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Messages - Director

16
eXistenZ34's Mods / Animation for human entity
June 01, 2012, 11:53:09 AM
Hi, so here is another useful animation.


 




Sleep in Joe's flat + auto save. It works on "cnt_free_ride_game".




I got it for F3 lua button.



 







 


 




<div class="ipsSpoiler_header">



ply=game.game:GetActivePlayer()




DelayBuffer:Insert(function(l_1_0)




CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)end,




function(l_3_0)return game.gfx:SetWeatherTemplate("DT02NewStart1")end,




function(l_4_0)return game.game:ChangePlayerModel("vitspo")end,




function(l_5_0)return ply:AnimPlay("sc_sit_bench2_in", false)end,




function(l_6_0)return ply:AnimPlay("sc_Vito_sleep_L", false)end,




function(l_7_0)return game.hud:FaderFadeOut(2000)end,




function(l_8_0)return game.game:SaveGame(1)end,




function(l_9_0)return game.gfx:SetWeatherTemplate("DT02part02JoesFlat")end,




function(l_10_0)return ply:AnimPlay("sc_Vito_sleep_L", false)end,




function(l_11_0)return game.hud:FaderFadeIn(2000)end,




function(l_12_0)return ply:AnimPlay("sc_Vito_wakeup_L", false)end,




function(l_13_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,




function(l_14_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})




end,{l_1_0},500,1,false)




</div>

 


 


 




How to wake up if you continue the story "cnt_free_ride_game".




I got it for F4 lua button.



 







 


 




<div class="ipsSpoiler_header">



ply=game.game:GetActivePlayer()




DelayBuffer:Insert(function(l_1_0)




CommandBuffer:Insert(l_6_0,{




function(l_1_0)return game.gfx:SetWeatherTemplate("DT02part02JoesFlat")end,




function(l_2_0)return ply:AnimPlay("sc_Vito_sleep_L", false)end,




function(l_3_0)return game.hud:FaderFadeIn(2000)end,




function(l_4_0)return ply:AnimPlay("sc_Vito_wakeup_L", false)end,




function(l_5_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,




function(l_6_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})




end,{l_1_0},500,1,false)




</div>

 
17
eXistenZ34's Mods / Animation for human entity
May 31, 2012, 07:14:44 PM
Exactly eXistenZ34, now I understand.   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
18
eXistenZ34's Mods / Animation for human entity
May 31, 2012, 07:00:51 PM
Sorry...which team?  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
19
Mafia II mods / Earn money with snow shoveling
May 31, 2012, 06:54:42 PM
Ok thank you very much.   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
20
Mafia II mods / Earn money with snow shoveling
May 31, 2012, 06:24:06 PM
How do I delete this topic please?




I wanted to put in animation for human entities.




Thank you.
21
eXistenZ34's Mods / Animation for human entity
May 31, 2012, 06:16:12 PM



 




More finished codes soon.


 


 




<div class="ipsSpoiler_header">



ply=game.game:GetActivePlayer()




DelayBuffer:Insert(function(l_1_0)




CommandBuffer:Insert(l_6_0,{




function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,




function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)end,




function(l_3_0)return game.game:GetActivePlayer():ModelToHands(true,-1,35)end,




function(l_4_0)return ply:AnimPlay("sc_shovel_in_snow", false)end,




function(l_5_0)return ply:AnimPlay("sc_shovel_snow_loop", false)end,




function(l_6_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_7_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_8_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_9_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_10_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_11_0)return ply:AnimPlay("sc_shovel_strafe_snow_R", false)end,




function(l_12_0)return ply:AnimPlay("sc_shovel_out_snow", false)end,




function(l_13_0)return game.game:GetActivePlayer():InventoryAddMoney(200)end,




function(l_14_0)return game.game:GetActivePlayer():ModelToHands(true,-1,100)end,




function(l_15_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,




function(l_16_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)end})




end,{l_1_0},500,1,false)




</div>

 
22
Mafia II mods / Earn money with snow shoveling
May 31, 2012, 06:12:35 PM



 




More finished codes soon.
23
Change your weather with only one lua button at any time and anywhere.




Total of 20 different weathers for winter.





You need download this file for the correct working:
[/size]




"freeride.sds"




Unpack and copy "freeride.sds" in to Mafia II/pc/sds/skies.


