Hmmm I've been on his tail, behind and in front of him....I'll have to try again...nice posts though
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122
Mafia General Discussion / Mafia 1 - interesting findings
February 17, 2012, 10:48:01 PM
All fun stuff!
All the times I have played that game through (and it's been A LOT) in Chapter 16 Creme De La Creme I have only had the bridge option happen once, I even looked through the code to try and see a trigger (a while back) and didn't see anything.
I would love to chase Him off the bridge!
All the times I have played that game through (and it's been A LOT) in Chapter 16 Creme De La Creme I have only had the bridge option happen once, I even looked through the code to try and see a trigger (a while back) and didn't see anything.
I would love to chase Him off the bridge!
123
Matteo's Mods / Capoletti 2 Family Legacy Mod - In Progress
February 17, 2012, 10:34:56 PM
Thanks Guys....
No release date yet Cole, it depends how much time I get to work on in.
I am currently working on the five missions sequences, when those are done I can release it, though I won't ever be done with it ;o)
No release date yet Cole, it depends how much time I get to work on in.
I am currently working on the five missions sequences, when those are done I can release it, though I won't ever be done with it ;o)
124
Matteo's Mods / Capoletti 2 Family Legacy Mod - In Progress
February 17, 2012, 10:26:26 PMÂ
The Italian Quarter of Little Italy uses that upper corner of Central Island with the prison and Ugly fences for a new place. It seems people have been leaving Little Italy in droves since Maranella took over, they found an affordable haven of Apartments and flats owned my The Capoletti to live. Its not the high rent district, but the housing is clean, and no one hustles them. Occasionally when the ship comes back down the river he has a load of Canadian whisky that He will off load on Central Island. Even though the whiskey is "tax and duty free" this product is not as sensitive as the rest of the items Salvatore smuggles. Even with prohibition ended, there is a good market for duty free liquor
125
Gameplay Help / Next tutorial for Mafia 1
February 17, 2012, 09:13:49 PM
Good stuff!
For the ten years I have been playing mafia, I really haven't played Freeride Expansion that much.
I always thought Speedy started at the corner at the end of the street :s illy:
:s ide note: is this in the right category?
For the ten years I have been playing mafia, I really haven't played Freeride Expansion that much.
I always thought Speedy started at the corner at the end of the street :s illy:
:s ide note: is this in the right category?
126
General, Off Topic / L.A. Noire, PC DX11 Update!
February 17, 2012, 05:19:44 PM
Oh that pissed me off
It took 30 minutes for the blinking patch to download, then it failed like every other patch failed and I had to money around with it, and I don't see a lot of difference now that it's working
It took 30 minutes for the blinking patch to download, then it failed like every other patch failed and I had to money around with it, and I don't see a lot of difference now that it's working
127
Real Mob Stories / Vito Genovese
February 16, 2012, 04:29:30 PM
great background
this guy was a first class SOB
this guy was a first class SOB
129
Mod Help / NPC, taking lots of CPU
February 15, 2012, 05:20:32 PM
Okay I am just going to shoot some ideas out here
First I notice you didn't ID the actor for the script and didn't include some of the game nominclature
try this code (adjusted to your actor name and animation)
dim_flt 2
dim_act 2
findactor 0,"Tommy"
findactor 1,"woman2"
{ up
if flt[1]=1,2,-1
enemy_playanim "UStoluVysvetlovani01.I3D",0
label 1
wait 10000
goto 1
label 2
}
It uses the {up} code which returns the character to the script after activation , it identifies the character and it shunts the the loop to a wait time that DOESN"T include the animation. Some animations need to be set once then left alone. And only need to be refreshed after the character was activated
Also I noticed you are using a police model which has some embedded scripts in regard to Tommy so set the character to no reaction on player
See if that helps
First I notice you didn't ID the actor for the script and didn't include some of the game nominclature
try this code (adjusted to your actor name and animation)
dim_flt 2
dim_act 2
findactor 0,"Tommy"
findactor 1,"woman2"
{ up
if flt[1]=1,2,-1
enemy_playanim "UStoluVysvetlovani01.I3D",0
label 1
wait 10000
goto 1
label 2
}
It uses the {up} code which returns the character to the script after activation , it identifies the character and it shunts the the loop to a wait time that DOESN"T include the animation. Some animations need to be set once then left alone. And only need to be refreshed after the character was activated
Also I noticed you are using a police model which has some embedded scripts in regard to Tommy so set the character to no reaction on player
See if that helps
131
Mod Help / NPC, taking lots of CPU
February 15, 2012, 04:22:53 PM
Try changing the wait portion of the npc script to a finite wait
change
<pre class="ipsCode">
let flt[0]=flt[0]-500
wait flt[0]
</pre>
to
<pre class="ipsCode">
wait 1500
</pre>
or however long the wait period is for the animation
nothing from nothing leaves nothing and it looks like MAYBE you are cycling the animation too fast - just a guess
change
<pre class="ipsCode">
let flt[0]=flt[0]-500
wait flt[0]
</pre>
to
<pre class="ipsCode">
wait 1500
</pre>
or however long the wait period is for the animation
nothing from nothing leaves nothing and it looks like MAYBE you are cycling the animation too fast - just a guess
132
Matteo's Mods / Capoletti 2 Family Legacy Mod - In Progress
February 15, 2012, 07:21:42 AM
The Chicago Club
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133
Ruby's Mods / Mafia: TCoLH - Tenth anniversary special.
February 15, 2012, 03:01:57 AM
Excellent work my man....I can't wait to see the show
134
Mod Help / NPC, taking lots of CPU
February 15, 2012, 12:25:03 AM
Hey Rob, the only time that has happened to me, is when I had created a loop within a loop and the npc script got running the loop over and over on top of each other...are you sure its the same script, and is that script calling for a missing object or otherwise defaulting into a loop?
You want to post the script for review?
200 + NPC's all doing the same thing....
You want to post the script for review?
200 + NPC's all doing the same thing....
135
Matteo's Mods / Modding Tips and Techniques
February 14, 2012, 07:00:10 AMQuoteNice usage of the hole <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
:lol: I usually think up interesting things to do with holes :whistle: