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Messages - Matteo

121
Thanks Guys....


 




No release date yet Cole, it depends how much time I get to work on in.


 




I am currently working on the five missions sequences, when those are done I can release it, though I won't ever be done with it ;o)
122



 




 


 




The Italian Quarter of Little Italy uses that upper corner of Central Island with the prison and Ugly fences for a new place. It seems people have been leaving Little Italy in droves since Maranella took over, they found an affordable haven of Apartments and flats owned my The Capoletti to live. Its not the high rent district, but the housing is clean, and no one hustles them. Occasionally when the ship comes back down the river he has a load of Canadian whisky that He will off load on Central Island. Even though the whiskey is "tax and duty free" this product is not as sensitive as the rest of the items Salvatore smuggles. Even with prohibition ended, there is a good market for duty free liquor


 
123
Gameplay Help / Next tutorial for Mafia 1
February 17, 2012, 09:13:49 PM
Good stuff!


 




For the ten years I have been playing mafia, I really haven't played Freeride Expansion that much.


 




I always thought Speedy started at the corner at the end of the street  :s illy:


 




 :s ide note: is this in the right category?
124
General, Off Topic / L.A. Noire, PC DX11 Update!
February 17, 2012, 05:19:44 PM
Oh that pissed me off


 




It took 30 minutes for the blinking patch to download, then it failed like every other patch failed and I had to money around with it, and I don't see a lot of difference now that it's working
125
Real Mob Stories / Vito Genovese
February 16, 2012, 04:29:30 PM
great background


 


 




this guy was a first class SOB
126
Mod Help / NPC, taking lots of CPU
February 15, 2012, 07:30:10 PM
Cool Beans!
127
Mod Help / NPC, taking lots of CPU
February 15, 2012, 05:20:32 PM
Okay I am just going to shoot some ideas out here


 


 




First I notice you didn't ID the actor for the script and didn't include some of the game nominclature


 




try this code (adjusted to your actor name and animation)


 




dim_flt 2




dim_act 2




findactor 0,"Tommy"




findactor 1,"woman2"


 


 




{ up




if flt[1]=1,2,-1




enemy_playanim "UStoluVysvetlovani01.I3D",0


 


 




label 1




wait 10000




goto 1




label 2




}


 


 




It uses the {up} code which returns the character to the script after activation , it identifies the character and it shunts the the loop to a wait time that DOESN"T include the animation. Some animations need to be set once then left alone. And only need to be refreshed after the character was activated


 




Also I noticed you are using a police model which has some embedded scripts in regard to Tommy so set the character to no reaction on player


 




See  if that helps
128
Real Mob Stories / Lucky Luciano
February 15, 2012, 04:32:47 PM
Nice!
129
Mod Help / NPC, taking lots of CPU
February 15, 2012, 04:22:53 PM
Try changing the wait portion of the npc script to a finite wait


 




change


 







<pre class="ipsCode">

let flt[0]=flt[0]-500



wait flt[0]

</pre>






 




to







<pre class="ipsCode">

wait 1500

</pre>






 




or however long the wait period is for the animation


 


 




nothing from nothing leaves nothing and it looks like MAYBE you are cycling the animation too fast - just a guess
130
The Chicago Club


 




 


 




 


 







 


 
131
Ruby's Mods / Mafia: TCoLH - Tenth anniversary special.
February 15, 2012, 03:01:57 AM
Excellent work my man....I can't wait to see the show
132
Mod Help / NPC, taking lots of CPU
February 15, 2012, 12:25:03 AM
Hey Rob, the only time that has happened to me, is when I had created a loop within a loop and the npc script got running the loop over and over on top of each other...are you sure its the same script, and is that script calling for a missing object or otherwise defaulting into a loop?


 




You want to post the script for review?


 




200 + NPC's all doing the same thing....




133
Matteo's Mods / Modding Tips and Techniques
February 14, 2012, 07:00:10 AM
QuoteNice usage of the hole  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




:lol:  I usually think up interesting things to do with holes :whistle:
134
My Magnum Opus, I have been more than a year at this and I have more to go.


 


 




It is built off of the First Capoletti Mod, but the story has changed....so its not exactly a sequel.


 


 




Capoletti 2 Don Of Lost Heaven.


 


 




A sequel, or completion to Capo Mod 3 Capoletti Family. The story changes, gets filled out to make sense.


 


 




The year is 1939, when both the Saliery and Morello Family fell in Lost Heaven, a vacuum existed that was soon filled by six new crime families. Some of these families were local grown like the Capoletti and Manucci Family who had existed under the thumb of Saliery and Morello as vassals, and some seeded by the Families in New York. It was thought that one family would succeed in taking over everything, but after a bitter year long war a fragile peace was accomplished giving space in Lost Heaven for all six families, a peace, that seems doomed to fail. You play as Nico, son and Sotto-Capo to Don Capolettiâââ¬Ã¦who by rights would have retired by now. Its up to Nico to secure the Familyâââ‰â¢s place in Lost Heaven and perhaps become Don Of Lost Heaven


 


 




The game is a basic freeride game with lots to do, places to go interesting things to explore and accomplish. When you are ready you can start the mission portion of the mod which includes


 


 




[ul]


 




  • The Commission Meeting


 




  • Dam Don Picoli


 




  • Ring the Bell On Manucci


 




  • Boccili's Hostage


 




  • Salucci's Salvation


 




  • New York Disconnect


 




[/ul]


 




 


 




Example of a Don Mission


 







 




 


 




There will be an addition 30 side missions


 




Each of these levels is more complex and difficult than the last ending with the destruction of the Last Don, Maranella In New York City. There will also be a visit to Sicily to handle one of the other Dons


 


 


 


 




I've gotten a lot done, but there is lots more to do.


 


 
135
General, Off Topic / Go Cannons
November 23, 2011, 11:07:04 PM
Nice!