 


 







 


 




<div class="ipsSpoiler_header">



ply=game.game:GetActivePlayer()




if i==nil then i=0 end i=i+1 if i==21+1 then i=1 end




DelayBuffer:Insert(function(l_1_0)if i==1 then game.gfx:SetWeatherTemplate("DT02part01Railwaystation")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==2 then game.gfx:SetWeatherTemplate("DT02part02JoesFlat")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i= then game.gfx:SetWeatherTemplate("DT02part03Charlie")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==4 then game.gfx:SetWeatherTemplate("DT02part04Giuseppe")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==5 then game.gfx:SetWeatherTemplate("DT02part05Derek")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==6 then game.gfx:SetWeatherTemplate("DT02NewStart1")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==7 then game.gfx:SetWeatherTemplate("DT02NewStart2")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==8 then game.gfx:SetWeatherTemplate("DT03part01JoesFlat")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==9 then game.gfx:SetWeatherTemplate("DT03part02FreddysBar")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==10 then game.gfx:SetWeatherTemplate("DT03part03MariaAgnelo")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==11 then game.gfx:SetWeatherTemplate("DT03part04PriceOffice")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==12 then game.gfx:SetWeatherTemplate("DT04part01JoesFlat")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==13 then game.gfx:SetWeatherTemplate("DT04part02")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==14 then game.gfx:SetWeatherTemplate("DT05Distillery_inside")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==15 then game.gfx:SetWeatherTemplate("DT05part01JoesFlat")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==16 then game.gfx:SetWeatherTemplate("DT05part02FreddysBar")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==17 then game.gfx:SetWeatherTemplate("DT05part03HarrysGunshop")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==18 then game.gfx:SetWeatherTemplate("DT05part04Distillery")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==19 then game.gfx:SetWeatherTemplate("DT05part05ElGreco")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==20 then game.gfx:SetWeatherTemplate("DT05part06Francesca")end end,{l_1_0},250,1,false)




</div>

 
24
Save the game anywhere, anytime. Saved game you will see in the "Load Chapter".




It works 100% perfectly on cnt_free_ride_game.
[/size]


 







 


 




<div class="ipsSpoiler_header">

game.game:SaveGame(1600)"to"game.game:SaveGame(1600)


</div>

 
25
Change your player model with only one lua button at any time and anywhere.




Total of 12 different models.





100% working, just not in the car.  
" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">  See in the video.


 







 


 




<div class="ipsSpoiler_header">



ply=game.game:GetActivePlayer()




if i==nil then i=0 end i=i+1 if i==13+1 then i=1 end




DelayBuffer:Insert(function(l_1_0)if i==1 then game.game:ChangePlayerModel("vitarmy")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==2 then game.game:ChangePlayerModel("vitksl2")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i= then game.game:ChangePlayerModel("vitnah_t")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==4 then game.game:ChangePlayerModel("vitoveral")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==5 then game.game:ChangePlayerModel("vitspo")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==6 then game.game:ChangePlayerModel("vittel")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==7 then game.game:ChangePlayerModel("vitukl")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==8 then game.game:ChangePlayerModel("vitvez")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==9 then game.game:ChangePlayerModel("vitvop")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==10 then game.game:ChangePlayerModel("vitvov")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==11 then game.game:ChangePlayerModel("vitvov2i")end end,{l_1_0},250,1,false)




DelayBuffer:Insert(function(l_1_0)if i==12 then game.game:ChangePlayerModel("vitvov3")end end,{l_1_0},250,1,false)




</div>

 
26
Mafia Mod Request / Help with weapons sounds
October 16, 2012, 11:51:23 AM
Hi, i want change some weapons sounds but i don't know how to convert MP3 to FSB file. Help me please.   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">
27
Mafia II mods / New weapons sounds
October 24, 2012, 09:03:57 PM
Hi,




here is a several new weapons sounds from me. I hope you enjoy them.  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 









Download it here:




http]
28
Mafia Mod Request / The Betrayal of Jimmy in winter
December 10, 2012, 02:24:10 PM
Hi,


 




i have one idea.




It is possible to remodel The Betrayal of Jimmy for winter? Can anyone do it, or how to do it? That would be great.  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




Thanks.