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Messages - B1010

1
Mafia II mods / Free Ride M2ex by B1010
June 20, 2012, 06:20:42 PM
eXistenZ34




Have you seen my animation? I wrote the following positions, thanks to you that this made ??it possible to use animations, if you read further. These guys mafiapub.com cloves of Modding Mafia 2, but the best in the Mafia 1. The next time I write, thanks for the tip.
2
Mafia II mods / Free Ride M2ex by B1010
June 20, 2012, 06:01:09 PM
I also wrote that the mod is based on M2ex, what's the problem? And I'm not saying that I did M2ex.
3
Mafia II mods / Free Ride M2ex by B1010
June 20, 2012, 05:41:07 PM
eXistenZ34




This Free Ride I have done myself, based on earlier versions of Free Ride zahar999. Most of the scripts I've used and your Free Ride zahar999. The script is located in the Free Ride language packs when I install it uu razarhiruesh understand what's what
4
It can even convert a car in GTA 4?? And since car very much, good job
5
Mafia II mods / Free Ride M2ex by B1010
June 20, 2012, 03:33:47 AM
Thank you. As you can see I designed this FreeRide since January. But while this current Beta version, I'll improve it and refine. Now make the option of opening the gate Derek warehouse, and bug fixes.
6
Mafia II mods / Free Ride M2ex by B1010
June 19, 2012, 07:16:02 PM
I also use a Chrom, and convert all pages.


 




Website www.playground.ru is something all of the general community in Russia, where discussing the game, comment, add files (fashion, cars, additions), and interact on the forum. I'm there too, and develop a Free Ride there too.
7
Mafia II mods / Free Ride M2ex by B1010
June 19, 2012, 06:17:05 PM
Sorry, could not find the other file sharing in the future, find something poluchshe
8
eXistenZ34




But there is a problem with two machines do not display correctly winter texture of the dirt, I agonized for a long time, but nothing happens. Beverly Shubert, Smith Custom 200 and 200 Smith Custom Police specialists, Here:


 







 




Do you happen to know because of what may be a problem?
9
eXistenZ34




No no no, there is the texture of contamination for the summer, and I have done since the pollution for the winter. Just changed the colors, here:


 



























 




[hr:2yub0su1][/hr:2yub0su1]




Ok
10
eXistenZ34




Need your advice, what do you think of this version of the machine Ascot Bailey in the winter version of the beautiful?







 




If you go I'll be doing the same machines are 50 years under a winter version.
11
eXistenZ34's Mods / Show Quest Dialog by Zahar999 & me
February 06, 2012, 02:52:35 PM
QuoteeXistenZ34 




?  ??? ????  ??? ?????  ???  FR MII ?  ??? ?????  ??? ?  ??? ?




?  ??? ????  ??? ??? 50/50




?  ??? ?  ???   ??? ?  ??? ????? 100%  ??? ??? FR MII?? ? FR J?





?  ??? ?  ??? -??  ??? ?,  ???   ??? ??? ?  ??? ???? ?? M2ex.  ??? ?????  ??? ?  ??? ???? ?? M2ex
12
eXistenZ34's Mods / Animation for human entity
February 05, 2012, 01:20:45 PM
??? ????  ??? ?????  ??? ????


 







<pre class="ipsCode">ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_in", false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_a", false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_b", false)end,{l_1_0},13000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_c", false)end,{l_1_0},22000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_d", false)end,{l_1_0},30000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_stat_e", false)end,{l_1_0},39000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_woman_smoke_out", false)end,{l_1_0},45000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},50000,1,false)</pre>
13
eXistenZ34's Mods / Animation for human entity
February 05, 2012, 12:02:27 PM
??? ??? ??  ??? ?????


 







<pre class="ipsCode">

ply=game.game:GetActivePlayer()

ply:SetControlStyle(enums.ControlStyle.LOCKED)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_in", false)end,{l_1_0},500,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_diall", false)end,{l_1_0},3300,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_j", false)end,{l_1_0},10000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_k", false)end,{l_1_0},12000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_f", false)end,{l_1_0},16000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_gest_m", false)end,{l_1_0},18000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_phone_NPC_out", false)end,{l_1_0},21000,1,false)

DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},25000,1,false)</pre>
14
eXistenZ34's Mods / Animation for human entity
February 05, 2012, 11:38:18 AM
eXistenZ34




??? ???  ???  ?? ??  ??? ?, ?? ?? ??  ??? ??? ActivateStreamMapLine  ???   ??? ??  ??? ??? ?  ??? ??? ??  ??? ??????????  ??? ?  ???  M2ex.
15
eXistenZ34's Mods / Animation for human entity
February 05, 2012, 11:35:53 AM
?  ??? ?  ??? ????  ??? ????? ?  ??? ???????,  ???  ?  ??? ????  ??? ?  ??? ??????  ??? ???.


 




??? ?????????  ???   ??? ?? Sanek-GMNC  ??? ????  ???   ??? ????  ??? ?????:


 




<div class="ipsSpoiler_header">



 




??? ???  ??? ??




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_in", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_in", false)end,{l_1_0},3000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},5000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_out", false)end,{l_1_0},7000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_out", false)end,{l_1_0},10000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},11000,1,false)




</div>

 


 


 




<div class="ipsSpoiler_header">



(????????  ??? ????  ??? ???  ??? ?????)




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_in", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_in", false)end,{l_1_0},2500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},5000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},6800,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_loop", false)end,{l_1_0},9000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_mount_out", false)end,{l_1_0},11000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_out", false)end,{l_1_0},13000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)




</div>

 


 


 




<div class="ipsSpoiler_header">



??????  ??? ??? ?  ??? ???????  ??? ????




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_police_gun_bribe_S", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)




</div>

 


 




<div class="ipsSpoiler_header">



 




??? ???  ??? ??? ?  ??? ??????  ??? ????




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_police_shotgun_bribe_S", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)




</div>

 


 


 




<div class="ipsSpoiler_header">



??????  ??? ???




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newstand_sale_M", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_in", false)end,{l_1_0},4900,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},12000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_b", false)end,{l_1_0},16000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_out", false)end,{l_1_0},18000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},22000,1,false)




</div>

 


 


 




<div class="ipsSpoiler_header">



(????????  ??? ???  ??? ???  ??? ???  ??? ????? ?  ??? ????????????)




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newstand_sale_M", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_in", false)end,{l_1_0},4500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},10000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},12000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},14000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_b", false)end,{l_1_0},16000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},18000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_b", false)end,{l_1_0},20000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_stat_a", false)end,{l_1_0},22000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_newspaper_out", false)end,{l_1_0},24000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},28000,1,false)




</div>

 


 


 




<div class="ipsSpoiler_header">



????????  ??? ?




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_in", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_wheel_out", false)end,{l_1_0},13000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15500,1,false)




</div>

 


 


 


 




<div class="ipsSpoiler_header">



????




ply=game.game:GetActivePlayer()




ply:SetControlStyle(enums.ControlStyle.LOCKED)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_in", false)end,{l_1_0},500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_a", false)end,{l_1_0},4500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("ssc_homeless_6_b", false)end,{l_1_0},6500,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_a", false)end,{l_1_0},7000,1,false)




DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_homeless_6_out", false)end,{l_1_0},7200,1,false)




DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},19000,1,false)




</div>