I think the next pack may have current style rims.
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2
Dgumba's Mods / Re: Lowriders 2
August 12, 2012, 06:03:33 PM
Forgot! It's only in your garage in Joes Adventures. Thanks for the reminder Crazy
3
Mafia II mods / Potomac Indian Lowrider
March 14, 2012, 08:16:23 PM
Thanks Q808
I could only get the halftrack and forklift to use sounds that are working and change those but if they are not working then it has something to do with how the sounds and maps are written into the name/frame resourse files. If I could read how its coded instead of the obvious I could probably do a lot but as it is I can't. I did move some numbers around in the frame resourse on a car or wheel that had a working map and it turned that green but I forgot what it was I did. Too bad because I could have had the forklift in game correclty. Also I have heard of making maps larger to get the detail but can't remember where or how. I would have put more detail into this car.
I could only get the halftrack and forklift to use sounds that are working and change those but if they are not working then it has something to do with how the sounds and maps are written into the name/frame resourse files. If I could read how its coded instead of the obvious I could probably do a lot but as it is I can't. I did move some numbers around in the frame resourse on a car or wheel that had a working map and it turned that green but I forgot what it was I did. Too bad because I could have had the forklift in game correclty. Also I have heard of making maps larger to get the detail but can't remember where or how. I would have put more detail into this car.
5
Mafia II mods / Potomac Indian Lowrider
March 12, 2012, 01:28:18 PM
lowrider_dlc_pic_small.jpg[/attachment:g6yfprlx]
I finally was able to get the Music manager tool to work for me. I could not get it to install yesterday. I was getting :mad: but it worked this morning so I changed the horn to La Cucaracha so now it's ready and in the downloads section. Once I figure out how to add more names to the cars content file for a DLC I will add more cars to it. I have some cool pinstriping now so I'll be working on the next car soon.
I finally was able to get the Music manager tool to work for me. I could not get it to install yesterday. I was getting :mad: but it worked this morning so I changed the horn to La Cucaracha so now it's ready and in the downloads section. Once I figure out how to add more names to the cars content file for a DLC I will add more cars to it. I have some cool pinstriping now so I'll be working on the next car soon.
7
Mafia II mods / Car properties edditing
March 08, 2012, 06:51:03 AM
Stick with it and you will start to understand how it works.
8
Mafia Scene News / Mafia 2 Spoils of War DLC by Dgumba
March 07, 2012, 03:09:30 PM
I could not get them to move. I had to use different wheels also because the game had a problem with the originals. I think it was made by Mafia 2 creators for a clip or something but not for the game or it would have been in the war hero dlc.
9
Mafia Scene News / Mafia 2 Spoils of War DLC by Dgumba
October 18, 2011, 02:43:09 PMQuoteNice job, Dgumba. That must have taken much effort, haven't it ?
One more thing: how is a name of that bright yellow truck in the bottom left corner ? I'm asking because I saw this one in new Free Ride v2.0 for Joe's Adventures and when I drive it, I hear no sound (you know, engine etc.).
That's right it doesn't have sound nor does the Half Track in forward gears. Right now there's just no way to get new models or add to current ones. I can only change things about what they currently have. In this case there is something in the model framework code that is used for sounds and I just can't read/understand it. I just wanted you guys to be able to use something in the files that were there but not ment for gameplay.
10
Introduction & Returning Members / Hello everyone
October 16, 2011, 03:20:34 PM
Hi Crazy Preacher![/size]
11
Mafia Scene News / Mafia 2 Spoils of War DLC by Dgumba
October 16, 2011, 03:09:17 PMQuoteIndeed, Mafioso, there was tons and tons of news in September, but as soon as it hit late September, the news just stopped, they planned a middle september release, but apparently the creator has been ill since, probably the flu or something cause from what I read he is back on it now, and we could see a November release.
I noticed some site for it and some clips on YouTube but it looks like it needs a bunch of work to me and I think it uses the whole map so that's going to make it run slow. I personally think it needs to be made using a small up to 1/4 size of the city map depending on the amount of players. How many people do you think will play it?
12
Mafia Scene News / Mafia 2 Spoils of War DLC by Dgumba
October 16, 2011, 02:59:31 PMQuoteI haven't played Mafia ][ for quite some time ( shame on meÃâà><img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20"> ) due to an improvement I did in my pc system ,so I didn't have internet access. I noticed a few new mods like this one which I will definitely try ( it looks great Dgumba ). But I haven't heard any news from the Mafia multiplayer. I remember it was to be launced last month and now- in the middle of October- I see nothing. Do you know anything about it?
The tank is missing too much. Once someone finds out how to import new models into the game I'll rip, fix and post it.
13
Mafia General Discussion / new cut car??
October 15, 2011, 11:23:35 PM
Well it's missing important information for use in game. The closest I got to figuring out what was missing by using the in game taxi files was some freaked out car (spikes and black ) with a body in it or one of the characters from the scene in it sideways. Should have taken a pic.Ãâà:<img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> Anyway the problem is in the frame resource file which has characters, guns, cutscene and 3 cars in it instead of just one object like normal. I noticed a custom exhaust on it also so that kind of makes me sure it won't work. Other than the maps being replaced with the detailed taxis there's not much more you can do. I think they are the same also.
14
eXistenZ34's Mods / New info Free Ride for Mafia II v4.0 (abandoned )
October 15, 2011, 11:04:04 PM
Is it possible to have a repair shop/garage at the dealership at one of the bays? I noticed a garage door opening mod with the players garage in them and it just made me want a dealership garage.
15
Mafia II mods / Mafia II LUA scripts
October 15, 2011, 04:12:31 PMQuote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="1457" data-ipsquote-contentclass="forums_Topic"><div>
Some people actually have connected the trailers, maybe this person can help you...
it's false, Truck is not connected to the trailer.
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it's like the videos of zahar999.
lpg_unit
Injector v6 by s0beitÃâàhttp://www.multiupload.com/GMFMRAXMFV
</div></blockquote>
I acutally tried the downloads both trailers and they are just the files right out of the game with no changes. I actually put a tilt raising the back suspension and you could move forward a little before the trailer just slid off the tractor/truck. I even made it smaller or scaled down and other various things and nothing works. It would work alright if the hook up part on the truck (horse shoe shaped mount) was just a plate with a hole in it. The mount just lets the trailer slide right off. The trailer does have a post that could work but its weak and bends like a car bumper or body pannel. I still think it has to be a lua true false thing to hook up because of hoe the frame resource reads with a "connecting point" written like a sea or wheel. The truck also has a "connecting point".