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2
eXistenZ34's Mods / News 12-2014 FR JA v4.0 & FR M2 v4.0. i am back
December 23, 2014, 01:55:22 PM
Autumn in Mafia 2.
[video=youtube]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/videoseries?list=UU0tznMrReaDD45edPDS8R9Q" frameborder="0" allowfullscreen="true"></iframe></div>
Summer transition, autumn and winter in FR JA v4.0
If you are good with Photoshop or other software, you can create can be other seasons like spring or autumn / winter, winter / spring etc ...
Files Autumn created by Nalgash 2010 http://mafia2jobs.blogspot.fr/
File modification "city_crash.sds, fredy.sds, fast.sds, illia.sds...", work not yet finished .
For Game, DLC & FreeRide.
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/2QKXbQsL26A?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Test Carcyclopedia for FR
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/02OlpqkJyv0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Test Prison for FR M2
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/sWqRVxBfAGg?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Test Office Price for FR JA v4.0
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/2K-DbduB6lM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
[video=youtube]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/videoseries?list=UU0tznMrReaDD45edPDS8R9Q" frameborder="0" allowfullscreen="true"></iframe></div>
Summer transition, autumn and winter in FR JA v4.0
If you are good with Photoshop or other software, you can create can be other seasons like spring or autumn / winter, winter / spring etc ...
Files Autumn created by Nalgash 2010 http://mafia2jobs.blogspot.fr/
File modification "city_crash.sds, fredy.sds, fast.sds, illia.sds...", work not yet finished .
For Game, DLC & FreeRide.
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/2QKXbQsL26A?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Test Carcyclopedia for FR
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/02OlpqkJyv0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Test Prison for FR M2
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/sWqRVxBfAGg?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Test Office Price for FR JA v4.0
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/2K-DbduB6lM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
3
eXistenZ34's Mods / Free Ride : Comparative table
August 03, 2011, 02:49:20 PM
[align=center:1qmv24j0]Comparative table of different FR
[/align:1qmv24j0]
There are 3 different FR
Map FR M2
. . . . . . . . . . . . . . . Map FR M2Ex & FR JA
. . . . . . . . . . . . .
Bodyguard
Home
Location
Default
[/align:1qmv24j0]
There are 3 different FR
- FR M2 = Free Ride Mafia 2 "freeride basic" - needs (game only)
- FR M2Ex = Free Ride basic + new area of JAÃÂ - needs (game + DLC JV + DLC JA)
- FR JA = Free Ride for DLC Joe's adventures - needs (DLC JA "the game also" )
Map FR M2
. . . . . . . . . . . . . . . Map FR M2Ex & FR JA
. . . . . . . . . . . . .
Bodyguard
- Joe & Henry - only FR M2 & FR M2Ex
- TonyÃÂ - only FR JA
Home
- Joe's apartment - all FR
- Mother of VitoÃÂ - all FR
- Greenfield Villa - all FR
- Marty's apartment - all FR
- Vito's apartment - FR M2 & FR M2Ex - FR JA (with
M2DLC_Joes_Adventures_sm.bin
modified) - Hillwood Villa - only FR M2Ex & FR JA
Location
- Dereck's Office - only FR M2
- Distilery - only FR M2
- SeaGift - only FR M2
- SeaGift's Office - only FR M2
- Clemente - FR M2 & FR JA (with
M2DLC_Joes_Adventures_sm.bin
modified) - Arcade - only FR M2 - FR M2Ex Not tested - FR JA (with
M2DLC_Joes_Adventures_sm.bin
modified) - Room Maltese Falcon - only FR M2 - FR M2Ex Not tested - FR JA (with
M2DLC_Joes_Adventures_sm.bin
modified) - Chinese Restaurant - 100% FR M2 - 10% FR M2Ex & FR JA (with
M2DLC_Joes_Adventures_sm.bin
modified) - Prison - 100% FR M2 - 20% FR M2Ex
- Misery Lane - FR M2 & FR M2Ex - FR JA (with
M2DLC_Joes_Adventures_sm.bin
modified) - Diamond Motors - only FR M2 & FR M2Ex
- Vinci Mansion - only FR M2 & FR M2Ex
- River Side Apart - only FR M2 & FR M2Ex - FR JA (with
M2DLC_Joes_Adventures_sm.bin
modified) - Supermarket - FR M2Ex - FR JA (with
M2DLC_Joes_Adventures_sm.bin
modified) - Kingston Station - only FR M2Ex & FR JA
- Yacht Club - only FR M2Ex & FR JA
- Cathouse - only FR M2Ex & FR JA
- Old Cathouse - only FR M2
- Printery - only FR M2Ex & FR JA
- M Hotel - only FR M2Ex & FR JA
- Dam Road - only FR M2Ex & FR JA
- Observatory - FR M2 & FR JA
- Bruski Garage - all FR
- Construction Site - all FR
- Bruno's Office - all FR
- Empire Bay Forge - all FR
- Leo Galante Villa - all FR
- Office Price - FR M2 - FR JA (with
M2DLC_Joes_Adventures_sm.bin
modified) - Empire Arms Hotel - in test (only FR M2) - FR JA only garage (with
M2DLC_Joes_Adventures_sm.bin
modified)
Default
- FR M2 - Nothing to report, you can play Mafia2 without problem and all DLC.
- FR M2Ex - you can't play DLC Jimmy's Vendetta.
- FR JA - you can't play Cathouse mission and you must use a NoCD after update 5.
4
eXistenZ34's Mods / Add another menu language for FR JA
August 05, 2011, 09:50:46 PM
[hr:fdohpouj][/hr:fdohpouj]
[align=center:fdohpouj]For add another language:
[/size]
now, all is Ok
[/size][/align:fdohpouj]
[hr:fdohpouj][/hr:fdohpouj]
[align=center:fdohpouj]Translate this English text
[/size][/align:fdohpouj]
[spoiler:fdohpouj]34_55_00_0000:eXistenZ34 present
34_55_00_0001:Free-Ride Mod Joe's Adventure v3.0
34_55_00_0002:JA Free-Ride mod made by eXistenZ34 - mafiascene
34_55_00_0003:
34_55_00_0004:
34_55_00_0005:
34_55_00_0008:
34_55_00_0009:
34_55_00_0010:Villa
34_55_00_0011 arking
34_55_00_0012 rintery
34_55_00_0013:Leo's Villa
34_55_00_0014:Bruno's Office
34_55_00_0015:Observatory
34_55_00_0016:Yacht Club
34_55_00_0017:Forge
34_55_00_0018:Construction Site
34_55_00_0019:M-Hotel
34_55_00_0020:Crazy Horse
34_55_00_0021:Up
34_55_00_0022 own
34_55_00_0023:Mansion
34_55_00_0024:
34_55_00_0025:
34_55_00_0026:
34_55_00_0027:
34_55_00_0028:
34_55_00_0029:
34_55_00_0030:
34_55_00_0100:Choose your home
34_55_00_0110:
34_55_00_0111:Greenfield Villa
34_55_00_0112:Hillwood Villa (no car)
34_55_00_0113:Marty's Apart.
34_55_00_0114:Joe's Apart.
34_55_00_0115:
34_55_00_0120:Option Player 1
34_55_00_0121:
34_55_00_0122:deactivate
34_55_00_0123:Active Marty
34_55_10_0123:Marty : No Hat
34_55_20_0123:Marty : Hat
34_55_00_0124:Active Tony
34_55_10_0124:Tony : No Hat
34_55_20_0124:Tony : Hat
34_55_00_0125:
34_55_00_0200:Option Player
34_55_00_0201:Select your Option
34_55_00_0202:
34_55_00_0210:Option Player 2
34_55_00_0211:Next
34_55_00_0212:Hide Radar and Speedometer
34_55_10_0212:Show radar and Speedometer
34_55_00_0213:No Hat
34_55_10_0213:Hat
34_55_00_0214:Active God Mod
34_55_10_0214 eactivate God Mod
34_55_00_0215:
34_55_00_0220:Option Player 3
34_55_00_0221:Next
34_55_00_0222:Skin Character
34_55_00_0223:Skin Vito
34_55_00_0224:Skin Joe
34_55_00_0225:
34_55_00_0230:Option Player 4
34_55_00_0231:Exit and Save
34_55_00_0232:Unlock Artworks
34_55_00_0233:Remove Money 50000.00
34_55_00_0234:Add Money 50000.00
34_55_00_0235:
34_55_00_0300:WEATHER
34_55_00_0301:
34_55_00_0310:Option Weather Season & Traffic
34_55_00_0311:Exit and Save
34_55_00_0312:Chose Traffic 40's or 50's
34_55_10_0312:Traffic 40's Activated
34_55_20_0312:Traffic 50's Activated
34_55_00_0313:Manual/Auto
34_55_10_0313:M. Activated
34_55_20_0313:A. Activated
34_55_00_0314:Winter Mod
34_55_10_0314:Summer Mod
34_55_00_0315:Few months later
34_55_00_0316:
34_55__0_0320:Manual Weather
34_55_11_0320:Weather 01
34_55_12_0320:Weather 02
34_55_13_0320:Weather 03
34_55_14_0320:Weather 04
34_55_15_0320:Weather 05
34_55_16_0320:Weather 06
34_55_17_0320:Weather 07
34_55_18_0320:Weather 08
34_55_19_0320:Weather 09
34_55_20_0320:Weather 10
34_55_21_0320:Weather 11
34_55_22_0320:Weather 12
34_55_23_0320:Weather 13
34_55_24_0320:Weather 14
34_55_25_0320:Weather 15
34_55_26_0320:Weather 16
34_55_27_0320:Weather 17
34_55_28_0320:Weather 18
34_55_29_0320:Weather 19
34_55_30_0320:Weather 20
34_55_31_0320:Weather 21
34_55_32_0320:Weather 22
34_55_33_0320:Weather 23
34_55_34_0320:Weather 24
34_55_35_0320:Weather 25
34_55_00_0321:Next
34_55_00_0322:Return
34_55_00_0323 revious
34_55_00_0324:Auto
34_55_00_0325:
34_55_00_0400:Option Garage
34_55_00_0401:
34_55_00_0410:Option Garage 1
34_55_00_0411:Next
34_55_00_0412:Add All Cars
34_55_00_0413:Add Waybar
34_55_00_0414:Add Delizia
34_55_00_0415:
34_55_00_0420:Option Garage 2
34_55_00_0421:Next
34_55_00_0422:Add DLC Hot Rod
34_55_00_0423:Add Police Cars
34_55_00_0424:Add Taxi Cars
34_55_00_0425:
34_55_00_0430:Option Garage 3
34_55_00_0431:Exit and Save
34_55_00_0432:Add divers Trucks
34_55_00_0433:Add Military Cars
34_55_00_0434:Add Military Trucks
34_55_00_0435:
34_55_00_0440:Ouvrir le garage
34_55_00_0441:Fermer le garage
34_55_00_0442:
34_55_00_0443:
34_55_00_0500:VOITURE
34_55_00_0501:Option Car
34_55_00_0502:
34_55_00_0503:
34_55_00_0504:
34_55_00_0510:Option Car 1
34_55_00_0511:Next
34_55_00_0512:Stop engine
34_55_00_0513:Active Radio
34_55_10_0513:R. 40's Activated
34_55_20_0513:R. 50's Activated
34_55_00_0514:Open the Windows
34_55_10_0514:Close the Windows
34_55_00_0515:
34_55_00_0520:Option Car 2
34_55_00_0521:Next
34_55_00_0522:Refuel the car
34_55_10_0522:Refuel ok
34_55_00_0523:Active Tuning
34_55_10_0523:T.1 Activated
34_55_20_0523:T.2 Activated
34_55_30_0523:T.3 Activated
34_55_00_0524:Active Resistance
34_55_10_0524:R. 50% Activated
34_55_20_0524:R. 100% Activated
34_55_00_0525:
34_55_00_0530:Option Car 3
34_55_00_0531:Next
34_55_00_0532:Repair and Clear
34_55_10_0532:R. Activated
34_55_20_0532:R. and C. Activated
34_55_00_0533:Chose Painting
34_55_10_0533:Racing Team 127
34_55_20_0533:Le Mans 5
34_55_30_0533:Empire Heat
34_55_40_0533:Greased Lightning
34_55_50_0533:Electrc Flamingo
34_55_60_0533:Wildfire
34_55_70_0533:Hellfire
34_55_80_0533:Nightfire
34_55_90_0533:Chose Painting
34_55_00_0534:Chose Color
34_55_00_0535:
34_55_00_0540:Option Car 4
34_55_00_0541:Return
34_55_00_0542:Active Option when enter Car
34_55_10_0542:O.C Activated
34_55_00_0543:First person driving
34_55_10_0543:Normal camera
34_55_00_0544:Hide Radar and Speedometer
34_55_10_0544:Show radar and Speedometer
34_55_00_0545:
34_55__0_0550:Color A
34_55_11_0550:Color A-01
34_55_12_0550:Color A-02
34_55_13_0550:Color A-03
34_55_14_0550:Color A-04
34_55_15_0550:Color A-05
34_55_16_0550:Color A-06
34_55_17_0550:Color A-07
34_55_18_0550:Color A-08
34_55_19_0550:Color A-09
34_55_20_0550:Color A-10
34_55_21_0550:Color A-11
34_55_22_0550:Color A-12
34_55_23_0550:Color A-13
34_55_24_0550:Color A-14
34_55_25_0550:Color A-15
34_55_26_0550:Color A-16
34_55_27_0550:Color A-17
34_55_28_0550:Color A-18
34_55_29_0550:Color A-19
34_55_30_0550:Color A-20
34_55_31_0550:Color A-21
34_55_32_0550:Color A-22
34_55_33_0550:Color A-23
34_55_34_0550:Color A-24
34_55_35_0550:Color A-25
34_55_36_0550:Color A-26
34_55_37_0550:Color A-27
34_55_38_0550:Color A-28
34_55_39_0550:Color A-29
34_55_40_0550:Color A-30
34_55_41_0550:Color A-31
34_55_42_0550:Color A-32
34_55_43_0550:Color A-33
34_55_44_0550:Color A-34
34_55_45_0550:Color A-35
34_55_46_0550:Color A-36
34_55_47_0550:Color A-37
34_55_48_0550:Color A-38
34_55_49_0550:Color A-39
34_55_50_0550:Color A-40
34_55_00_0551:Next
34_55_00_0552:Options Color B
34_55_00_0553 revious
34_55_00_0554:
34_55_00_0555:
34_55__0_0560:Color B
34_55_11_0560:Color B-01
34_55_12_0560:Color B-02
34_55_13_0560:Color B-03
34_55_14_0560:Color B-04
34_55_15_0560:Color B-05
34_55_16_0560:Color B-06
34_55_17_0560:Color B-07
34_55_18_0560:Color B-08
34_55_19_0560:Color B-09
34_55_20_0560:Color B-10
34_55_21_0560:Color B-11
34_55_22_0560:Color B-12
34_55_23_0560:Color B-13
34_55_24_0560:Color B-14
34_55_25_0560:Color B-15
34_55_26_0560:Color B-16
34_55_27_0560:Color B-17
34_55_28_0560:Color B-18
34_55_29_0560:Color B-19
34_55_30_0560:Color B-20
34_55_31_0560:Color B-21
34_55_32_0560:Color B-22
34_55_33_0560:Color B-23
34_55_34_0560:Color B-24
34_55_35_0560:Color B-25
34_55_36_0560:Color B-26
34_55_37_0560:Color B-27
34_55_38_0560:Color B-28
34_55_39_0560:Color B-29
34_55_40_0560:Color B-30
34_55_41_0560:Color B-31
34_55_42_0560:Color B-32
34_55_43_0560:Color B-33
34_55_44_0560:Color B-34
34_55_45_0560:Color B-35
34_55_46_0560:Color B-36
34_55_47_0560:Color B-37
34_55_48_0560:Color B-38
34_55_49_0560:Color B-39
34_55_50_0560:Color B-40
34_55_00_0561:Next
34_55_00_0562:Return
34_55_00_0563 revious
34_55_00_0564:
34_55_00_0565:
34_55_00_0600:Take public transit
34_55_00_0601:Bus leaves
34_55_00_0602:Off the Bus
34_55_00_0603:Next stop
34_55_00_0604:
34_55_00_0605:
34_55_00_0610:
34_55_00_0611:Bus Stop GREENFIELD 1
34_55_00_0612:Bus Stop SAND ISLAND 1
34_55_00_0613:Bus Stop SAND ISLAND 2
34_55_00_0614:Bus Stop HUNTERS POINT
34_55_00_0615:Bus Stop GREENFIELD 2
34_55_00_0616:Bus Stop KINGSTON 1
34_55_00_0617:Bus Stop DIPTON 1
34_55_00_0618:Bus Stop LITTLE ITALY 1
34_55_00_0619:Bus Stop EAST SIDE
34_55_00_0620:Bus Stop UPTOWN
34_55_00_0621:Bus Stop WEST SIDE
34_55_00_0622:Bus Stop MIDTOWN
34_55_00_0623:Bus Stop SOUTHPORT
34_55_00_0624:Bus Stop OYSTER BAY
34_55_00_0625:Bus Stop CHINATOWN
34_55_00_0626:Bus Stop LITTLE ITALY 2
34_55_00_0627:Bus Stop LITTLE ITALY 3
34_55_00_0628:Bus Stop DIPTON 2
34_55_00_0629:Bus Stop KINGSTON 2
34_55_00_0630:
34_55_00_0700:Take public transit
34_55_00_0701:Tram leaves
34_55_00_0702:Off the Tram
34_55_00_0703:Next stop
34_55_00_0704:
34_55_00_0705:
34_55_00_0730:Tram Station KINGSTON
34_55_00_0731:Tram Station SAND ISLAND
34_55_00_0732:Tram Station WEST SIDE
34_55_00_0733:Tram Station SOUTHPORT
34_55_00_0734:Tram Station CHINATOWN
34_55_00_0735:Tram Station UPTOWN
34_55_00_0736:Tram Station DIPTON
34_55_00_0737:Tram Station KINGSTON
34_55_00_0738:Tram Station DIPTON
34_55_00_0739:Tram Station UPTOWN
34_55_00_0740:Tram Station CHINATOWN
34_55_00_0741:Tram Station SOUTHPORT
34_55_00_0742:Tram Station WEST SIDE
34_55_00_0743:Tram Station SAND ISLAND
34_55_00_0744:Work at the KINGSTON station, next stop SAND ISLAND
34_55_00_0745:Work at the KINGSTON station, next stop DIPTON
34_55_00_0746:
34_55_00_0747:
34_55_00_0748:
34_55_00_0749:
34_55_00_0750:
34_55_00_0751:Acces SubWay Station Direction WEST SIDE
34_55_00_0752:Acces SubWay Station Direction KINGSTON
34_55_00_0753:Acces SubWay Station Direction SOUTHPORT
34_55_00_0754:Acces SubWay Station Direction SAND ISLAND
34_55_00_0755:Acces SubWay Station Direction WEST SIDE
34_55_00_0756:Acces SubWay Station Direction CHINATOWN
34_55_00_0757:Acces SubWay Station Direction SOUTHPORT
34_55_00_0758:Acces SubWay Station Direction UPTOWN
34_55_00_0759:Acces SubWay Station Direction DIPTON
34_55_00_0760:Acces SubWay Station Direction CHINATOWN
34_55_00_0761:Acces SubWay Station Direction UPTOWN
34_55_00_0762:Acces SubWay Station Direction KINGSTON
34_55_00_0763:Acces SubWay Station Direction SAND ISLAND
34_55_00_0764:Acces SubWay Station Direction DIPTON
34_55_00_0765:Acces SubWay Station Direction SOUTHPORT
34_55_00_0766:Acces SubWay Station Direction UPTOWN
34_55_00_0767:
34_55_00_0800:Option Animation
34_55_00_0801:
34_55_00_0802:Open Umbrella
34_55_10_0802:Close Umbrella
34_55_00_0803:Smoke
34_55_00_0804:Sit down[/spoiler:fdohpouj]
[align=center:fdohpouj]Language already present in v3.0
[/size][/align:fdohpouj]
[align=center:fdohpouj]French, English, Czech, German, Polish, Russian, Spanish
[/size][/align:fdohpouj]
[align=center:fdohpouj]Italian will be added in v3.1
[/size][/align:fdohpouj]
[align=center:fdohpouj]For add another language:
[/size]
now, all is Ok
[/size][/align:fdohpouj]
[hr:fdohpouj][/hr:fdohpouj]
[align=center:fdohpouj]Translate this English text
[/size][/align:fdohpouj]
[spoiler:fdohpouj]34_55_00_0000:eXistenZ34 present
34_55_00_0001:Free-Ride Mod Joe's Adventure v3.0
34_55_00_0002:JA Free-Ride mod made by eXistenZ34 - mafiascene
34_55_00_0003:
34_55_00_0004:
34_55_00_0005:
34_55_00_0008:
34_55_00_0009:
34_55_00_0010:Villa
34_55_00_0011 arking
34_55_00_0012 rintery
34_55_00_0013:Leo's Villa
34_55_00_0014:Bruno's Office
34_55_00_0015:Observatory
34_55_00_0016:Yacht Club
34_55_00_0017:Forge
34_55_00_0018:Construction Site
34_55_00_0019:M-Hotel
34_55_00_0020:Crazy Horse
34_55_00_0021:Up
34_55_00_0022 own
34_55_00_0023:Mansion
34_55_00_0024:
34_55_00_0025:
34_55_00_0026:
34_55_00_0027:
34_55_00_0028:
34_55_00_0029:
34_55_00_0030:
34_55_00_0100:Choose your home
34_55_00_0110:
34_55_00_0111:Greenfield Villa
34_55_00_0112:Hillwood Villa (no car)
34_55_00_0113:Marty's Apart.
34_55_00_0114:Joe's Apart.
34_55_00_0115:
34_55_00_0120:Option Player 1
34_55_00_0121:
34_55_00_0122:deactivate
34_55_00_0123:Active Marty
34_55_10_0123:Marty : No Hat
34_55_20_0123:Marty : Hat
34_55_00_0124:Active Tony
34_55_10_0124:Tony : No Hat
34_55_20_0124:Tony : Hat
34_55_00_0125:
34_55_00_0200:Option Player
34_55_00_0201:Select your Option
34_55_00_0202:
34_55_00_0210:Option Player 2
34_55_00_0211:Next
34_55_00_0212:Hide Radar and Speedometer
34_55_10_0212:Show radar and Speedometer
34_55_00_0213:No Hat
34_55_10_0213:Hat
34_55_00_0214:Active God Mod
34_55_10_0214 eactivate God Mod
34_55_00_0215:
34_55_00_0220:Option Player 3
34_55_00_0221:Next
34_55_00_0222:Skin Character
34_55_00_0223:Skin Vito
34_55_00_0224:Skin Joe
34_55_00_0225:
34_55_00_0230:Option Player 4
34_55_00_0231:Exit and Save
34_55_00_0232:Unlock Artworks
34_55_00_0233:Remove Money 50000.00
34_55_00_0234:Add Money 50000.00
34_55_00_0235:
34_55_00_0300:WEATHER
34_55_00_0301:
34_55_00_0310:Option Weather Season & Traffic
34_55_00_0311:Exit and Save
34_55_00_0312:Chose Traffic 40's or 50's
34_55_10_0312:Traffic 40's Activated
34_55_20_0312:Traffic 50's Activated
34_55_00_0313:Manual/Auto
34_55_10_0313:M. Activated
34_55_20_0313:A. Activated
34_55_00_0314:Winter Mod
34_55_10_0314:Summer Mod
34_55_00_0315:Few months later
34_55_00_0316:
34_55__0_0320:Manual Weather
34_55_11_0320:Weather 01
34_55_12_0320:Weather 02
34_55_13_0320:Weather 03
34_55_14_0320:Weather 04
34_55_15_0320:Weather 05
34_55_16_0320:Weather 06
34_55_17_0320:Weather 07
34_55_18_0320:Weather 08
34_55_19_0320:Weather 09
34_55_20_0320:Weather 10
34_55_21_0320:Weather 11
34_55_22_0320:Weather 12
34_55_23_0320:Weather 13
34_55_24_0320:Weather 14
34_55_25_0320:Weather 15
34_55_26_0320:Weather 16
34_55_27_0320:Weather 17
34_55_28_0320:Weather 18
34_55_29_0320:Weather 19
34_55_30_0320:Weather 20
34_55_31_0320:Weather 21
34_55_32_0320:Weather 22
34_55_33_0320:Weather 23
34_55_34_0320:Weather 24
34_55_35_0320:Weather 25
34_55_00_0321:Next
34_55_00_0322:Return
34_55_00_0323 revious
34_55_00_0324:Auto
34_55_00_0325:
34_55_00_0400:Option Garage
34_55_00_0401:
34_55_00_0410:Option Garage 1
34_55_00_0411:Next
34_55_00_0412:Add All Cars
34_55_00_0413:Add Waybar
34_55_00_0414:Add Delizia
34_55_00_0415:
34_55_00_0420:Option Garage 2
34_55_00_0421:Next
34_55_00_0422:Add DLC Hot Rod
34_55_00_0423:Add Police Cars
34_55_00_0424:Add Taxi Cars
34_55_00_0425:
34_55_00_0430:Option Garage 3
34_55_00_0431:Exit and Save
34_55_00_0432:Add divers Trucks
34_55_00_0433:Add Military Cars
34_55_00_0434:Add Military Trucks
34_55_00_0435:
34_55_00_0440:Ouvrir le garage
34_55_00_0441:Fermer le garage
34_55_00_0442:
34_55_00_0443:
34_55_00_0500:VOITURE
34_55_00_0501:Option Car
34_55_00_0502:
34_55_00_0503:
34_55_00_0504:
34_55_00_0510:Option Car 1
34_55_00_0511:Next
34_55_00_0512:Stop engine
34_55_00_0513:Active Radio
34_55_10_0513:R. 40's Activated
34_55_20_0513:R. 50's Activated
34_55_00_0514:Open the Windows
34_55_10_0514:Close the Windows
34_55_00_0515:
34_55_00_0520:Option Car 2
34_55_00_0521:Next
34_55_00_0522:Refuel the car
34_55_10_0522:Refuel ok
34_55_00_0523:Active Tuning
34_55_10_0523:T.1 Activated
34_55_20_0523:T.2 Activated
34_55_30_0523:T.3 Activated
34_55_00_0524:Active Resistance
34_55_10_0524:R. 50% Activated
34_55_20_0524:R. 100% Activated
34_55_00_0525:
34_55_00_0530:Option Car 3
34_55_00_0531:Next
34_55_00_0532:Repair and Clear
34_55_10_0532:R. Activated
34_55_20_0532:R. and C. Activated
34_55_00_0533:Chose Painting
34_55_10_0533:Racing Team 127
34_55_20_0533:Le Mans 5
34_55_30_0533:Empire Heat
34_55_40_0533:Greased Lightning
34_55_50_0533:Electrc Flamingo
34_55_60_0533:Wildfire
34_55_70_0533:Hellfire
34_55_80_0533:Nightfire
34_55_90_0533:Chose Painting
34_55_00_0534:Chose Color
34_55_00_0535:
34_55_00_0540:Option Car 4
34_55_00_0541:Return
34_55_00_0542:Active Option when enter Car
34_55_10_0542:O.C Activated
34_55_00_0543:First person driving
34_55_10_0543:Normal camera
34_55_00_0544:Hide Radar and Speedometer
34_55_10_0544:Show radar and Speedometer
34_55_00_0545:
34_55__0_0550:Color A
34_55_11_0550:Color A-01
34_55_12_0550:Color A-02
34_55_13_0550:Color A-03
34_55_14_0550:Color A-04
34_55_15_0550:Color A-05
34_55_16_0550:Color A-06
34_55_17_0550:Color A-07
34_55_18_0550:Color A-08
34_55_19_0550:Color A-09
34_55_20_0550:Color A-10
34_55_21_0550:Color A-11
34_55_22_0550:Color A-12
34_55_23_0550:Color A-13
34_55_24_0550:Color A-14
34_55_25_0550:Color A-15
34_55_26_0550:Color A-16
34_55_27_0550:Color A-17
34_55_28_0550:Color A-18
34_55_29_0550:Color A-19
34_55_30_0550:Color A-20
34_55_31_0550:Color A-21
34_55_32_0550:Color A-22
34_55_33_0550:Color A-23
34_55_34_0550:Color A-24
34_55_35_0550:Color A-25
34_55_36_0550:Color A-26
34_55_37_0550:Color A-27
34_55_38_0550:Color A-28
34_55_39_0550:Color A-29
34_55_40_0550:Color A-30
34_55_41_0550:Color A-31
34_55_42_0550:Color A-32
34_55_43_0550:Color A-33
34_55_44_0550:Color A-34
34_55_45_0550:Color A-35
34_55_46_0550:Color A-36
34_55_47_0550:Color A-37
34_55_48_0550:Color A-38
34_55_49_0550:Color A-39
34_55_50_0550:Color A-40
34_55_00_0551:Next
34_55_00_0552:Options Color B
34_55_00_0553 revious
34_55_00_0554:
34_55_00_0555:
34_55__0_0560:Color B
34_55_11_0560:Color B-01
34_55_12_0560:Color B-02
34_55_13_0560:Color B-03
34_55_14_0560:Color B-04
34_55_15_0560:Color B-05
34_55_16_0560:Color B-06
34_55_17_0560:Color B-07
34_55_18_0560:Color B-08
34_55_19_0560:Color B-09
34_55_20_0560:Color B-10
34_55_21_0560:Color B-11
34_55_22_0560:Color B-12
34_55_23_0560:Color B-13
34_55_24_0560:Color B-14
34_55_25_0560:Color B-15
34_55_26_0560:Color B-16
34_55_27_0560:Color B-17
34_55_28_0560:Color B-18
34_55_29_0560:Color B-19
34_55_30_0560:Color B-20
34_55_31_0560:Color B-21
34_55_32_0560:Color B-22
34_55_33_0560:Color B-23
34_55_34_0560:Color B-24
34_55_35_0560:Color B-25
34_55_36_0560:Color B-26
34_55_37_0560:Color B-27
34_55_38_0560:Color B-28
34_55_39_0560:Color B-29
34_55_40_0560:Color B-30
34_55_41_0560:Color B-31
34_55_42_0560:Color B-32
34_55_43_0560:Color B-33
34_55_44_0560:Color B-34
34_55_45_0560:Color B-35
34_55_46_0560:Color B-36
34_55_47_0560:Color B-37
34_55_48_0560:Color B-38
34_55_49_0560:Color B-39
34_55_50_0560:Color B-40
34_55_00_0561:Next
34_55_00_0562:Return
34_55_00_0563 revious
34_55_00_0564:
34_55_00_0565:
34_55_00_0600:Take public transit
34_55_00_0601:Bus leaves
34_55_00_0602:Off the Bus
34_55_00_0603:Next stop
34_55_00_0604:
34_55_00_0605:
34_55_00_0610:
34_55_00_0611:Bus Stop GREENFIELD 1
34_55_00_0612:Bus Stop SAND ISLAND 1
34_55_00_0613:Bus Stop SAND ISLAND 2
34_55_00_0614:Bus Stop HUNTERS POINT
34_55_00_0615:Bus Stop GREENFIELD 2
34_55_00_0616:Bus Stop KINGSTON 1
34_55_00_0617:Bus Stop DIPTON 1
34_55_00_0618:Bus Stop LITTLE ITALY 1
34_55_00_0619:Bus Stop EAST SIDE
34_55_00_0620:Bus Stop UPTOWN
34_55_00_0621:Bus Stop WEST SIDE
34_55_00_0622:Bus Stop MIDTOWN
34_55_00_0623:Bus Stop SOUTHPORT
34_55_00_0624:Bus Stop OYSTER BAY
34_55_00_0625:Bus Stop CHINATOWN
34_55_00_0626:Bus Stop LITTLE ITALY 2
34_55_00_0627:Bus Stop LITTLE ITALY 3
34_55_00_0628:Bus Stop DIPTON 2
34_55_00_0629:Bus Stop KINGSTON 2
34_55_00_0630:
34_55_00_0700:Take public transit
34_55_00_0701:Tram leaves
34_55_00_0702:Off the Tram
34_55_00_0703:Next stop
34_55_00_0704:
34_55_00_0705:
34_55_00_0730:Tram Station KINGSTON
34_55_00_0731:Tram Station SAND ISLAND
34_55_00_0732:Tram Station WEST SIDE
34_55_00_0733:Tram Station SOUTHPORT
34_55_00_0734:Tram Station CHINATOWN
34_55_00_0735:Tram Station UPTOWN
34_55_00_0736:Tram Station DIPTON
34_55_00_0737:Tram Station KINGSTON
34_55_00_0738:Tram Station DIPTON
34_55_00_0739:Tram Station UPTOWN
34_55_00_0740:Tram Station CHINATOWN
34_55_00_0741:Tram Station SOUTHPORT
34_55_00_0742:Tram Station WEST SIDE
34_55_00_0743:Tram Station SAND ISLAND
34_55_00_0744:Work at the KINGSTON station, next stop SAND ISLAND
34_55_00_0745:Work at the KINGSTON station, next stop DIPTON
34_55_00_0746:
34_55_00_0747:
34_55_00_0748:
34_55_00_0749:
34_55_00_0750:
34_55_00_0751:Acces SubWay Station Direction WEST SIDE
34_55_00_0752:Acces SubWay Station Direction KINGSTON
34_55_00_0753:Acces SubWay Station Direction SOUTHPORT
34_55_00_0754:Acces SubWay Station Direction SAND ISLAND
34_55_00_0755:Acces SubWay Station Direction WEST SIDE
34_55_00_0756:Acces SubWay Station Direction CHINATOWN
34_55_00_0757:Acces SubWay Station Direction SOUTHPORT
34_55_00_0758:Acces SubWay Station Direction UPTOWN
34_55_00_0759:Acces SubWay Station Direction DIPTON
34_55_00_0760:Acces SubWay Station Direction CHINATOWN
34_55_00_0761:Acces SubWay Station Direction UPTOWN
34_55_00_0762:Acces SubWay Station Direction KINGSTON
34_55_00_0763:Acces SubWay Station Direction SAND ISLAND
34_55_00_0764:Acces SubWay Station Direction DIPTON
34_55_00_0765:Acces SubWay Station Direction SOUTHPORT
34_55_00_0766:Acces SubWay Station Direction UPTOWN
34_55_00_0767:
34_55_00_0800:Option Animation
34_55_00_0801:
34_55_00_0802:Open Umbrella
34_55_10_0802:Close Umbrella
34_55_00_0803:Smoke
34_55_00_0804:Sit down[/spoiler:fdohpouj]
[align=center:fdohpouj]Language already present in v3.0
[/size][/align:fdohpouj]
[align=center:fdohpouj]French, English, Czech, German, Polish, Russian, Spanish
[/size][/align:fdohpouj]
[align=center:fdohpouj]Italian will be added in v3.1
[/size][/align:fdohpouj]
5
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
August 14, 2011, 01:30:57 AM
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]Free Ride for DLC Joe's Adventures v2.0
[/align:1g80wqyi]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi][/align:1g80wqyi]
[align=center:1g80wqyi]Multi 6 (cz, de, en, fr, pl, ru)
[/size][/align:1g80wqyi]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]Installation
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]File 1), 2a) or 2b) & 3) are necessary for play FR JA v2.0
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]link dead, see download section.
