QuoteAndrashi
What are these restrictions which you posted earlier ?
I am trying to give Mafia II a touch of realistic approach to the game. And limited inventory is one of all those small changes which will ultimately add to the feeling of realism.
However, Vito can wear an array of different clothes. And it would be strange why simple shirt with trousers can store as much weaponry in the limited inventory as a long coat. So in the idea is that different type of clothing gives Vito different options how much weapons he can have in the inventory.
Finally, if that was all regarding limited inventory, then player would steal coat-type clothing from the first clothes shop and would play through the entire game with it, which wouls kind of defy the intended touch of realism (who wears coat when there is summer and 35 ̡̉C outside?). So weather restrictions are introduced to give the player various disadvantages if he decides to wear an outfit which is inapproppriate to the weather of the selected mission. Of course if the outfit is chosen approppriately to the weather, no extra restrictions are applied.
zahar999
I am not surprised you didn't like the camera in the RotH mod, almost nobody appreciates it <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20"> .
Regarding fight changes, there is an XML file named "HumanFight" or something like that. It is in tables.sds. It stores settings for close combat. Close combat is a state machine. If you figure the structure, you can add more states. That is how new possiblities in close combat were aded in the RotH mod.
If you talk about A.I. (they block more and counterattack more often), then again in the tables.sds there is a file called civilian.xml. That file contains settings for melee A.I.
I hope this helps you. If I had time, I would have updated modders's section, add various files and meaning of values stored inside. However, I curently don't have time. My apologies.