what will go on with Mafia I and the Zmodeler import system, I have asked a friend of mine about it since he knows Zmod up and down and I look forward to his reply and see if we can hook the Delizia in Mafia I and make it entirely drivable.

@MetalCat, Well adding the engine is not that hard at all, and it is HIGHLY possible to see it released by end of this month, but of course, I can have it done within 2 weeks I think, just you never know what will go on with Mafia I and the Zmodeler import system, I have asked a friend of mine about it since he knows Zmod up and down and I look forward to his reply and see if we can hook the Delizia in Mafia I and make it entirely drivable.
143
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 08, 2012, 04:29:28 PM
Check it out, the interior is in the Delizia!

Next up, I will setup the engine block, axels, trunk space, license plates, and including hinges, then done.

Next up, I will setup the engine block, axels, trunk space, license plates, and including hinges, then done.
144
Mafia Mod Request / MAFIA II - melee weapons
January 08, 2012, 03:12:54 PM
Very interesting post Andrashi, I would agree with it, with all due respect to the other modders of course.
Btw, do you plan to edit or create a new ROTH mod? I REALLY love that mod, just the player camera is way too close when walking around, I love the cover system camera.
Also my most favourite moment of your mod, is I got approached by a cop, and he asked me for my license! Because I had a gun in my hand, that is just like the GDS 09 video, well done man, well done.
Btw, do you plan to edit or create a new ROTH mod? I REALLY love that mod, just the player camera is way too close when walking around, I love the cover system camera.
Also my most favourite moment of your mod, is I got approached by a cop, and he asked me for my license! Because I had a gun in my hand, that is just like the GDS 09 video, well done man, well done.
145
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 08, 2012, 01:07:30 AM
Thanks for the reply, but what I mean is Zmodeler2 and Zmodeler 3, the third Zmodeler is not out yet that I know of, and there is word of a potential Mafia II filter anytime soon.
146
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 07, 2012, 11:36:43 PM
I appreciate the comments, concerning release date, if we had a Zmod2/3 filter for Mafia II, I could give a definite release date, but I guess the release date is anywhere in next month (February), until then I will update my pictures and work.
147
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 07, 2012, 06:14:42 PM
How does everyone fancy the latest pictures from the Delizia?
Btw, I am planning on exporting the model from blender into Mafia I. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Btw, I am planning on exporting the model from blender into Mafia I. <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="

148
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 06, 2012, 10:26:06 PM
Well, I didn't actually import any models from the game into blender just yet, I just took the textures from the Delizia_grandeamerica.sds file and created the wheels from scratch and textured them from the cars-universal.sds. Only time I need to import the Delizia from JA DLC is actually my next thing, because I need the interior 3D object, including the windscreen wipers and the license plate. I am not sure at all how to export the Delizia from the JA DLC but if you know, please do tell me.
149
Mike Bruski's Mods / W.I.P. - Delizia 410 Grand American - Completed
January 06, 2012, 10:12:50 PM
NEW PICS! I have spent quite awhile setting up normal maps, dirt layer maps, including base specular maps, and learning a few things here or there, and the photo's show from what I believe, is to how the car would look if it was imported into the game...
Delizia 410 Grand American W.I.P. Part IV 60% Done - updated date : Jan./6th/2012


(Dirty Delizia 410 Grand American )

Please tell me your thoughts, i've worked real hard on this project, I really want to bring the Delizia 410 back to where it belongs.
Btw, if you want to see the evolution of this project, go to page 1 of this thread.
Delizia 410 Grand American W.I.P. Part IV 60% Done - updated date : Jan./6th/2012


(Dirty Delizia 410 Grand American )

Please tell me your thoughts, i've worked real hard on this project, I really want to bring the Delizia 410 back to where it belongs.
Btw, if you want to see the evolution of this project, go to page 1 of this thread.
150
Introduction & Returning Members / hello Mr tenko here
January 05, 2012, 10:33:59 PM
Welcome Carlo, if you need any help, please do ask, everyone here is superbly friendly and we all help each other out.