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Topics - Samo

1
Gameplay Help / the free ride
December 24, 2011, 09:50:12 AM
hello ive just installed existenz free ride and its pretty awesome a lot of fun after i finish the game.but ive played the test scene and there are some nice things such as those animations,firing a gun from a car,but how can i use it in the free ride? i havnt found out yet please help.




thanks
2
Mod Help / Re: Mafia 1 mod help
January 03, 2012, 05:00:15 PM
Hey guys do you remember on mafia 1?Cuz im trying to make a few simple mods there just for fun and i have a problem.Ive already managed to make people follow you, make them piss,change characters but i wanna make a civil sitting on a chair and writing something.Dunno how to do it i can do anim for writing and put a table in front him but i have a problem with the chair, how can i make him fit in the chair correctly?or when someones smoking, i want to put a ciggarete into hes hand.How can i do that?please help,im stuck :dry:
3
Mod Help / detector of pissing
January 21, 2012, 01:03:17 PM
Hey Guys.




Could you please help me with a little problem  i have.Im trying to make a detector of pissing and so on i can do smoking etc.Ive got a few problems.I make a civil with script than i add findframe to the detector and in editor i link it to him but when i play it its tottaly messed up.hes just staying there like in an editor hes not living you know.Could somebody whos experienced in this give me some guidance please?Some progress in steps or somethink to help?




Thanks
4
Mod Help / Bodyguard weapon help
January 22, 2012, 07:52:20 AM
Hello guys.I seek help in the bodyguard problem. i made a bodyguard and used script from rubymafiamods. He really do hes bodyguard job but theres one problem.He attacks enemies with empty hands only with hes fists.So he cant be a proper bodyguard at all  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">




heres the script:


 




enemy_vidim 0




dim_frm 4




dim_act 6




dim_flt 5




commandblock 1




findactor 0, "Salman"




findactor 5, "Tommy"




human_addweapon 0, 10, 50, 200




human_holster 0




frm_seton 3, 0




commandblock 0




human_set8slot 0, 1




let flt[3] = 1




{ up




if flt[3] = 0, -1, 1




Label F




enemy_action_follow 5, 1.2, CROUCH




goto F




label 1




goto 1




}




event use_ab




enemy_actionsclear




wingman_setindicator 0, 1, 0




enemy_vidim 1




label Follow




event_use_cb 1




if flt[3] = 1, 2, -1




enemy_forcescript 0




let flt[3] = 1




return




label 2




let flt[3] = 0




return


 




What do you think is wrong?
5
Mod Help / Script Advice
January 28, 2012, 08:34:32 AM
Hello guys,recently i added talking luigi to freeride.Ive made a copy of him just like he is in mission 4 (motel).In my suprise it worked on first try.But there are a few things in the edited script that i didnt delete because they seemed important and they were matched to the talking and anims.So could any of you please tell me what do they mean and why they are important?I would like to know the meanings of them so i can make my own scripts not just copying them from missions you know  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">




Here is the edited script :


 




dim_flt 3




dim_act 2




dim_frm 0




findactor 0,"Tommy"




findactor 1,"Luigi"


 


 




{ up




if flt[1]=1,102,-1




label 101




enemy_playanim "x barman stativ.I3D",0




wait 15000




frm_seton 0, 1




enemy_playanim "x barman stul.I3D",0




let flt[0]=flt[0]-83




wait flt[0]




goto 101




label 102




}


 




{ up




label C01




enemy_look 0




wait 2000




goto C01




}




end


 


 




event use_ab,10970008




human_looktoactor 1,0,1




rnd 0,3




if flt[0]=0,-1,113




enemy_talk 00950060




label 113




if flt[0]=1,-1,114




enemy_talk 00950061




label 114




if flt[0]=2,-1,115




enemy_talk 00950062




label 115




enemy_wait




human_looktoactor 1




return


 




So first thing i dont completely understand are those "if flt......" There are plenty of them and they are like if flt[1]=1,102,-1 , if flt[0]=0,-1,113 etc...Also there is wait flt[0].Also for example label 101 or label C01 in the scrit. why there is 101?Or it just doesnt matter idk.So those numbers quite slept me away.




And frm_seton 0,  1.i have dim_frm 0 so doest that script needs to be there?I hope anyone can help me with this  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20">  Thanks for all the help.
6
Mod Help / building recreation
January 31, 2012, 05:31:50 PM
Hey Guys,




Its me again  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/biggrin@2x.png 2x" width="20" height="20"> ...Do you think you can help me with a little problem i have.Ive never done it so i dont know " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/unsure@2x.png 2x" width="20" height="20">.Im trying to recreate some building interior into freeride.(i dont want to use citybars no more cause it just looks like a building but it doesnt have the basic building nature,for example when you shoot, the bullet doesnt hit the wall but it goes threw and hits something on the street so cops run after you automatically.)So could somebody of  you, skilled guys in this kind of thing give me some basic instructions which i should follow?




