I am sure there is the right way, and then there is my way.
I'll tell you my way.ÃâàUsingÃâàZ modeler I removed all the texture from a character model (In this case TommyOLD.i3d) and renamed it (To TommyOLD1.i3d)
Now I can place this model anywhere, and set it on a loop of talking the same thing over and over again. We know that the talking is nothing but a wav files with 8 numbers in the title so I take the sound effect I need, record if it as a .wav and name it in the speech range ( like 36661001.wav). it has to have those 8 digits or it won't behave like speech and won't work.
When you place the character, make sure you make use the "No Reaction" option for the character or your invisible sound effect character will get up and run awayÃâà;o)
But this works really well for localized sound effects, like:
The water sound effect for this fountain
The train Sounds
As usual , not being well versed in programming I found a way to make things work, and they work well.....but its not the right way ;o)
I'll tell you my way.ÃâàUsingÃâàZ modeler I removed all the texture from a character model (In this case TommyOLD.i3d) and renamed it (To TommyOLD1.i3d)
Now I can place this model anywhere, and set it on a loop of talking the same thing over and over again. We know that the talking is nothing but a wav files with 8 numbers in the title so I take the sound effect I need, record if it as a .wav and name it in the speech range ( like 36661001.wav). it has to have those 8 digits or it won't behave like speech and won't work.
When you place the character, make sure you make use the "No Reaction" option for the character or your invisible sound effect character will get up and run awayÃâà;o)
But this works really well for localized sound effects, like:
The water sound effect for this fountain
The train Sounds
As usual , not being well versed in programming I found a way to make things work, and they work well.....but its not the right way ;o)