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]
<div><iframe width="459" height="344" src="https://www.youtube.com/embed/XrUFqWTylJ0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:1g80wqyi]
[align=center:1g80wqyi]1)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Commun Files Setup (49.35 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi]Info Hash[/size]
[align=center:1g80wqyi]2a)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Joe Player Setup (1.02 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]
[align=center:1g80wqyi]2b)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Vito Player Setup (1.06 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]
[align=center:1g80wqyi]3)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Skin Option Player Setup (31.69 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]
[align=center:1g80wqyi]To find location of Option (Player, Weather-Season-Traffic, Garage)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download:
Screenshots (8.52 M :cool: [/align:1g80wqyi]
[align=center:1g80wqyi]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/bBJirWfBriA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:1g80wqyi]
[align=center:1g80wqyi]and play Free Ride
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Wgx4wkBGjsE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:1g80wqyi]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]For play Chapter 04 - Cathouse, you must reinstall
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Cathouse Original Files Setup (28.21 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]For uninstal FR JA v2.0
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Original Files Setup (37.96 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi]Info Hash[/size]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]Since the update 5, 2K on Steam have blocked my menu for FR JA therefore you need to use this (Merci 2K).
[/align:1g80wqyi]
[align=center:1g80wqyi]Download:
NoCD for Update 5, Backup your original file before (6.51 Mo)[/align:1g80wqyi]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]If you cannot enter the Printery or M-Hotel in FR JA v2.0, please download from this link, it contains the files to enter those buildings, the reason for download is that 2K removed the files in this download from the main game in there latest patch.
[/align:1g80wqyi]
[align=center:1g80wqyi]Download:
Mafia II Joe's Adventure's missing files for FR JA v2.0 (??.?? M :cool: [/align:1g80wqyi]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]Detail & Evolution FR JA
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv2.0 (09-12-2011)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.9 (07-18-2011)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.8 (04-29-2011)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.5 (02-03-2011)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.4 (01-24-2011)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.3 (01-22-2011)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.2 (12-23-2010)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.1 (12-21-2010)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Free Ride for DLC Joe's Adventures v2.0
[/align:1g80wqyi]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi][/align:1g80wqyi]
[align=center:1g80wqyi]Multi 6 (cz, de, en, fr, pl, ru)
[/size][/align:1g80wqyi]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]Installation
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]File 1), 2a) or 2b) & 3) are necessary for play FR JA v2.0
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]link dead, see download section.
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]
<div><iframe width="459" height="344" src="https://www.youtube.com/embed/XrUFqWTylJ0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:1g80wqyi]
[align=center:1g80wqyi]1)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Commun Files Setup (49.35 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi]Info Hash[/size]
QuoteCRC32: EBB0A571[/align:1g80wqyi]
MD5 : 68AF93EDD6372453B05750DC80B0053E
SHA-1: 1799E21DA4F36BCF24FADCA1D3567D0F5C3FC740
[align=center:1g80wqyi]2a)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Joe Player Setup (1.02 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]
QuoteCRC32: A793CCF5[/align:1g80wqyi]
MD5 : 3C1BBC1C47F363D411858C9DE0E4F411
SHA-1: EFFA97D7A8386D4FDFE821CAC01DE2AE318CAC7A
[align=center:1g80wqyi]2b)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Vito Player Setup (1.06 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]
QuoteCRC32: 9942A3A6[/align:1g80wqyi]
MD5 : 7710024B9008951D3C88DF4B132658B3
SHA-1: D1FA27D148CE8A71D9A5EC7711CE47DB53EE277A
[align=center:1g80wqyi]3)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Skin Option Player Setup (31.69 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]
QuoteCRC32: 3FB5F3FC[/align:1g80wqyi]
MD5 : 1DDA54684B5F8C33B8C1612AF696B538
SHA-1: 2F05D828DA78A7DA5AD15BE5E21A69E502B6179D
[align=center:1g80wqyi]To find location of Option (Player, Weather-Season-Traffic, Garage)
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download:
Screenshots (8.52 M :cool: [/align:1g80wqyi]
[align=center:1g80wqyi]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/bBJirWfBriA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:1g80wqyi]
[align=center:1g80wqyi]and play Free Ride
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Wgx4wkBGjsE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:1g80wqyi]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]For play Chapter 04 - Cathouse, you must reinstall
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Cathouse Original Files Setup (28.21 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi][/align:1g80wqyi][align=center:1g80wqyi]Info Hash[/size]
QuoteCRC32: EA95805D[/align:1g80wqyi]
MD5: 1AACA770246DA5AF05A903B2A64F7EFB
SHA-1: EE0FAD66F12E33EC269FB95F5CAF81FE63E6D747
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]For uninstal FR JA v2.0
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Download & instal:
FR JA v2.0 - Original Files Setup (37.96 Mo)[/align:1g80wqyi]
[align=center:1g80wqyi]Info Hash[/size]
QuoteCRC32: 2131E39F[/align:1g80wqyi]
MD5 : 1DFDD99C1597D5A0CD067F51127B709E
SHA-1: A50755842378454CE00C1A3BDA230A974F35BDD8
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]Since the update 5, 2K on Steam have blocked my menu for FR JA therefore you need to use this (Merci 2K).
[/align:1g80wqyi]
[align=center:1g80wqyi]Download:
NoCD for Update 5, Backup your original file before (6.51 Mo)[/align:1g80wqyi]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]If you cannot enter the Printery or M-Hotel in FR JA v2.0, please download from this link, it contains the files to enter those buildings, the reason for download is that 2K removed the files in this download from the main game in there latest patch.
[/align:1g80wqyi]
[align=center:1g80wqyi]Download:
Mafia II Joe's Adventure's missing files for FR JA v2.0 (??.?? M :cool: [/align:1g80wqyi]
[hr:1g80wqyi][/hr:1g80wqyi]
[align=center:1g80wqyi]Detail & Evolution FR JA
[/size][/align:1g80wqyi]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv2.0 (09-12-2011)
[/size][/align:1g80wqyi]
Quote[ul]
[li]Setup for instal.[/li]
[li]Add Bodyguard Tony only in summer.[/li]
[li]E-key Door for M-Hotel.[/li]
[li]Fixed any Bug.[/li][/ul]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.9 (07-18-2011)
[/size][/align:1g80wqyi]
Quote[ul]
[li]Transition from summer to winter.[/li]
[li]Now in Car option - Hide/Show Radar and Speedometer.[/li]
[li]Pb Cathouse : Ok (backup your original files before).[ul]
[li]modification of the file for FR JA.[ul]
[li]Mafia ii/pc/dlcs/cnt_joes_adventures/sds/city/dlccathouse.sds[/li]
[li]Mafia ii/pc/dlcs/cnt_joes_adventures/sds/shops/dlc_cathouse_chodba.sds[/li][/ul][/li][/ul][/li]
[li]Pb Name tram station on the map : Ok[/li]
[li]Map with Bus line : Created by Relight[/li]
[li]Doors Printery : Ok[/li]
[li]Acces M-hotel : Ok[/li][/ul]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.8 (04-29-2011)
[/size][/align:1g80wqyi]
Quote[ul]
[li]New Script.[/li]
[li]New Menu.[/li]
[li]New option Player[ul]
[li]Hide or Show Radar and Speedometer.[/li]
[li]add different skin for Vito Joe or Character.[/li]
[li]Unlock Artworks (debloc all play boy and wanted).[/li][/ul][/li][/li]
[li]New option Weather.[ul]
[li]add multi choice in winter.[/li]
[li]manual or auto. (auto weather changing after 5 minutes).[/li][/ul][/li][/li]
[li]New option Car.[ul]
[li]Select Radio 40's or 50's.[/li]
[li]Open & close windows.[/li]
[li]Refuel the car.[/li]
[li]Resistance +50% or +100% (100% light and glass unbreakable).[/li]
[li]Painting.[/li]
[li]Color.[/li]
[li]First person driving.[/li][/ul][/li][/li]
[li]Tram transport simulation.[/li]
[li]New loading for hillwood & Subway Kingston.[/li]
[li]Bug police Hillwood & Subway Kingston OK.[/li]
[li]E-Key doors for.[ul]
[li]Hillwood.[/li]
[li]Subway Kingston.[/li]
[li]Cathouse.[/li]
[li]Construction site.[/li]
[li]Bruno's office.[/li]
[li]Observatory.[/li][/ul][/li][/li][/ul]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.5 (02-03-2011)
[/size][/align:1g80wqyi]
Quote[ul]
[li]Start game with 500.00$ and no car.[/li]
[li]New option in home Add Money.[/li]
[li]New option for garage. chose car repair & cleaning.[/li]
[li]Fix bug drag body.[/li]
[li]Fix bug Bus Stop Kingston 2.[/li]
[li]New Subway Station icon by Pixelation (Multi 8 ).[ul]
[li][ADDED]Dipton Railway Station icon.[/li]
[li][ADDED]Credits "Mafia II" icon.[/li]
[li][ADDED]Lincoln Park icon.[/li]
[li][CHANGED]Bruno's office to "$" icon.[/li][/ul][/li][/li][/ul]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.4 (01-24-2011)
[/size][/align:1g80wqyi]
Quote[ul]
[li]New Intro.[/li]
[li]Bus transport simulation.[/li][/ul]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.3 (01-22-2011)
[/size][/align:1g80wqyi]
Quote[ul]
[li]Chose your Home.[/li]
[li]Option & Save Game for the 4 apartments.[/li]
[li]Automatic Acces Villa hillwood.[/li]
[li]Automatic Acces Subway Kingston.[/li]
[li]Automatic Acces Construction site.[/li]
[li]Automatic Acces Bruno's office.[/li]
[li]Automatic Acces Forge.[/li]
[li]Icones Map.[/li][/ul]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.2 (12-23-2010)
[/size][/align:1g80wqyi]
Quote[ul]
[li]Automatic Acces yacht club[/li]
[li]Automatic Acces observatory[/li]
[li]Bug Weather in Summer & 1 minute time delays Weather changing & night 5 minutes[/li]
[li]Weather Winter changing after 5 minutes[/li]
[li]Tuning selection when you exit the garage[/li]
[li]repair self when you enter a vehicle[/li]
[li]One Gun[/li][/ul]
[align=center:1g80wqyi]Free-Ride & Menu for Joe's adventuresÃâàv1.1 (12-21-2010)
[/size][/align:1g80wqyi]
Quote[ul]
[li]Automatic access Cathouse[/li][/ul]
6
eXistenZ34's Mods / New info Free Ride for Mafia II v4.0 (abandoned )
August 20, 2011, 05:19:33 AM
[hr:74ov6xf9][/hr:74ov6xf9]
[align=center:74ov6xf9]Free Ride Mafia II v4.0
[/align:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Test animation & reaction
[/size]
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/cFmb3GIBWqk?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Empire Arms Hotel, Test barman animation + Alberto joke
[/size]
thank's zahar999 for info on alberto.
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/RCIlu1lagUI?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Full Empire Arms Hotel
[/size]
Joe and Marty can accompany you
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/V7mMKi_OuDY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Villa Leo Galante
[/size]
Activation FR M2
[/size]
Joe and Henry can accompany you
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/wCZMQJLw8mA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
For Joe and Henry the same thing that in the video of Vinci Mansion
Outside the red zone, the game disables the villa.
[hr:74ov6xf9][/hr:74ov6xf9]
Villa Vinci Mansion
[/size]
Activation FR M2
[/size]
Joe and Henry cannot accompany you
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/NVLI_sDVunQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
Same thing for Henry
[hr:74ov6xf9][/hr:74ov6xf9]
Distillery
[/size]
Activation FR M2
[/size]
Joe and Henry cannot accompany you
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/ixkAq0dioMQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Real door openings, E-Key already present in the game.
[/size]
Activation FR M2
[/size]
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/M0adpm2qaDE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Option Save
[/size]
FR M2
[/size]
you could do 4 different saves. without any Problem.
already realized in 2010 in my first FR
[/size]
http]
see also
[/size]
[url=/forum/22-existenz34s-mods/2886-organization-of-the-backups]http]
[hr:74ov6xf9][/hr:74ov6xf9]
New menu for FR M2 & FR JA.
[/size]
Activation FR M2
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GXiHZzcLtjY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
1) Now a E-Key "Menu" follows the player anywhere. it blinks during 2 seconds every 5 seconds.
which gives you access at
- Option Animation* & Quit
- Option player
<hr class="bbcode_rule" />
> New God Mod (infinite life, all weapons, no reload).
- Option Save
<hr class="bbcode_rule" />
> four possibilities only FR M2.
- Option Weather Season & Traffic
*Animation : when you choose smoking, E-Key "Menu" becomes E-Key "smoking".
- the animation are simple it's just for testing.
2) When you get on a car E-Key "Menu" becomes E-Key "Option Car"
- New Option car "Stop engine" --> to restart the engine just accelerate
- Option Weather Season & Traffic -> Mode: summer/winter was not possible inside a car.
[hr:74ov6xf9][/hr:74ov6xf9]
Office Price.
[/size]
Activation FR M2
[/size]
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/mjj6ZRcXSNg?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
full Prison.
[/size]
Activation FR M2
[/size]
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Tto970-3-18?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Real and Original Garage.
[/size]
Activation FR M2 & FR JA
[/size]
[youtube:74ov6xf9][url=http://www.youtube.com/watch?v=cLCN5MvetPU]http://www.youtube.com/watch?v=cLCN5MvetPU[/youtube:74ov6xf9]
[align=center:74ov6xf9]Free Ride Mafia II v4.0
[/align:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Test animation & reaction
[/size]
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/cFmb3GIBWqk?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Empire Arms Hotel, Test barman animation + Alberto joke
[/size]
thank's zahar999 for info on alberto.
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/RCIlu1lagUI?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Full Empire Arms Hotel
[/size]
Joe and Marty can accompany you
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/V7mMKi_OuDY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Villa Leo Galante
[/size]
Activation FR M2
[/size]
Joe and Henry can accompany you
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/wCZMQJLw8mA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
For Joe and Henry the same thing that in the video of Vinci Mansion
Outside the red zone, the game disables the villa.
[hr:74ov6xf9][/hr:74ov6xf9]
Villa Vinci Mansion
[/size]
Activation FR M2
[/size]
Joe and Henry cannot accompany you
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/NVLI_sDVunQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
Same thing for Henry
[hr:74ov6xf9][/hr:74ov6xf9]
Distillery
[/size]
Activation FR M2
[/size]
Joe and Henry cannot accompany you
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/ixkAq0dioMQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Real door openings, E-Key already present in the game.
[/size]
Activation FR M2
[/size]
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/M0adpm2qaDE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Option Save
[/size]
FR M2
[/size]
you could do 4 different saves. without any Problem.
already realized in 2010 in my first FR
[/size]
http]
see also
[/size]
[url=/forum/22-existenz34s-mods/2886-organization-of-the-backups]http]
[hr:74ov6xf9][/hr:74ov6xf9]
New menu for FR M2 & FR JA.
[/size]
Activation FR M2
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GXiHZzcLtjY?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
1) Now a E-Key "Menu" follows the player anywhere. it blinks during 2 seconds every 5 seconds.
which gives you access at
- Option Animation* & Quit
- Option player
<hr class="bbcode_rule" />
> New God Mod (infinite life, all weapons, no reload).
- Option Save
<hr class="bbcode_rule" />
> four possibilities only FR M2.
- Option Weather Season & Traffic
*Animation : when you choose smoking, E-Key "Menu" becomes E-Key "smoking".
- the animation are simple it's just for testing.
2) When you get on a car E-Key "Menu" becomes E-Key "Option Car"
- New Option car "Stop engine" --> to restart the engine just accelerate
- Option Weather Season & Traffic -> Mode: summer/winter was not possible inside a car.
[hr:74ov6xf9][/hr:74ov6xf9]
Office Price.
[/size]
Activation FR M2
[/size]
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/mjj6ZRcXSNg?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
full Prison.
[/size]
Activation FR M2
[/size]
[youtube:74ov6xf9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Tto970-3-18?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:74ov6xf9]
[hr:74ov6xf9][/hr:74ov6xf9]
Real and Original Garage.
[/size]
Activation FR M2 & FR JA
[/size]
[youtube:74ov6xf9][url=http://www.youtube.com/watch?v=cLCN5MvetPU]http://www.youtube.com/watch?v=cLCN5MvetPU[/youtube:74ov6xf9]
7
eXistenZ34's Mods / Animation for human entity
September 27, 2011, 05:48:30 PM
[hr:3b902p6p][/hr:3b902p6p]
[align=center:3b902p6p]Animation for human entity
[/size][/align:3b902p6p]
[hr:3b902p6p][/hr:3b902p6p]
[align=center:3b902p6p]New way to write the animations script.
[/size]
most need to calculate the delay between each animation.
[/size][/align:3b902p6p]
[hr:3b902p6p][/hr:3b902p6p]
I make a little break.
[/size]
All FR
[/size]
Realized with injector
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/7FBZJ4BG7cE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
in Red
, this is the command to pass through objects
[hr:3b902p6p][/hr:3b902p6p]
Vito makes a smoke break
[/size]
All FR
[/size]
Just for fun, for use with the injector.
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/dFr-QNrazOQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
This video requires the activation of five different animation
Version 1 Clic for PLAYER
Version 1 Clic for PNG
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/isNq3dgygnA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Version 3 Clic (you can move between the click)
- ply:SetControlStyle(enums.ControlStyle.LOCKED)
- ply:SetControlStyle(enums.ControlStyle.FREE)
only for the PLAYER, not necessarily for another PNG
[hr:3b902p6p][/hr:3b902p6p]
Toc Toc ... wake up NEO
[/size] . . small wink to MATRIX
All FR
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/h4eSiyDU950?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
This video requires the activation of two different animation
- ply:SetControlStyle(enums.ControlStyle.LOCKED)
- ply:SetControlStyle(enums.ControlStyle.FREE)
only for the PLAYER, not necessarily for another PNG
[hr:3b902p6p][/hr:3b902p6p]
Download injector v6[/size]
http://www.mediafire.com/?7ix394nrvoakbs5
and Start game with "MafiaInjector.exe"
[hr:3b902p6p][/hr:3b902p6p]
List animation
[/size]
some animation are used only in certain place or in Winter
[/size]
<div class="ipsSpoiler_header">
sc_wheel_in
sc_wheel_mount_in
sc_wheel_mount_loop
sc_wheel_mount_out
sc_wheel_out
sc_shovel_in_coal
sc_shovel_coal_stat
sc_shovel_coal_loop
sc_shovel_out_coal
sc_homeless_6_in
sc_homeless_6_a
sc_homeless_6_b
sc_homeless_6_out
sc_player_tip_a
diffAnimList
sc_look_around_a_diff
sc_look_L_a_diff
sc_look_R_a_diff
sittingOnBenchAnimLists
womanAnimList
sc_sit_bench1_in
sc_sit_bench1_a
sc_sit_bench1_e
sc_sit_bench1_g
sc_sit_bench1_out
sc_sit_bench1_fastout
sc_sit_bench1_to_B
sc_sit_bench1_stat_B
sc_sit_bench1_B_to
manFootAnimList
sc_sit_bench2_in
sc_sit_bench2_a
sc_sit_bench2_dust_off
sc_sit_bench2_look_L
sc_sit_bench2_nervous
sc_sit_bench2_out
sc_sit_bench2_out_fast
sc_sit_bench2_news_in
sc_sit_bench2_news_a
sc_sit_bench2_news_out
sc_bench2_to_bench3
sc_bench2_to_bench4
sc_bench3_to_bench2
manWideAnimList
sc_sit_bench3_stat_a
sc_sit_bench3_dust_off
sc_sit_bench3_look_up
sc_sit_bench3_nervous
sc_sit_bench3_watch
sc_sit_bench3_out_fast
sc_bench3_to_bench4
sc_bench4_to_bench2
sc_bench4_to_bench3
manBendAnimList
sc_sit_bench4_in
sc_sit_bench4_stat_a
sc_sit_bench4_nervous
sc_sit_bench4_out
sc_sit_bench4_out_fast
manSmokingAnimList
sc_sit_bench4_smoke_in
sc_sit_bench4_smoke_a
sc_sit_bench4_smoke_b
sc_sit_bench4_smoke_c
sc_sit_bench4_smoke_stat
sc_sit_bench4_smoke_out
sittingOnGardenAnimLists
manAnimListChin
sc_chair_desk_B_look_around
sc_chair_desk_B_look_back
sc_chair_desk_B_think
sc_chair_desk_B_stat
sc_chair_desk_B_drink_cofee
sc_chair_desk_B_out
sc_chair_desk_to_B
manAnimListSmoke
sc_chair_desk_smoking_in
sc_chair_desk_smoking_stat
sc_chair_desk_smoking_ashtray
sc_chair_desk_smoking_aspirate
sc_chair_desk_smoking_look_back
sc_chair_desk_smoking_out
manAnimListDesk
sc_chair_desk_stat
sc_chair_desk_look_back
sc_chair_desk_thing_a
sc_chair_desk_thing_b
sc_chair_desk_drink_bottle
womanAnimListHands
sc_w_chair_desk_B_look_around
sc_w_chair_desk_B_think
sc_w_chair_desk_B_stat
womanAnimListSmoke
sc_w_chair_desk_smoke_stat
sc_w_chair_desk_smoke_aspirate_a
sc_w_chair_desk_smoke_aspirate_b
sc_w_chair_desk_smoke_look_back
sc_w_chair_desk_smoke_mirror
womanAnimListDesk
sc_w_chair_desk_stat
sc_w_chair_desk_clean
sc_w_chair_desk_hair
sc_w_chair_desk_look_back
sc_w_chair_desk_nervous
sc_w_chair_desk_think
sc_w_chair_desk_drink_coffee
sc_w_chair_desk_stat_to_B
sc_w_chair_desk_B_to_stat
sc_w_chair_desk_to_smoke
sc_w_chair_desk_smoke_out
sc_w_chair_desk_fastout_L
sc_chair_desk_fastout_L
sc_w_chair_desk_fastout_R
sc_chair_desk_fastout_R
NPCSmokingAnimLists
smokingAnimListM
sc_man_smoke_in
sc_man_smoke_stat_a
sc_man_smoke_stat_b
sc_man_smoke_stat_c
sc_man_smoke_stat_d
sc_man_smoke_out
smokingAnimListW
sc_woman_smoke_in
sc_woman_smoke_stat_a
sc_woman_smoke_stat_b
sc_woman_smoke_stat_c
sc_woman_smoke_stat_d
sc_woman_smoke_stat_e
sc_woman_smoke_out
smokingAnimListM
sc_city_man_wall_smoke_stat
sc_city_man_wall_smoke_loop1
sc_city_man_wall_smoke_loop2
sc_look_a_in
sc_look_a_loop
sc_look_a_out
sc_look_c_in
sc_look_c_loop
sc_look_c_out
sc_woman_look_A_in
sc_woman_look_A_loop
sc_woman_look_A_out
sc_woman_look_D_in
sc_woman_look_D_look
sc_woman_look_D_out
manGreetAnimList
sc_gestA_M_greet_fingers
sc_gestA_M_greet_nod
sc_gestA_M_greet_open_hand
manListenAnimList
sc_gestA_M_yes
sc_gestA_M_you
sc_gestA_M_hips
sc_gestA_M_yes_yes
sc_gestA_M_no_no
manTalkAnimList
sc_gestA_M_explanate
sc_gestA_M_me
sc_gestA_M_no
sc_gestA_M_hand_wave
sc_gestA_M_maybe
sc_gestA_M_maybe2
sc_gestA_M_explanate2
sc_gestA_M_everything
sc_gestA_M_however
womanGreetAnimList
sc_gestA_W_greet_nod
womanListenAnimList
sc_gestA_W_you
sc_gestA_W_no
sc_gestA_W_yes
sc_gestA_W_boring_L
sc_gestA_W_boring_R
sc_gestA_W_look_down
sc_gestA_W_look_up
sc_gestA_W_think
sc_gestA_W_think_b
sc_gestA_W_yes_yes
womanTalkAnimList
sc_gestA_W_explanate_b
sc_gestA_W_however
sc_gestA_W_long_explain
sc_gestA_W_not_know
sc_gestA_W_not_know_b
sc_gestA_W_rhand
sc_gestA_W_lhand
sc_gestA_W_you_know
camelotAnimList
sc_news_stat
sc_news_look_a
sc_news_sell_M
sc_news_sell_S
carRepairAnimLists
repairAnimList
sc_service_motor_look
sc_service_motor_stat
sc_service_motor_mount_in
sc_service_motor_mount_loop
sc_service_motor_mount_out
wheelAnimList
sc_wheel_stat
fishingAnimList
sc_fishing_stat
sc_fishing_catch
sc_fishing_throw
sittingAnimList
sc_gangsta_a_stat
sc_gangsta_a_lookaround
bomberReactionAnimList
sc_gangsta_a_gest_a
sc_gangsta_a_gest_c
hotdogStand
sc_hot_sell_b
sc_hot_sell_M
sc_hot_sell_S
sc_hot_a
sc_hot_b
sc_hot_c
sc_hot_out
barelAnimList1
sc_homesles_1_in
sc_homesles_1_a
sc_homesles_1_b
sc_homesles_1_c
sc_homesles_1_out
barelAnimList2
sc_homeles_2_in
sc_homeles_2_a
sc_homeles_2_b
sc_homeles_2_d
sc_homeles_2_e
sc_homeles_2_out
somrAnimList
sc_homeles_4_in
sc_homeles_4_a
sc_homeles_4_b
sc_homeles_4_e
sc_homeles_4_fastout
sc_homeles_4_out
hammerAnimList
sc_harbor_molo_in
sc_harbor_molo_look
sc_harbor_molo_loop_a
sc_harbor_molo_loop_b
sc_harbor_molo_pause
sc_harbor_molo_fastout
sc_harbor_molo_out
sc_lean_railing_front_in
sc_lean_railing_front_stat
sc_lean_railing_spit_long
sc_lean_railing_front_out
sc_woman_trash_throw
sc_man_trash_throw
sc_winter_slide
sc_winter_slide_down
sc_winter_slide_up
sc_winter_nose_sneeze
sc_winter_nose_cough
sc_winter_nose_hanky
sc_winter_slide_fast_up
sc_man_mailbox
sc_newstand_sale_M
sc_newstand_sale_S
sc_man_wall_newspaper
sc_newspaper_in
sc_newspaper_stat_a
sc_newspaper_stat_b
sc_newspaper_out
animCallList
sc_phone_NPC_in
sc_phone_PLAYER_in
sc_phone_diall
sc_phone_stat_a
sc_phone_gest_e
sc_phone_gest_f
sc_phone_gest_j
sc_phone_gest_k
sc_phone_gest_m
sc_phone_NPC_out
sc_phone_PLAYER_out
sc_phone_fast_out
sc_phone_throw_M
sc_phone_throw_S
pipeAnimList
sc_man_pipe_in
sc_man_pipe_breath
sc_man_pipe_stat_a
sc_man_pipe_stat_b
sc_man_pipe_fastout
sc_clean_shoe_M
sc_clean_shoe_S
SnowCleaning
sc_shovel_in_snow
sc_shovel_snow_stat
sc_shovel_snow_loop
sc_shovel_strafe_snow_L
sc_shovel_strafe_snow_R
sc_shovel_out_snow
WindowCleaning
sc_wcleaner_in
sc_wcleaner_stat
sc_wcleaner_out
sc_wcleaner_pause
sc_wcleaner_loop
sc_wcleaner_step_L
sc_wcleaner_step_R
writingAnimList
sc_writing_notes_in
sc_writing_notes_head_up
sc_writing_notes_thinking
sc_writing_notes_loop
sc_writer_notes_out
sc_penalty_cop_note_in_M
sc_penalty_del_note_in_S
sc_penalty_cop_pay_M
sc_penalty_del_pay_S
sc_penalty_cop_dontpay_M
sc_penalty_del_dontpay_S
sc_penalty_del_stat_M
sc_penalty_del_stat_S
sc_licence_cop_want_M
sc_licence_del_wait_S
sc_licence_cop_OK_M
sc_licence_del_OK_S
sc_door_r_faster
sc_door_l_faster
sc_door_r_faster_door
sc_door_l_faster_door
sc_door_r_case_faster
sc_door_l_case_faster
sc_door_r_case_faster_door
sc_door_l_case_faster_door
sc_man_arrested_money_in
sc_man_arrested_money_stat
sc_man_arrested_money_out
sc_man_arrested_nogun
sc_man_arrested_thompson
sc_man_arrested_shotgun
sc_man_arrested_gun
sc_man_arrested_out_stat
sc_man_arrested_out
sc_police_gun_bribe_S
sc_police_bribe_M
sc_police_tommy_bribe_S
sc_police_shotgun_bribe_S
sc_look_clean_a
vitoa1
animSleep
sc_Vito_sleep_L
sc_Vito_sleep_R
animWakeUp
sc_Vito_wakeup_L
sc_Vito_wakeup_R
F_animSwiftWhite
sc_drink_bottle_out
F_animMaster
beer_master00
F_animHotdog
sc_eat_hot_out
F_animBurger
sc_eat_ham_out
sc_panic_stand_in
sc_panic_stand_stat
sc_panic_stand_out
m02cleaningwoman
ActivateStreamMapLine 02_cleaning_woman_unload
Human JoesFlatOldMadam
sc_cleaning_floor_loop_in
sc_cleaning_floor_loop
sc_cleaning_floor_loop_out
sc_cleaning_floor_turn_180
m03joeflatman
Human PEPEOB00
sc_mad_knock_door_loop_a
sc_look_around_L
sc_mad_knock_door_loop_b
sc_look_around_L
sc_mad_knock_door_loop_c
sc_look_around_L
m03joeflatwoman
Human JoesFlatOldMadam Klepac
sc_woman_clean_in
sc_woman_clean_loop
sc_woman_cleaner_listen_stat
sc_woman_cleaner_listen_c
sc_woman_cleaner_listen_out
sc_mad_knock_door_loop_a
sc_mad_knock_door_loop_b
sc_mad_knock_door_loop_c
</div>
[hr:3b902p6p][/hr:3b902p6p]
Vito big disgusting.
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Gvltm92vCKA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Vito big disgusting Part 2.
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/6DE_x_4UADM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
[hr:3b902p6p][/hr:3b902p6p]
Test animation Cathouse
[/size]
Only FR JA
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/S1umpWAnNo8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
This video requires the activation of five different animation for Barman and five for danseuse
[align=center:3b902p6p]Animation for human entity
[/size][/align:3b902p6p]
[hr:3b902p6p][/hr:3b902p6p]
[align=center:3b902p6p]New way to write the animations script.
[/size]
most need to calculate the delay between each animation.
[/size][/align:3b902p6p]
[hr:3b902p6p][/hr:3b902p6p]
I make a little break.
[/size]
All FR
[/size]
Realized with injector
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/7FBZJ4BG7cE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Quoteply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return ply:SetPhysState(enums.PhysicsState.DISABLED)
end,
function(l_3_0)return ply:AnimPlay("sc_sit_bench2_in", false)end,
function(l_4_0)return ply:AnimPlay("sc_sit_bench2_a", false)end,
function(l_5_0)return ply:AnimPlay("sc_sit_bench2_news_in", false)end,
function(l_6_0)return ply:AnimPlay("sc_sit_bench2_news_a", false)end,
function(l_7_0)return ply:AnimPlay("sc_sit_bench2_news_out", false)end,
function(l_8_0)return ply:AnimPlay("sc_sit_bench2_dust_off", false)end,
function(l_9_0)return ply:AnimPlay("sc_sit_bench2_look_L", false)end,
function(l_10_0)return ply:AnimPlay("sc_sit_bench2_nervous", false)end,
function(l_11_0)return ply:AnimPlay("sc_bench2_to_bench3", false)end,
function(l_12_0)return ply:AnimPlay("sc_sit_bench3_stat_a", false)end,
function(l_13_0)return ply:AnimPlay("sc_sit_bench3_dust_off", false)end,
function(l_14_0)return ply:AnimPlay("sc_sit_bench3_look_up", false)end,
function(l_15_0)return ply:AnimPlay("sc_sit_bench3_nervous", false)end,
function(l_16_0)return ply:AnimPlay("sc_sit_bench3_watch", false)end,
function(l_17_0)return ply:AnimPlay("sc_bench3_to_bench4", false)end,
function(l_18_0)return ply:AnimPlay("sc_sit_bench4_stat_a", false)end,
function(l_19_0)return ply:AnimPlay("sc_sit_bench4_nervous", false)end,
function(l_20_0)return ply:AnimPlay("sc_sit_bench4_smoke_in", false)end,
function(l_21_0)return ply:AnimPlay("sc_sit_bench4_smoke_a", false)end,
function(l_22_0)return ply:AnimPlay("sc_sit_bench4_smoke_b", false)end,
function(l_23_0)return ply:AnimPlay("sc_sit_bench4_smoke_c", false)end,
function(l_24_0)return ply:AnimPlay("sc_sit_bench4_smoke_out", false)end,
function(l_25_0)return ply:AnimPlay("sc_sit_bench4_out", false)end,
function(l_26_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end,
function(l_27_0)return ply:SetPhysState(enums.PhysicsState.ENABLE)
end})
end,{l_1_0},500,1,false)
in Red
, this is the command to pass through objects
[hr:3b902p6p][/hr:3b902p6p]
Vito makes a smoke break
[/size]
All FR
[/size]
Just for fun, for use with the injector.