Thanks
7
Gameplay Help / AUTOSAVE PROBLEM
February 05, 2012, 11:48:16 AM
Greetings!




I have one question to you guys.I wanna start scripting my mod but i have a big problem that needs to be solved out   :dry: .When i play and the person dies and than when i click start again it doesnt load up my mission but last played one.And when i didnt play any mission in some time it loads up my mission but everything is messed up,you know some textures are not visible and so on.Question is how can i make a saving script which loads up my mission when i die.Never done it so i dont know,any advices?




Thnx
8
General, Off Topic / Ugly shadow glitch
February 12, 2012, 05:39:44 PM
Hey guys.




Do you have an idea what this might be?It happens after i add more things to the mission like cars,people you know.But i have no idea why and how.




This is the screen before it happens.


 




before.jpg[/attachment:3huh3een]


 


 




And this is after the glitch


 


 




after.jpg[/attachment:3huh3een]


 




As you can see the Shadows show up and they are very ugly and inaccurate also the shadows of the people are much bigger and taller.Do you have an idea what this might come from and if its fixable somehow?




Thanks  
9
Mafia General Discussion / This looks interesting!
February 17, 2012, 02:41:46 PM
Hey guys,recently ive downloaded "Mafia weapon value editor".And Iam surprised that its so easy to use and a lot of fun with it.Guys who dont know this tool yet,You should definitely try it out.




Here are some changes which i made in tommygun settings.You can see on the screens that the holding of the weapon is different,now tommy holds it more like a rifle.


 




screen01.jpg[/attachment:226nyxzv]


 




screen02.jpg[/attachment:226nyxzv]


 




screen03.jpg[/attachment:226nyxzv]
10
Mod Help / Changing the music
February 21, 2012, 04:47:17 PM
Hey guys,Ive never been interested in this sort of thing before but now i would like to try changing the music in Mafia 1.I Mean the general one for example when youre in China Town.I tried to do it in DCED or Bscript but no luck so i guess there is a tool for that?Anyway if anyone is experienced in this please let me know i would be greatful   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">  .
11
General, Off Topic / Assassins creed III New engine!
March 06, 2012, 12:11:57 PM
Hey ive just red about AC III on one site and it says that you are gona play as an indian.The story is in the time of colonialism.But the main thing is that after couple of years they are finally gonna change that old engine which revelations and all the other parts are running on.




Some interesting pics- http://www.sector.sk/novinka/65931/prve ... ed-iii.htm
12
General, Off Topic / BScript question
March 07, 2012, 01:02:39 PM
Hey guys ive got one question.Recently when i was working on the second mission i realized that the problems with bscript are only in the first one.It always writes there something like "invalid call,out of space etc"but only in the first mission,so is there some kind of limit or something?If anyone can help me please do so it would spare one month of my work and a lot of nerves  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  ...
13
Hey guys ive got one question.Recently ive been working on a dialog and it works perfectly fine.But ive got a question.Have a look at the script :




dim_flt 1




dim_act 3




findactor 0,"frank"




findactor 1,"Tommy"


 


 




{ up




//enemy_playanim "Mise zidle01st.I3D",0




label 101




wait 30000




goto 101




}


 




event use_ab,10970005




getenemyaistate 0,1




iffltinrange 0,2,5,SKIP


 




dialog_begin 0,2




dialog_camswitch 1,0




player_lockcontrols 1




actor_setdir 1,0




person_playanim 1,"breath01a.i3d"




enemy_talk 03010320




enemy_wait




enemy_talk 03010330




enemy_wait




dialog_camswitch 0,1




enemy_talk 1, 03010350




enemy_wait




dialog_camswitch 1,0




enemy_talk 03010340




enemy_wait




enemy_talk 1, 04010150




enemy_wait




dialog_end




player_lockcontrols 0




return


 




human_looktoactor 1,0,1




rnd 0,3




if flt[0]=0,-1,113




enemy_talk 00950050




label 113




if flt[0]=1,-1,114




enemy_talk 00950052




label 114




if flt[0]=2,-1,115




enemy_talk 00950053




label 115




enemy_wait




human_looktoactor 1




label SKIP




return


 




event 1000




label BLBOST




enemy_action_fire 0




wait 5000




goto BLBOST


 




It is a canned cycle the dialog ends and when you talk to frank again it starts the dialog again.How do i set it only for 1x and than for the next time he will just talk to him like this on and on  -




human_looktoactor 1,0,1




rnd 0,3




if flt[0]=0,-1,113




enemy_talk 00950050




label 113




if flt[0]=1,-1,114




enemy_talk 00950052




label 114




if flt[0]=2,-1,115




enemy_talk 00950053




label 115




enemy_wait




human_looktoactor 1




label SKIP




return


 


 




Thanks for all the help and the answers   " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  .