Broken Links repaired/removed
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
17
Matteo's Mods / Capoletti 2 Family Legacy Mod - In Progress
November 07, 2012, 04:37:30 AM
Mostly repaired I need to add back some pictures
18
Matteo's Mods / Movie Shorts Using Mafia - Machanime
November 07, 2012, 04:24:57 AM
Videos Repaired
19
Matteo's Mods / Matteo Mods
November 07, 2012, 04:17:50 AM
I have misplaced my Mod Disk,When I find it I will make it live again
20
Matteo's Mods / Re: Matteo's Boxing Mod
November 07, 2012, 04:15:46 AM
Still looking for the original Mod if anyone finds it.
22
Matteo's Mods / Next Project: Capoletti 1922
November 06, 2012, 07:56:07 PM
This is a ton of work guys, so if you have complaints keep them to yourself
24
Matteo's Mods / Next Project: Capoletti 1922
November 06, 2012, 03:00:55 AM
JOJOXX I am too lazy to make traffic, the mission I am building this off of, already had traffic
A Little more of the city is done but I have a lot of work ahead of me,
once I lay the base city, then I have to copy it four times, for the four chapters this mod will have
In Capoletti 2 I spent a lot of time fussing with non-mission related things, just seeing what I can do
well been there done that, don't need to do the Chicago club or burning building again, So this mod is going to be more like the game
A series of Missions in a Series of Chapters, that will lead to rise Of Tomas Capoletti in this neighborhood
Here is some more of the town
(The light is still way to harsh, but I'll get to it)
Using the models from the city it doesn't look all that different, but just enough, and I will be re texturing here and there
A Little more of the city is done but I have a lot of work ahead of me,
once I lay the base city, then I have to copy it four times, for the four chapters this mod will have
In Capoletti 2 I spent a lot of time fussing with non-mission related things, just seeing what I can do
well been there done that, don't need to do the Chicago club or burning building again, So this mod is going to be more like the game
A series of Missions in a Series of Chapters, that will lead to rise Of Tomas Capoletti in this neighborhood
Here is some more of the town
(The light is still way to harsh, but I'll get to it)
Using the models from the city it doesn't look all that different, but just enough, and I will be re texturing here and there
25
Mr Robville's Mods / The Titanic Mod
November 02, 2012, 11:10:29 PM
Absolutely stunning results
I want to apolgize for my earlier comment saying you should sell this. You don't ask Michealangelo how much would he take to do the sistine chapel in my garage
The graphics are so rich and buttery just like I imagine the real thing would be.
Question...did you have some reference on the wood tone? Just asking because with the BW photo's it would be hard to tell
I want to apolgize for my earlier comment saying you should sell this. You don't ask Michealangelo how much would he take to do the sistine chapel in my garage
The graphics are so rich and buttery just like I imagine the real thing would be.
Question...did you have some reference on the wood tone? Just asking because with the BW photo's it would be hard to tell
26
Matteo's Mods / Mafia 2 Mods
November 02, 2012, 04:29:55 PM
I haven't modded M2 for more than a year and have no plans to so do, as it is not nearly as Mod Friendly as M1
But I ran across these again and thought I would put them up
But I ran across these again and thought I would put them up
27
Matteo's Mods / Mafia 2 Mods
November 02, 2012, 04:28:01 PM
Vito's Vendeatta
I did another mod for Jimmy's vendetta, but it is not whole.
Basically I took Jimmy out and put Vito in but it has the following problems
1. I could not replace all of Jimmy's voice, so when driving you still hear Jimmy (other times as well) but it just sounds like Vito being gruff
2. The Mission load screens still have Jimmy's picture on them
3. The intro mission has an issue where no face shows on the model, the Black Head. But that only occurs in the jail scene
Like I said it's not whole, but I like playing Vito better than Jimmy
Download Vito's Vendetta
http://www.mediafire.com/?fmg8dfln5ucmd9o
Note: If you load both of these mods, make sure sure the text_default file from Redemption Mod is the one in your SDS Eng File
I did another mod for Jimmy's vendetta, but it is not whole.
Basically I took Jimmy out and put Vito in but it has the following problems
1. I could not replace all of Jimmy's voice, so when driving you still hear Jimmy (other times as well) but it just sounds like Vito being gruff
2. The Mission load screens still have Jimmy's picture on them
3. The intro mission has an issue where no face shows on the model, the Black Head. But that only occurs in the jail scene
Like I said it's not whole, but I like playing Vito better than Jimmy
Download Vito's Vendetta
http://www.mediafire.com/?fmg8dfln5ucmd9o
Note: If you load both of these mods, make sure sure the text_default file from Redemption Mod is the one in your SDS Eng File
28
Mafia Mod Request / FreeRide Mod, with saving posibility.
November 02, 2012, 04:02:22 PM
My Redemption Mod saves the game when you go to bed in any of the houses. Also when you get a car out of the garage
http://www.mediafire.com/?d72rdnfgl5a5g4c
http://www.mediafire.com/?d72rdnfgl5a5g4c
29
Matteo's Mods / Next Project: Capoletti 1922
November 02, 2012, 03:27:05 PM
Okay an update on the city building for Capoletti 1922
I have moved the water front forward, but its not all there yet
Details Details Details
Took out the grass parking strip and curb here, but I need to finish the street a little better...and the lighting is too bright
I refaced the piers to brick, Added wood barriers and of course the buildings. I only going to use smaller buildings to give it a cozier feel. Sidewalks will be in some places, but only the church will have grass parking strips. The trolley tracks will be converted into street freight rail system (simualted, not running) that will run off from off the board to a dockside warehouse. The overheads are already down.
The mission I am using is limited but amenable to change
I have moved the water front forward, but its not all there yet
Details Details Details
Took out the grass parking strip and curb here, but I need to finish the street a little better...and the lighting is too bright
I refaced the piers to brick, Added wood barriers and of course the buildings. I only going to use smaller buildings to give it a cozier feel. Sidewalks will be in some places, but only the church will have grass parking strips. The trolley tracks will be converted into street freight rail system (simualted, not running) that will run off from off the board to a dockside warehouse. The overheads are already down.
The mission I am using is limited but amenable to change
30
Matteo's Mods / Next Project: Capoletti 1922
October 28, 2012, 03:14:06 AM
Alright, we are at the very beginnning this, I am building a new city , or rather neighbothood for this mod. Everything will be much smaller, closer.
Again and Shamelessly my inspiration for this is the early section of God Father 2
But my neighborhood will be a waterfront neighborhood
I started with mise02-ulicka which I moved to the tutorial file, although that might change. and i removed EVERYTHING but the roads sidewalks people and cars, the ground you see here, is not what will be seen, except in various and sundry wholes in the scenery, I didn't want anyone to see blue sky between buildings.
The Waterfront will play a big role in the game so i faked one in for the moment, I doubt it will stay quite like this
So this is the base, from which Capoletti 1922 will rise
Again and Shamelessly my inspiration for this is the early section of God Father 2
But my neighborhood will be a waterfront neighborhood
I started with mise02-ulicka which I moved to the tutorial file, although that might change. and i removed EVERYTHING but the roads sidewalks people and cars, the ground you see here, is not what will be seen, except in various and sundry wholes in the scenery, I didn't want anyone to see blue sky between buildings.
The Waterfront will play a big role in the game so i faked one in for the moment, I doubt it will stay quite like this
So this is the base, from which Capoletti 1922 will rise