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/dFr-QNrazOQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
This video requires the activation of five different animation
Version 1 Clic for PLAYER
Quoteply=game.game:GetActivePlayer()
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:SetControlStyle(enums.ControlStyle.LOCKED)end,
function(l_2_0)return ply:AnimPlay("sc_man_smoke_in", false)end,
function(l_3_0)return ply:AnimPlay("sc_man_smoke_stat_a", false)end,
function(l_4_0)return ply:AnimPlay("sc_man_smoke_stat_b", false)end,
function(l_5_0)return ply:AnimPlay("sc_man_smoke_stat_c", false)end,
function(l_6_0)return ply:AnimPlay("sc_man_smoke_stat_d", false)end,
function(l_7_0)return ply:AnimPlay("sc_man_smoke_out", false)end,
function(l_8_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})
end,{l_1_0},500,1,false)
Version 1 Clic for PNG
Quotejoe=game.entitywrapper:GetEntityByName("Joe")
DelayBuffer:Insert(function(l_1_0)
CommandBuffer:Insert(l_6_0,{
function(l_1_0)return joe:AnimPlay("sc_man_smoke_in", false)end,
function(l_2_0)return joe:AnimPlay("sc_man_smoke_stat_a", false)end,
function(l_3_0)return joe:AnimPlay("sc_man_smoke_stat_b", false)end,
function(l_4_0)return joe:AnimPlay("sc_man_smoke_stat_c", false)end,
function(l_5_0)return joe:AnimPlay("sc_man_smoke_stat_d", false)end,
function(l_6_0)return joe:AnimPlay("sc_man_smoke_out", false)end})
end,{l_1_0},500,1,false)
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/isNq3dgygnA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Version 3 Clic (you can move between the click)
Quoteply=game.game:GetActivePlayer()
if i==nil then i=0 end i=i+1
if i==4 then i=1 end
if i==1 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay("sc_man_smoke_in", false)end,
function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_c", false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
if i==2 then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_d", false)end,
function(l_2_0)return ply:AnimPlay("sc_man_smoke_stat_b", false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
if i= then ply:SetControlStyle(enums.ControlStyle.LOCKED)CommandBuffer:Insert(l_6_0,{
function(l_1_0)return ply:AnimPlay("sc_man_smoke_stat_a", false)end,
function(l_2_0)return ply:AnimPlay("sc_man_smoke_out", false)end,
function(l_3_0)return ply:SetControlStyle(enums.ControlStyle.FREE)end})end
- ply:SetControlStyle(enums.ControlStyle.LOCKED)
- ply:SetControlStyle(enums.ControlStyle.FREE)
only for the PLAYER, not necessarily for another PNG
[hr:3b902p6p][/hr:3b902p6p]
Toc Toc ... wake up NEO
[/size] . . small wink to MATRIX
All FR
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/h4eSiyDU950?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
This video requires the activation of two different animation
Quoteply=game.game:GetActivePlayer()
ply:SetControlStyle(enums.ControlStyle.LOCKED)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_Vito_sleep_L", false)end,{l_1_0},500,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetPos(Math:newVector(-1303.05, 986.05,-17.33))ply:SetDir(Math:newVector(-1,0,0))end,{l_1_0},700,1,false)
DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_Vito_wakeup_L", false)end,{l_1_0},6000,1,false)
DelayBuffer:Insert(function(l_1_0)ply:SetControlStyle(enums.ControlStyle.FREE)end,{l_1_0},15000,1,false)
- ply:SetControlStyle(enums.ControlStyle.LOCKED)
- ply:SetControlStyle(enums.ControlStyle.FREE)
only for the PLAYER, not necessarily for another PNG
[hr:3b902p6p][/hr:3b902p6p]
Download injector v6[/size]
http://www.mediafire.com/?7ix394nrvoakbs5
and Start game with "MafiaInjector.exe"
[hr:3b902p6p][/hr:3b902p6p]
List animation
[/size]
some animation are used only in certain place or in Winter
[/size]
<div class="ipsSpoiler_header">
sc_wheel_in
sc_wheel_mount_in
sc_wheel_mount_loop
sc_wheel_mount_out
sc_wheel_out
sc_shovel_in_coal
sc_shovel_coal_stat
sc_shovel_coal_loop
sc_shovel_out_coal
sc_homeless_6_in
sc_homeless_6_a
sc_homeless_6_b
sc_homeless_6_out
sc_player_tip_a
diffAnimList
sc_look_around_a_diff
sc_look_L_a_diff
sc_look_R_a_diff
sittingOnBenchAnimLists
womanAnimList
sc_sit_bench1_in
sc_sit_bench1_a
sc_sit_bench1_e
sc_sit_bench1_g
sc_sit_bench1_out
sc_sit_bench1_fastout
sc_sit_bench1_to_B
sc_sit_bench1_stat_B
sc_sit_bench1_B_to
manFootAnimList
sc_sit_bench2_in
sc_sit_bench2_a
sc_sit_bench2_dust_off
sc_sit_bench2_look_L
sc_sit_bench2_nervous
sc_sit_bench2_out
sc_sit_bench2_out_fast
sc_sit_bench2_news_in
sc_sit_bench2_news_a
sc_sit_bench2_news_out
sc_bench2_to_bench3
sc_bench2_to_bench4
sc_bench3_to_bench2
manWideAnimList
sc_sit_bench3_stat_a
sc_sit_bench3_dust_off
sc_sit_bench3_look_up
sc_sit_bench3_nervous
sc_sit_bench3_watch
sc_sit_bench3_out_fast
sc_bench3_to_bench4
sc_bench4_to_bench2
sc_bench4_to_bench3
manBendAnimList
sc_sit_bench4_in
sc_sit_bench4_stat_a
sc_sit_bench4_nervous
sc_sit_bench4_out
sc_sit_bench4_out_fast
manSmokingAnimList
sc_sit_bench4_smoke_in
sc_sit_bench4_smoke_a
sc_sit_bench4_smoke_b
sc_sit_bench4_smoke_c
sc_sit_bench4_smoke_stat
sc_sit_bench4_smoke_out
sittingOnGardenAnimLists
manAnimListChin
sc_chair_desk_B_look_around
sc_chair_desk_B_look_back
sc_chair_desk_B_think
sc_chair_desk_B_stat
sc_chair_desk_B_drink_cofee
sc_chair_desk_B_out
sc_chair_desk_to_B
manAnimListSmoke
sc_chair_desk_smoking_in
sc_chair_desk_smoking_stat
sc_chair_desk_smoking_ashtray
sc_chair_desk_smoking_aspirate
sc_chair_desk_smoking_look_back
sc_chair_desk_smoking_out
manAnimListDesk
sc_chair_desk_stat
sc_chair_desk_look_back
sc_chair_desk_thing_a
sc_chair_desk_thing_b
sc_chair_desk_drink_bottle
womanAnimListHands
sc_w_chair_desk_B_look_around
sc_w_chair_desk_B_think
sc_w_chair_desk_B_stat
womanAnimListSmoke
sc_w_chair_desk_smoke_stat
sc_w_chair_desk_smoke_aspirate_a
sc_w_chair_desk_smoke_aspirate_b
sc_w_chair_desk_smoke_look_back
sc_w_chair_desk_smoke_mirror
womanAnimListDesk
sc_w_chair_desk_stat
sc_w_chair_desk_clean
sc_w_chair_desk_hair
sc_w_chair_desk_look_back
sc_w_chair_desk_nervous
sc_w_chair_desk_think
sc_w_chair_desk_drink_coffee
sc_w_chair_desk_stat_to_B
sc_w_chair_desk_B_to_stat
sc_w_chair_desk_to_smoke
sc_w_chair_desk_smoke_out
sc_w_chair_desk_fastout_L
sc_chair_desk_fastout_L
sc_w_chair_desk_fastout_R
sc_chair_desk_fastout_R
NPCSmokingAnimLists
smokingAnimListM
sc_man_smoke_in
sc_man_smoke_stat_a
sc_man_smoke_stat_b
sc_man_smoke_stat_c
sc_man_smoke_stat_d
sc_man_smoke_out
smokingAnimListW
sc_woman_smoke_in
sc_woman_smoke_stat_a
sc_woman_smoke_stat_b
sc_woman_smoke_stat_c
sc_woman_smoke_stat_d
sc_woman_smoke_stat_e
sc_woman_smoke_out
smokingAnimListM
sc_city_man_wall_smoke_stat
sc_city_man_wall_smoke_loop1
sc_city_man_wall_smoke_loop2
sc_look_a_in
sc_look_a_loop
sc_look_a_out
sc_look_c_in
sc_look_c_loop
sc_look_c_out
sc_woman_look_A_in
sc_woman_look_A_loop
sc_woman_look_A_out
sc_woman_look_D_in
sc_woman_look_D_look
sc_woman_look_D_out
manGreetAnimList
sc_gestA_M_greet_fingers
sc_gestA_M_greet_nod
sc_gestA_M_greet_open_hand
manListenAnimList
sc_gestA_M_yes
sc_gestA_M_you
sc_gestA_M_hips
sc_gestA_M_yes_yes
sc_gestA_M_no_no
manTalkAnimList
sc_gestA_M_explanate
sc_gestA_M_me
sc_gestA_M_no
sc_gestA_M_hand_wave
sc_gestA_M_maybe
sc_gestA_M_maybe2
sc_gestA_M_explanate2
sc_gestA_M_everything
sc_gestA_M_however
womanGreetAnimList
sc_gestA_W_greet_nod
womanListenAnimList
sc_gestA_W_you
sc_gestA_W_no
sc_gestA_W_yes
sc_gestA_W_boring_L
sc_gestA_W_boring_R
sc_gestA_W_look_down
sc_gestA_W_look_up
sc_gestA_W_think
sc_gestA_W_think_b
sc_gestA_W_yes_yes
womanTalkAnimList
sc_gestA_W_explanate_b
sc_gestA_W_however
sc_gestA_W_long_explain
sc_gestA_W_not_know
sc_gestA_W_not_know_b
sc_gestA_W_rhand
sc_gestA_W_lhand
sc_gestA_W_you_know
camelotAnimList
sc_news_stat
sc_news_look_a
sc_news_sell_M
sc_news_sell_S
carRepairAnimLists
repairAnimList
sc_service_motor_look
sc_service_motor_stat
sc_service_motor_mount_in
sc_service_motor_mount_loop
sc_service_motor_mount_out
wheelAnimList
sc_wheel_stat
fishingAnimList
sc_fishing_stat
sc_fishing_catch
sc_fishing_throw
sittingAnimList
sc_gangsta_a_stat
sc_gangsta_a_lookaround
bomberReactionAnimList
sc_gangsta_a_gest_a
sc_gangsta_a_gest_c
hotdogStand
sc_hot_sell_b
sc_hot_sell_M
sc_hot_sell_S
sc_hot_a
sc_hot_b
sc_hot_c
sc_hot_out
barelAnimList1
sc_homesles_1_in
sc_homesles_1_a
sc_homesles_1_b
sc_homesles_1_c
sc_homesles_1_out
barelAnimList2
sc_homeles_2_in
sc_homeles_2_a
sc_homeles_2_b
sc_homeles_2_d
sc_homeles_2_e
sc_homeles_2_out
somrAnimList
sc_homeles_4_in
sc_homeles_4_a
sc_homeles_4_b
sc_homeles_4_e
sc_homeles_4_fastout
sc_homeles_4_out
hammerAnimList
sc_harbor_molo_in
sc_harbor_molo_look
sc_harbor_molo_loop_a
sc_harbor_molo_loop_b
sc_harbor_molo_pause
sc_harbor_molo_fastout
sc_harbor_molo_out
sc_lean_railing_front_in
sc_lean_railing_front_stat
sc_lean_railing_spit_long
sc_lean_railing_front_out
sc_woman_trash_throw
sc_man_trash_throw
sc_winter_slide
sc_winter_slide_down
sc_winter_slide_up
sc_winter_nose_sneeze
sc_winter_nose_cough
sc_winter_nose_hanky
sc_winter_slide_fast_up
sc_man_mailbox
sc_newstand_sale_M
sc_newstand_sale_S
sc_man_wall_newspaper
sc_newspaper_in
sc_newspaper_stat_a
sc_newspaper_stat_b
sc_newspaper_out
animCallList
sc_phone_NPC_in
sc_phone_PLAYER_in
sc_phone_diall
sc_phone_stat_a
sc_phone_gest_e
sc_phone_gest_f
sc_phone_gest_j
sc_phone_gest_k
sc_phone_gest_m
sc_phone_NPC_out
sc_phone_PLAYER_out
sc_phone_fast_out
sc_phone_throw_M
sc_phone_throw_S
pipeAnimList
sc_man_pipe_in
sc_man_pipe_breath
sc_man_pipe_stat_a
sc_man_pipe_stat_b
sc_man_pipe_fastout
sc_clean_shoe_M
sc_clean_shoe_S
SnowCleaning
sc_shovel_in_snow
sc_shovel_snow_stat
sc_shovel_snow_loop
sc_shovel_strafe_snow_L
sc_shovel_strafe_snow_R
sc_shovel_out_snow
WindowCleaning
sc_wcleaner_in
sc_wcleaner_stat
sc_wcleaner_out
sc_wcleaner_pause
sc_wcleaner_loop
sc_wcleaner_step_L
sc_wcleaner_step_R
writingAnimList
sc_writing_notes_in
sc_writing_notes_head_up
sc_writing_notes_thinking
sc_writing_notes_loop
sc_writer_notes_out
sc_penalty_cop_note_in_M
sc_penalty_del_note_in_S
sc_penalty_cop_pay_M
sc_penalty_del_pay_S
sc_penalty_cop_dontpay_M
sc_penalty_del_dontpay_S
sc_penalty_del_stat_M
sc_penalty_del_stat_S
sc_licence_cop_want_M
sc_licence_del_wait_S
sc_licence_cop_OK_M
sc_licence_del_OK_S
sc_door_r_faster
sc_door_l_faster
sc_door_r_faster_door
sc_door_l_faster_door
sc_door_r_case_faster
sc_door_l_case_faster
sc_door_r_case_faster_door
sc_door_l_case_faster_door
sc_man_arrested_money_in
sc_man_arrested_money_stat
sc_man_arrested_money_out
sc_man_arrested_nogun
sc_man_arrested_thompson
sc_man_arrested_shotgun
sc_man_arrested_gun
sc_man_arrested_out_stat
sc_man_arrested_out
sc_police_gun_bribe_S
sc_police_bribe_M
sc_police_tommy_bribe_S
sc_police_shotgun_bribe_S
sc_look_clean_a
vitoa1
animSleep
sc_Vito_sleep_L
sc_Vito_sleep_R
animWakeUp
sc_Vito_wakeup_L
sc_Vito_wakeup_R
F_animSwiftWhite
sc_drink_bottle_out
F_animMaster
beer_master00
F_animHotdog
sc_eat_hot_out
F_animBurger
sc_eat_ham_out
sc_panic_stand_in
sc_panic_stand_stat
sc_panic_stand_out
m02cleaningwoman
ActivateStreamMapLine 02_cleaning_woman_unload
Human JoesFlatOldMadam
sc_cleaning_floor_loop_in
sc_cleaning_floor_loop
sc_cleaning_floor_loop_out
sc_cleaning_floor_turn_180
m03joeflatman
Human PEPEOB00
sc_mad_knock_door_loop_a
sc_look_around_L
sc_mad_knock_door_loop_b
sc_look_around_L
sc_mad_knock_door_loop_c
sc_look_around_L
m03joeflatwoman
Human JoesFlatOldMadam Klepac
sc_woman_clean_in
sc_woman_clean_loop
sc_woman_cleaner_listen_stat
sc_woman_cleaner_listen_c
sc_woman_cleaner_listen_out
sc_mad_knock_door_loop_a
sc_mad_knock_door_loop_b
sc_mad_knock_door_loop_c
</div>
[hr:3b902p6p][/hr:3b902p6p]
Vito big disgusting.
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Gvltm92vCKA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Vito big disgusting Part 2.
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/6DE_x_4UADM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
[hr:3b902p6p][/hr:3b902p6p]
Test animation Cathouse
[/size]
Only FR JA
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/S1umpWAnNo8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
This video requires the activation of five different animation for Barman and five for danseuse
8
eXistenZ34's Mods / Code for all Doors & Windows - M2 & JA
December 06, 2011, 05:10:59 PM
[hr:1u15njc6][/hr:1u15njc6]
[align=center:1u15njc6]Code for all Doors & Windows
[/align:1u15njc6]
[hr:1u15njc6][/hr:1u15njc6]
List command
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("xxxx"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("xxxx"):Close(Math:newVector(),true)
game.entitywrapper:GetEntityByName("xxxx"):Activate()
game.entitywrapper:GetEntityByName("xxxx") eactivate()
</div>
[hr:1u15njc6][/hr:1u15njc6]
joesflat -- Joe Apart
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("JF_int_doorKoupelna00"):Open(Math:newVector(),true) -- WC
game.entitywrapper:GetEntityByName("JF_int_door01"):Open(Math:newVector(),true) -- Couloir Salle de Bain
game.entitywrapper:GetEntityByName("JF_int_door02"):Open(Math:newVector(),true) -- Cuisine Salle de Bain
game.entitywrapper:GetEntityByName("JF_int_door03"):Open(Math:newVector(),true) -- Cuisine Salon
game.entitywrapper:GetEntityByName("JF_window_A00"):Open(Math:newVector(),true) -- W Salon D
game.entitywrapper:GetEntityByName("JF_window_A01"):Open(Math:newVector(),true) -- W Lit G
game.entitywrapper:GetEntityByName("JF_window_A02"):Open(Math:newVector(),true) -- W Lit D
game.entitywrapper:GetEntityByName("JF_window_A03"):Open(Math:newVector(),true) -- W Lit D2
game.entitywrapper:GetEntityByName("JF_window_A04"):Open(Math:newVector(),true) -- W Cuisine G
game.entitywrapper:GetEntityByName("JF_window_A05"):Open(Math:newVector(),true) -- W Cuisine D
</div>
joesflat_chodba
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("JF_entry_door01"):Open(Math:newVector(),true) -- Porte ext Devant
game.entitywrapper:GetEntityByName("JF_backdoor00"):Open(Math:newVector(),true) -- Couloir vers Garage
game.entitywrapper:GetEntityByName("JF_metaldoor00"):Open(Math:newVector(),true) -- Porte ext vers Garage
game.entitywrapper:GetEntityByName("JF_joe_door00"):Open(Math:newVector(),true) -- Joe Apart
game.entitywrapper:GetEntityByName("JF_window_B00"):Open(Math:newVector(),true) -- W 4̮̩me couloir
game.entitywrapper:GetEntityByName("JF_window_B01"):Open(Math:newVector(),true) -- W 3̮̩me couloir
game.entitywrapper:GetEntityByName("JF_window_B02"):Open(Math:newVector(),true) -- W 2̮̩me couloir
game.entitywrapper:GetEntityByName("JF_garage00"):Open(Math:newVector(),true) -- Garage Joe
game.entitywrapper:GetEntityByName("JF_garage01"):Open(Math:newVector(),true) -- Garage Vito
game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(Math:newVector(),true) -- Frigo
game.entitywrapper:GetEntityByName("ClothesDoor"):Open(Math:newVector(),true) -- Armoire
JF_hall_door00
JF_safe_door00
</div>
[hr:1u15njc6][/hr:1u15njc6]
vitoa3shop -- Vito Apart
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("99_vito_A3_vstup_dum"):Open(Math:newVector(),true) -- Entr̮̩e Ext
game.entitywrapper:GetEntityByName("99_vito_A3_vstup_byt"):Open(Math:newVector(),true) -- Entr̮̩e Apart
game.entitywrapper:GetEntityByName("99_vito_A3_gar_vrata02"):Open(Math:newVector(),true) -- Garage
</div>
vitoa3city
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("99_vito_A3_loznice00"):Open(Math:newVector(),true) -- Chambre
game.entitywrapper:GetEntityByName("99_vito_A3_koup00"):Open(Math:newVector(),true) -- Salle de bain WC
game.entitywrapper:GetEntityByName("99_vito_A3_okno00"):Open(Math:newVector(),true) -- W Chambre D
game.entitywrapper:GetEntityByName("99_vito_A3_okno01"):Open(Math:newVector(),true) -- W Chambre G
game.entitywrapper:GetEntityByName("99_vito_A3_okno02"):Open(Math:newVector(),true) -- W Salon D
game.entitywrapper:GetEntityByName("99_vito_A3_okno03"):Open(Math:newVector(),true) -- W Salon G
game.entitywrapper:GetEntityByName("lednice_RV100"):Open(true) -- Frigo
game.entitywrapper:GetEntityByName("ClothesDoor"):Open(true) -- Armoire
</div>
[hr:1u15njc6][/hr:1u15njc6]
vitoa1 -- Marty Apart
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("Vito_A1_door_VSTUP"):Open(true) -- Entr̮̩e
game.entitywrapper:GetEntityByName("Vito_A1_door_koupelna00"):Open(true) -- Salle de bain WC
game.entitywrapper:GetEntityByName("Vito_A1_okno00"):Open(true) -- W Salon D
game.entitywrapper:GetEntityByName("Vito_A1_okno01"):Open(true) -- W Salon G
game.entitywrapper:GetEntityByName("Vito_A1_okno02"):Open(true) -- W Salon M
game.entitywrapper:GetEntityByName("A1_garage00"):Open(true) -- Garage
game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(true) -- Frigo
game.entitywrapper:GetEntityByName("ClothesDoor"):Open(true) -- Armoire
</div>
[hr:1u15njc6][/hr:1u15njc6]
vitohouseb12 -- Villa Grenfield
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("EntryDoor"):Open(false) -- Entr̮̩e
game.entitywrapper:GetEntityByName("B12_door_interior"):Open(false) -- WC
game.entitywrapper:GetEntityByName("B12_door_interior1"):Open(false) -- Chambre
game.entitywrapper:GetEntityByName("B12_door_interior2"):Open(false) -- Salle de bain
game.entitywrapper:GetEntityByName("Vito_B12_window01"):Open(false) -- W Salon
game.entitywrapper:GetEntityByName("Vito_B12_window02"):Open(false) -- W Salle de bain
game.entitywrapper:GetEntityByName("Vito_B12_window2"):Open(false) -- W Chambre
game.entitywrapper:GetEntityByName("Vito_B12_window3"):Open(false) -- W Chambre
game.entitywrapper:GetEntityByName("5B12_garage00"):Open(false) -- Garage
game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(false) -- Frigo
game.entitywrapper:GetEntityByName("ClothesDoor"):Open(false) -- Armoire
</div>
[hr:1u15njc6][/hr:1u15njc6]
franhome -- Mother Vito
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("fran_entry_door00"):Open(false) -- Entr̮̩e Ext
game.entitywrapper:GetEntityByName("fran_dark_door00"):Open(true) -- Entr̮̩e Apart
game.entitywrapper:GetEntityByName("fran_light_door00"):Open(false) -- hall vers Cuisine
game.entitywrapper:GetEntityByName("fran_light_door02"):Open(false) -- Salle de bain WC
game.entitywrapper:GetEntityByName("fran_light_door01"):Open(false) -- Chambre
fran_glass_door00
LFH_skrin_door00
LFH_window00
LFH_window01
</div>
[hr:1u15njc6][/hr:1u15njc6]
vitoa2 -- Apart Hunter non activ̮̩
<div class="ipsSpoiler_header">
Vito_A2_doors_skrin_B
byt_vito_hunters00
byt_A2_window_a1
byt_A2_window_a3
byt_A2_window_a00
5A2_garage00
</div>
[hr:1u15njc6][/hr:1u15njc6]
Villa L̮̩o Galante
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("city12_doorgreko06"):Open(true) -- Portail de devant
game.entitywrapper:GetEntityByName("city12_doorgreko09"):Open(true) -- Portail de derri̮̬re
game.entitywrapper:GetEntityByName("city12_doorgerm00"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgerm02"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgerm0100"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko_x00"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko00"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko01"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko02"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko03"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko04"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko05"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko07"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko08"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("C_Door00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door01"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door02"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door04"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door05"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door06"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door07"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door10"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door11"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door12"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door13"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door14"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door15"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door17"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door19"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door20"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door21"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door22"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door23"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door01"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door02"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door03"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door04"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door05"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door06"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_win00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_win0200"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_skrin_velka_dvere_<b>00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_win_door00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("Door_entrance"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
Gun Shop
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("GUNSHOP_Door_Glass00"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
respray -- Body Shop Car reapar
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("RS_vrata01"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
Bruno
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("C_Door"):Open(Math:newVector(),true) -- Entr̮̩e Ext
game.entitywrapper:GetEntityByName("C_Door00"):Open(Math:newVector(),true) -- Entr̮̩e Bureau
game.entitywrapper:GetEntityByName("C_Door01"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
Bruski
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("BRUSKI_garage0"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("BRUSKI_garage1"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("BRUSKI_garage2"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("BRUSKI_door00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("BRUSKI_door_vstup00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("lis_hotizont00"):Open(Math:newVector(),false)
game.entitywrapper:GetEntityByName("lis_vertikal00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("lis_vstup00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("lis_vystup00"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
gas station
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("GS_door"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("GS_door00"):Open(Math:newVector(),true) -- D1
game.entitywrapper:GetEntityByName("GS_door01"):Open(Math:newVector(),true) -- D2
game.entitywrapper:GetEntityByName("Wash_gate00"):Open(Math:newVector(),true) -- Devant
game.entitywrapper:GetEntityByName("Wash_gate01"):Open(Math:newVector(),true) -- Derri̮̬re
</div>
[hr:1u15njc6][/hr:1u15njc6]
giuseppe
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("GIUSH_Door_Vstup00"):Open(Math:newVector(),true) -- Ext
game.entitywrapper:GetEntityByName("GIUSH_Door00"):Open(Math:newVector(),true) -- Int
</div>
[hr:1u15njc6][/hr:1u15njc6]
Derek
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("LDOgate0"):Open(Math:newVector(),true) -- hangard D
game.entitywrapper:GetEntityByName("LDOgate1"):Open(Math:newVector(),true) -- hangard G
game.entitywrapper:GetEntityByName("LDOdoor0"):Open(Math:newVector(),true) -- Ext
game.entitywrapper:GetEntityByName("LDOdoor1"):Open(Math:newVector(),true) -- Int
game.entitywrapper:GetEntityByName("LDO_skrinka00"):Open(Math:newVector(),true) -- petit placard
</div>
[hr:1u15njc6][/hr:1u15njc6]
Foundry
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("FNDR_Vrota_Exter"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("FNDR_ext_branka04"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("FNDR_ext_brana_vstup_l00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("FNDR_ext_brana_vstup_r00"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
argarazÃâàEmpire Arms hotel
<div class="ipsSpoiler_header">
10_vrata_pradelna_garaz00
10_park_vrata_<b>00
10_park_vrata_<b>01
10_vrata_pradelna_garaz01
10_lift_door_01_<b>00
10_lift_door_01_<b>01
10_lift_door_01_<b>04
10_lift_door_01_<b>05
10_amresid_door00
10_amresid_door07
</div>
[hr:1u15njc6][/hr:1u15njc6]
04marcade
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("5MA_jewellery0"):Open(Math:newVector(),true) -- Ext
</div>
marketarcade
<div class="ipsSpoiler_header">
MAdoor00
MAdoor02
MAdoor03
MAdoor23
MAdoor24
MAdoor25
</div>
04roof_marcade
<div class="ipsSpoiler_header">
5MA_strechadvere401
5MA_strechadvere402
5MA_strechadvere403
5MA_strechadvere404
</div>
[hr:1u15njc6][/hr:1u15njc6]
Price
<div class="ipsSpoiler_header">
POdoorSklepExit
POdoorSklep1
POdoorSklep2
POdoorSklep3
POdoorSklep4
POdoorSklep5
POdoorSklep6
POdoorSklep7
</div>
[hr:1u15njc6][/hr:1u15njc6]
05byt
<div class="ipsSpoiler_header">
05_DIST_DOOR0300
X05_DIST_DOOR7
X05_DIST_DOOR8
</div>
05prechod
<div class="ipsSpoiler_header">
05_DIST_TLUSTOCH00
</div>
[hr:1u15njc6][/hr:1u15njc6]
erik_chodba
<div class="ipsSpoiler_header">
5eric_dvere_domovni02
5eric_dvere_domovni03
</div>
erik
<div class="ipsSpoiler_header">
5eric_dvere_vnitrek00
5eric_dvere_vnitrek01
5lednice00
5eric_dvere_byt00
</div>
[hr:1u15njc6][/hr:1u15njc6]
Plan̮̩tarium
<div class="ipsSpoiler_header">
15_Kopule_vrata_[Z]_pha00
15_EXT_dvere_och_2_[Z]_pha_ext
15_EXT_dvere_tel_ext_1
15_EXT_dvere_tel_ext_2
15_EXT_branka_a_ext_1
15_EXT_branka_a_ext_2
15_EXT_vrata_ext_1
</div>
[hr:1u15njc6][/hr:1u15njc6]
seagift
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("SG_gate01"):Open(true) -- Entr̮̩e Ext
SG_metaldoor00ext
SG_wood_door00
SG_wood_door02
SG_wood_door03
SG_wood_door04
</div>
[hr:1u15njc6][/hr:1u15njc6]
Clemente
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("HlavniVrota"):Open(Math:newVector(),true)
dveredvorek1
dveredvorek2
dveredvorek3
dverebourarna4
</div>
[hr:1u15njc6][/hr:1u15njc6]
vitovila -- Villa Hillwood
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("hill_brana_a01"):Open(true) -- Portail Villa
game.entitywrapper:GetEntityByName("99_VV_doors0200"):Open(true) -- Entr̮̩e
game.entitywrapper:GetEntityByName("99_VV_doors0100"):Open(true) -- Chambre
game.entitywrapper:GetEntityByName("99_VV_doors00"):Open(true) -- Salle de bain WC
game.entitywrapper:GetEntityByName("99_VV_doors_balcony00"):Open(true) --Terrasse
game.entitywrapper:GetEntityByName("99_VV_doors01"):Open(true) -- WC
game.entitywrapper:GetEntityByName("99_VV_doors03_lednice00"):Open(true) -- Frigo
game.entitywrapper:GetEntityByName("99_VV_doors_closet00"):Open(true) -- Armoire
game.entitywrapper:GetEntityByName("hill_brana_a06"):Open(true) -- Autre Portail de la rue
game.entitywrapper:GetEntityByName("hill_brana_a07"):Open(true) -- Autre Portail de la rue
game.entitywrapper:GetEntityByName("hill_brana_a08"):Open(true) -- Autre Portail de la rue
game.entitywrapper:GetEntityByName("hill_brana_a09"):Open(true) -- Autre Portail de la rue
</div>
[hr:1u15njc6][/hr:1u15njc6]
Garage JA
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("Lokace_Garage_Slide_b00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("Lokace_Garage_Slide_a00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("5G_garaze00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("5G_garaze01"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
Cathouse JA
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("CAT_entry_door"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("CAT_door_a1"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("dlc_cat_door_b_city4_hall00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("dlc_cat_door_b_city1_satna00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("dlc_cat_door_a_city01"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("dlc_cat_door_a_city00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("dlc_cat_door_satna00"):Open(Math:newVector(),true)
CAT_entry00
CAT_reddoor00
dlc_cat_door_a_city
dlc_cat_door_a_city1
dlc_cat_door_b_city4_hall
</div>
[hr:1u15njc6][/hr:1u15njc6]
Subway JA
<div class="ipsSpoiler_header">
SS_turnikety_door00
SS_turnikety_door01
SS_mdoor00
SS_mdoor01
SS_mdoor02
SS_mdoor03
SS_mdoor04
SS_mdoor05
SS_mdoor06
SS_mdoor07
</div>
[hr:1u15njc6][/hr:1u15njc6]
Printery JA
<div class="ipsSpoiler_header">
DLC_printery_cell2_door
DLC_Printery_Branka_Pletivo_lock00
dlc_printery_wood_door_A00
DLC_Printery_Branka_Shoot_C
DLC_Printery_Door_Office00
DLC_Printery_Door_Office01
DLC_Printery_Door_Office02
DLC_Printery_Door_Office03
DLC_Printery_Door_Office04
DLC_Printery_Door_Office05
DLC_Printery_Door_Office06
DLC_Printery_Door_Office07
</div>
[hr:1u15njc6][/hr:1u15njc6]
Supermarket JA
<div class="ipsSpoiler_header">
SM_office_door_300
SM_office_door01
SM_gate00
SM_office_door00
SM_office_door_200
SM_office_door02
tresor100
</div>
[hr:1u15njc6][/hr:1u15njc6]
</b></b></b></b></b></b></b>
[align=center:1u15njc6]Code for all Doors & Windows
[/align:1u15njc6]
[hr:1u15njc6][/hr:1u15njc6]
List command
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("xxxx"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("xxxx"):Close(Math:newVector(),true)
game.entitywrapper:GetEntityByName("xxxx"):Activate()
game.entitywrapper:GetEntityByName("xxxx") eactivate()
</div>
[hr:1u15njc6][/hr:1u15njc6]
joesflat -- Joe Apart
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("JF_int_doorKoupelna00"):Open(Math:newVector(),true) -- WC
game.entitywrapper:GetEntityByName("JF_int_door01"):Open(Math:newVector(),true) -- Couloir Salle de Bain
game.entitywrapper:GetEntityByName("JF_int_door02"):Open(Math:newVector(),true) -- Cuisine Salle de Bain
game.entitywrapper:GetEntityByName("JF_int_door03"):Open(Math:newVector(),true) -- Cuisine Salon
game.entitywrapper:GetEntityByName("JF_window_A00"):Open(Math:newVector(),true) -- W Salon D
game.entitywrapper:GetEntityByName("JF_window_A01"):Open(Math:newVector(),true) -- W Lit G
game.entitywrapper:GetEntityByName("JF_window_A02"):Open(Math:newVector(),true) -- W Lit D
game.entitywrapper:GetEntityByName("JF_window_A03"):Open(Math:newVector(),true) -- W Lit D2
game.entitywrapper:GetEntityByName("JF_window_A04"):Open(Math:newVector(),true) -- W Cuisine G
game.entitywrapper:GetEntityByName("JF_window_A05"):Open(Math:newVector(),true) -- W Cuisine D
</div>
joesflat_chodba
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("JF_entry_door01"):Open(Math:newVector(),true) -- Porte ext Devant
game.entitywrapper:GetEntityByName("JF_backdoor00"):Open(Math:newVector(),true) -- Couloir vers Garage
game.entitywrapper:GetEntityByName("JF_metaldoor00"):Open(Math:newVector(),true) -- Porte ext vers Garage
game.entitywrapper:GetEntityByName("JF_joe_door00"):Open(Math:newVector(),true) -- Joe Apart
game.entitywrapper:GetEntityByName("JF_window_B00"):Open(Math:newVector(),true) -- W 4̮̩me couloir
game.entitywrapper:GetEntityByName("JF_window_B01"):Open(Math:newVector(),true) -- W 3̮̩me couloir
game.entitywrapper:GetEntityByName("JF_window_B02"):Open(Math:newVector(),true) -- W 2̮̩me couloir
game.entitywrapper:GetEntityByName("JF_garage00"):Open(Math:newVector(),true) -- Garage Joe
game.entitywrapper:GetEntityByName("JF_garage01"):Open(Math:newVector(),true) -- Garage Vito
game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(Math:newVector(),true) -- Frigo
game.entitywrapper:GetEntityByName("ClothesDoor"):Open(Math:newVector(),true) -- Armoire
JF_hall_door00
JF_safe_door00
</div>
[hr:1u15njc6][/hr:1u15njc6]
vitoa3shop -- Vito Apart
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("99_vito_A3_vstup_dum"):Open(Math:newVector(),true) -- Entr̮̩e Ext
game.entitywrapper:GetEntityByName("99_vito_A3_vstup_byt"):Open(Math:newVector(),true) -- Entr̮̩e Apart
game.entitywrapper:GetEntityByName("99_vito_A3_gar_vrata02"):Open(Math:newVector(),true) -- Garage
</div>
vitoa3city
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("99_vito_A3_loznice00"):Open(Math:newVector(),true) -- Chambre
game.entitywrapper:GetEntityByName("99_vito_A3_koup00"):Open(Math:newVector(),true) -- Salle de bain WC
game.entitywrapper:GetEntityByName("99_vito_A3_okno00"):Open(Math:newVector(),true) -- W Chambre D
game.entitywrapper:GetEntityByName("99_vito_A3_okno01"):Open(Math:newVector(),true) -- W Chambre G
game.entitywrapper:GetEntityByName("99_vito_A3_okno02"):Open(Math:newVector(),true) -- W Salon D
game.entitywrapper:GetEntityByName("99_vito_A3_okno03"):Open(Math:newVector(),true) -- W Salon G
game.entitywrapper:GetEntityByName("lednice_RV100"):Open(true) -- Frigo
game.entitywrapper:GetEntityByName("ClothesDoor"):Open(true) -- Armoire
</div>
[hr:1u15njc6][/hr:1u15njc6]
vitoa1 -- Marty Apart
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("Vito_A1_door_VSTUP"):Open(true) -- Entr̮̩e
game.entitywrapper:GetEntityByName("Vito_A1_door_koupelna00"):Open(true) -- Salle de bain WC
game.entitywrapper:GetEntityByName("Vito_A1_okno00"):Open(true) -- W Salon D
game.entitywrapper:GetEntityByName("Vito_A1_okno01"):Open(true) -- W Salon G
game.entitywrapper:GetEntityByName("Vito_A1_okno02"):Open(true) -- W Salon M
game.entitywrapper:GetEntityByName("A1_garage00"):Open(true) -- Garage
game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(true) -- Frigo
game.entitywrapper:GetEntityByName("ClothesDoor"):Open(true) -- Armoire
</div>
[hr:1u15njc6][/hr:1u15njc6]
vitohouseb12 -- Villa Grenfield
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("EntryDoor"):Open(false) -- Entr̮̩e
game.entitywrapper:GetEntityByName("B12_door_interior"):Open(false) -- WC
game.entitywrapper:GetEntityByName("B12_door_interior1"):Open(false) -- Chambre
game.entitywrapper:GetEntityByName("B12_door_interior2"):Open(false) -- Salle de bain
game.entitywrapper:GetEntityByName("Vito_B12_window01"):Open(false) -- W Salon
game.entitywrapper:GetEntityByName("Vito_B12_window02"):Open(false) -- W Salle de bain
game.entitywrapper:GetEntityByName("Vito_B12_window2"):Open(false) -- W Chambre
game.entitywrapper:GetEntityByName("Vito_B12_window3"):Open(false) -- W Chambre
game.entitywrapper:GetEntityByName("5B12_garage00"):Open(false) -- Garage
game.entitywrapper:GetEntityByName("RefrigeratorDoor"):Open(false) -- Frigo
game.entitywrapper:GetEntityByName("ClothesDoor"):Open(false) -- Armoire
</div>
[hr:1u15njc6][/hr:1u15njc6]
franhome -- Mother Vito
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("fran_entry_door00"):Open(false) -- Entr̮̩e Ext
game.entitywrapper:GetEntityByName("fran_dark_door00"):Open(true) -- Entr̮̩e Apart
game.entitywrapper:GetEntityByName("fran_light_door00"):Open(false) -- hall vers Cuisine
game.entitywrapper:GetEntityByName("fran_light_door02"):Open(false) -- Salle de bain WC
game.entitywrapper:GetEntityByName("fran_light_door01"):Open(false) -- Chambre
fran_glass_door00
LFH_skrin_door00
LFH_window00
LFH_window01
</div>
[hr:1u15njc6][/hr:1u15njc6]
vitoa2 -- Apart Hunter non activ̮̩
<div class="ipsSpoiler_header">
Vito_A2_doors_skrin_B
byt_vito_hunters00
byt_A2_window_a1
byt_A2_window_a3
byt_A2_window_a00
5A2_garage00
</div>
[hr:1u15njc6][/hr:1u15njc6]
Villa L̮̩o Galante
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("city12_doorgreko06"):Open(true) -- Portail de devant
game.entitywrapper:GetEntityByName("city12_doorgreko09"):Open(true) -- Portail de derri̮̬re
game.entitywrapper:GetEntityByName("city12_doorgerm00"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgerm02"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgerm0100"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko_x00"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko00"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko01"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko02"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko03"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko04"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko05"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko07"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("city12_doorgreko08"):Open(true) -- Autre Portail dans highbrook
game.entitywrapper:GetEntityByName("C_Door00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door01"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door02"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door04"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door05"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door06"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door07"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door10"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door11"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door12"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door13"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door14"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door15"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door17"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door19"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door20"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door21"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door22"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("C_Door23"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door01"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door02"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door03"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door04"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door05"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_door06"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_win00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_win0200"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_skrin_velka_dvere_<b>00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("11_frineed_win_door00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("Door_entrance"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
Gun Shop
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("GUNSHOP_Door_Glass00"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
respray -- Body Shop Car reapar
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("RS_vrata01"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
Bruno
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("C_Door"):Open(Math:newVector(),true) -- Entr̮̩e Ext
game.entitywrapper:GetEntityByName("C_Door00"):Open(Math:newVector(),true) -- Entr̮̩e Bureau
game.entitywrapper:GetEntityByName("C_Door01"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
Bruski
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("BRUSKI_garage0"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("BRUSKI_garage1"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("BRUSKI_garage2"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("BRUSKI_door00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("BRUSKI_door_vstup00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("lis_hotizont00"):Open(Math:newVector(),false)
game.entitywrapper:GetEntityByName("lis_vertikal00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("lis_vstup00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("lis_vystup00"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
gas station
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("GS_door"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("GS_door00"):Open(Math:newVector(),true) -- D1
game.entitywrapper:GetEntityByName("GS_door01"):Open(Math:newVector(),true) -- D2
game.entitywrapper:GetEntityByName("Wash_gate00"):Open(Math:newVector(),true) -- Devant
game.entitywrapper:GetEntityByName("Wash_gate01"):Open(Math:newVector(),true) -- Derri̮̬re
</div>
[hr:1u15njc6][/hr:1u15njc6]
giuseppe
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("GIUSH_Door_Vstup00"):Open(Math:newVector(),true) -- Ext
game.entitywrapper:GetEntityByName("GIUSH_Door00"):Open(Math:newVector(),true) -- Int
</div>
[hr:1u15njc6][/hr:1u15njc6]
Derek
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("LDOgate0"):Open(Math:newVector(),true) -- hangard D
game.entitywrapper:GetEntityByName("LDOgate1"):Open(Math:newVector(),true) -- hangard G
game.entitywrapper:GetEntityByName("LDOdoor0"):Open(Math:newVector(),true) -- Ext
game.entitywrapper:GetEntityByName("LDOdoor1"):Open(Math:newVector(),true) -- Int
game.entitywrapper:GetEntityByName("LDO_skrinka00"):Open(Math:newVector(),true) -- petit placard
</div>
[hr:1u15njc6][/hr:1u15njc6]
Foundry
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("FNDR_Vrota_Exter"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("FNDR_ext_branka04"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("FNDR_ext_brana_vstup_l00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("FNDR_ext_brana_vstup_r00"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
argarazÃâàEmpire Arms hotel
<div class="ipsSpoiler_header">
10_vrata_pradelna_garaz00
10_park_vrata_<b>00
10_park_vrata_<b>01
10_vrata_pradelna_garaz01
10_lift_door_01_<b>00
10_lift_door_01_<b>01
10_lift_door_01_<b>04
10_lift_door_01_<b>05
10_amresid_door00
10_amresid_door07
</div>
[hr:1u15njc6][/hr:1u15njc6]
04marcade
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("5MA_jewellery0"):Open(Math:newVector(),true) -- Ext
</div>
marketarcade
<div class="ipsSpoiler_header">
MAdoor00
MAdoor02
MAdoor03
MAdoor23
MAdoor24
MAdoor25
</div>
04roof_marcade
<div class="ipsSpoiler_header">
5MA_strechadvere401
5MA_strechadvere402
5MA_strechadvere403
5MA_strechadvere404
</div>
[hr:1u15njc6][/hr:1u15njc6]
Price
<div class="ipsSpoiler_header">
POdoorSklepExit
POdoorSklep1
POdoorSklep2
POdoorSklep3
POdoorSklep4
POdoorSklep5
POdoorSklep6
POdoorSklep7
</div>
[hr:1u15njc6][/hr:1u15njc6]
05byt
<div class="ipsSpoiler_header">
05_DIST_DOOR0300
X05_DIST_DOOR7
X05_DIST_DOOR8
</div>
05prechod
<div class="ipsSpoiler_header">
05_DIST_TLUSTOCH00
</div>
[hr:1u15njc6][/hr:1u15njc6]
erik_chodba
<div class="ipsSpoiler_header">
5eric_dvere_domovni02
5eric_dvere_domovni03
</div>
erik
<div class="ipsSpoiler_header">
5eric_dvere_vnitrek00
5eric_dvere_vnitrek01
5lednice00
5eric_dvere_byt00
</div>
[hr:1u15njc6][/hr:1u15njc6]
Plan̮̩tarium
<div class="ipsSpoiler_header">
15_Kopule_vrata_[Z]_pha00
15_EXT_dvere_och_2_[Z]_pha_ext
15_EXT_dvere_tel_ext_1
15_EXT_dvere_tel_ext_2
15_EXT_branka_a_ext_1
15_EXT_branka_a_ext_2
15_EXT_vrata_ext_1
</div>
[hr:1u15njc6][/hr:1u15njc6]
seagift
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("SG_gate01"):Open(true) -- Entr̮̩e Ext
SG_metaldoor00ext
SG_wood_door00
SG_wood_door02
SG_wood_door03
SG_wood_door04
</div>
[hr:1u15njc6][/hr:1u15njc6]
Clemente
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("HlavniVrota"):Open(Math:newVector(),true)
dveredvorek1
dveredvorek2
dveredvorek3
dverebourarna4
</div>
[hr:1u15njc6][/hr:1u15njc6]
vitovila -- Villa Hillwood
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("hill_brana_a01"):Open(true) -- Portail Villa
game.entitywrapper:GetEntityByName("99_VV_doors0200"):Open(true) -- Entr̮̩e
game.entitywrapper:GetEntityByName("99_VV_doors0100"):Open(true) -- Chambre
game.entitywrapper:GetEntityByName("99_VV_doors00"):Open(true) -- Salle de bain WC
game.entitywrapper:GetEntityByName("99_VV_doors_balcony00"):Open(true) --Terrasse
game.entitywrapper:GetEntityByName("99_VV_doors01"):Open(true) -- WC
game.entitywrapper:GetEntityByName("99_VV_doors03_lednice00"):Open(true) -- Frigo
game.entitywrapper:GetEntityByName("99_VV_doors_closet00"):Open(true) -- Armoire
game.entitywrapper:GetEntityByName("hill_brana_a06"):Open(true) -- Autre Portail de la rue
game.entitywrapper:GetEntityByName("hill_brana_a07"):Open(true) -- Autre Portail de la rue
game.entitywrapper:GetEntityByName("hill_brana_a08"):Open(true) -- Autre Portail de la rue
game.entitywrapper:GetEntityByName("hill_brana_a09"):Open(true) -- Autre Portail de la rue
</div>
[hr:1u15njc6][/hr:1u15njc6]
Garage JA
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("Lokace_Garage_Slide_b00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("Lokace_Garage_Slide_a00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("5G_garaze00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("5G_garaze01"):Open(Math:newVector(),true)
</div>
[hr:1u15njc6][/hr:1u15njc6]
Cathouse JA
<div class="ipsSpoiler_header">
game.entitywrapper:GetEntityByName("CAT_entry_door"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("CAT_door_a1"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("dlc_cat_door_b_city4_hall00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("dlc_cat_door_b_city1_satna00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("dlc_cat_door_a_city01"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("dlc_cat_door_a_city00"):Open(Math:newVector(),true)
game.entitywrapper:GetEntityByName("dlc_cat_door_satna00"):Open(Math:newVector(),true)
CAT_entry00
CAT_reddoor00
dlc_cat_door_a_city
dlc_cat_door_a_city1
dlc_cat_door_b_city4_hall
</div>
[hr:1u15njc6][/hr:1u15njc6]
Subway JA
<div class="ipsSpoiler_header">
SS_turnikety_door00
SS_turnikety_door01
SS_mdoor00
SS_mdoor01
SS_mdoor02
SS_mdoor03
SS_mdoor04
SS_mdoor05
SS_mdoor06
SS_mdoor07
</div>
[hr:1u15njc6][/hr:1u15njc6]
Printery JA
<div class="ipsSpoiler_header">
DLC_printery_cell2_door
DLC_Printery_Branka_Pletivo_lock00
dlc_printery_wood_door_A00
DLC_Printery_Branka_Shoot_C
DLC_Printery_Door_Office00
DLC_Printery_Door_Office01
DLC_Printery_Door_Office02
DLC_Printery_Door_Office03
DLC_Printery_Door_Office04
DLC_Printery_Door_Office05
DLC_Printery_Door_Office06
DLC_Printery_Door_Office07
</div>
[hr:1u15njc6][/hr:1u15njc6]
Supermarket JA
<div class="ipsSpoiler_header">
SM_office_door_300
SM_office_door01
SM_gate00
SM_office_door00
SM_office_door_200
SM_office_door02
tresor100
</div>
[hr:1u15njc6][/hr:1u15njc6]
</b></b></b></b></b></b></b>
10
eXistenZ34's Mods / Tests for FreeRide
December 17, 2011, 02:01:48 AM
[hr:844bvan9][/hr:844bvan9]
[align=center:844bvan9]Tests for FreeRide
[/align:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test Melee Weapons Nð1
[/size]
For all FR
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/XenEW_dmHGA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
http]
[hr:844bvan9][/hr:844bvan9]
Test Melee Weapons Nð2
[/size]
For all FR
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/LQs8Mzb2ox0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[url=/forum/14-mafia-mod-request/1035-mafia-ii-melee-weapons?limit=6&start=114]http]
thank you Andrashi for all the info that allowed me to achieve this; and look at this topic
[url=/forum/14-mafia-mod-request/1035-mafia-ii-melee-weapons?limit=6&start=102]http]
Script LUA
[/size]
[url=http://www.multiupload.com/493RR6HE2Y]http://www.multiupload.com/493RR6HE2Y
[hr:844bvan9][/hr:844bvan9]
Test Car
[/size]
For FR M2
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/9hVH-gIQ6sQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test Car
[/size]
For FR JA (Hillwood)
[/size]
Test movement, for player & PNG.
[/size]
in video Vito and PNG walk alone
[/size]
For all FR
[/size]
- Walk and climb in the car
- Walk towards a coordinated
- Run towards a coordinated
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/B9v-QF-0oVs?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test Truck & Trailer
[/size]
we cannot attach the trailer at truck
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/0jmC6BMlgog?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test animation Cathouse
[/size]
For FR JA
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/S1umpWAnNo8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test : new use of Garage
[/size]
For FR M2 & FR JA
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/EDiFkaY96bE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test : Play piano
[/size]
For FR JA & FR M2
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GzQHCL5PvbA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test :
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/TjeGwuArZmM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test automatic umbrella
[/size]
but will not be able be applied in the FR,
[/size]
because it requires many coordinated to enable and disable the umbrella, so this is just a test
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/2XY_lY4kfS8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test using original "E-Key" Toilet and Shower with animation.
[/size]
For all FR
[/size] [/size]Ultra
[/size]
[youtube:844bvan9][/youtube:844bvan9]
Example script LUA
[/size] [/size](Not for injector)
[/size]
http://www.mediafire.com/?kab9hq89036b8tf
if there is enough space it will be in FR JA v3.1 or it will be in FR JA Ultra.
[align=center:844bvan9]Tests for FreeRide
[/align:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test Melee Weapons Nð1
[/size]
For all FR
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/XenEW_dmHGA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
http]
[hr:844bvan9][/hr:844bvan9]
Test Melee Weapons Nð2
[/size]
For all FR
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/LQs8Mzb2ox0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[url=/forum/14-mafia-mod-request/1035-mafia-ii-melee-weapons?limit=6&start=114]http]
thank you Andrashi for all the info that allowed me to achieve this; and look at this topic
[url=/forum/14-mafia-mod-request/1035-mafia-ii-melee-weapons?limit=6&start=102]http]
Script LUA
[/size]
[url=http://www.multiupload.com/493RR6HE2Y]http://www.multiupload.com/493RR6HE2Y
[hr:844bvan9][/hr:844bvan9]
Test Car
[/size]
For FR M2
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/9hVH-gIQ6sQ?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test Car
[/size]
For FR JA (Hillwood)
[/size]
Test movement, for player & PNG.
[/size]
in video Vito and PNG walk alone
[/size]
For all FR
[/size]
- Walk and climb in the car
- Walk towards a coordinated
- Run towards a coordinated
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/B9v-QF-0oVs?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test Truck & Trailer
[/size]
we cannot attach the trailer at truck
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/0jmC6BMlgog?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test animation Cathouse
[/size]
For FR JA
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/S1umpWAnNo8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test : new use of Garage
[/size]
For FR M2 & FR JA
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/EDiFkaY96bE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test : Play piano
[/size]
For FR JA & FR M2
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GzQHCL5PvbA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test :
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/TjeGwuArZmM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test automatic umbrella
[/size]
but will not be able be applied in the FR,
[/size]
because it requires many coordinated to enable and disable the umbrella, so this is just a test
[/size]
[youtube:844bvan9]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/2XY_lY4kfS8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:844bvan9]
[hr:844bvan9][/hr:844bvan9]
Test using original "E-Key" Toilet and Shower with animation.
[/size]
For all FR
[/size] [/size]Ultra
[/size]
[youtube:844bvan9][/youtube:844bvan9]
Example script LUA
[/size] [/size](Not for injector)
[/size]
http://www.mediafire.com/?kab9hq89036b8tf
if there is enough space it will be in FR JA v3.1 or it will be in FR JA Ultra.
11
eXistenZ34's Mods / Mafia 2 - Empire Bay at Night
December 17, 2011, 04:32:00 PM
[align=center:5tesawq9]Mafia 2 - Empire Bay at Night
[/align:5tesawq9]
I love these videos created by PlusOne
Mafia 2 - Empire Bay at Night
[/size] created 07/16/2011[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/mXSVd3f01Y8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Mafia 2 - Empire Bay at Night (pt.2)
[/size] created 12/02/2011[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/UAyi-p49KAc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
I like also this
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/wGalK2oBpQA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
[/align:5tesawq9]
I love these videos created by PlusOne
Mafia 2 - Empire Bay at Night
[/size] created 07/16/2011[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/mXSVd3f01Y8?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
Mafia 2 - Empire Bay at Night (pt.2)
[/size] created 12/02/2011[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/UAyi-p49KAc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
I like also this
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/wGalK2oBpQA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
12
eXistenZ34's Mods / Mafia 2 - Menu Theme
December 18, 2011, 12:00:52 AM
[hr:1w2zx51k][/hr:1w2zx51k]
[align=center:1w2zx51k]Mafia 2 - Menu Theme
[/size][/align:1w2zx51k]
[hr:1w2zx51k][/hr:1w2zx51k]
made from a 720p video created by PlusOne
[/size]
(Empire Bay at Night (pt.2))
[/size]
my participation
[/size]
- Encoding video in .bik
- Encoding audio in .fsb
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/ojxr9KUiwlM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
backup your original file before
- pc/sds/video/"MenuBackground.bik"
- pc/sds/music/Menu/"Mafia_2_Title_Menu_Theme.fsb"
[align=center:1w2zx51k]Download:
[/size] [/size]
Mafia 2 - Menu Theme - PlusOne eXistenZ34[/size] (65.3 Mo)[/size][/align:1w2zx51k]
[hr:1w2zx51k][/hr:1w2zx51k]
Mafia 2 - Menu Theme - Snow
[/size]
I don't know the author
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/26BunUOikYs?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
backup your original file before
- pc/sds/video/"MenuBackground.bik"
[align=center:1w2zx51k]Download:
[/size] [/size]
Mafia 2 - Menu Theme - Snow[/size] (20.3 Mo)[/size][/align:1w2zx51k]
[align=center:1w2zx51k]Mafia 2 - Menu Theme
[/size][/align:1w2zx51k]
[hr:1w2zx51k][/hr:1w2zx51k]
made from a 720p video created by PlusOne
[/size]
(Empire Bay at Night (pt.2))
[/size]
my participation
[/size]
- Encoding video in .bik
- Encoding audio in .fsb
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/ojxr9KUiwlM?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
backup your original file before
- pc/sds/video/"MenuBackground.bik"
- pc/sds/music/Menu/"Mafia_2_Title_Menu_Theme.fsb"
[align=center:1w2zx51k]Download:
[/size] [/size]
Mafia 2 - Menu Theme - PlusOne eXistenZ34[/size] (65.3 Mo)[/size][/align:1w2zx51k]
[hr:1w2zx51k][/hr:1w2zx51k]
Mafia 2 - Menu Theme - Snow
[/size]
I don't know the author
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/26BunUOikYs?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
backup your original file before
- pc/sds/video/"MenuBackground.bik"
[align=center:1w2zx51k]Download:
[/size] [/size]
Mafia 2 - Menu Theme - Snow[/size] (20.3 Mo)[/size][/align:1w2zx51k]
13
eXistenZ34's Mods / Vito Monologue (Dialogue script available soon.)
December 26, 2011, 04:45:18 PM
[hr:wg7x7m3t][/hr:wg7x7m3t]
[align=center:wg7x7m3t]Vito Monologue
[/align:wg7x7m3t]
[hr:wg7x7m3t][/hr:wg7x7m3t]
It's so cold - Il fait si froid
[/size]
English voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/HVwoklkD6Uc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
French voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/XqGJVKsUSBI?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
Just for fun, created with injector.
[hr:wg7x7m3t][/hr:wg7x7m3t]
Brian O'Neill
[/size]
English voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GmiGuaYPUbw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
French voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Ig5cbZT8SYA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
Just for fun, created with injector.
[hr:wg7x7m3t][/hr:wg7x7m3t]
I need to go to the bathroom - Faut que j'aille au chiotte
[/size]
English voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/vLxYk3Npfsw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
French voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/qJdTxdfnbgo?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
Just for fun, created with injector.
[hr:wg7x7m3t][/hr:wg7x7m3t]There are sixty dialogue like that in the game
[/size]
LUA script, soon ...
[hr:wg7x7m3t][/hr:wg7x7m3t]
[align=center:wg7x7m3t]Vito Monologue
[/align:wg7x7m3t]
[hr:wg7x7m3t][/hr:wg7x7m3t]
It's so cold - Il fait si froid
[/size]
English voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/HVwoklkD6Uc?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
French voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/XqGJVKsUSBI?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
Just for fun, created with injector.
[hr:wg7x7m3t][/hr:wg7x7m3t]
Brian O'Neill
[/size]
English voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/GmiGuaYPUbw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
French voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Ig5cbZT8SYA?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
Just for fun, created with injector.
[hr:wg7x7m3t][/hr:wg7x7m3t]
I need to go to the bathroom - Faut que j'aille au chiotte
[/size]
English voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/vLxYk3Npfsw?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
French voice
[/size]
[youtube:wg7x7m3t]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/qJdTxdfnbgo?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:wg7x7m3t]
Just for fun, created with injector.
[hr:wg7x7m3t][/hr:wg7x7m3t]There are sixty dialogue like that in the game
[/size]
LUA script, soon ...
[hr:wg7x7m3t][/hr:wg7x7m3t]
14
eXistenZ34's Mods / Nostalgia my first FR 23/09/2010
January 12, 2012, 02:40:10 AM
[hr :s gnrs9jb][/hr :s gnrs9jb]
[align=center :s gnrs9jb]This is my first FR realized in 23/09/2010
[/align :s gnrs9jb]
[hr :s gnrs9jb][/hr :s gnrs9jb]
[align=center :s gnrs9jb]Free Ride DLC with all Mode save
[/size][/align :s gnrs9jb]
[hr :s gnrs9jb][/hr :s gnrs9jb]
Starts the different modes, with
Save with Joe or Henry and after, you have
1 case:
Only Save 19 displayed (maybe someone can find a solution)
http://www.megaupload.com/?d=LGWWW5G0
http://www.multiupload.com/1TWU5BSF8O
2 case:
All Save displayed
http://www.megaupload.com/?d=9VOWJF4V
http://www.multiupload.com/KCX6A3O0KM
SUMMER DAY player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
SUMMER DAY RAIN player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
SUMMER Night player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
WINTER DAY player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
WINTER DAY SNOW player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
WINTER Night player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
Thank Gvozden for Free Ride DLC Mode
FR Costa v2 was released on 29/09/2010 with also Multi Save as option.
[align=center :s gnrs9jb]This is my first FR realized in 23/09/2010
[/align :s gnrs9jb]
[hr :s gnrs9jb][/hr :s gnrs9jb]
[align=center :s gnrs9jb]Free Ride DLC with all Mode save
[/size][/align :s gnrs9jb]
[hr :s gnrs9jb][/hr :s gnrs9jb]
Starts the different modes, with
Save with Joe or Henry and after, you have
1 case:
Only Save 19 displayed (maybe someone can find a solution)
http://www.megaupload.com/?d=LGWWW5G0
http://www.multiupload.com/1TWU5BSF8O
2 case:
All Save displayed
http://www.megaupload.com/?d=9VOWJF4V
http://www.multiupload.com/KCX6A3O0KM
SUMMER DAY player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
SUMMER DAY RAIN player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
SUMMER Night player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
WINTER DAY player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
WINTER DAY SNOW player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
WINTER Night player localization
. . . . . . . . . . . Vito . . . . . . . . . . . . . . . . . . . . . Joe . . . . . . . . . . . . . . . . . . . . Henry . . . . . . . . .
Thank Gvozden for Free Ride DLC Mode
FR Costa v2 was released on 29/09/2010 with also Multi Save as option.
15
eXistenZ34's Mods / Organization of the backups
January 12, 2012, 12:52:42 PM
[hr:34btb7g7][/hr:34btb7g7]
[align=center:34btb7g7]Organization of the backups
in Mafia 2 and DLC.
[/align:34btb7g7]
[hr:34btb7g7][/hr:34btb7g7]
For Modders or just for info
[/size]
It is located for Box and Steam version in
[/size]
C:/User/"Your Name"/AppData(hidden folder)/Local/2K Games/Mafia II/Saves/xxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxx = Id
- profile.dat
[/size]
Corresponds to setting and adjustment of your game and also at Playboy and Wanted found.
- sav1.dat
[/size]
I call working backup, only used in M2 & FR M2.
Corresponds to the automatic backup, it is used when you die or when you resume the story.
-- Commande LUA : "game.game:SaveGame(1)"
- sav100.dat to sav1500.dat
[/size]
Corresponds to the backup of the different chapters, it is done when you go to sleep at the end of it.
it is used when you load a chapter in the History menu.
-- Commande LUA : "game.game:SaveGame(100)" to "game.game:SaveGame(1500)"
Must be used only by the game
- sav1600.dat to sav1900.dat
[/size]
Corresponds to four backup used in my FR M2, it is done when you use my Save option.
it is used when you loaded in History section of the menu.
-- Commande LUA : "game.game:SaveGame(1600)" to "game.game:SaveGame(1900)"
- sav2.dat , sa22.dat , sa32.dat
[/size]
Corresponds to three different backups of DLC cnt_jimmys_vendetta
-- Commande LUA : "game.game:SaveGame(2)"
His name depends on the slot used & it is used in FR M2Ex.
- sav4.dat , sa24.dat , sa34.dat
[/size]
Corresponds to three different backups of DLC cnt_betrayal_of_jimmy
-- Commande LUA : "game.game:SaveGame(4)"
His name depends on the slot used.
- sav6.dat , sa26.dat , sa36.dat
[/size]
Corresponds to three different backups of DLC cnt_joes_adventures
-- Commande LUA : "game.game:SaveGame(6)"
His name depends on the slot used & it is used in FR JA.
[align=center:34btb7g7]Organization of the backups
in Mafia 2 and DLC.
[/align:34btb7g7]
[hr:34btb7g7][/hr:34btb7g7]
For Modders or just for info
[/size]
It is located for Box and Steam version in
[/size]
C:/User/"Your Name"/AppData(hidden folder)/Local/2K Games/Mafia II/Saves/xxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxx = Id
- profile.dat
[/size]
Corresponds to setting and adjustment of your game and also at Playboy and Wanted found.
- sav1.dat
[/size]
I call working backup, only used in M2 & FR M2.
Corresponds to the automatic backup, it is used when you die or when you resume the story.
-- Commande LUA : "game.game:SaveGame(1)"
- sav100.dat to sav1500.dat
[/size]
Corresponds to the backup of the different chapters, it is done when you go to sleep at the end of it.
it is used when you load a chapter in the History menu.
-- Commande LUA : "game.game:SaveGame(100)" to "game.game:SaveGame(1500)"
Must be used only by the game
- sav1600.dat to sav1900.dat
[/size]
Corresponds to four backup used in my FR M2, it is done when you use my Save option.
it is used when you loaded in History section of the menu.
-- Commande LUA : "game.game:SaveGame(1600)" to "game.game:SaveGame(1900)"
- sav2.dat , sa22.dat , sa32.dat
[/size]
Corresponds to three different backups of DLC cnt_jimmys_vendetta
-- Commande LUA : "game.game:SaveGame(2)"
His name depends on the slot used & it is used in FR M2Ex.
- sav4.dat , sa24.dat , sa34.dat
[/size]
Corresponds to three different backups of DLC cnt_betrayal_of_jimmy
-- Commande LUA : "game.game:SaveGame(4)"
His name depends on the slot used.
- sav6.dat , sa26.dat , sa36.dat
[/size]
Corresponds to three different backups of DLC cnt_joes_adventures
-- Commande LUA : "game.game:SaveGame(6)"
His name depends on the slot used & it is used in FR JA.
16
eXistenZ34's Mods / Car Racing in Empire Bay
January 20, 2012, 03:47:06 AM
[hr:3hdlqvwg][/hr:3hdlqvwg]
[align=center:3hdlqvwg]Car Racing in Empire Bay
[/align:3hdlqvwg]
[hr:3hdlqvwg][/hr:3hdlqvwg]
Test : Joe VS Henry
[/size]
Activation FR M2
[/size]
[youtube:3hdlqvwg]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/-mUMZSl9xcU?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:3hdlqvwg]
The two cars are controlled by AI
For this test, the checkpoint (7) is activated manually
This allowed Henry to catch Joe at 03'.56''
[hr:3hdlqvwg][/hr:3hdlqvwg]
Les 24 Heures d'Empire Bay
[/size]
FR JA only
[/size]
you know may be "Les 24 Heures du Mans" http://www.lemans.org/en/ is a endurance racing that runs it at Le Mans in France.
Here soon "Les 24 Heures d'Empire Bay"
[align=center:3hdlqvwg]Car Racing in Empire Bay
[/align:3hdlqvwg]
[hr:3hdlqvwg][/hr:3hdlqvwg]
Test : Joe VS Henry
[/size]
Activation FR M2
[/size]
[youtube:3hdlqvwg]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/-mUMZSl9xcU?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/youtube:3hdlqvwg]
The two cars are controlled by AI
For this test, the checkpoint (7) is activated manually
This allowed Henry to catch Joe at 03'.56''
[hr:3hdlqvwg][/hr:3hdlqvwg]
Les 24 Heures d'Empire Bay
[/size]
FR JA only
[/size]
you know may be "Les 24 Heures du Mans" http://www.lemans.org/en/ is a endurance racing that runs it at Le Mans in France.
Here soon "Les 24 Heures d'Empire Bay"
17
eXistenZ34's Mods / Icons entity by Zahar999 & me
January 22, 2012, 02:59:14 AM
[hr:3vlofh6n][/hr:3vlofh6n]
[align=center:3vlofh6n]Icons entity
[/size][/align:3vlofh6n]
[hr:3vlofh6n][/hr:3vlofh6n]
FR JA
[/size]
name entity find by Zahar999 (He also found those of JV), I found how to rotate.
[/size]
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/bEILXU_P4W0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
[hr:3vlofh6n][/hr:3vlofh6n]
[hr:1k3ay4pr][/hr:1k3ay4pr]
For JA
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(...))
("DLC_PARKING1_00"),("DLC_MISSIONEND1_00"),("DLC_TIMER_00")
("DLC_ARROW_00") to ("DLC_ARROW_19")
("DLC_JOE_G_00")
("DLC_TONY_00"),("DLC_TONY_D_00"),("DLC_TONY_G_00")
("DLC_EDDIE_00"),("DLC_EDDIE_D_00"),("DLC_EDDIE_G_00")
("DLC_MARTY_00"),("DLC_MARTY_D_00")
("DLC_BRUSKY_00"),("DLC_BRUSKY_D_00")
("DLC_GIUSEPPE_00"),("DLC_GIUSEPPE_D_00")
("DLC_ROCCO_00"),("DLC_ROCCO_D_00")
("DLC_CHARLIE_00"),("DLC_CHARLIE_D_00")
[hr:3vlofh6n][/hr:3vlofh6n]
For M2
activation "StreamMapLine" obligatory
game.sds:ActivateStreamMapLine("load_tutorial_dds")
or directly for JV
game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):SetPos(Math:newVector(...))
("RTR_PARKING1_00"),("RTR_MISSIONEND1_00"),("RTR_ARROW_00")
("RTR_POUTA1_00"),("RTR_FI4_00")
("RTR_BO1_00"),("RTR_IT1_00"),("RTR_IR1_00"),("RTR_CD1_00")
[align=center:3vlofh6n]Icons entity
[/size][/align:3vlofh6n]
[hr:3vlofh6n][/hr:3vlofh6n]
FR JA
[/size]
name entity find by Zahar999 (He also found those of JV), I found how to rotate.
[/size]
[/size]
<div><iframe width="480" height="270" src="https://www.youtube.com/embed/bEILXU_P4W0?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>
[hr:3vlofh6n][/hr:3vlofh6n]
QuoteScript injector
Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}
if J==nil then J=0 end
DelayBuffer:Insert(function(l_1_0)J=J+1
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
if J==16 then J=0 end
end,{l_1_0},60,16e5,false)
<hr class="bbcode_rule" />
-- information
-- 60 = speed rotation
-- 16e5 = 1600000 = repeat function (it takes 16 for a round)
QuoteScript LUA
onGameInit=function(l_1_0)
Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}
J=0
end
-- or you want
DelayBuffer:Insert(function(l_1_0)J=J+1
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
if J==16 then J=0 end
end,{l_1_0},60,16e5,false)
QuoteScript use for video with injector
Icon={{0,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5,0,0.5,1,1},{0,0.5,1,1,1,1,1,0.5,0,-0.5,-1,-1,-1,-1,-1,-0.5}}
if J==nil then J=0 end
DelayBuffer:Insert(function(l_1_0)J=J+1
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(-1307, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):SetPos(Math:newVector(-1309, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_MISSIONEND1_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_ARROW_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_ARROW_00"):SetPos(Math:newVector(-1311, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_ARROW_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_TIMER_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_TIMER_00"):SetPos(Math:newVector(-1313, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_TIMER_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):SetPos(Math:newVector(-1315, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_JOE_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):SetPos(Math:newVector(-1317, 1005,-17))
game.entitywrapper:GetEntityByName("DLC_TONY_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):SetPos(Math:newVector(-1319, 1005,-17))
game.entitywrapper:GetEntityByName("DLC_TONY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_TONY_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_TONY_00"):SetPos(Math:newVector(-1321, 1005,-17))
game.entitywrapper:GetEntityByName("DLC_TONY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):SetPos(Math:newVector(-1317, 1007,-17))
game.entitywrapper:GetEntityByName("DLC_EDDIE_G_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):SetPos(Math:newVector(-1319, 1007,-17))
game.entitywrapper:GetEntityByName("DLC_EDDIE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):SetPos(Math:newVector(-1321, 1007,-17))
game.entitywrapper:GetEntityByName("DLC_EDDIE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):SetPos(Math:newVector(-1323, 1002,-17))
game.entitywrapper:GetEntityByName("DLC_ROCCO_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):SetPos(Math:newVector(-1325, 1002,-17))
game.entitywrapper:GetEntityByName("DLC_ROCCO_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):SetPos(Math:newVector(-1323, 1004,-17))
game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):SetPos(Math:newVector(-1325, 1004,-17))
game.entitywrapper:GetEntityByName("DLC_GIUSEPPE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):SetPos(Math:newVector(-1323, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_MARTY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_MARTY_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_MARTY_00"):SetPos(Math:newVector(-1325, 1006,-17))
game.entitywrapper:GetEntityByName("DLC_MARTY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):SetPos(Math:newVector(-1323, 1008,-17))
game.entitywrapper:GetEntityByName("DLC_BRUSKY_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):SetPos(Math:newVector(-1325, 1008,-17))
game.entitywrapper:GetEntityByName("DLC_BRUSKY_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):SetPos(Math:newVector(-1323, 1010,-17))
game.entitywrapper:GetEntityByName("DLC_CHARLIE_D_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):SetPos(Math:newVector(-1325, 1010,-17))
game.entitywrapper:GetEntityByName("DLC_CHARLIE_00"):SetDir(Math:newVector(Icon[1][J],Icon[2][J],0))
if J==16 then J=0 end
end,{l_1_0},60,16000,false)
[hr:1k3ay4pr][/hr:1k3ay4pr]
For JA
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("DLC_PARKING1_00"):SetPos(Math:newVector(...))
("DLC_PARKING1_00"),("DLC_MISSIONEND1_00"),("DLC_TIMER_00")
("DLC_ARROW_00") to ("DLC_ARROW_19")
("DLC_JOE_G_00")
("DLC_TONY_00"),("DLC_TONY_D_00"),("DLC_TONY_G_00")
("DLC_EDDIE_00"),("DLC_EDDIE_D_00"),("DLC_EDDIE_G_00")
("DLC_MARTY_00"),("DLC_MARTY_D_00")
("DLC_BRUSKY_00"),("DLC_BRUSKY_D_00")
("DLC_GIUSEPPE_00"),("DLC_GIUSEPPE_D_00")
("DLC_ROCCO_00"),("DLC_ROCCO_D_00")
("DLC_CHARLIE_00"),("DLC_CHARLIE_D_00")
[hr:3vlofh6n][/hr:3vlofh6n]
For M2
activation "StreamMapLine" obligatory
game.sds:ActivateStreamMapLine("load_tutorial_dds")
or directly for JV
game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):Activate()
game.entitywrapper:GetEntityByName("RTR_PARKING1_00"):SetPos(Math:newVector(...))
("RTR_PARKING1_00"),("RTR_MISSIONEND1_00"),("RTR_ARROW_00")
("RTR_POUTA1_00"),("RTR_FI4_00")
("RTR_BO1_00"),("RTR_IT1_00"),("RTR_IR1_00"),("RTR_CD1_00")
18
eXistenZ34's Mods / Show Quest Dialog by Zahar999 & me
January 26, 2012, 09:50:39 PM
[hr:36692rom][/hr:36692rom]
[align=center:36692rom]Show Quest Dialog
[/align:36692rom]
[hr:36692rom][/hr:36692rom]
All FR
[/size]
[hr:36692rom][/hr:36692rom]
Script injector
Answer 1 --> right choice
Answer 2 --> left choice
[hr:36692rom][/hr:36692rom]
Script LUA
Answer 1 --> right choice
Answer 2 --> left choice
[hr:36692rom][/hr:36692rom]
it works for FR M2 & FR JA and with
xxxx
== all images in the folders "gui" of M2, JV, BJ & JA
- levelx_xx
- paintingxx
- pinupxx
- pinupxx
_ps
- posterxx
- wantedxxx
_ps
- xx
_ja
- ja_pinupxx
- xx
_rtr
Text1,Text2,Text3
must be taken and/or registered in "text_default.sds"
[hr:36692rom][/hr:36692rom]
and the surprise : a small script for the Cathouse using the command "ShowQuestDialog", with 93 entity activated, only with injector.
(just activated)
Place yourself in front of the entrance to Cathouse and activate the surprise.
http://www.mediafire.com/?xuwuxmz9ef04ad2
[align=center:36692rom]Show Quest Dialog
[/align:36692rom]
[hr:36692rom][/hr:36692rom]
All FR
[/size]
[hr:36692rom][/hr:36692rom]
Script injector
QuoteDelayBuffer:Insert(function(l_1_0)CommandBuffer:Insert(l_1_0,{
function(l_1_0)return game.gui:ShowQuestDialog("xxxx
","Text1
","Text2
","Text3
")end,function(l_2_0)
if game.gui:GetQuestionScreenAnswer()==1 then your order/prog here
game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end
if game.gui:GetQuestionScreenAnswer()==2 then your order/prog here
game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end
end})end,{l_1_0},500,1,false)
Answer 1 --> right choice
Answer 2 --> left choice
[hr:36692rom][/hr:36692rom]
Script LUA
QuoteCommandBuffer:Insert(l_1_0,{
function(l_1_0)return game.gui:ShowQuestDialog("xxxx
","Text1
","Text2
","Text3
")end,function(l_2_0)
if game.gui:GetQuestionScreenAnswer()==1 then your order/prog here
game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end
if game.gui:GetQuestionScreenAnswer()==2 then your order/prog here
game.game:SoundFadeIn(250)return game.hud:FaderFadeIn(250)end
end})
Answer 1 --> right choice
Answer 2 --> left choice
[hr:36692rom][/hr:36692rom]
it works for FR M2 & FR JA and with
xxxx
== all images in the folders "gui" of M2, JV, BJ & JA
- levelx_xx
- paintingxx
- pinupxx
- pinupxx
_ps
- posterxx
- wantedxxx
_ps
- xx
_ja
- ja_pinupxx
- xx
_rtr
Text1,Text2,Text3
must be taken and/or registered in "text_default.sds"
[hr:36692rom][/hr:36692rom]
and the surprise : a small script for the Cathouse using the command "ShowQuestDialog", with 93 entity activated, only with injector.
(just activated)
Place yourself in front of the entrance to Cathouse and activate the surprise.
http://www.mediafire.com/?xuwuxmz9ef04ad2
19
eXistenZ34's Mods / Mafia II : LUA command
April 17, 2012, 07:39:12 AM
[hr:10d3iy6n][/hr:10d3iy6n]
[align=center:10d3iy6n]Mafia II : LUA command
[/align:10d3iy6n]
[hr:10d3iy6n][/hr:10d3iy6n]
[align=center:10d3iy6n]This archive contains
[/size][/align:10d3iy6n]
[align=center:10d3iy6n]
Wiki of Mafiascene.com in image.[/size]
[/size]
Divers file of Mafia 2 Demo partially Decompiled by sztupy.[/size]
[/size]
Divers file of Mafia 2 Demo partially Decompiled fine on Pastie.[/size]
[/size]
[/size]My LUA listing.
[/size]
[/size][/align:10d3iy6n]
<div class="ipsSpoiler_header">
class C_GameGuiScriptW
game.gui:SetQuestionParameters( ? )
game.gui:ShowMissionIntroScreen("iD_texte1","iD_texte2","iD_texte3")
<hr class="bbcode_rule" />
game.gui:ShowQuestionScreen2("iD_texte0","iD_texte1",1,"iD_texte2",2)
game.gui:ShowQuestionScreen3("iD_texte0","iD_texte1",1,"iD_texte2",2,"iD_texte3",3)
game.gui:ShowQuestionScreen4("iD_texte0","iD_texte1",1,"iD_texte2",2,"iD_texte3",3,"iD_texte4",4)
game.gui:GetQuestionScreenAnswer()==1 or 2 or 3 or 4
<hr class="bbcode_rule" />
game.gui ialogScreenShow2("iD_texte1","iD_texte2", 2,1)
game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)
<hr class="bbcode_rule" />
game.gui:TutorialDialogShow2("13_tutorial.dds","iD_texte1","iD_texte2", 2,1)
game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)
<hr class="bbcode_rule" />
game.gui:ShowQuestDialog("gui_IMG","iD_texte1","iD_texte2","iD_texte3")
game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)
<hr class="bbcode_rule" />
game.gui:IsTutorialModeEnabled( ? )
game.gui:SetGameOverReasonId( ? )
game.gui:GameEnd( ? )
game.gui:GameEndFake( ? )
game.gui:GameEnd( ? )
game.gui:OpenMap(xx) xx = truefalse
game.gui:UnlockArtworks(xx) xx = truefalse
game.gui:QuestionScreenClose( ? )
game.gui:RunCarcyclopedia(xx) xx = truefalse
game.gui ause( ? )
game.gui eactivateMainMenu( ? )
game.gui:ActivateAPEXResults( ? )
game.gui:ShowSecretCode( ? )
game.gui:GameEndCutsceneSO( ? )
class C_HudScriptW
game.hud:Show(xx) xx = 01 enable oor Disable
game.hud:RadarShow(xx) xx = truefalse enable oor Disable
game.hud:ScoreShow(xx) xx = truefalse enable oor Disable
game.hud:SubtitlesShow(xx) xx = truefalse enable oor Disable
game.hud:SpeedometerShow(xx) xx = truefalse enable oor Disable
game.hud:ActionButtonsShow(xx) xx = truefalse enable oor Disable Action Buttons Show on display
game.hud:MessageAreaShow(xx) xx = truefalse enable oor Disable
game.hud:InfoAreaShow(xx) xx = truefalse enable oor Disable
game.hud arkPlaceIndicatorShow( ? ) enable oor Disable Montrer la Place noir indicateur
game.hud:MessageShowQuick("iD_texte",#) #=delai en second
game.hud:HelpHintShowQuick("iD_texte",#) #=delai en second
game.hud ebugHint( ? )
game.hud:HelpHintHide( ? )
game.hud:MoneyShow(xx) xx = truefalse
game.hud:RespectShow( ? )
game.hud:FaderFadeOut(250)
game.hud:FaderFadeIn(250)
game.hud:FaderFadeOutEx( ? )
game.hud:FaderFadeInEx( ? )
game.hud oliceWantedSet( ? )
game.hud oliceRelationSet( ? )
game.hud:TimerShow(xx) xx = truefalse enable oor Disable timer on display
game.hud:TimerSet(##) #=delai en second
game.hud:TimerStart() starts the timer counting down
game.hud:TimerStop() disable the timer
game.hud:TimerIsRunning( ? )
game.hud:TimerGetDiffCoef( ? )
game.hud:TimerGetTime( ? )
game.hud:EffectAlcoholHit() initiates the effect that happens when you initially take a hit of alcohol
game.hud:EffectAlcoholDrunk(##) ##=0..100 initiates the effect that happens when you are drunk
game.hud:EffectAlcoholLimits( ? )
game.hud:ShowLowHealthFX(xx) xx = truefalse initiates the effect that happens when you are hurt & you have low health
game.hud:ForceSubtitlesUp( ? )
<hr class="bbcode_rule" />
game.hud:CreateHint(0,"iD_texte",0,1,false) emplacement,"iD_texte",icones ou Couleur,dur̮̩e d'affichage,false
game.hud:CreateHint(0,"iD_texte",1,1,false)
game.hud:CreateHint(0,"iD_texte",2,1,false)
game.hud:CreateHint(1,"iD_texte",0,1,false)
game.hud:CreateHint(1,"iD_texte",1,1,false)
game.hud:CreateHint(1,"iD_texte",2,1,false)
game.hud:CreateHint(1,"iD_texte",3,1,false)
game.hud:CreateHint(2,"iD_texte",0,1,false)
game.hud:CreateHint(2,"iD_texte",1,1,false)
game.hud:CreateHint(2,"iD_texte",2,1,false)
game.hud:CreateHint(2,"iD_texte",3,1,false)
game.hud:CreateHint(3,"iD_texte",0,1,false)
game.hud:CreateHint(4,"iD_texte",0,1,false)
game.hud:CreateHint(4,"iD_texte",1,1,false)
game.hud:CreateHint(4,"iD_texte",2,1,false)
game.hud:CreateHint(4,"iD_texte",3,1,false)
<hr class="bbcode_rule" />
game.hud estroyHint( ? )
game.hud:ShowHint( ? )
game.hud:HideHint( ? )
class C_NavigationScriptW
game.navigation:SetMapResource("map") ("mapa_city") ("mapa_prison") ("mapa_residence") ("mapa_triads")
game.navigation:RegisterObjectivePos(xx,yy, objective)
game.navigation:RegisterObjectiveEntity( ? )
game.navigation:RegisterObjectiveOnShop( ? )
game.navigation:RegisterIconPos("xx","yy",IdIcon1,Idicon2,"2155010008",true)
game.navigation:RegisterIconEntity("Joe",0,10,"0062020002",true)
game.navigation:RegisterHumanEntity("Joe")
game.navigation:UnregisterObjectivePos( ? )
game.navigation:UnregisterObjectiveEntity( ? )
game.navigation:UnregisterObjectiveOnShop( ? )
game.navigation:ShowClosestBooth( ? )
game.navigation:UnregisterIconPos( ? )
game.navigation:UnregisterIconEntity("Joe",0,10,"3455000121",true)
game.navigation:UnregisterId( ? )
game.navigation:GetIdByEntityName( ? )
game.navigation:SetTargetForGPS(game.navigation:RegisterObjectivePos(xx,yy,objective))
game.navigation:SetFakeTargetForGPS( ? )
game.navigation:GetTargetForGPS( ? )
game.navigation:SetBackgroundColor( ? )
game.navigation:SetBackgroundCustomColor( ? )
game.navigation:SetBackgroundType( ? )
game.navigation:GetBackgroundType( ? )
game.navigation:SetForegroundColor( ? )
game.navigation:SetForegroundCustomColor( ? )
game.navigation:SetForegroundType( ? )
game.navigation:GetForegroundType( ? )
game.navigation:SetScale( ? )
game.navigation:SetPos( ? )
game.navigation:SetHeight( ? )
game.navigation:GetHeight( ? )
game.navigation:GetNearestShop( ? )
game.navigation:GetNearestShopByType( ? )
game.navigation:EnableFarVisibility( ? )
game.navigation isableFarVisibility( ? )
game.navigation:SetGPSGroup( ? )
game.navigation:GetGPSGroup( ? )
game.navigation:RegisterRtRIcon( ? )
game.navigation:UnregisterRtRIcon( ? )
game.navigation:UnregisterAllRtRIcons( ? )
class C_WardrobeModule
game.wardrobe:AddSuit("VITPRA_COAT",0,false) 0,1,2,3,4,5,6,7,8 or 9 = color d̮̩pend du model
game.wardrobe:RemoveSuit( ? )
game.wardrobe:RemoveAllSuits( ? )
game.wardrobe:AddDLCSuits( ? )
game.wardrobe:SetWanted( ? )
game.wardrobe:ClearAllWanted( ? )
class C_ScriptDataStorage
game.datastore:IsVariableExist( ? )
game.datastore:GetVariableType( ? )
game.datastore:SetVariableTemporary( ? )
game.datastore:IsVariableTemporary( ? )
game.datastore elVariable( ? )
game.datastore:ClearTemporaryVariables( ? )
game.datastore:GetBool("MafiaScene")
game.datastore:SetBool("MafiaScene",xx) xx=true/1
game.datastore:GetNumber("missionNumber")
game.datastore:SetNumber("missionNumber",100)
game.datastore:GetString("website")
game.datastore:SetString("website","MafiaScene")
game.datastore:GetVector()
game.datastore:GetGuid()
game.datastore:SetVector( ? )
game.datastore:SetGuid( ? )
class C_ScriptCommandBuffer
CommandBuffer:Insert(l_5_0,{function(l_1_0) end})
CommandBuffer:Remove(name_fonction)
CommandBuffer:IsInBuffer( ? )
CommandBuffer:RemoveGroup( ? )
CommandBuffer:SwitchDebugging( ? )
class C_ScriptDelayBuffer
DelayBuffer:Insert(function(l_1_0) end,{l_1_0},100,1,false)
DelayBuffer:Remove(function(l_1_0) end,{l_1_0},100,1,false)
DelayBuffer:IsInBuffer( ? )
DelayBuffer:SwitchDebugging( ? )
class C_LuaMatrix http://lua-users.org/wiki/LuaMatrix https://github.com/davidm/lua-matrix/bl ... matrix.lua
? :s etPos( ? )
?:addPos( ? )
?:zero( ? )
? :s etDir( ? )
? :s etDirUp( ? )
? :s etRotEuler( ? )
class C_LuaQuat
?:zero( ? )
?:makeMatrix( ? )
?:normalize( ? )
class C_MathLuaModule
Math:newVector(xx,yy,zz)
Math:newMatrix( ? )
Math:newQuat( ? )
Math:Random(1,5) Chiffre al̮̩atoire ici de 1 a 5
class C_ShopMenuScript
game.shop:OpenShopMenu( ? )
game.shop:OpenShopMenuOnFrame( ? )
game.shop:CloseOpenedMenu( ? )
game.shop:HideModelInItem( ? )
game.shop:IsShopActivated( ? )
game.shop:GetActiveShopBaseFrameName( ? )
game.shop:SetFlagInActiveShop( ? )
game.shop:GetFlagInActiveShop( ? )
game.shop:SetActiveShopState( ? )
game.shop:GetActiveShopState( ? )
game.shop:SetActiveShopExplored( ? )
game.shop:SetShopExplored( ? )
game.shop:SetAllShopExplored() Display all shops on the map
game.shop:SetMenuItemEnable( ? )
game.shop:SetMenuItemVisible( ? )
game.shop:SetMenuItemPrice( ? )
game.shop:ShowItem( ? )
game.shop:SetPlayerMoneyVisible( ? )
game.shop:SetPlayerWantedStatusVisible( ? )
game.shop:SetCarWantedStatusVisible( ? )
game.shop:SetTuningLevel( ? )
game.shop:SetActiveCar( ? )
game.shop:IsEntityOwnedByShop( ? )
game.shop:UTTShopStart( ? )
game.shop:UTTShopEnd( ? )
game.shop:UTTShopPurchase( ? )
game.shop:UTTShopCrime( ? )
game.shop:UTTShopMoneyRobbed( ? )
class C_ScriptWrapperGame
game.game:GetActivePlayer()
game.game:GetMissionTime( ? )
game.game:CreateScriptActorAction( ? )
game.game:CreateScriptActorActionBox( ? )
game.game:CreateFoodActorAction( ? )
game.game:CreateSuitActorAction( ? )
game.game:CreateWeaponActorAction( ? )
game.game:CreateAmmoActorAction( ? )
game.game:CreateCleanEntity( ? )
game.game:CreateBlocker( ? )
game.game isableTranslocator(xx) xx = truefalse Load or unload trees, columns, containers, signs, telephone booths, fences ...
game.game layMusic("m04_Escape_music",true,1,1,1)
game.game:StopMusic("m04_Escape_music",true,1,1,1)
game.game:SoundFadeIn(250)
game.game:SoundFadeOut(250)
game.game:SaveGame(1)
game.game:IsSaveLoadDisabled( ? )
game.game:GetSaveGameSyncObject()
game.game:AwardMedal(enums.Medals.NIGHT_SHIFT)
game.game:AwardDLCMedal( ? )
game.game:CountStatisticItem(##)
game.game:AddScore(true,1000) (bool, int amount) list model(VITKSL2,VITNAH_T,VITSPO,......)
game.game:SetCurrentStoryId( ? )
game.game:LodingFinishedNotify( ? )
game.game bgToolActorInfo( ? )
game.game:IsDeadHumanInside( ? )
game.game:ChangePlayerModel("vitvez",-1) (string ModelName, integer colorID)
game.game:ChangePlayerModelByShopID( ? )
game.game:GetPlayerModelShopID( ? )
game.game:MassActivate( ? )
game.game:MassDeactivate( ? )
game.game:LeadrboardsQuestStart( ? )
game.game:LeadrboardsQuestEnd( ? )
game.game:LeadrboardsQuestCancel( ? )
game.game:LeadrboardsWriteCityOverall( ? )
game.game:RtRQuestStart( ? )
game.game:RtRQuestEnd( ? )
game.game:RtRQuestCancel( ? )
game.game:UpdatePresenceParam( ? )
game.game:UpdatePresenceMessage( ? )
game.game:UpdateDLCPresence( ? )
game.game:AtsSignal( ? )
game.game:IsPointInView( ? )
game.game:GetPlatform( ? )
game.game:SkipLoadingSavingIndicatorDelay( ? )
class C_ScriptWrapperSDS
game.sds:ActivateStreamMapLine("name_MapLine")
game.sds:GetSyncObjectForLoadSDS( ? ) ("vitoa3city") prisoninterier prisonexterier
game.sds:GetSyncObjectForUnloadSDS( ? )
game.sds:LoadCityShop( ? )
game.sds:ReleaseCityShop( ? )
game.sds:LoadCityPart( ? )
game.sds:ReleaseCityPart( ? )
class C_ScriptWrapperTraffic
game.traffic:SwitchGenerators(xx) xx = truefalse
game.traffic opulate(##) ##=0..100
game.traffic oliceReinforcements(##) ##=0..100
game.traffic:OpenSeason(50) or (140)
game.traffic:CloseSeason()
game.traffic:SetPolice(xx) xx = truefalse sets whether or not police car traffic should exit
game.traffic espawnPolice(xx) xx = truefalse
game.traffic:SwitchRoad(Math:newVector(xx,yy,zz),false) false bloc circulation true debloc
game.traffic:SwitchFarAmbient( ? )
game.traffic:SetNumCars(##) ##=0..100
game.traffic:SetNumStaticCars(##) ##=0..100
game.traffic:SetNoAmbientRadius( ? )
game.traffic:SetFarAmbientRadius( ? )
game.traffic athFindEnableMiddlePoint( ? )
game.traffic athFindReset( ? )
class C_ScriptWrapperRadio
game.radio:SetContent("Empire","all","Empire_07010") ("Empire","all","Empire_02004")
("Classic","all","Classic_07010") ("Classic","all","Classic_02004")
("Delta","all","Delta_07010") ("Delta","all","Delta_02004")
game.radio:ForceDefaultStation("Empire") or ("Classic") or ("Delta") Switch radio station
game.radio:SwitchPlayerStation("Empire")
game.radio:TurnPlayerRadioOn(true)
game.radio:TurnPlayerRadioOff(true)
game.radio:IsPlayerRadioOn()
game.radio:FadePlayerRadioOut(##) ##=delai en miliseconds Fade out the radio
game.radio:SetDialogMode( ? )
game.radio:AdvanceTime() Switches to the next song
class C_RelationShipsScriptWrapper
ai.relationships:SetRelationship(enums.AI_SIDE.NEUTRAL, enums.AI_TYPE.SELLER, enums.AI_SIDE.PLAYER, enums.AI_TYPE.FRIEND, 10)
(enums.AI_SIDE.NEUTRAL, enums.AI_TYPE.SELLER, enums.AI_SIDE.PLAYER, enums.AI_TYPE.FRIEND, 0)
ai.relationships:GetRelationship( ? )
ai.relationships:SetPlayerAggressivity( ? )
ai.relationships:CreateGangGroup( ? )
ai.relationships estroyGangGroup( ? )
ai.relationships:AddGroupMember( ? )
ai.relationships:RemoveGroupMember( ? )
ai.relationships:IsPlayerAttacked( ? )
ai.relationships:IsPlayerAttackedRanged( ? )
ai.relationships:ForgetPlayer( ? )
ai.relationships:IgnorePlayer( ? )
ai.relationships:ForgetHuman( ? )
class C_PoliceWrapper
ai.police:CreateOffence(38,player:GetGuid())
ai.police eactivateOffence( ? )
ai.police eactivateAllOffences( ? )
ai.police:IgnorePerson(game.game:GetActivePlayer():GetGuid(),xx) xx = truefalse
ai.police:IgnoreRecognition( ? )
ai.police:SetDensity(0)
ai.police:GetDensity( ? )
ai.police:SetDensityMax(0)
ai.police:SetKnownPerson( ? )
ai.police:IsPersonKnown( ? )
ai.police:SetKnownCar( ? )
ai.police:ClearKnownCars() Removes wanted license plate from all vehicles, must be clear of police radar in order to clear the one you are driving
ai.police:IsCarKnown( ? )
ai.police:HasActiveOffence( ? )
ai.police:IsInSearchMode( ? )
ai.police:StopCloseCombat( ? )
ai.police:StopCarSearch( ? )
ai.police:TurnPoliceTutorial( ? )
ai.police:SolveOffence( ? )
ai.police:SetRoadBlockStatus( ? )
ai.police:GetRoadBlockStatus( ? )
ai.police:CreateRoadBlockSpeech( ? )
ai.police:NabonzujPlayera( ? )
ai.police:SetActionDone( ? )
ai.police:GetNumberOfPolicemenInAction( ? )
ai.police:GetFineValue( ? )
ai.police oliceUTTWriteSimple( ? )
class C_WrappersList
game.entitywrapper:GetEntityByGUID( ? ) (l_2_1:GetCorpseGUID()):EnableDragBody(true)
game.entitywrapper:GetEntityByName("name_entity")
class C_WrapperCar : public C_WrapperActor -- game.game:GetActivePlayer():GetOwner() or game.entitywrapper:GetEntityByName("name_car_entity")
game.game:GetActivePlayer():GetOwner():SetSpeed(###) ###=0..100
game.game:GetActivePlayer():GetOwner():GetSpeed( ? )
game.game:GetActivePlayer():GetOwner():GetSpeedFloat( ? )
game.game:GetActivePlayer():GetOwner():GetSpeedLimiter( ? )
game.game:GetActivePlayer():GetOwner():SetSpeedLimiter( ? )
game.game:GetActivePlayer():GetOwner():SetSpeedLimiterSpeed( ? )
game.game:GetActivePlayer():GetOwner():GetSpeedLimiterSpeed( ? )
game.game:GetActivePlayer():GetOwner():SetMaxAISpeed( ? )
game.game:GetActivePlayer():GetOwner():GetDamage( ? )
game.game:GetActivePlayer():GetOwner():GetMotorDamage( ? )
game.game:GetActivePlayer():GetOwner():SetMotorDamage(##) ## = 0/.../100
game.game:GetActivePlayer():GetOwner():Repair(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():RepairAndClear(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():GetRepairPrice( ? )
game.game:GetActivePlayer():GetOwner():SetCarDamage( ? )
game.game:GetActivePlayer():GetOwner():GetActualTuningTable( ? )
game.game:GetActivePlayer():GetOwner():SetActualTuningTable(#) #=0/1/2/3
game.game:GetActivePlayer():GetOwner():HasTuningTable( ? )
game.game:GetActivePlayer():GetOwner():HasTuningFlag( ? )
game.game:GetActivePlayer():GetOwner():HasTableFlag( ? )
game.game:GetActivePlayer():GetOwner():HasRacingFlag( ? )
game.game:GetActivePlayer():GetOwner():GetPrice( ? )
game.game:GetActivePlayer():GetOwner():AddSpendedMoney( ? )
game.game:GetActivePlayer():GetOwner():Lock() voiture ne peut pas bouger
game.game:GetActivePlayer():GetOwner():Unlock()
game.game:GetActivePlayer():GetOwner():LockEntryPoints() Verrouiller les points d'entr̮̩e
game.game:GetActivePlayer():GetOwner():UnlockEntryPoints() Deverrouiller les points d'entr̮̩e
game.game:GetActivePlayer():GetOwner():LockPlayerEntryPoints()
game.game:GetActivePlayer():GetOwner():UnlockPlayerEntryPoints()
game.game:GetActivePlayer():GetOwner():FakePlayerCar( ? )
game.game:GetActivePlayer():GetOwner():OpenHood()
game.game:GetActivePlayer():GetOwner():CloseHood()
game.game:GetActivePlayer():GetOwner():OpenTrunk()
game.game:GetActivePlayer():GetOwner():CloseTrunk()
game.game:GetActivePlayer():GetOwner():LockTrunks()
game.game:GetActivePlayer():GetOwner():UnlockTrunks()
game.game:GetActivePlayer():GetOwner():OpenBusDoors( ? )
game.game:GetActivePlayer():GetOwner():SetDoorFree( ? )
game.game:GetActivePlayer():GetOwner():SetDirty(##) ##=0/0.1/..../0.9/1
game.game:GetActivePlayer():GetOwner():GetDirty( ? )
game.game:GetActivePlayer():GetOwner():HideGore( ? )
game.game:GetActivePlayer():GetOwner():HideDecals( ? )
game.game:GetActivePlayer():GetOwner():SetColor(##,##) ##=1...40
game.game:GetActivePlayer():GetOwner():GetColor( ? )
game.game:GetActivePlayer():GetOwner():GetActualFuel()
game.game:GetActivePlayer():GetOwner():SetActualFuel(##) ##=0...100
game.game:GetActivePlayer():GetOwner():GetFuelTankCapacity( ? )
game.game:GetActivePlayer():GetOwner():SetEngineOn(xx,yy) xx = truefalse yy = truefalse
game.game:GetActivePlayer():GetOwner():Spawn( ? )
game.game:GetActivePlayer():GetOwner():SetHandbrake( ? )
game.game:GetActivePlayer():GetOwner():SetBrake( ? )
game.game:GetActivePlayer():GetOwner():SetPower( ? )
game.game:GetActivePlayer():GetOwner():SetAddSteer(##) ##=-100...0...100
game.game:GetActivePlayer():GetOwner():GetEngineRotations( ? )
game.game:GetActivePlayer():GetOwner():CreateController("car_escaper") ("car_hunter") ("car_police") ("car_scripted")
game.game:GetActivePlayer():GetOwner() estroyController()
game.game:GetActivePlayer():GetOwner():InitializeAIParams(enums.CarAIProfile.PIRATE,0) 0,1/../4 SLOW enums.CarAIProfile.AGGRESSIVE NORMAL
game.game:GetActivePlayer():GetOwner():HuntCar(game.entitywrapper:GetEntityByName("name_car_entity"))
game.game:GetActivePlayer():GetOwner():HuntMode(enums.CarHuntMode.ALONG)
game.game:GetActivePlayer():GetOwner():HuntPause( ? )
game.game:GetActivePlayer():GetOwner():MoveTo(Math:newVector(xx,yy,zz),START) (Math:newVector(xx,yy,zz),enums.MoveToUTurn.NOUTURN,enums.MoveToPass.BRAKE)enums.MoveToPass.PASS)enums.MoveToPass.STOP)
game.game:GetActivePlayer():GetOwner():EnableAccidentReaction( ? )
game.game:GetActivePlayer():GetOwner():FollowTrail( ? )
game.game:GetActivePlayer():GetOwner():FollowTrailReverse( ? )
game.game:GetActivePlayer():GetOwner():EscapeMode()
game.game:GetActivePlayer():GetOwner():Wander( ? )
game.game:GetActivePlayer():GetOwner():WaitForEntity(Joe,30,60)
game.game:GetActivePlayer():GetOwner():CancelWaitForEntity( ? )
game.game:GetActivePlayer():GetOwner():GetWheelPos( ? )
game.game:GetActivePlayer():GetOwner():SetWheel( ? )
game.game:GetActivePlayer():GetOwner():GetWheel( ? )
game.game:GetActivePlayer():GetOwner():SetTyre( ? )
game.game:GetActivePlayer():GetOwner():RegisterEvents(true)
game.game:GetActivePlayer():GetOwner():GetPointW( ? ) Voir si il y a un raport avec Waypoint
game.game:GetActivePlayer():GetOwner():GetSeatAIPosW( ? ) Voir si il y a un raport avec Waypoint
game.game:GetActivePlayer():GetOwner():GetProhibitGarage( ? )
game.game:GetActivePlayer():GetOwner():SetProhibitGarage( ? )
game.game:GetActivePlayer():GetOwner():Explode() Boum
game.game:GetActivePlayer():GetOwner():FindSeatForHuman( ? )
game.game:GetActivePlayer():GetOwner():SetPainting("Model_name") HotRod-TEXT-1,HotRod-TEXT-2,HotRod-TEXT-3,HotRod-cucky a stin2,HotRod-cucky a stin4,HotRod-jehly2,HotRod-plameny3,HotRod-plameny5
game.game:GetActivePlayer():GetOwner():GetPainting( ? )
game.game:GetActivePlayer():GetOwner():SetResistance(##) ## = 0/.../100
game.game:GetActivePlayer():GetOwner():GetResistance( ? )
game.game:GetActivePlayer():GetOwner() isableExplosion(xx) xx = truefalse Makes a car so that it may or may not be capable of exploding
game.game:GetActivePlayer():GetOwner():IsDisableExplosion( ? )
game.game:GetActivePlayer():GetOwner():SetBeaconLightOn(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():SetSirenOn(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():SetHornOn(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():SetRadioDefaultState("name_radio",false)
game.game:GetActivePlayer():GetOwner():SetSPZText("text",true)
game.game:GetActivePlayer():GetOwner():GetSPZText( ? )
game.game:GetActivePlayer():GetOwner():GetCarProblem(#) # = 0/..../8
game.game:GetActivePlayer():GetOwner():FixCarPos( ? )
game.game:GetActivePlayer():GetOwner():IsCarPosFixed( ? )
game.game:GetActivePlayer():GetOwner():SetOffPart( ? )
game.game:GetActivePlayer():GetOwner():SetOnPart( ? )
game.game:GetActivePlayer():GetOwner():GetPartCount( ? )
game.game:GetActivePlayer():GetOwner():GetPartName( ? )
game.game:GetActivePlayer():GetOwner():GetPartByName( ? )
game.game:GetActivePlayer():GetOwner():SetWheelsProtected(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():IsWheelsProtected( ? )
game.game:GetActivePlayer():GetOwner():OpenSeatWindowOpenSeatWindow(1,xx,0) 1,2,3 or 4 xx = truefalse
game.game:GetActivePlayer():GetOwner():IsSeatWindowOpen( ? )
game.game:GetActivePlayer():GetOwner():GetActualPlayerSeatIndex( ? )
game.game:GetActivePlayer():GetOwner():ReflectorsForceOff( ? )
game.game:GetActivePlayer():GetOwner():GetCarTableId( ? )
game.game:GetActivePlayer():GetOwner() isableFreeTrunk( ? )
game.game:GetActivePlayer():GetOwner() layAnim( ? )
game.game:GetActivePlayer():GetOwner():StopAnim( ? )
game.game:GetActivePlayer():GetOwner():RevUpEffectStart( ? )
game.game:GetActivePlayer():GetOwner():RevUpEffectStop( ? )
game.game:GetActivePlayer():GetOwner():FadeDirtyEffectStart( ? )
game.game:GetActivePlayer():GetOwner():FadeDirtyEffectStop( ? )
game.game:GetActivePlayer():GetOwner():FadeSnowEffectStart( ? )
game.game:GetActivePlayer():GetOwner():FadeSnowEffectStop( ? )
game.game:GetActivePlayer():GetOwner():FadeFuelEffectStart( ? )
game.game:GetActivePlayer():GetOwner():FadeFuelEffectStop( ? )
game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectStart( ? )
game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectSet( ? )
game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectStop( ? )
game.game:GetActivePlayer():GetOwner() isableObstacleByPart( ? )
game.game:GetActivePlayer():GetOwner():SetDespawnImmunity( ? )
game.game:GetActivePlayer():GetOwner():MarkForSale( ? )
game.game:GetActivePlayer():GetOwner():IsMarkedForSale( ? )
game.game:GetActivePlayer():GetOwner():UTTCarRepair( ? )
game.game:GetActivePlayer():GetOwner():UTTCarUpgrade( ? )
game.game:GetActivePlayer():GetOwner():UTTCarWheelChange( ? )
game.game:GetActivePlayer():GetOwner():UTTCarPaint( ? )
game.game:GetActivePlayer():GetOwner():UTTCarAirbrush( ? )
game.game:GetActivePlayer():GetOwner():UTTCarPlateChange( ? )
game.game:GetActivePlayer():GetOwner():LinkToEntity( ? )
game.game:GetActivePlayer():GetOwner():UnlinkFromEntity( ? )
class C_WrapperHuman : public C_WrapperActor -- game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_Human_entity")
game.game:GetActivePlayer().nonplayerdamage = 100
game.game:GetActivePlayer() oTalk( ? ) game.entitywrapper:GetEntityByName("Henry") oTalk(henry,"0599050100")
game.game:GetActivePlayer() oTalkAI("StreetTalk"..i)
game.game:GetActivePlayer():BlockSpeech( ? )
game.game:GetActivePlayer():ShutUp( ? )
game.game:GetActivePlayer():GetSpeechSituationsCount( ? )
game.game:GetActivePlayer():AnimPlay("name_anim", false)
game.game:GetActivePlayer():AnimIsFinished( ? )
game.game:GetActivePlayer():AnimStop( ? )
game.game:GetActivePlayer():AnimPlayEffect("sc_joe_car_calming_diff", true) ?
game.game:GetActivePlayer():AnimEffectStop( ? )
game.game:GetActivePlayer():AnimPlaySync( ? )
game.game:GetActivePlayer():AnimPlayDummy( ? )
game.game:GetActivePlayer():SetAnimStyle("melee","default") ("panic","default") ("common","default") & more
game.game:GetActivePlayer():GetOppositePosRot( ? )
game.game:GetActivePlayer():InventoryAddWeapon(Id, xxx) xxx=Ammo
game.game:GetActivePlayer():InventoryAddAmmo(Id, xxx) xxx=Ammo
game.game:GetActivePlayer():InventoryAddItem(Id)
game.game:GetActivePlayer():InventoryAddItems( ? )
game.game:GetActivePlayer():InventoryGetSelected()
game.game:GetActivePlayer():InventorySelect(iD,false) Forces a player to select the specified inventory item and bring it to hand.
game.game:GetActivePlayer():InventoryArmed( ? )
game.game:GetActivePlayer():InventoryHolster( ? )
game.game:GetActivePlayer():InventoryRemoveWeapon(Id, xxx) xxx=Ammo
game.game:GetActivePlayer():InventoryRemoveAmmo(Id, xxx) xxx=Ammo
game.game:GetActivePlayer():InventoryRemoveItem(Id)
game.game:GetActivePlayer():InventoryHaveWeapon( ? )
game.game:GetActivePlayer():InventoryCanAddWeapon( ? )
game.game:GetActivePlayer():InventoryCanAddAmmo( ? )
game.game:GetActivePlayer():InventoryHowMuchAmmoCanAdd( ? )
game.game:GetActivePlayer():InventoryHaveItem( ? )
game.game:GetActivePlayer():InventoryDrop() lacher arme
game.game:GetActivePlayer():InventorySetUnlimitedAmmo(xx) xx = truefalse
game.game:GetActivePlayer():InventoryGetMoney()
game.game:GetActivePlayer():InventoryAddMoney(###)
game.game:GetActivePlayer():InventoryRemoveMoney(###)
game.game:GetActivePlayer():InventoryReload( ? )
game.game:GetActivePlayer():HaveEmptyHand( ? )
game.game:GetActivePlayer():HaveFireWeaponInHand( ? )
game.game:GetActivePlayer():HaveColdWeaponInHand( ? )
game.game:GetActivePlayer():HaveThrowingWeaponInHand( ? )
game.game:GetActivePlayer():ClearItemsInHands( ? )
game.game:GetActivePlayer():ThrowItem( ? )
game.game:GetActivePlayer():ThrowMolotov( ? )
game.game:GetActivePlayer():ThrowGrenade( ? )
game.game:GetActivePlayer():MoveEnt(game.entitywrapper:GetEntityByName("C_item"),"WALK") or "RUN"
game.entitywrapper:GetEntityByName("name_Human_entity"):MoveEnt(game.entitywrapper:GetEntityByName("C_item"),"WALK") or "RUN"
MoveEnt(game.entitywrapper:GetEntityByName("name_other_entity"), "RUN", game.entitywrapper:GetEntityByName("name_other_entity"):GetDir())
game.game:GetActivePlayer():MoveVec(Math:newVector(xx,yy,zz),"WALK") or "RUN" seulement sur de courte distance Player:SetControlStyle(enums.ControlStyle.LOCKED) Player:LockControls(true)
game.game:GetActivePlayer():MoveNav( ? )
game.game:GetActivePlayer():SetMoveAnimEntityCyl( ? )
game.game:GetActivePlayer():SetMoveAnimEntity( ? )
game.game:GetActivePlayer():ResetMoveEndPosDir( ? )
game.game:GetActivePlayer():SetMoveEndPosDir( ? )
game.game:GetActivePlayer():SetLookPointOfInterest(xx) xx = truefalse
game.game:GetActivePlayer():IsLookPointOfInterest( ? )
game.game:GetActivePlayer():RegisterFollower( ? )
game.game:GetActivePlayer():UnregisterFollower( ? )
game.game:GetActivePlayer():SetFollowSprintDistanceTreshold( ? )
game.game:GetActivePlayer():CoverFollow( ? )
game.game:GetActivePlayer():CoverFollowBattle( ? )
game.game:GetActivePlayer():CoverFollowOffset( ? )
game.game:GetActivePlayer():Follow(Player,"RUN",2,4,true)
game.game:GetActivePlayer():FollowBattle(Player,"RUN",2,3,4)
game.game:GetActivePlayer():FollowOffset( ? )
game.game:GetActivePlayer():MoveToArea( ? )
game.game:GetActivePlayer():EnableSuspiciousMove( ? )
game.game:GetActivePlayer() isableSuspiciousMove( ? )
game.game:GetActivePlayer():SetCanTraverse( ? )
game.game:GetActivePlayer():GetCanTraverse( ? )
game.game:GetActivePlayer():ScriptControl( ? )
game.game:GetActivePlayer() anicCrouch(0) 0,...,4
game.game:GetActivePlayer() anicRunAway(player:GetPos(),player:GetPos())
Joe=game.entitywrapper:GetEntityByName("Joe") Joe anicRunAway(Joe:GetPos(),Joe:GetPos())
game.game:GetActivePlayer():IsDeath() if PlayerIsDeath() ou entity:IsDeath() then end
game.game:GetActivePlayer() espawnImmunity( ? )
game.game:GetActivePlayer():TakeBody( ? )
game.game:GetActivePlayer() ropBody( ? )
game.game:GetActivePlayer():ModelToHands(true,-1,22) (true,1 pour main droite 2 pour main gauche, objet de 2 a 120)
game.game:GetActivePlayer():ModelToMouth( ? )
game.game:GetActivePlayer():RegisterActorItem( ? )
game.game:GetActivePlayer():UnregisterActorItem( ? )
game.game:GetActivePlayer():UnregisterActorItems( ? )
game.game:GetActivePlayer():IsActorItemRegistered( ? )
game.game:GetActivePlayer():ActorItemToHands( ? )
game.game:GetActivePlayer():EnableInjury(xx) xx = truefalse
game.game:GetActivePlayer().invulnerability = true
game.game:GetActivePlayer():EnableInjuryDiff( ? )
game.game:GetActivePlayer():HasFlag( ? )
game.game:GetActivePlayer():HasFlags( ? )
game.game:GetActivePlayer():GetAIType( ? )
game.game:GetActivePlayer():UseAB( ? )
game.game:GetActivePlayer():IgnoreCollision( ? )
game.game:GetActivePlayer():GetPhysState()
game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DYNAMIC) or ENABLE or DISABLED or KINEMATIC (Pour passer a travers les objets)
game.game:GetActivePlayer():SetPhysStandCollPriority( ? )
game.game:GetActivePlayer():SitOnMG42( ? )
game.game:GetActivePlayer():LeaveMG42( ? )
game.game:GetActivePlayer():ChangeModel( ? )
game.game:GetActivePlayer():HasModel( ? )
game.game:GetActivePlayer():ShowHat( ? )
game.game:GetActivePlayer() ropHat( ? )
game.game:GetActivePlayer():MakeCarOwnership() or (game.entitywrapper:GetEntityByName("name_Car_entity"))
game.game:GetActivePlayer():GetInOutCar(game.entitywrapper:GetEntityByName("name_Car_entity"),z,xx,yy) z = 1,2,3 or 4 xx = truefalse yy = truefalse
game.game:GetActivePlayer():GetOutCarFast(xx) xx = truefalse
game.game:GetActivePlayer():FollowTeleportOnDist( ? )
game.game:GetActivePlayer():FollowTeleportOnFail( ? )
game.game:GetActivePlayer():FollowTeleportRanges( ? )
game.game:GetActivePlayer():SetAIVision( ? )
game.game:GetActivePlayer():SetDirtBlend( ? )
game.game:GetActivePlayer():Attack(game.entitywrapper:GetEntityByName("name_Human_entity")) or game.entitywrapper:GetEntityByName("name_Human_entity"):Attack(Player) (Player,"RUN",2,4,true)
game.game:GetActivePlayer():SetCarAttackPermission(xx) xx = truefalse
game.game:GetActivePlayer():SetCarAttackGetOutPermission(xx) xx = truefalse
game.game:GetActivePlayer():SetBattleShootingImportance( ? )
game.game:GetActivePlayer():EnableAttackFromAnim( ? )
game.game:GetActivePlayer():SearchSound( ? )
game.game:GetActivePlayer():SearchTarget( ? )
game.game:GetActivePlayer():HoldFire( ? )
game.game:GetActivePlayer():FreeFire( ? )
game.game:GetActivePlayer():HoldCloseCombat( ? )
game.game:GetActivePlayer():FreeCloseCombat( ? )
game.game:GetActivePlayer():Fightguard( ? )
game.game:GetActivePlayer():CoverFightguard( ? )
game.game:GetActivePlayer():SetFightInStand( ? )
game.game:GetActivePlayer():SetFightInCrouch( ? )
game.game:GetActivePlayer():SetAttackMode( ? )
game.game:GetActivePlayer():TakeCover( ? )
game.game:GetActivePlayer():TakeCoverAdvanced( ? )
game.game:GetActivePlayer():TakeCoverAdvancedID("6881730", enums.CoverSide.LEFT, "6881520", enums.CoverSide.RIGHT, 0, true)
("6881592", enums.CoverSide.RIGHT, "6881567", enums.CoverSide.RIGHT, 0, true)
("6881604", enums.CoverSide.RIGHT, "6881634", enums.CoverSide.LEFT, 0, true)
("6881634", enums.CoverSide.LEFT, "6881619", enums.CoverSide.LEFT, 0, true)
game.game:GetActivePlayer():IsInCover( ? )
game.game:GetActivePlayer():AddThreat( ? )
game.game:GetActivePlayer():ShootAt( ? )
game.game:GetActivePlayer():ShootEffect( ? )
game.game:GetActivePlayer():ShootSimulation( ? )
game.game:GetActivePlayer():Aim( ? )
game.game:GetActivePlayer():AimAt( ? )
game.game:GetActivePlayer():LookAt( ? )
game.game:GetActivePlayer():LookAtDir( ? )
game.game:GetActivePlayer():LookAtAngles( ? )
game.game:GetActivePlayer():StartLookByTarget( ? )
game.game:GetActivePlayer():StartLookByAngles( ? )
game.game:GetActivePlayer():ChangeLookTarget( ? )
game.game:GetActivePlayer():ChangeLookAngles( ? )
game.game:GetActivePlayer():EndLook( ? )
game.game:GetActivePlayer():SetLookStyle( ? )
game.game:GetActivePlayer():TurnAt( ? )
game.game:GetActivePlayer():TurnAtVec( ? )
game.game:GetActivePlayer():TurnAtDir( ? )
game.game:GetActivePlayer():SearchCover( ? )
game.game:GetActivePlayer():Forget( ? )
game.game:GetActivePlayer():SetAggressivity(0) (enums.AI_Aggressivity.OnAttack) (enums.AI_Aggressivity.HearGunshot) (enums.AI_Aggressivity.SeeEnemy) (enums.AI_Aggressivity.SeeEnemyWithWeapon)
game.game:GetActivePlayer():GetAggressivity( ? )
game.game:GetActivePlayer():SetVisible( ? )
game.game:GetActivePlayer():SetRecognizeTime( ? )
game.game:GetActivePlayer():GetRecognizeTime( ? )
game.game:GetActivePlayer():SetRecognizeRange( ? )
game.game:GetActivePlayer():GetRecognizeRange( ? )
game.game:GetActivePlayer():SetFollowEmitter( ? )
game.game:GetActivePlayer():GetFollowEmitter( ? )
game.game:GetActivePlayer():SetMeleeSkillLevel( ? )
game.game:GetActivePlayer():SetMeleeAttackLevel( ? )
game.game:GetActivePlayer():SetMeleeBlockLevel( ? )
game.game:GetActivePlayer():SetMeleeAggressivity( ? )
game.game:GetActivePlayer():SetMeleeCounterBlockSkill( ? )
game.game:GetActivePlayer():SetMeleeStamina( ? )
game.game:GetActivePlayer():SetMeleeArchetype("") Collector_Tutorial,BlackJuggernaut,BlackWorker,TriadsFighter,TriadsFighterRR,PepeTutorial1,PepeTutorial2,Agile,AgileRR,Brute,BruteRR,Reznik,Brian1,Brian2,Loser,WongPei
game.game:GetActivePlayer():SetMeleeEffect( ? )
game.game:GetActivePlayer():SetMeleeEnableEvade( ? )
game.game:GetActivePlayer():ClearMeleeEffect( ? )
game.game:GetActivePlayer():ClearMeleeEffects( ? )
game.game:GetActivePlayer():GetMeleeSkillLevel( ? )
game.game:GetActivePlayer():GetMeleeAttackLevel( ? )
game.game:GetActivePlayer():GetMeleeBlockLevel( ? )
game.game:GetActivePlayer():GetMeleeAggressivity( ? )
game.game:GetActivePlayer():GetMeleeCounterBlockSkill( ? )
game.game:GetActivePlayer():GetIsOnGround( ? )
game.game:GetActivePlayer():GetIsOpponentOnGround( ? )
game.game:GetActivePlayer():GetMeleeOpponentGUID( ? )
game.game:GetActivePlayer():ForcedDropWeapon( ? )
game.game:GetActivePlayer():SetDamageMultiplier( ? )
game.game:GetActivePlayer():SetBlockMultiplier( ? )
game.game:GetActivePlayer():MeleePreferLights( ? )
game.game:GetActivePlayer():MeleePreferHards( ? )
game.game:GetActivePlayer():MeleePreferCounter( ? )
game.game:GetActivePlayer():MeleePreferCounterCounter( ? )
game.game:GetActivePlayer():ObstacleComboEnabled( ? )
game.game:GetActivePlayer():ObstacleComboEvader( ? )
game.game:GetActivePlayer():ObstacleComboSurvivor( ? )
game.game:GetActivePlayer():FinishComboSurvivor( ? )
game.game:GetActivePlayer():BigHitSurvivor( ? )
game.game:GetActivePlayer():MeleeExitEnable( ? )
game.game:GetActivePlayer():EnableMeleeGenericSpeech( ? )
game.game:GetActivePlayer() isableMeleeGenericSpeech( ? )
game.game:GetActivePlayer():UseSoundScene( ? )
game.game:GetActivePlayer():SetHumanColor(#) # = 0/.../9 couleur vetement
game.game:GetActivePlayer():GetHumanColor( ? )
game.game:GetActivePlayer():ShowModel(xx) xx = truefalse
game.game:GetActivePlayer():IsModelVisible( ? )
game.game:GetActivePlayer():SetDemigod(xx) xx = truefalse
game.game:GetActivePlayer():SetStealthMove( ? )
game.game:GetActivePlayer():IsStealthMove( ? )
game.game:GetActivePlayer():IsCoverCrouch( ? )
game.game:GetActivePlayer():EnableDragBody(xx) xx = truefalse
game.game:GetActivePlayer():EnableStealthKill(xx) xx = truefalse
game.game:GetActivePlayer():EnablePushByPlayer(xx) xx = truefalse
game.game:GetActivePlayer():EnableBounceByPlayer(xx) xx = truefalse
game.game:GetActivePlayer():SetMeleeResponsivity( ? )
game.game:GetActivePlayer():SetAnimDeathTag( ? )
game.game:GetActivePlayer():ResetAnimDeathTag( ? )
game.game:GetActivePlayer():SetReactions(enums.HumanReaction.DISABLED,false,false) (enums.HumanReaction.DISABLED,false,true) (enums.HumanReaction.STEALTH,true,true)
game.game:GetActivePlayer():GetReactions( ? )
game.game:GetActivePlayer():StartWatchByTarget( ? )
game.game:GetActivePlayer():StartWatchByDir( ? )
game.game:GetActivePlayer():StopWatch( ? )
game.game:GetActivePlayer():MimicFriend(true)
game.game:GetActivePlayer():GetApproachPosDir( ? )
game.game:GetActivePlayer():GetApproachCylPosDir( ? )
game.game:GetActivePlayer():SetDrunk( ? )
game.game:GetActivePlayer():EnableBloodParticles( ? )
game.game:GetActivePlayer():ForceBloodPool( ? )
game.game:GetActivePlayer():AnimationReset( ? )
game.game:GetActivePlayer():CustomLockpick( ? )
game.game:GetActivePlayer():Spawn( ? )
class C_WrapperEntity : public C_ScriptWrapper -- game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_entity")
game.game:GetActivePlayer():Activate()
game.game:GetActivePlayer() eactivate( ? )
game.game:GetActivePlayer():GameRestore()
game.game:GetActivePlayer():GetGuid()
game.game:GetActivePlayer():GetType()
game.game:GetActivePlayer():IsActive( ? )
game.game:GetActivePlayer():IsValid( ? )
game.game:GetActivePlayer():RegisterToMessages(guid)
(guid, enums.EventType.HUMAN, enums.HumanMessages.DEATH)
(guid, enums.EventType.HUMAN, enums.HumanMessages.DAMAGE)
(guid, enums.EventType.HUMAN, enums.HumanMessages.ENTER_VEHICLE)
(guid, enums.EventType.HUMAN, enums.HumanMessages.LEAVE_VEHICLE)
(guid, enums.EventType.HUMAN, enums.HumanMessages.ANIM_NOTIFY)
(guid, enums.EventType.HUMAN, enums.HumanMessages.AI_CONTROL)
(guid, enums.EventType.HUMAN, enums.HumanMessages.ON_BOUNCE)
(guid, enums.EventType.HUMAN, enums.HumanMessages.ON_PUNCH)
(guid, enums.EventType.ACTOR, enums.ActorMessages.SCRIPT)
(guid, enums.EventType.ACTOR, enums.ActorMessages.ACTIVATE)
(guid, enums.EventType.ACTORDETECTOR, enums.ActorDetectorMessages.ONENTER)
(guid, enums.EventType.ACTORDETECTOR, enums.ActorDetectorMessages.ONLEAVE)
(guid, enums.EventType.DOOR, enums.DoorMessages.OPENING)
game.game:GetActivePlayer():UnregisterFromMessages(guid)
(guid, enums.EventType.HUMAN, enums.HumanMessages.DAMAGE)
(guid, enums.EventType.HUMAN, enums.HumanMessages.LEAVE_VEHICLE)
class C_WrapperEntityPos : public C_WrapperEntity -- game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_entity")
game.game:GetActivePlayer():GetRot()
game.game:GetActivePlayer():GetPos()
game.game:GetActivePlayer():GetDir()
game.game:GetActivePlayer():SetPos(Math:newVector(xx,yy,zz)) (game.entitywrapper:GetEntityByName("C_item"):GetPos())
game.entitywrapper:GetEntityByName("name_entity"):SetPos(Player:GetPos())
game.game:GetActivePlayer():SetDir(Math:newVector(0,0,0)) -1 to 1
game.entitywrapper:GetEntityByName("name_entity"):SetDir(Player:GetDir())
game.game:GetActivePlayer():SetRot(Math:newVector( ? ))
game.game:GetActivePlayer():IsVisibleFromCamera( ? )
class C_WrapperPlayer : public C_WrapperHuman
game.game:GetActivePlayer():GetControlStyle()
game.game:GetActivePlayer():SetControlStyle(0) (enums.ControlStyle.FREE) or (enums.ControlStyle.LOCKED)
game.game:GetActivePlayer():AreControlsLocked( ? )
game.game:GetActivePlayer():LockControls(xx,yy) xx = truefalse yy = truefalse
game.game:GetActivePlayer():LockControlsToPlayAnim( ? )
game.game:GetActivePlayer():SetControlStyleStr("CS_DISTILLERY")
game.game:GetActivePlayer():GetControlStyleStr()
game.game:GetActivePlayer():SetFightAbility(enums.FightAbility.COUNTER,false)(enums.FightAbility.COMBO,false)
game.game:GetActivePlayer():SetFightControlStyle( ? ) EVADE_UNMASKED
game.game:GetActivePlayer():SetFightHint( ? )
game.game:GetActivePlayer():SetFightGrabTimeScale( ? )
game.game:GetActivePlayer():IsUnderMeleeAttack( ? )
game.game:GetActivePlayer():CheckHumanPresence( ? )
class C_MafiaCameraModule
game.cameramanager:GetPlayerMainCamera(0) (int index?)
game.cameramanager:GetPlayerSmallCamera( ? )
class C_GameCameraMafia
game.cameramanager:GetPlayerMainCamera(0):LockSetActor(game.game:GetActivePlayer(),2)
game.cameramanager:GetPlayerMainCamera(0):LockLookAt( ? )
game.cameramanager:GetPlayerMainCamera(0):LockLookAtEntity(J,p,0.10000001192092896) J = game.entitywrapper: GetEntityByName ("Joe") p = game.game: GetActivePlayer ()
game.cameramanager:GetPlayerMainCamera(0):LockDialog( ? )
game.cameramanager:GetPlayerMainCamera(0):Unlock(game.game:GetActivePlayer())
game.cameramanager:GetPlayerMainCamera(0):SimpleShake(1,5,10) (float speed, float strength, float duration)
game.cameramanager:GetPlayerMainCamera(0):SetCameraRotation(Player:GetPos() + Player:GetDir() * 10)
Vito:SetControlStyle(enums.ControlStyle.LOCKED)
cam = game.cameramanager:GetPlayerMainCamera(0)
cam:LockControl(true, false)
cam:SetCameraRotation(Vito:GetPos() + Vito:GetDir() * 10)
game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)game.game:GetActivePlayer():ShowModel(false) in car
game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)game.game:GetActivePlayer():ShowModel(true) out car
game.cameramanager:GetPlayerMainCamera(0):LockControl( ? )
game.cameramanager:GetPlayerMainCamera(0):SetSensitivityMultiplier(2) (float multiplier)
class C_WrapperDoor : public C_WrapperActorDeform
game.entitywrapper:GetEntityByName("name_Door_entity"):Lock( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):AILock( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):Unlock( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):AIUnlock( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):IsLocked( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):StartLockpick( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):StopLockpick( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):IsLockpicking( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):Kick( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):Open(game.game:GetActivePlayer():GetPos(),true)
game.entitywrapper:GetEntityByName("name_Door_entity"):Close()
game.entitywrapper:GetEntityByName("name_Door_entity"):ToggleOpen( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):IsClosed( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):EnableAction()
game.entitywrapper:GetEntityByName("name_Door_entity") isableAction()
game.entitywrapper:GetEntityByName("name_Door_entity"):Activate()
game.entitywrapper:GetEntityByName("name_Door_entity") eactivate()
game.entitywrapper:GetEntityByName("name_Door_entity") layAnimNoResistance( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):StopAnim( ? )
class C_WrapperCrashObject : public C_WrapperActorDeform
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Explode( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):LightEntityLink( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Hide( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Show( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetModelTranslate( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity") layAnim( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity") layAnimNoResistance( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity") layAnimLoop( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity") layAnimNoResistanceLoop( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):StopAnim( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity") layBlinkAnim( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):StopBlinkAnim( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):EnableLight( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):IsLightingEnabled( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):SetCrashObjectColor( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetCrashObjectColor( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetTruePos( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):SetManagerImmunity( ? )
class C_GameGfxEnvEffModule
game.gfx:SetGarbageFlyingOn( ? )
game.gfx:SetWeatherDateTime( ? )
game.gfx:SetWeatherTemplate("name_weather") DTFreeRideDay DTFreeRideDayRain DTFreerideNight DTFreeRideDaySnow DTFreeRideDayWinter DTFreeRideNightSnow
game.gfx:IsTheWeatherLike( ? )
game.gfx:GetDayTime( ? )
class C_ModelHighlightingModuleScriptWrapper
game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName("name_entity"))
game.highlighting:RemoveHighlighting(game.entitywrapper:GetEntityByName("name_entity"))
game.highlighting:SetPrinterSpeed( ? )
class C_SpeechSlotManager
game.speech:LoadScriptDistrict("joe")
game.speech:UnLoadScriptDistrict( ? )
game.speech:LoadDistrictVarious("APDGangBlack")("APDGangIrish")("APDGangItalian")("APDGangGreaser")
("APDCivMale")("APDCivFemale")("APDCivBlack")("APDCivChinese")("APDCivIrish")("APDCivItalian")
game.speech:UnLoadDistrictVarious("APDGangBlack")("APDGangIrish")("APDGangItalian")("APDGangGreaser")
("APDCivMale")("APDCivFemale")("APDCivBlack")("APDCivChinese")("APDCivIrish")("APDCivItalian")
game.speech:IsDistrictVariousLoaded("district")
game.speech:LoadStage(60)
class C_WrapperLift : public C_WrapperActorDeform
game.entitywrapper:GetEntityByName("name_lift_entity"):SetFloor(#) #=etage
game.entitywrapper:GetEntityByName("name_lift_entity"):GetFloor()
game.entitywrapper:GetEntityByName("name_lift_entity"):EnableActions()
class C_WrapperLightEntity : public C_WrapperActor
game.entitywrapper:GetEntityByName("name_light_entity"):SetOn( ? )
game.entitywrapper:GetEntityByName("name_light_entity"):SetOff( ? )
game.entitywrapper:GetEntityByName("name_light_entity"):IsOn( ? )
class C_WrapperParticle : public C_WrapperEntityPos
game.entitywrapper:GetEntityByName("name_Particle_entity"):Run( ? )
game.entitywrapper:GetEntityByName("name_Particle_entity"):Stop( ? )
game.entitywrapper:GetEntityByName("name_Particle_entity"):StopImmediately( ? )
class C_WrapperRadio : public C_WrapperSoundSettings
game.entitywrapper:GetEntityByName("name_Radio_entity"):SetStatusOn()
game.entitywrapper:GetEntityByName("name_Radio_entity"):SetStatusOff()
game.entitywrapper:GetEntityByName("name_Radio_entity"):GetStatus()
game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangeStation( ? )
game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangeProgram( ? )
game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangePlaylist( ? )
class C_WrapperTelephone : public C_WrapperCrashObject
game.entitywrapper:GetEntityByName("name_Telephone_entity"):StartRinging( ? ) xx = truefalse
game.entitywrapper:GetEntityByName("name_Telephone_entity"):StopRinging( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):ShowMenu( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):IsRinging( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):IsCalling( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):StartSpeech( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity") ick( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):Hang( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):ChooseRandomNPCNumber( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):InterruptCall( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):OnSpeechReady( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):OnSpeechEnded( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity") oTalk( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity") oWait( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):LoadSpeech( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):UnloadSpeech( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):WaitForDial( ? )
class C_WrapperJukeBox : public C_WrapperSoundSettings
game.entitywrapper:GetEntityByName("name_JukeBox_entity") laySong( ? )
class C_GarageManager
game.garage:GetMaxGaragePlaces()
game.garage:SetMaxGaragePlaces(##)
game.garage:GetPlayersCar() a voir avec game.entitywrapper:GetEntityByGUID(game.garage:GetPlayersCar())
game.garage:HasCar( ? )
game.garage:AddCar( ? )
game.garage:RemoveCar( ? )
game.garage:AbandonCar( ? )
game.garage:KeepSpawnedOnlyPlayersCar( ? )
game.garage espawnAll()
game.garage:CheatAddCar("name_Car",true)
game.garage:CheatAddCarColor( ? )
game.garage:CheatAddCars(true) add all Car
game.garage:CheatAbandonCars( ? )
class C_WrapperActorDeform : public C_WrapperActor
?:Restore( ? )
?:RegisterEvents(true)
?:GetPartCount( ? )
?:GetPartName( ? )
?:GetPartVersionCount( ? )
?:GetPartVersion( ? )
?:GetPartEnergy( ? )
?:GetPartHitpoints( ? )
?:SetPartEnergy( ? )
?:SetPartHitpoints( ? )
?:GetJointCount( ? )
?:GetJointName( ? )
?:GetJointVersionCount( ? )
?:GetJointVersion( ? )
?:SetJointVersion( ? )
? ausePhysics( ? )
?:IsPausedPhysics( ? )
?:SetFullResistance( ? )
?:GetFullResistance( ? )
?:SetDynamicOff( ? )
?:IsDynamicOff( ? )
?:GetPartByName( ? )
?:GetJointByName( ? )
?:BlockDrainEnergy( ? )
?:BlockSelfJointVersionChange( ? )
?:BlockEffects( ? )
?:SetOffPart( ? )
?:SetOnPart( ? )
?:SetOffPartNoPhys( ? )
?:SetOnPartNoPhys( ? )
?:SetImpulse( ? )
?:SetImpulse( ? )
class C_WrapperActorAction : public C_ScriptWrapper
?:GetActionType( ? )
?:SetTextId( ? )
?:GetOwner( ? )
?:Enable( ? )
? isable( ? )
?:SetAutouse( ? )
?:SetLockRange( ? )
?:IsValid( ? )
?:SetControlIdentifier( ? )
?:GetControlIdentifier( ? )
?:GetControlIdentifierHold( ? )
?:SetInVehicleAction( ? )
?:GetInVehicleAction( ? )
?:SetInCoverAction( ? )
?:GetInCoverAction( ? )
?:SetInStealthAction( ? )
?:GetInStealthAction( ? )
?:SetInDraggingAction( ? )
?:GetInDraggingAction( ? )
?:GetAiPos( ? )
?:GetAiDir( ? )
class C_ScriptGameMachineWrapper : public C_ScriptMachineWrapper
base.ScriptMachine:getScriptGuid( ? )
base.ScriptMachine:ComposeAnd( ? )
base.ScriptMachine:ComposeOr( ? )
base.ScriptMachine:ComposeNeg( ? )
base.ScriptMachine:SetEvent( ? )
base.ScriptMachine ostMultiMessage( ? )
base.ScriptMachine ostMessage( ? )
base.ScriptMachine:RegisterScriptForMachineMessages( ? )
base.ScriptMachine:UnregisterScriptFromMachineMessages( ? )
base.ScriptMachine ostMachineMessage( ? )
base.ScriptMachine:UnregisterFromAllMessages( ? )
base.ScriptMachine:CreateSyncObject( ? )
base.ScriptMachine:print( ? )
base.ScriptMachine:clear( ? )
class C_Quest
?:GetState( ? )
?:SetState( ? )
?:SetDescriptionTextId( ? )
?:SetTime( ? )
?:SetName( ? )
?:SetAwardMoney( ? )
?:SetAwardCustomTextId( ? )
?:AddObjective( ? )
?:FindObjectiveByName( ? )
?:AddMissionCriticalHuman( ? )
?:RemoveMissionCriticalHuman( ? )
?:AddMissionCriticalCar( ? )
?:RemoveMissionCriticalCar( ? )
class C_LuaVector
Math:newVector():zero( ? )
Math:newVector():dotProduct( ? )
Math:newVector() :s et(0,0,0)
Math:newVector() :s etVec( ? )
Math:newVector():get( ? )
Math:newVector():magnitude( ? )
Math:newVector():magnitude2( ? )
Math:newVector():normalize( ? )
class C_ScriptMachineWrapper
?:callScript( ? )
?:createScript( ? )
?:markScriptForAutodestroy( ? )
?:require( ? )
?:getRegistry( ? )
?:GetTime( ? )
class C_ScriptWrapperPhoneBook
game.phonebook:AddNumber( ? )
game.phonebook:AddHiddenNumber( ? )
game.phonebook:RemoveNumber( ? )
game.phonebook:RemoveNumberByTextId( ? )
game.phonebook:Clear( ? )
game.phonebook:ContainsNumber( ? )
</div>
[align=center:10d3iy6n]Download:
[/size] [/size]Divers LUA command files[/size] (28.61 Mo)[/size][/align:10d3iy6n]
[hr:10d3iy6n][/hr:10d3iy6n]
[align=center:10d3iy6n]Some useful links.[/size][/align:10d3iy6n]
[align=center:10d3iy6n]But attention, it's the info on the true LUA, and not on the LUA made in 2K Game.[/align:10d3iy6n]
[align=center:10d3iy6n]http://lua-users.org/wiki/TutorialDirectory[/align:10d3iy6n]
[align=center:10d3iy6n]http://www.luteus.biz/Download/LoriotPro_Doc/LUA/LUA_Training_FR/Introduction_Programmation.html[/align:10d3iy6n]
[hr:10d3iy6n][/hr:10d3iy6n]
DelayBuffer Command
<div class="ipsSpoiler_header">
xxxxx
= your command
250
= delay (millisecond) before activation of the command
1
= number of times to repeat the fonction
Test to understand the function "DelayBuffer":
second (10000 milli) for10
times.</div></blockquote></div>
</div>
[hr:10d3iy6n][/hr:10d3iy6n]
First Person View
<div class="ipsSpoiler_header">
FreeRide Script
In Car
with injector:
In Car
Script for injector v6
1ere clic Fx = On
2eme clic Fx = Off
</div>
</div>
[hr:10d3iy6n][/hr:10d3iy6n]
Script to find Coordinates and Direction for Injector
for using controls "SetPos" & "SetDir" a text file "coords.txt" is created in the folder "pc" of the game
<div class="ipsSpoiler_header">
</div>
</div>
[align=center:10d3iy6n]Mafia II : LUA command
[/align:10d3iy6n]
[hr:10d3iy6n][/hr:10d3iy6n]
[align=center:10d3iy6n]This archive contains
[/size][/align:10d3iy6n]
[align=center:10d3iy6n]
Wiki of Mafiascene.com in image.[/size]
[/size]
Divers file of Mafia 2 Demo partially Decompiled by sztupy.[/size]
[/size]
Divers file of Mafia 2 Demo partially Decompiled fine on Pastie.[/size]
[/size]
[/size]My LUA listing.
[/size]
[/size][/align:10d3iy6n]
<div class="ipsSpoiler_header">
class C_GameGuiScriptW
game.gui:SetQuestionParameters( ? )
game.gui:ShowMissionIntroScreen("iD_texte1","iD_texte2","iD_texte3")
<hr class="bbcode_rule" />
game.gui:ShowQuestionScreen2("iD_texte0","iD_texte1",1,"iD_texte2",2)
game.gui:ShowQuestionScreen3("iD_texte0","iD_texte1",1,"iD_texte2",2,"iD_texte3",3)
game.gui:ShowQuestionScreen4("iD_texte0","iD_texte1",1,"iD_texte2",2,"iD_texte3",3,"iD_texte4",4)
game.gui:GetQuestionScreenAnswer()==1 or 2 or 3 or 4
<hr class="bbcode_rule" />
game.gui ialogScreenShow2("iD_texte1","iD_texte2", 2,1)
game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)
<hr class="bbcode_rule" />
game.gui:TutorialDialogShow2("13_tutorial.dds","iD_texte1","iD_texte2", 2,1)
game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)
<hr class="bbcode_rule" />
game.gui:ShowQuestDialog("gui_IMG","iD_texte1","iD_texte2","iD_texte3")
game.gui:GetQuestionScreenAnswer()==1 (for left reponse) or 2 (for right reponse)
<hr class="bbcode_rule" />
game.gui:IsTutorialModeEnabled( ? )
game.gui:SetGameOverReasonId( ? )
game.gui:GameEnd( ? )
game.gui:GameEndFake( ? )
game.gui:GameEnd( ? )
game.gui:OpenMap(xx) xx = truefalse
game.gui:UnlockArtworks(xx) xx = truefalse
game.gui:QuestionScreenClose( ? )
game.gui:RunCarcyclopedia(xx) xx = truefalse
game.gui ause( ? )
game.gui eactivateMainMenu( ? )
game.gui:ActivateAPEXResults( ? )
game.gui:ShowSecretCode( ? )
game.gui:GameEndCutsceneSO( ? )
class C_HudScriptW
game.hud:Show(xx) xx = 01 enable oor Disable
game.hud:RadarShow(xx) xx = truefalse enable oor Disable
game.hud:ScoreShow(xx) xx = truefalse enable oor Disable
game.hud:SubtitlesShow(xx) xx = truefalse enable oor Disable
game.hud:SpeedometerShow(xx) xx = truefalse enable oor Disable
game.hud:ActionButtonsShow(xx) xx = truefalse enable oor Disable Action Buttons Show on display
game.hud:MessageAreaShow(xx) xx = truefalse enable oor Disable
game.hud:InfoAreaShow(xx) xx = truefalse enable oor Disable
game.hud arkPlaceIndicatorShow( ? ) enable oor Disable Montrer la Place noir indicateur
game.hud:MessageShowQuick("iD_texte",#) #=delai en second
game.hud:HelpHintShowQuick("iD_texte",#) #=delai en second
game.hud ebugHint( ? )
game.hud:HelpHintHide( ? )
game.hud:MoneyShow(xx) xx = truefalse
game.hud:RespectShow( ? )
game.hud:FaderFadeOut(250)
game.hud:FaderFadeIn(250)
game.hud:FaderFadeOutEx( ? )
game.hud:FaderFadeInEx( ? )
game.hud oliceWantedSet( ? )
game.hud oliceRelationSet( ? )
game.hud:TimerShow(xx) xx = truefalse enable oor Disable timer on display
game.hud:TimerSet(##) #=delai en second
game.hud:TimerStart() starts the timer counting down
game.hud:TimerStop() disable the timer
game.hud:TimerIsRunning( ? )
game.hud:TimerGetDiffCoef( ? )
game.hud:TimerGetTime( ? )
game.hud:EffectAlcoholHit() initiates the effect that happens when you initially take a hit of alcohol
game.hud:EffectAlcoholDrunk(##) ##=0..100 initiates the effect that happens when you are drunk
game.hud:EffectAlcoholLimits( ? )
game.hud:ShowLowHealthFX(xx) xx = truefalse initiates the effect that happens when you are hurt & you have low health
game.hud:ForceSubtitlesUp( ? )
<hr class="bbcode_rule" />
game.hud:CreateHint(0,"iD_texte",0,1,false) emplacement,"iD_texte",icones ou Couleur,dur̮̩e d'affichage,false
game.hud:CreateHint(0,"iD_texte",1,1,false)
game.hud:CreateHint(0,"iD_texte",2,1,false)
game.hud:CreateHint(1,"iD_texte",0,1,false)
game.hud:CreateHint(1,"iD_texte",1,1,false)
game.hud:CreateHint(1,"iD_texte",2,1,false)
game.hud:CreateHint(1,"iD_texte",3,1,false)
game.hud:CreateHint(2,"iD_texte",0,1,false)
game.hud:CreateHint(2,"iD_texte",1,1,false)
game.hud:CreateHint(2,"iD_texte",2,1,false)
game.hud:CreateHint(2,"iD_texte",3,1,false)
game.hud:CreateHint(3,"iD_texte",0,1,false)
game.hud:CreateHint(4,"iD_texte",0,1,false)
game.hud:CreateHint(4,"iD_texte",1,1,false)
game.hud:CreateHint(4,"iD_texte",2,1,false)
game.hud:CreateHint(4,"iD_texte",3,1,false)
<hr class="bbcode_rule" />
game.hud estroyHint( ? )
game.hud:ShowHint( ? )
game.hud:HideHint( ? )
class C_NavigationScriptW
game.navigation:SetMapResource("map") ("mapa_city") ("mapa_prison") ("mapa_residence") ("mapa_triads")
game.navigation:RegisterObjectivePos(xx,yy, objective)
game.navigation:RegisterObjectiveEntity( ? )
game.navigation:RegisterObjectiveOnShop( ? )
game.navigation:RegisterIconPos("xx","yy",IdIcon1,Idicon2,"2155010008",true)
game.navigation:RegisterIconEntity("Joe",0,10,"0062020002",true)
game.navigation:RegisterHumanEntity("Joe")
game.navigation:UnregisterObjectivePos( ? )
game.navigation:UnregisterObjectiveEntity( ? )
game.navigation:UnregisterObjectiveOnShop( ? )
game.navigation:ShowClosestBooth( ? )
game.navigation:UnregisterIconPos( ? )
game.navigation:UnregisterIconEntity("Joe",0,10,"3455000121",true)
game.navigation:UnregisterId( ? )
game.navigation:GetIdByEntityName( ? )
game.navigation:SetTargetForGPS(game.navigation:RegisterObjectivePos(xx,yy,objective))
game.navigation:SetFakeTargetForGPS( ? )
game.navigation:GetTargetForGPS( ? )
game.navigation:SetBackgroundColor( ? )
game.navigation:SetBackgroundCustomColor( ? )
game.navigation:SetBackgroundType( ? )
game.navigation:GetBackgroundType( ? )
game.navigation:SetForegroundColor( ? )
game.navigation:SetForegroundCustomColor( ? )
game.navigation:SetForegroundType( ? )
game.navigation:GetForegroundType( ? )
game.navigation:SetScale( ? )
game.navigation:SetPos( ? )
game.navigation:SetHeight( ? )
game.navigation:GetHeight( ? )
game.navigation:GetNearestShop( ? )
game.navigation:GetNearestShopByType( ? )
game.navigation:EnableFarVisibility( ? )
game.navigation isableFarVisibility( ? )
game.navigation:SetGPSGroup( ? )
game.navigation:GetGPSGroup( ? )
game.navigation:RegisterRtRIcon( ? )
game.navigation:UnregisterRtRIcon( ? )
game.navigation:UnregisterAllRtRIcons( ? )
class C_WardrobeModule
game.wardrobe:AddSuit("VITPRA_COAT",0,false) 0,1,2,3,4,5,6,7,8 or 9 = color d̮̩pend du model
game.wardrobe:RemoveSuit( ? )
game.wardrobe:RemoveAllSuits( ? )
game.wardrobe:AddDLCSuits( ? )
game.wardrobe:SetWanted( ? )
game.wardrobe:ClearAllWanted( ? )
class C_ScriptDataStorage
game.datastore:IsVariableExist( ? )
game.datastore:GetVariableType( ? )
game.datastore:SetVariableTemporary( ? )
game.datastore:IsVariableTemporary( ? )
game.datastore elVariable( ? )
game.datastore:ClearTemporaryVariables( ? )
game.datastore:GetBool("MafiaScene")
game.datastore:SetBool("MafiaScene",xx) xx=true/1
game.datastore:GetNumber("missionNumber")
game.datastore:SetNumber("missionNumber",100)
game.datastore:GetString("website")
game.datastore:SetString("website","MafiaScene")
game.datastore:GetVector()
game.datastore:GetGuid()
game.datastore:SetVector( ? )
game.datastore:SetGuid( ? )
class C_ScriptCommandBuffer
CommandBuffer:Insert(l_5_0,{function(l_1_0) end})
CommandBuffer:Remove(name_fonction)
CommandBuffer:IsInBuffer( ? )
CommandBuffer:RemoveGroup( ? )
CommandBuffer:SwitchDebugging( ? )
class C_ScriptDelayBuffer
DelayBuffer:Insert(function(l_1_0) end,{l_1_0},100,1,false)
DelayBuffer:Remove(function(l_1_0) end,{l_1_0},100,1,false)
DelayBuffer:IsInBuffer( ? )
DelayBuffer:SwitchDebugging( ? )
class C_LuaMatrix http://lua-users.org/wiki/LuaMatrix https://github.com/davidm/lua-matrix/bl ... matrix.lua
? :s etPos( ? )
?:addPos( ? )
?:zero( ? )
? :s etDir( ? )
? :s etDirUp( ? )
? :s etRotEuler( ? )
class C_LuaQuat
?:zero( ? )
?:makeMatrix( ? )
?:normalize( ? )
class C_MathLuaModule
Math:newVector(xx,yy,zz)
Math:newMatrix( ? )
Math:newQuat( ? )
Math:Random(1,5) Chiffre al̮̩atoire ici de 1 a 5
class C_ShopMenuScript
game.shop:OpenShopMenu( ? )
game.shop:OpenShopMenuOnFrame( ? )
game.shop:CloseOpenedMenu( ? )
game.shop:HideModelInItem( ? )
game.shop:IsShopActivated( ? )
game.shop:GetActiveShopBaseFrameName( ? )
game.shop:SetFlagInActiveShop( ? )
game.shop:GetFlagInActiveShop( ? )
game.shop:SetActiveShopState( ? )
game.shop:GetActiveShopState( ? )
game.shop:SetActiveShopExplored( ? )
game.shop:SetShopExplored( ? )
game.shop:SetAllShopExplored() Display all shops on the map
game.shop:SetMenuItemEnable( ? )
game.shop:SetMenuItemVisible( ? )
game.shop:SetMenuItemPrice( ? )
game.shop:ShowItem( ? )
game.shop:SetPlayerMoneyVisible( ? )
game.shop:SetPlayerWantedStatusVisible( ? )
game.shop:SetCarWantedStatusVisible( ? )
game.shop:SetTuningLevel( ? )
game.shop:SetActiveCar( ? )
game.shop:IsEntityOwnedByShop( ? )
game.shop:UTTShopStart( ? )
game.shop:UTTShopEnd( ? )
game.shop:UTTShopPurchase( ? )
game.shop:UTTShopCrime( ? )
game.shop:UTTShopMoneyRobbed( ? )
class C_ScriptWrapperGame
game.game:GetActivePlayer()
game.game:GetMissionTime( ? )
game.game:CreateScriptActorAction( ? )
game.game:CreateScriptActorActionBox( ? )
game.game:CreateFoodActorAction( ? )
game.game:CreateSuitActorAction( ? )
game.game:CreateWeaponActorAction( ? )
game.game:CreateAmmoActorAction( ? )
game.game:CreateCleanEntity( ? )
game.game:CreateBlocker( ? )
game.game isableTranslocator(xx) xx = truefalse Load or unload trees, columns, containers, signs, telephone booths, fences ...
game.game layMusic("m04_Escape_music",true,1,1,1)
game.game:StopMusic("m04_Escape_music",true,1,1,1)
game.game:SoundFadeIn(250)
game.game:SoundFadeOut(250)
game.game:SaveGame(1)
game.game:IsSaveLoadDisabled( ? )
game.game:GetSaveGameSyncObject()
game.game:AwardMedal(enums.Medals.NIGHT_SHIFT)
game.game:AwardDLCMedal( ? )
game.game:CountStatisticItem(##)
game.game:AddScore(true,1000) (bool, int amount) list model(VITKSL2,VITNAH_T,VITSPO,......)
game.game:SetCurrentStoryId( ? )
game.game:LodingFinishedNotify( ? )
game.game bgToolActorInfo( ? )
game.game:IsDeadHumanInside( ? )
game.game:ChangePlayerModel("vitvez",-1) (string ModelName, integer colorID)
game.game:ChangePlayerModelByShopID( ? )
game.game:GetPlayerModelShopID( ? )
game.game:MassActivate( ? )
game.game:MassDeactivate( ? )
game.game:LeadrboardsQuestStart( ? )
game.game:LeadrboardsQuestEnd( ? )
game.game:LeadrboardsQuestCancel( ? )
game.game:LeadrboardsWriteCityOverall( ? )
game.game:RtRQuestStart( ? )
game.game:RtRQuestEnd( ? )
game.game:RtRQuestCancel( ? )
game.game:UpdatePresenceParam( ? )
game.game:UpdatePresenceMessage( ? )
game.game:UpdateDLCPresence( ? )
game.game:AtsSignal( ? )
game.game:IsPointInView( ? )
game.game:GetPlatform( ? )
game.game:SkipLoadingSavingIndicatorDelay( ? )
class C_ScriptWrapperSDS
game.sds:ActivateStreamMapLine("name_MapLine")
game.sds:GetSyncObjectForLoadSDS( ? ) ("vitoa3city") prisoninterier prisonexterier
game.sds:GetSyncObjectForUnloadSDS( ? )
game.sds:LoadCityShop( ? )
game.sds:ReleaseCityShop( ? )
game.sds:LoadCityPart( ? )
game.sds:ReleaseCityPart( ? )
class C_ScriptWrapperTraffic
game.traffic:SwitchGenerators(xx) xx = truefalse
game.traffic opulate(##) ##=0..100
game.traffic oliceReinforcements(##) ##=0..100
game.traffic:OpenSeason(50) or (140)
game.traffic:CloseSeason()
game.traffic:SetPolice(xx) xx = truefalse sets whether or not police car traffic should exit
game.traffic espawnPolice(xx) xx = truefalse
game.traffic:SwitchRoad(Math:newVector(xx,yy,zz),false) false bloc circulation true debloc
game.traffic:SwitchFarAmbient( ? )
game.traffic:SetNumCars(##) ##=0..100
game.traffic:SetNumStaticCars(##) ##=0..100
game.traffic:SetNoAmbientRadius( ? )
game.traffic:SetFarAmbientRadius( ? )
game.traffic athFindEnableMiddlePoint( ? )
game.traffic athFindReset( ? )
class C_ScriptWrapperRadio
game.radio:SetContent("Empire","all","Empire_07010") ("Empire","all","Empire_02004")
("Classic","all","Classic_07010") ("Classic","all","Classic_02004")
("Delta","all","Delta_07010") ("Delta","all","Delta_02004")
game.radio:ForceDefaultStation("Empire") or ("Classic") or ("Delta") Switch radio station
game.radio:SwitchPlayerStation("Empire")
game.radio:TurnPlayerRadioOn(true)
game.radio:TurnPlayerRadioOff(true)
game.radio:IsPlayerRadioOn()
game.radio:FadePlayerRadioOut(##) ##=delai en miliseconds Fade out the radio
game.radio:SetDialogMode( ? )
game.radio:AdvanceTime() Switches to the next song
class C_RelationShipsScriptWrapper
ai.relationships:SetRelationship(enums.AI_SIDE.NEUTRAL, enums.AI_TYPE.SELLER, enums.AI_SIDE.PLAYER, enums.AI_TYPE.FRIEND, 10)
(enums.AI_SIDE.NEUTRAL, enums.AI_TYPE.SELLER, enums.AI_SIDE.PLAYER, enums.AI_TYPE.FRIEND, 0)
ai.relationships:GetRelationship( ? )
ai.relationships:SetPlayerAggressivity( ? )
ai.relationships:CreateGangGroup( ? )
ai.relationships estroyGangGroup( ? )
ai.relationships:AddGroupMember( ? )
ai.relationships:RemoveGroupMember( ? )
ai.relationships:IsPlayerAttacked( ? )
ai.relationships:IsPlayerAttackedRanged( ? )
ai.relationships:ForgetPlayer( ? )
ai.relationships:IgnorePlayer( ? )
ai.relationships:ForgetHuman( ? )
class C_PoliceWrapper
ai.police:CreateOffence(38,player:GetGuid())
ai.police eactivateOffence( ? )
ai.police eactivateAllOffences( ? )
ai.police:IgnorePerson(game.game:GetActivePlayer():GetGuid(),xx) xx = truefalse
ai.police:IgnoreRecognition( ? )
ai.police:SetDensity(0)
ai.police:GetDensity( ? )
ai.police:SetDensityMax(0)
ai.police:SetKnownPerson( ? )
ai.police:IsPersonKnown( ? )
ai.police:SetKnownCar( ? )
ai.police:ClearKnownCars() Removes wanted license plate from all vehicles, must be clear of police radar in order to clear the one you are driving
ai.police:IsCarKnown( ? )
ai.police:HasActiveOffence( ? )
ai.police:IsInSearchMode( ? )
ai.police:StopCloseCombat( ? )
ai.police:StopCarSearch( ? )
ai.police:TurnPoliceTutorial( ? )
ai.police:SolveOffence( ? )
ai.police:SetRoadBlockStatus( ? )
ai.police:GetRoadBlockStatus( ? )
ai.police:CreateRoadBlockSpeech( ? )
ai.police:NabonzujPlayera( ? )
ai.police:SetActionDone( ? )
ai.police:GetNumberOfPolicemenInAction( ? )
ai.police:GetFineValue( ? )
ai.police oliceUTTWriteSimple( ? )
class C_WrappersList
game.entitywrapper:GetEntityByGUID( ? ) (l_2_1:GetCorpseGUID()):EnableDragBody(true)
game.entitywrapper:GetEntityByName("name_entity")
class C_WrapperCar : public C_WrapperActor -- game.game:GetActivePlayer():GetOwner() or game.entitywrapper:GetEntityByName("name_car_entity")
game.game:GetActivePlayer():GetOwner():SetSpeed(###) ###=0..100
game.game:GetActivePlayer():GetOwner():GetSpeed( ? )
game.game:GetActivePlayer():GetOwner():GetSpeedFloat( ? )
game.game:GetActivePlayer():GetOwner():GetSpeedLimiter( ? )
game.game:GetActivePlayer():GetOwner():SetSpeedLimiter( ? )
game.game:GetActivePlayer():GetOwner():SetSpeedLimiterSpeed( ? )
game.game:GetActivePlayer():GetOwner():GetSpeedLimiterSpeed( ? )
game.game:GetActivePlayer():GetOwner():SetMaxAISpeed( ? )
game.game:GetActivePlayer():GetOwner():GetDamage( ? )
game.game:GetActivePlayer():GetOwner():GetMotorDamage( ? )
game.game:GetActivePlayer():GetOwner():SetMotorDamage(##) ## = 0/.../100
game.game:GetActivePlayer():GetOwner():Repair(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():RepairAndClear(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():GetRepairPrice( ? )
game.game:GetActivePlayer():GetOwner():SetCarDamage( ? )
game.game:GetActivePlayer():GetOwner():GetActualTuningTable( ? )
game.game:GetActivePlayer():GetOwner():SetActualTuningTable(#) #=0/1/2/3
game.game:GetActivePlayer():GetOwner():HasTuningTable( ? )
game.game:GetActivePlayer():GetOwner():HasTuningFlag( ? )
game.game:GetActivePlayer():GetOwner():HasTableFlag( ? )
game.game:GetActivePlayer():GetOwner():HasRacingFlag( ? )
game.game:GetActivePlayer():GetOwner():GetPrice( ? )
game.game:GetActivePlayer():GetOwner():AddSpendedMoney( ? )
game.game:GetActivePlayer():GetOwner():Lock() voiture ne peut pas bouger
game.game:GetActivePlayer():GetOwner():Unlock()
game.game:GetActivePlayer():GetOwner():LockEntryPoints() Verrouiller les points d'entr̮̩e
game.game:GetActivePlayer():GetOwner():UnlockEntryPoints() Deverrouiller les points d'entr̮̩e
game.game:GetActivePlayer():GetOwner():LockPlayerEntryPoints()
game.game:GetActivePlayer():GetOwner():UnlockPlayerEntryPoints()
game.game:GetActivePlayer():GetOwner():FakePlayerCar( ? )
game.game:GetActivePlayer():GetOwner():OpenHood()
game.game:GetActivePlayer():GetOwner():CloseHood()
game.game:GetActivePlayer():GetOwner():OpenTrunk()
game.game:GetActivePlayer():GetOwner():CloseTrunk()
game.game:GetActivePlayer():GetOwner():LockTrunks()
game.game:GetActivePlayer():GetOwner():UnlockTrunks()
game.game:GetActivePlayer():GetOwner():OpenBusDoors( ? )
game.game:GetActivePlayer():GetOwner():SetDoorFree( ? )
game.game:GetActivePlayer():GetOwner():SetDirty(##) ##=0/0.1/..../0.9/1
game.game:GetActivePlayer():GetOwner():GetDirty( ? )
game.game:GetActivePlayer():GetOwner():HideGore( ? )
game.game:GetActivePlayer():GetOwner():HideDecals( ? )
game.game:GetActivePlayer():GetOwner():SetColor(##,##) ##=1...40
game.game:GetActivePlayer():GetOwner():GetColor( ? )
game.game:GetActivePlayer():GetOwner():GetActualFuel()
game.game:GetActivePlayer():GetOwner():SetActualFuel(##) ##=0...100
game.game:GetActivePlayer():GetOwner():GetFuelTankCapacity( ? )
game.game:GetActivePlayer():GetOwner():SetEngineOn(xx,yy) xx = truefalse yy = truefalse
game.game:GetActivePlayer():GetOwner():Spawn( ? )
game.game:GetActivePlayer():GetOwner():SetHandbrake( ? )
game.game:GetActivePlayer():GetOwner():SetBrake( ? )
game.game:GetActivePlayer():GetOwner():SetPower( ? )
game.game:GetActivePlayer():GetOwner():SetAddSteer(##) ##=-100...0...100
game.game:GetActivePlayer():GetOwner():GetEngineRotations( ? )
game.game:GetActivePlayer():GetOwner():CreateController("car_escaper") ("car_hunter") ("car_police") ("car_scripted")
game.game:GetActivePlayer():GetOwner() estroyController()
game.game:GetActivePlayer():GetOwner():InitializeAIParams(enums.CarAIProfile.PIRATE,0) 0,1/../4 SLOW enums.CarAIProfile.AGGRESSIVE NORMAL
game.game:GetActivePlayer():GetOwner():HuntCar(game.entitywrapper:GetEntityByName("name_car_entity"))
game.game:GetActivePlayer():GetOwner():HuntMode(enums.CarHuntMode.ALONG)
game.game:GetActivePlayer():GetOwner():HuntPause( ? )
game.game:GetActivePlayer():GetOwner():MoveTo(Math:newVector(xx,yy,zz),START) (Math:newVector(xx,yy,zz),enums.MoveToUTurn.NOUTURN,enums.MoveToPass.BRAKE)enums.MoveToPass.PASS)enums.MoveToPass.STOP)
game.game:GetActivePlayer():GetOwner():EnableAccidentReaction( ? )
game.game:GetActivePlayer():GetOwner():FollowTrail( ? )
game.game:GetActivePlayer():GetOwner():FollowTrailReverse( ? )
game.game:GetActivePlayer():GetOwner():EscapeMode()
game.game:GetActivePlayer():GetOwner():Wander( ? )
game.game:GetActivePlayer():GetOwner():WaitForEntity(Joe,30,60)
game.game:GetActivePlayer():GetOwner():CancelWaitForEntity( ? )
game.game:GetActivePlayer():GetOwner():GetWheelPos( ? )
game.game:GetActivePlayer():GetOwner():SetWheel( ? )
game.game:GetActivePlayer():GetOwner():GetWheel( ? )
game.game:GetActivePlayer():GetOwner():SetTyre( ? )
game.game:GetActivePlayer():GetOwner():RegisterEvents(true)
game.game:GetActivePlayer():GetOwner():GetPointW( ? ) Voir si il y a un raport avec Waypoint
game.game:GetActivePlayer():GetOwner():GetSeatAIPosW( ? ) Voir si il y a un raport avec Waypoint
game.game:GetActivePlayer():GetOwner():GetProhibitGarage( ? )
game.game:GetActivePlayer():GetOwner():SetProhibitGarage( ? )
game.game:GetActivePlayer():GetOwner():Explode() Boum
game.game:GetActivePlayer():GetOwner():FindSeatForHuman( ? )
game.game:GetActivePlayer():GetOwner():SetPainting("Model_name") HotRod-TEXT-1,HotRod-TEXT-2,HotRod-TEXT-3,HotRod-cucky a stin2,HotRod-cucky a stin4,HotRod-jehly2,HotRod-plameny3,HotRod-plameny5
game.game:GetActivePlayer():GetOwner():GetPainting( ? )
game.game:GetActivePlayer():GetOwner():SetResistance(##) ## = 0/.../100
game.game:GetActivePlayer():GetOwner():GetResistance( ? )
game.game:GetActivePlayer():GetOwner() isableExplosion(xx) xx = truefalse Makes a car so that it may or may not be capable of exploding
game.game:GetActivePlayer():GetOwner():IsDisableExplosion( ? )
game.game:GetActivePlayer():GetOwner():SetBeaconLightOn(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():SetSirenOn(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():SetHornOn(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():SetRadioDefaultState("name_radio",false)
game.game:GetActivePlayer():GetOwner():SetSPZText("text",true)
game.game:GetActivePlayer():GetOwner():GetSPZText( ? )
game.game:GetActivePlayer():GetOwner():GetCarProblem(#) # = 0/..../8
game.game:GetActivePlayer():GetOwner():FixCarPos( ? )
game.game:GetActivePlayer():GetOwner():IsCarPosFixed( ? )
game.game:GetActivePlayer():GetOwner():SetOffPart( ? )
game.game:GetActivePlayer():GetOwner():SetOnPart( ? )
game.game:GetActivePlayer():GetOwner():GetPartCount( ? )
game.game:GetActivePlayer():GetOwner():GetPartName( ? )
game.game:GetActivePlayer():GetOwner():GetPartByName( ? )
game.game:GetActivePlayer():GetOwner():SetWheelsProtected(xx) xx = truefalse
game.game:GetActivePlayer():GetOwner():IsWheelsProtected( ? )
game.game:GetActivePlayer():GetOwner():OpenSeatWindowOpenSeatWindow(1,xx,0) 1,2,3 or 4 xx = truefalse
game.game:GetActivePlayer():GetOwner():IsSeatWindowOpen( ? )
game.game:GetActivePlayer():GetOwner():GetActualPlayerSeatIndex( ? )
game.game:GetActivePlayer():GetOwner():ReflectorsForceOff( ? )
game.game:GetActivePlayer():GetOwner():GetCarTableId( ? )
game.game:GetActivePlayer():GetOwner() isableFreeTrunk( ? )
game.game:GetActivePlayer():GetOwner() layAnim( ? )
game.game:GetActivePlayer():GetOwner():StopAnim( ? )
game.game:GetActivePlayer():GetOwner():RevUpEffectStart( ? )
game.game:GetActivePlayer():GetOwner():RevUpEffectStop( ? )
game.game:GetActivePlayer():GetOwner():FadeDirtyEffectStart( ? )
game.game:GetActivePlayer():GetOwner():FadeDirtyEffectStop( ? )
game.game:GetActivePlayer():GetOwner():FadeSnowEffectStart( ? )
game.game:GetActivePlayer():GetOwner():FadeSnowEffectStop( ? )
game.game:GetActivePlayer():GetOwner():FadeFuelEffectStart( ? )
game.game:GetActivePlayer():GetOwner():FadeFuelEffectStop( ? )
game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectStart( ? )
game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectSet( ? )
game.game:GetActivePlayer():GetOwner():SPZAdjustingEffectStop( ? )
game.game:GetActivePlayer():GetOwner() isableObstacleByPart( ? )
game.game:GetActivePlayer():GetOwner():SetDespawnImmunity( ? )
game.game:GetActivePlayer():GetOwner():MarkForSale( ? )
game.game:GetActivePlayer():GetOwner():IsMarkedForSale( ? )
game.game:GetActivePlayer():GetOwner():UTTCarRepair( ? )
game.game:GetActivePlayer():GetOwner():UTTCarUpgrade( ? )
game.game:GetActivePlayer():GetOwner():UTTCarWheelChange( ? )
game.game:GetActivePlayer():GetOwner():UTTCarPaint( ? )
game.game:GetActivePlayer():GetOwner():UTTCarAirbrush( ? )
game.game:GetActivePlayer():GetOwner():UTTCarPlateChange( ? )
game.game:GetActivePlayer():GetOwner():LinkToEntity( ? )
game.game:GetActivePlayer():GetOwner():UnlinkFromEntity( ? )
class C_WrapperHuman : public C_WrapperActor -- game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_Human_entity")
game.game:GetActivePlayer().nonplayerdamage = 100
game.game:GetActivePlayer() oTalk( ? ) game.entitywrapper:GetEntityByName("Henry") oTalk(henry,"0599050100")
game.game:GetActivePlayer() oTalkAI("StreetTalk"..i)
game.game:GetActivePlayer():BlockSpeech( ? )
game.game:GetActivePlayer():ShutUp( ? )
game.game:GetActivePlayer():GetSpeechSituationsCount( ? )
game.game:GetActivePlayer():AnimPlay("name_anim", false)
game.game:GetActivePlayer():AnimIsFinished( ? )
game.game:GetActivePlayer():AnimStop( ? )
game.game:GetActivePlayer():AnimPlayEffect("sc_joe_car_calming_diff", true) ?
game.game:GetActivePlayer():AnimEffectStop( ? )
game.game:GetActivePlayer():AnimPlaySync( ? )
game.game:GetActivePlayer():AnimPlayDummy( ? )
game.game:GetActivePlayer():SetAnimStyle("melee","default") ("panic","default") ("common","default") & more
game.game:GetActivePlayer():GetOppositePosRot( ? )
game.game:GetActivePlayer():InventoryAddWeapon(Id, xxx) xxx=Ammo
game.game:GetActivePlayer():InventoryAddAmmo(Id, xxx) xxx=Ammo
game.game:GetActivePlayer():InventoryAddItem(Id)
game.game:GetActivePlayer():InventoryAddItems( ? )
game.game:GetActivePlayer():InventoryGetSelected()
game.game:GetActivePlayer():InventorySelect(iD,false) Forces a player to select the specified inventory item and bring it to hand.
game.game:GetActivePlayer():InventoryArmed( ? )
game.game:GetActivePlayer():InventoryHolster( ? )
game.game:GetActivePlayer():InventoryRemoveWeapon(Id, xxx) xxx=Ammo
game.game:GetActivePlayer():InventoryRemoveAmmo(Id, xxx) xxx=Ammo
game.game:GetActivePlayer():InventoryRemoveItem(Id)
game.game:GetActivePlayer():InventoryHaveWeapon( ? )
game.game:GetActivePlayer():InventoryCanAddWeapon( ? )
game.game:GetActivePlayer():InventoryCanAddAmmo( ? )
game.game:GetActivePlayer():InventoryHowMuchAmmoCanAdd( ? )
game.game:GetActivePlayer():InventoryHaveItem( ? )
game.game:GetActivePlayer():InventoryDrop() lacher arme
game.game:GetActivePlayer():InventorySetUnlimitedAmmo(xx) xx = truefalse
game.game:GetActivePlayer():InventoryGetMoney()
game.game:GetActivePlayer():InventoryAddMoney(###)
game.game:GetActivePlayer():InventoryRemoveMoney(###)
game.game:GetActivePlayer():InventoryReload( ? )
game.game:GetActivePlayer():HaveEmptyHand( ? )
game.game:GetActivePlayer():HaveFireWeaponInHand( ? )
game.game:GetActivePlayer():HaveColdWeaponInHand( ? )
game.game:GetActivePlayer():HaveThrowingWeaponInHand( ? )
game.game:GetActivePlayer():ClearItemsInHands( ? )
game.game:GetActivePlayer():ThrowItem( ? )
game.game:GetActivePlayer():ThrowMolotov( ? )
game.game:GetActivePlayer():ThrowGrenade( ? )
game.game:GetActivePlayer():MoveEnt(game.entitywrapper:GetEntityByName("C_item"),"WALK") or "RUN"
game.entitywrapper:GetEntityByName("name_Human_entity"):MoveEnt(game.entitywrapper:GetEntityByName("C_item"),"WALK") or "RUN"
MoveEnt(game.entitywrapper:GetEntityByName("name_other_entity"), "RUN", game.entitywrapper:GetEntityByName("name_other_entity"):GetDir())
game.game:GetActivePlayer():MoveVec(Math:newVector(xx,yy,zz),"WALK") or "RUN" seulement sur de courte distance Player:SetControlStyle(enums.ControlStyle.LOCKED) Player:LockControls(true)
game.game:GetActivePlayer():MoveNav( ? )
game.game:GetActivePlayer():SetMoveAnimEntityCyl( ? )
game.game:GetActivePlayer():SetMoveAnimEntity( ? )
game.game:GetActivePlayer():ResetMoveEndPosDir( ? )
game.game:GetActivePlayer():SetMoveEndPosDir( ? )
game.game:GetActivePlayer():SetLookPointOfInterest(xx) xx = truefalse
game.game:GetActivePlayer():IsLookPointOfInterest( ? )
game.game:GetActivePlayer():RegisterFollower( ? )
game.game:GetActivePlayer():UnregisterFollower( ? )
game.game:GetActivePlayer():SetFollowSprintDistanceTreshold( ? )
game.game:GetActivePlayer():CoverFollow( ? )
game.game:GetActivePlayer():CoverFollowBattle( ? )
game.game:GetActivePlayer():CoverFollowOffset( ? )
game.game:GetActivePlayer():Follow(Player,"RUN",2,4,true)
game.game:GetActivePlayer():FollowBattle(Player,"RUN",2,3,4)
game.game:GetActivePlayer():FollowOffset( ? )
game.game:GetActivePlayer():MoveToArea( ? )
game.game:GetActivePlayer():EnableSuspiciousMove( ? )
game.game:GetActivePlayer() isableSuspiciousMove( ? )
game.game:GetActivePlayer():SetCanTraverse( ? )
game.game:GetActivePlayer():GetCanTraverse( ? )
game.game:GetActivePlayer():ScriptControl( ? )
game.game:GetActivePlayer() anicCrouch(0) 0,...,4
game.game:GetActivePlayer() anicRunAway(player:GetPos(),player:GetPos())
Joe=game.entitywrapper:GetEntityByName("Joe") Joe anicRunAway(Joe:GetPos(),Joe:GetPos())
game.game:GetActivePlayer():IsDeath() if PlayerIsDeath() ou entity:IsDeath() then end
game.game:GetActivePlayer() espawnImmunity( ? )
game.game:GetActivePlayer():TakeBody( ? )
game.game:GetActivePlayer() ropBody( ? )
game.game:GetActivePlayer():ModelToHands(true,-1,22) (true,1 pour main droite 2 pour main gauche, objet de 2 a 120)
game.game:GetActivePlayer():ModelToMouth( ? )
game.game:GetActivePlayer():RegisterActorItem( ? )
game.game:GetActivePlayer():UnregisterActorItem( ? )
game.game:GetActivePlayer():UnregisterActorItems( ? )
game.game:GetActivePlayer():IsActorItemRegistered( ? )
game.game:GetActivePlayer():ActorItemToHands( ? )
game.game:GetActivePlayer():EnableInjury(xx) xx = truefalse
game.game:GetActivePlayer().invulnerability = true
game.game:GetActivePlayer():EnableInjuryDiff( ? )
game.game:GetActivePlayer():HasFlag( ? )
game.game:GetActivePlayer():HasFlags( ? )
game.game:GetActivePlayer():GetAIType( ? )
game.game:GetActivePlayer():UseAB( ? )
game.game:GetActivePlayer():IgnoreCollision( ? )
game.game:GetActivePlayer():GetPhysState()
game.game:GetActivePlayer():SetPhysState(enums.PhysicsState.DYNAMIC) or ENABLE or DISABLED or KINEMATIC (Pour passer a travers les objets)
game.game:GetActivePlayer():SetPhysStandCollPriority( ? )
game.game:GetActivePlayer():SitOnMG42( ? )
game.game:GetActivePlayer():LeaveMG42( ? )
game.game:GetActivePlayer():ChangeModel( ? )
game.game:GetActivePlayer():HasModel( ? )
game.game:GetActivePlayer():ShowHat( ? )
game.game:GetActivePlayer() ropHat( ? )
game.game:GetActivePlayer():MakeCarOwnership() or (game.entitywrapper:GetEntityByName("name_Car_entity"))
game.game:GetActivePlayer():GetInOutCar(game.entitywrapper:GetEntityByName("name_Car_entity"),z,xx,yy) z = 1,2,3 or 4 xx = truefalse yy = truefalse
game.game:GetActivePlayer():GetOutCarFast(xx) xx = truefalse
game.game:GetActivePlayer():FollowTeleportOnDist( ? )
game.game:GetActivePlayer():FollowTeleportOnFail( ? )
game.game:GetActivePlayer():FollowTeleportRanges( ? )
game.game:GetActivePlayer():SetAIVision( ? )
game.game:GetActivePlayer():SetDirtBlend( ? )
game.game:GetActivePlayer():Attack(game.entitywrapper:GetEntityByName("name_Human_entity")) or game.entitywrapper:GetEntityByName("name_Human_entity"):Attack(Player) (Player,"RUN",2,4,true)
game.game:GetActivePlayer():SetCarAttackPermission(xx) xx = truefalse
game.game:GetActivePlayer():SetCarAttackGetOutPermission(xx) xx = truefalse
game.game:GetActivePlayer():SetBattleShootingImportance( ? )
game.game:GetActivePlayer():EnableAttackFromAnim( ? )
game.game:GetActivePlayer():SearchSound( ? )
game.game:GetActivePlayer():SearchTarget( ? )
game.game:GetActivePlayer():HoldFire( ? )
game.game:GetActivePlayer():FreeFire( ? )
game.game:GetActivePlayer():HoldCloseCombat( ? )
game.game:GetActivePlayer():FreeCloseCombat( ? )
game.game:GetActivePlayer():Fightguard( ? )
game.game:GetActivePlayer():CoverFightguard( ? )
game.game:GetActivePlayer():SetFightInStand( ? )
game.game:GetActivePlayer():SetFightInCrouch( ? )
game.game:GetActivePlayer():SetAttackMode( ? )
game.game:GetActivePlayer():TakeCover( ? )
game.game:GetActivePlayer():TakeCoverAdvanced( ? )
game.game:GetActivePlayer():TakeCoverAdvancedID("6881730", enums.CoverSide.LEFT, "6881520", enums.CoverSide.RIGHT, 0, true)
("6881592", enums.CoverSide.RIGHT, "6881567", enums.CoverSide.RIGHT, 0, true)
("6881604", enums.CoverSide.RIGHT, "6881634", enums.CoverSide.LEFT, 0, true)
("6881634", enums.CoverSide.LEFT, "6881619", enums.CoverSide.LEFT, 0, true)
game.game:GetActivePlayer():IsInCover( ? )
game.game:GetActivePlayer():AddThreat( ? )
game.game:GetActivePlayer():ShootAt( ? )
game.game:GetActivePlayer():ShootEffect( ? )
game.game:GetActivePlayer():ShootSimulation( ? )
game.game:GetActivePlayer():Aim( ? )
game.game:GetActivePlayer():AimAt( ? )
game.game:GetActivePlayer():LookAt( ? )
game.game:GetActivePlayer():LookAtDir( ? )
game.game:GetActivePlayer():LookAtAngles( ? )
game.game:GetActivePlayer():StartLookByTarget( ? )
game.game:GetActivePlayer():StartLookByAngles( ? )
game.game:GetActivePlayer():ChangeLookTarget( ? )
game.game:GetActivePlayer():ChangeLookAngles( ? )
game.game:GetActivePlayer():EndLook( ? )
game.game:GetActivePlayer():SetLookStyle( ? )
game.game:GetActivePlayer():TurnAt( ? )
game.game:GetActivePlayer():TurnAtVec( ? )
game.game:GetActivePlayer():TurnAtDir( ? )
game.game:GetActivePlayer():SearchCover( ? )
game.game:GetActivePlayer():Forget( ? )
game.game:GetActivePlayer():SetAggressivity(0) (enums.AI_Aggressivity.OnAttack) (enums.AI_Aggressivity.HearGunshot) (enums.AI_Aggressivity.SeeEnemy) (enums.AI_Aggressivity.SeeEnemyWithWeapon)
game.game:GetActivePlayer():GetAggressivity( ? )
game.game:GetActivePlayer():SetVisible( ? )
game.game:GetActivePlayer():SetRecognizeTime( ? )
game.game:GetActivePlayer():GetRecognizeTime( ? )
game.game:GetActivePlayer():SetRecognizeRange( ? )
game.game:GetActivePlayer():GetRecognizeRange( ? )
game.game:GetActivePlayer():SetFollowEmitter( ? )
game.game:GetActivePlayer():GetFollowEmitter( ? )
game.game:GetActivePlayer():SetMeleeSkillLevel( ? )
game.game:GetActivePlayer():SetMeleeAttackLevel( ? )
game.game:GetActivePlayer():SetMeleeBlockLevel( ? )
game.game:GetActivePlayer():SetMeleeAggressivity( ? )
game.game:GetActivePlayer():SetMeleeCounterBlockSkill( ? )
game.game:GetActivePlayer():SetMeleeStamina( ? )
game.game:GetActivePlayer():SetMeleeArchetype("") Collector_Tutorial,BlackJuggernaut,BlackWorker,TriadsFighter,TriadsFighterRR,PepeTutorial1,PepeTutorial2,Agile,AgileRR,Brute,BruteRR,Reznik,Brian1,Brian2,Loser,WongPei
game.game:GetActivePlayer():SetMeleeEffect( ? )
game.game:GetActivePlayer():SetMeleeEnableEvade( ? )
game.game:GetActivePlayer():ClearMeleeEffect( ? )
game.game:GetActivePlayer():ClearMeleeEffects( ? )
game.game:GetActivePlayer():GetMeleeSkillLevel( ? )
game.game:GetActivePlayer():GetMeleeAttackLevel( ? )
game.game:GetActivePlayer():GetMeleeBlockLevel( ? )
game.game:GetActivePlayer():GetMeleeAggressivity( ? )
game.game:GetActivePlayer():GetMeleeCounterBlockSkill( ? )
game.game:GetActivePlayer():GetIsOnGround( ? )
game.game:GetActivePlayer():GetIsOpponentOnGround( ? )
game.game:GetActivePlayer():GetMeleeOpponentGUID( ? )
game.game:GetActivePlayer():ForcedDropWeapon( ? )
game.game:GetActivePlayer():SetDamageMultiplier( ? )
game.game:GetActivePlayer():SetBlockMultiplier( ? )
game.game:GetActivePlayer():MeleePreferLights( ? )
game.game:GetActivePlayer():MeleePreferHards( ? )
game.game:GetActivePlayer():MeleePreferCounter( ? )
game.game:GetActivePlayer():MeleePreferCounterCounter( ? )
game.game:GetActivePlayer():ObstacleComboEnabled( ? )
game.game:GetActivePlayer():ObstacleComboEvader( ? )
game.game:GetActivePlayer():ObstacleComboSurvivor( ? )
game.game:GetActivePlayer():FinishComboSurvivor( ? )
game.game:GetActivePlayer():BigHitSurvivor( ? )
game.game:GetActivePlayer():MeleeExitEnable( ? )
game.game:GetActivePlayer():EnableMeleeGenericSpeech( ? )
game.game:GetActivePlayer() isableMeleeGenericSpeech( ? )
game.game:GetActivePlayer():UseSoundScene( ? )
game.game:GetActivePlayer():SetHumanColor(#) # = 0/.../9 couleur vetement
game.game:GetActivePlayer():GetHumanColor( ? )
game.game:GetActivePlayer():ShowModel(xx) xx = truefalse
game.game:GetActivePlayer():IsModelVisible( ? )
game.game:GetActivePlayer():SetDemigod(xx) xx = truefalse
game.game:GetActivePlayer():SetStealthMove( ? )
game.game:GetActivePlayer():IsStealthMove( ? )
game.game:GetActivePlayer():IsCoverCrouch( ? )
game.game:GetActivePlayer():EnableDragBody(xx) xx = truefalse
game.game:GetActivePlayer():EnableStealthKill(xx) xx = truefalse
game.game:GetActivePlayer():EnablePushByPlayer(xx) xx = truefalse
game.game:GetActivePlayer():EnableBounceByPlayer(xx) xx = truefalse
game.game:GetActivePlayer():SetMeleeResponsivity( ? )
game.game:GetActivePlayer():SetAnimDeathTag( ? )
game.game:GetActivePlayer():ResetAnimDeathTag( ? )
game.game:GetActivePlayer():SetReactions(enums.HumanReaction.DISABLED,false,false) (enums.HumanReaction.DISABLED,false,true) (enums.HumanReaction.STEALTH,true,true)
game.game:GetActivePlayer():GetReactions( ? )
game.game:GetActivePlayer():StartWatchByTarget( ? )
game.game:GetActivePlayer():StartWatchByDir( ? )
game.game:GetActivePlayer():StopWatch( ? )
game.game:GetActivePlayer():MimicFriend(true)
game.game:GetActivePlayer():GetApproachPosDir( ? )
game.game:GetActivePlayer():GetApproachCylPosDir( ? )
game.game:GetActivePlayer():SetDrunk( ? )
game.game:GetActivePlayer():EnableBloodParticles( ? )
game.game:GetActivePlayer():ForceBloodPool( ? )
game.game:GetActivePlayer():AnimationReset( ? )
game.game:GetActivePlayer():CustomLockpick( ? )
game.game:GetActivePlayer():Spawn( ? )
class C_WrapperEntity : public C_ScriptWrapper -- game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_entity")
game.game:GetActivePlayer():Activate()
game.game:GetActivePlayer() eactivate( ? )
game.game:GetActivePlayer():GameRestore()
game.game:GetActivePlayer():GetGuid()
game.game:GetActivePlayer():GetType()
game.game:GetActivePlayer():IsActive( ? )
game.game:GetActivePlayer():IsValid( ? )
game.game:GetActivePlayer():RegisterToMessages(guid)
(guid, enums.EventType.HUMAN, enums.HumanMessages.DEATH)
(guid, enums.EventType.HUMAN, enums.HumanMessages.DAMAGE)
(guid, enums.EventType.HUMAN, enums.HumanMessages.ENTER_VEHICLE)
(guid, enums.EventType.HUMAN, enums.HumanMessages.LEAVE_VEHICLE)
(guid, enums.EventType.HUMAN, enums.HumanMessages.ANIM_NOTIFY)
(guid, enums.EventType.HUMAN, enums.HumanMessages.AI_CONTROL)
(guid, enums.EventType.HUMAN, enums.HumanMessages.ON_BOUNCE)
(guid, enums.EventType.HUMAN, enums.HumanMessages.ON_PUNCH)
(guid, enums.EventType.ACTOR, enums.ActorMessages.SCRIPT)
(guid, enums.EventType.ACTOR, enums.ActorMessages.ACTIVATE)
(guid, enums.EventType.ACTORDETECTOR, enums.ActorDetectorMessages.ONENTER)
(guid, enums.EventType.ACTORDETECTOR, enums.ActorDetectorMessages.ONLEAVE)
(guid, enums.EventType.DOOR, enums.DoorMessages.OPENING)
game.game:GetActivePlayer():UnregisterFromMessages(guid)
(guid, enums.EventType.HUMAN, enums.HumanMessages.DAMAGE)
(guid, enums.EventType.HUMAN, enums.HumanMessages.LEAVE_VEHICLE)
class C_WrapperEntityPos : public C_WrapperEntity -- game.game:GetActivePlayer() or game.entitywrapper:GetEntityByName("name_entity")
game.game:GetActivePlayer():GetRot()
game.game:GetActivePlayer():GetPos()
game.game:GetActivePlayer():GetDir()
game.game:GetActivePlayer():SetPos(Math:newVector(xx,yy,zz)) (game.entitywrapper:GetEntityByName("C_item"):GetPos())
game.entitywrapper:GetEntityByName("name_entity"):SetPos(Player:GetPos())
game.game:GetActivePlayer():SetDir(Math:newVector(0,0,0)) -1 to 1
game.entitywrapper:GetEntityByName("name_entity"):SetDir(Player:GetDir())
game.game:GetActivePlayer():SetRot(Math:newVector( ? ))
game.game:GetActivePlayer():IsVisibleFromCamera( ? )
class C_WrapperPlayer : public C_WrapperHuman
game.game:GetActivePlayer():GetControlStyle()
game.game:GetActivePlayer():SetControlStyle(0) (enums.ControlStyle.FREE) or (enums.ControlStyle.LOCKED)
game.game:GetActivePlayer():AreControlsLocked( ? )
game.game:GetActivePlayer():LockControls(xx,yy) xx = truefalse yy = truefalse
game.game:GetActivePlayer():LockControlsToPlayAnim( ? )
game.game:GetActivePlayer():SetControlStyleStr("CS_DISTILLERY")
game.game:GetActivePlayer():GetControlStyleStr()
game.game:GetActivePlayer():SetFightAbility(enums.FightAbility.COUNTER,false)(enums.FightAbility.COMBO,false)
game.game:GetActivePlayer():SetFightControlStyle( ? ) EVADE_UNMASKED
game.game:GetActivePlayer():SetFightHint( ? )
game.game:GetActivePlayer():SetFightGrabTimeScale( ? )
game.game:GetActivePlayer():IsUnderMeleeAttack( ? )
game.game:GetActivePlayer():CheckHumanPresence( ? )
class C_MafiaCameraModule
game.cameramanager:GetPlayerMainCamera(0) (int index?)
game.cameramanager:GetPlayerSmallCamera( ? )
class C_GameCameraMafia
game.cameramanager:GetPlayerMainCamera(0):LockSetActor(game.game:GetActivePlayer(),2)
game.cameramanager:GetPlayerMainCamera(0):LockLookAt( ? )
game.cameramanager:GetPlayerMainCamera(0):LockLookAtEntity(J,p,0.10000001192092896) J = game.entitywrapper: GetEntityByName ("Joe") p = game.game: GetActivePlayer ()
game.cameramanager:GetPlayerMainCamera(0):LockDialog( ? )
game.cameramanager:GetPlayerMainCamera(0):Unlock(game.game:GetActivePlayer())
game.cameramanager:GetPlayerMainCamera(0):SimpleShake(1,5,10) (float speed, float strength, float duration)
game.cameramanager:GetPlayerMainCamera(0):SetCameraRotation(Player:GetPos() + Player:GetDir() * 10)
Vito:SetControlStyle(enums.ControlStyle.LOCKED)
cam = game.cameramanager:GetPlayerMainCamera(0)
cam:LockControl(true, false)
cam:SetCameraRotation(Vito:GetPos() + Vito:GetDir() * 10)
game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)game.game:GetActivePlayer():ShowModel(false) in car
game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)game.game:GetActivePlayer():ShowModel(true) out car
game.cameramanager:GetPlayerMainCamera(0):LockControl( ? )
game.cameramanager:GetPlayerMainCamera(0):SetSensitivityMultiplier(2) (float multiplier)
class C_WrapperDoor : public C_WrapperActorDeform
game.entitywrapper:GetEntityByName("name_Door_entity"):Lock( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):AILock( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):Unlock( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):AIUnlock( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):IsLocked( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):StartLockpick( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):StopLockpick( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):IsLockpicking( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):Kick( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):Open(game.game:GetActivePlayer():GetPos(),true)
game.entitywrapper:GetEntityByName("name_Door_entity"):Close()
game.entitywrapper:GetEntityByName("name_Door_entity"):ToggleOpen( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):IsClosed( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):EnableAction()
game.entitywrapper:GetEntityByName("name_Door_entity") isableAction()
game.entitywrapper:GetEntityByName("name_Door_entity"):Activate()
game.entitywrapper:GetEntityByName("name_Door_entity") eactivate()
game.entitywrapper:GetEntityByName("name_Door_entity") layAnimNoResistance( ? )
game.entitywrapper:GetEntityByName("name_Door_entity"):StopAnim( ? )
class C_WrapperCrashObject : public C_WrapperActorDeform
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Explode( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):LightEntityLink( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Hide( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):Show( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetModelTranslate( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity") layAnim( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity") layAnimNoResistance( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity") layAnimLoop( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity") layAnimNoResistanceLoop( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):StopAnim( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity") layBlinkAnim( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):StopBlinkAnim( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):EnableLight( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):IsLightingEnabled( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):SetCrashObjectColor( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetCrashObjectColor( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):GetTruePos( ? )
game.entitywrapper:GetEntityByName("name_CrashObject_entity"):SetManagerImmunity( ? )
class C_GameGfxEnvEffModule
game.gfx:SetGarbageFlyingOn( ? )
game.gfx:SetWeatherDateTime( ? )
game.gfx:SetWeatherTemplate("name_weather") DTFreeRideDay DTFreeRideDayRain DTFreerideNight DTFreeRideDaySnow DTFreeRideDayWinter DTFreeRideNightSnow
game.gfx:IsTheWeatherLike( ? )
game.gfx:GetDayTime( ? )
class C_ModelHighlightingModuleScriptWrapper
game.highlighting:AddHighlighting(game.entitywrapper:GetEntityByName("name_entity"))
game.highlighting:RemoveHighlighting(game.entitywrapper:GetEntityByName("name_entity"))
game.highlighting:SetPrinterSpeed( ? )
class C_SpeechSlotManager
game.speech:LoadScriptDistrict("joe")
game.speech:UnLoadScriptDistrict( ? )
game.speech:LoadDistrictVarious("APDGangBlack")("APDGangIrish")("APDGangItalian")("APDGangGreaser")
("APDCivMale")("APDCivFemale")("APDCivBlack")("APDCivChinese")("APDCivIrish")("APDCivItalian")
game.speech:UnLoadDistrictVarious("APDGangBlack")("APDGangIrish")("APDGangItalian")("APDGangGreaser")
("APDCivMale")("APDCivFemale")("APDCivBlack")("APDCivChinese")("APDCivIrish")("APDCivItalian")
game.speech:IsDistrictVariousLoaded("district")
game.speech:LoadStage(60)
class C_WrapperLift : public C_WrapperActorDeform
game.entitywrapper:GetEntityByName("name_lift_entity"):SetFloor(#) #=etage
game.entitywrapper:GetEntityByName("name_lift_entity"):GetFloor()
game.entitywrapper:GetEntityByName("name_lift_entity"):EnableActions()
class C_WrapperLightEntity : public C_WrapperActor
game.entitywrapper:GetEntityByName("name_light_entity"):SetOn( ? )
game.entitywrapper:GetEntityByName("name_light_entity"):SetOff( ? )
game.entitywrapper:GetEntityByName("name_light_entity"):IsOn( ? )
class C_WrapperParticle : public C_WrapperEntityPos
game.entitywrapper:GetEntityByName("name_Particle_entity"):Run( ? )
game.entitywrapper:GetEntityByName("name_Particle_entity"):Stop( ? )
game.entitywrapper:GetEntityByName("name_Particle_entity"):StopImmediately( ? )
class C_WrapperRadio : public C_WrapperSoundSettings
game.entitywrapper:GetEntityByName("name_Radio_entity"):SetStatusOn()
game.entitywrapper:GetEntityByName("name_Radio_entity"):SetStatusOff()
game.entitywrapper:GetEntityByName("name_Radio_entity"):GetStatus()
game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangeStation( ? )
game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangeProgram( ? )
game.entitywrapper:GetEntityByName("name_Radio_entity"):ChangePlaylist( ? )
class C_WrapperTelephone : public C_WrapperCrashObject
game.entitywrapper:GetEntityByName("name_Telephone_entity"):StartRinging( ? ) xx = truefalse
game.entitywrapper:GetEntityByName("name_Telephone_entity"):StopRinging( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):ShowMenu( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):IsRinging( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):IsCalling( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):StartSpeech( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity") ick( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):Hang( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):ChooseRandomNPCNumber( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):InterruptCall( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):OnSpeechReady( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):OnSpeechEnded( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity") oTalk( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity") oWait( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):LoadSpeech( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):UnloadSpeech( ? )
game.entitywrapper:GetEntityByName("name_Telephone_entity"):WaitForDial( ? )
class C_WrapperJukeBox : public C_WrapperSoundSettings
game.entitywrapper:GetEntityByName("name_JukeBox_entity") laySong( ? )
class C_GarageManager
game.garage:GetMaxGaragePlaces()
game.garage:SetMaxGaragePlaces(##)
game.garage:GetPlayersCar() a voir avec game.entitywrapper:GetEntityByGUID(game.garage:GetPlayersCar())
game.garage:HasCar( ? )
game.garage:AddCar( ? )
game.garage:RemoveCar( ? )
game.garage:AbandonCar( ? )
game.garage:KeepSpawnedOnlyPlayersCar( ? )
game.garage espawnAll()
game.garage:CheatAddCar("name_Car",true)
game.garage:CheatAddCarColor( ? )
game.garage:CheatAddCars(true) add all Car
game.garage:CheatAbandonCars( ? )
class C_WrapperActorDeform : public C_WrapperActor
?:Restore( ? )
?:RegisterEvents(true)
?:GetPartCount( ? )
?:GetPartName( ? )
?:GetPartVersionCount( ? )
?:GetPartVersion( ? )
?:GetPartEnergy( ? )
?:GetPartHitpoints( ? )
?:SetPartEnergy( ? )
?:SetPartHitpoints( ? )
?:GetJointCount( ? )
?:GetJointName( ? )
?:GetJointVersionCount( ? )
?:GetJointVersion( ? )
?:SetJointVersion( ? )
? ausePhysics( ? )
?:IsPausedPhysics( ? )
?:SetFullResistance( ? )
?:GetFullResistance( ? )
?:SetDynamicOff( ? )
?:IsDynamicOff( ? )
?:GetPartByName( ? )
?:GetJointByName( ? )
?:BlockDrainEnergy( ? )
?:BlockSelfJointVersionChange( ? )
?:BlockEffects( ? )
?:SetOffPart( ? )
?:SetOnPart( ? )
?:SetOffPartNoPhys( ? )
?:SetOnPartNoPhys( ? )
?:SetImpulse( ? )
?:SetImpulse( ? )
class C_WrapperActorAction : public C_ScriptWrapper
?:GetActionType( ? )
?:SetTextId( ? )
?:GetOwner( ? )
?:Enable( ? )
? isable( ? )
?:SetAutouse( ? )
?:SetLockRange( ? )
?:IsValid( ? )
?:SetControlIdentifier( ? )
?:GetControlIdentifier( ? )
?:GetControlIdentifierHold( ? )
?:SetInVehicleAction( ? )
?:GetInVehicleAction( ? )
?:SetInCoverAction( ? )
?:GetInCoverAction( ? )
?:SetInStealthAction( ? )
?:GetInStealthAction( ? )
?:SetInDraggingAction( ? )
?:GetInDraggingAction( ? )
?:GetAiPos( ? )
?:GetAiDir( ? )
class C_ScriptGameMachineWrapper : public C_ScriptMachineWrapper
base.ScriptMachine:getScriptGuid( ? )
base.ScriptMachine:ComposeAnd( ? )
base.ScriptMachine:ComposeOr( ? )
base.ScriptMachine:ComposeNeg( ? )
base.ScriptMachine:SetEvent( ? )
base.ScriptMachine ostMultiMessage( ? )
base.ScriptMachine ostMessage( ? )
base.ScriptMachine:RegisterScriptForMachineMessages( ? )
base.ScriptMachine:UnregisterScriptFromMachineMessages( ? )
base.ScriptMachine ostMachineMessage( ? )
base.ScriptMachine:UnregisterFromAllMessages( ? )
base.ScriptMachine:CreateSyncObject( ? )
base.ScriptMachine:print( ? )
base.ScriptMachine:clear( ? )
class C_Quest
?:GetState( ? )
?:SetState( ? )
?:SetDescriptionTextId( ? )
?:SetTime( ? )
?:SetName( ? )
?:SetAwardMoney( ? )
?:SetAwardCustomTextId( ? )
?:AddObjective( ? )
?:FindObjectiveByName( ? )
?:AddMissionCriticalHuman( ? )
?:RemoveMissionCriticalHuman( ? )
?:AddMissionCriticalCar( ? )
?:RemoveMissionCriticalCar( ? )
class C_LuaVector
Math:newVector():zero( ? )
Math:newVector():dotProduct( ? )
Math:newVector() :s et(0,0,0)
Math:newVector() :s etVec( ? )
Math:newVector():get( ? )
Math:newVector():magnitude( ? )
Math:newVector():magnitude2( ? )
Math:newVector():normalize( ? )
class C_ScriptMachineWrapper
?:callScript( ? )
?:createScript( ? )
?:markScriptForAutodestroy( ? )
?:require( ? )
?:getRegistry( ? )
?:GetTime( ? )
class C_ScriptWrapperPhoneBook
game.phonebook:AddNumber( ? )
game.phonebook:AddHiddenNumber( ? )
game.phonebook:RemoveNumber( ? )
game.phonebook:RemoveNumberByTextId( ? )
game.phonebook:Clear( ? )
game.phonebook:ContainsNumber( ? )
</div>
[align=center:10d3iy6n]Download:
[/size] [/size]Divers LUA command files[/size] (28.61 Mo)[/size][/align:10d3iy6n]
[hr:10d3iy6n][/hr:10d3iy6n]
[align=center:10d3iy6n]Some useful links.[/size][/align:10d3iy6n]
[align=center:10d3iy6n]But attention, it's the info on the true LUA, and not on the LUA made in 2K Game.[/align:10d3iy6n]
[align=center:10d3iy6n]http://lua-users.org/wiki/TutorialDirectory[/align:10d3iy6n]
[align=center:10d3iy6n]http://www.luteus.biz/Download/LoriotPro_Doc/LUA/LUA_Training_FR/Introduction_Programmation.html[/align:10d3iy6n]
[hr:10d3iy6n][/hr:10d3iy6n]
DelayBuffer Command
<div class="ipsSpoiler_header">
Quote<div>
<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="784" data-ipsquote-contentclass="forums_Topic"><div>DelayBuffer:Insert(function(l_1_0) xxxxx
end,{l_1_0},250
,1
,false)
xxxxx
= your command
250
= delay (millisecond) before activation of the command
1
= number of times to repeat the fonction
Test to understand the function "DelayBuffer":
QuoteDelayBuffer:Insert(function(l_1_0)game.game:SaveGame(1) end,{l_1_0},10000a backup is performed every 10
,10
,false)
second (10000 milli) for10
times.</div></blockquote></div>
</div>
[hr:10d3iy6n][/hr:10d3iy6n]
First Person View
<div class="ipsSpoiler_header">
FreeRide Script
In Car
Quote<div>game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)Out Car
game.game:GetActivePlayer():ShowModel(false)
Quotegame.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)
game.game:GetActivePlayer():ShowModel(true)
with injector:
In Car
QuoteDelayBuffer:Insert(function(l_1_0)Out Car
game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)
game.game:GetActivePlayer():ShowModel(false)
end,{l_1_0},250,1,false)
QuoteDelayBuffer:Insert(function(l_1_0)
game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)
game.game:GetActivePlayer():ShowModel(true)
end,{l_1_0},250,1,false)
Script for injector v6
1ere clic Fx = On
2eme clic Fx = Off
QuoteDelayBuffer:Insert(function(l_1_0)
if i==nil
then i=1
game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),true)
game.game:GetActivePlayer():ShowModel(false)
else i=nil
game.cameramanager:GetPlayerMainCamera(0):EnableFPV(game.game:GetActivePlayer(),false)
game.game:GetActivePlayer():ShowModel(true)
end
end,{l_1_0},250,1,false)
</div>
</div>
[hr:10d3iy6n][/hr:10d3iy6n]
Script to find Coordinates and Direction for Injector
for using controls "SetPos" & "SetDir" a text file "coords.txt" is created in the folder "pc" of the game
<div class="ipsSpoiler_header">
Quote<div>function loginf(log_text)log_text=".) "..log_text.."n"For Dir.z Simply put Zero "0" and not "-9.6103207170017e-008" it's the same thing, exposing -8
f=assert(io.open("coords.txt", "a+"))
f:write(i,log_text)
io.close(f)
end
playerPos=game.game:GetActivePlayer():GetPos()
playerDir=game.game:GetActivePlayer():GetDir()
if i==nil then i=0 end
i=i+1
loginf(playerPos.x..", "..playerPos.y..", "..playerPos.z)
loginf(playerDir.x..", "..playerDir.y..", "..playerDir.z)
</div>
</div>
20
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v3.0
May 29, 2012, 08:49:19 PM
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]Free Ride for DLC Joe's Adventures v3.0
[/align:2hr9sf5c]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c][/align:2hr9sf5c]
[align=center:2hr9sf5c]Multi 7 (cz, de, en, fr, pl, ru, spa)
[/align:2hr9sf5c]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]Installation.
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Instal Setup, contains all necessary files for play FR JA with Joe as player.
[/align:2hr9sf5c]
[align=center:2hr9sf5c][/align:2hr9sf5c]
[align=center:2hr9sf5c]NEW . .
Download & instal:
FR JA v3.0 Setup. (98.56 Mo) . . NEW
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Info Hash
[align=center:2hr9sf5c]Since the update 5, 2K on Steam have blocked my menu for FR JA therefore you need to use this NoCD for play FR.[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download:
NoCD for Update 5, Backup your original file before (6.26 Mo)[/align:2hr9sf5c]
[align=center:2hr9sf5c]and play Free Ride
[/align:2hr9sf5c]
[align=center:2hr9sf5c]<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Wgx4wkBGjsE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:2hr9sf5c]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]Change Player Setup - 2 files: Vito player & Joe player.
[/align:2hr9sf5c]
[align=center:2hr9sf5c]
[/align:2hr9sf5c]
[align=center:2hr9sf5c]NEW . .
Download & instal:
FR JA v3.0 - Change Player Setup. (2.15 Mo) . . NEW
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Info Hash
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]For play Chapter 04 - Cathouse, you must reinstall.
[/align:2hr9sf5c]
[align=center:2hr9sf5c][/align:2hr9sf5c]
[align=center:2hr9sf5c]Download & instal:
Cathouse Original Files Setup for FR JA v2.0 or v3.0. (28.17 Mo)[/align]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]For uninstal FR JA v3.0.
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download & instal:
Original Files Setup for FR JA v2.0 or v3.0. (37.77 Mo)[/align]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]Since the update 5, 2K on Steam have blocked my menu for FR JA therefore you need to use this NoCD for play FR.[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download:
NoCD for Update 5, Backup your original file before[/u] (6.51 Mo)[/align]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]If you cannot enter in Printery or M-Hotel, download this files for to enter those buildings, because 2K Game has removed the files in the main game in the latest patch.[/align:2hr9sf5c]
[align=center:2hr9sf5c]NEW . .
Download:
Mafia II Joe's Adventures missing files for FR JA v2.0 or v3.0 (69.2 M :cool: . . NEW
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Info Hash
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]Detail & Evolution FR JA.
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v3.0 (06-08-2012).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v2.0 (09-12-2011).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.9 (07-18-2011).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.8 (04-29-2011).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.5 (02-03-2011).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.5.[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.4 (01-24-2011).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.4.[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.3 (01-22-2011).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.3.[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.2 (12-23-2010).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.2.[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.1 (12-21-2010).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.1.[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.0 (12-20-2010).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.0.[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free Ride for DLC Joe's Adventures v3.0
[/align:2hr9sf5c]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c][/align:2hr9sf5c]
[align=center:2hr9sf5c]Multi 7 (cz, de, en, fr, pl, ru, spa)
[/align:2hr9sf5c]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]Installation.
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Instal Setup, contains all necessary files for play FR JA with Joe as player.
[/align:2hr9sf5c]
[align=center:2hr9sf5c][/align:2hr9sf5c]
[align=center:2hr9sf5c]NEW . .
Download & instal:
FR JA v3.0 Setup. (98.56 Mo) . . NEW
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Info Hash
QuoteCRC32: FDC98B34[/align:2hr9sf5c]
MD5 : 59F8217C1C2251AD1F7AD2D5421BEE54
SHA-1: AC5F96CC94041BFFA6EBB1699826CD26F99BF5EC
[align=center:2hr9sf5c]Since the update 5, 2K on Steam have blocked my menu for FR JA therefore you need to use this NoCD for play FR.[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download:
NoCD for Update 5, Backup your original file before (6.26 Mo)[/align:2hr9sf5c]
[align=center:2hr9sf5c]and play Free Ride
[/align:2hr9sf5c]
[align=center:2hr9sf5c]<div><iframe width="480" height="270" src="https://www.youtube.com/embed/Wgx4wkBGjsE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div>[/align:2hr9sf5c]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]Change Player Setup - 2 files: Vito player & Joe player.
[/align:2hr9sf5c]
[align=center:2hr9sf5c]
[/align:2hr9sf5c]
[align=center:2hr9sf5c]NEW . .
Download & instal:
FR JA v3.0 - Change Player Setup. (2.15 Mo) . . NEW
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Info Hash
QuoteCRC32: 6BA3D2C5[/align:2hr9sf5c]
MD5 : AA9513B261AEA24594D037C131E9DE2A
SHA-1: 73F34C649BC84D64A91B1B4D2E91F4D684CC84DF
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]For play Chapter 04 - Cathouse, you must reinstall.
[/align:2hr9sf5c]
[align=center:2hr9sf5c][/align:2hr9sf5c]
[align=center:2hr9sf5c]Download & instal:
Cathouse Original Files Setup for FR JA v2.0 or v3.0. (28.17 Mo)[/align]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]For uninstal FR JA v3.0.
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download & instal:
Original Files Setup for FR JA v2.0 or v3.0. (37.77 Mo)[/align]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]Since the update 5, 2K on Steam have blocked my menu for FR JA therefore you need to use this NoCD for play FR.[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download:
NoCD for Update 5, Backup your original file before[/u] (6.51 Mo)[/align]
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]If you cannot enter in Printery or M-Hotel, download this files for to enter those buildings, because 2K Game has removed the files in the main game in the latest patch.[/align:2hr9sf5c]
[align=center:2hr9sf5c]NEW . .
Download:
Mafia II Joe's Adventures missing files for FR JA v2.0 or v3.0 (69.2 M :cool: . . NEW
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Info Hash
QuoteCRC32: 1EA24423[/align:2hr9sf5c]
MD5 : C9A2ACD08ECB2CDCF59ECCE12DE368CD
SHA-1: 4E2CAF0C7F4C79547A557FE1DA616F56433698F5
[hr:2hr9sf5c][/hr:2hr9sf5c]
[align=center:2hr9sf5c]Detail & Evolution FR JA.
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v3.0 (06-08-2012).
[/align:2hr9sf5c]
Quote
- New Menu.
<ul>
<li>E-Key "Menu" related to player, activated for 2 seconds, all of 6 seconds.- New Option Player.
<ul><li>New God Mod.
<ul>
<li>Health max.- All Guns.
- No Reload.
- Enable/Disable Tony or Marty (only in summer & see Problems
).
</li></ul>- New Option Car (E-Key "Menu" becomes E-Key "Option Car" when you get in a car).
- Start/Stop Engine.
- Car repair done directly.
- Change of weather (Mode summer/winter inaccessible).
- New Option Animation.
- Smoke (E-Key "Menu" becomes E-Key "Smoke").
- Sit down.
- Open Umbrella (E-Key "Menu" became E-Key "close umbrella")(only, with rain weather
).
- and always Option Weather & Option Garage.
</li>
</ul>
- New acces for Yacht club in summer.
- New aera : Charlie's Garage.
- Real door openings.
- Greenfield villa.
- Joe's Apartment.
- Mother's Apartment.
- Hillwood Villa.
- Observatory.
- Cathouse.
- Bruno's office.
- leo Villa.
- Real Garage.
- Greenfield Villa.
- Joe apart.
- Open garage and portals without leaving the car.
- Greenfield villa.
- Joe's Apartment.
- Parking JA.
- Hillwood Villa.
- Leo Villa.
- Clemente.
- Forge.
- Mansion (Home unactivated
just access watchpoint).
- Melee Weapons.
- Music in the Cathouse.
- Shoot from Car*.
- Backup when you exit the menu (see Problems
).- Adding Spanish language.
</li></ul>
QuoteProblems linked to the activation of bodyguards.
Tony :
<ul>
<li>
Enabling Tony creates a problem with the Gun shops. Disabling Tony before activating a gun shop solves the problem.
Tony deactivates when you activate.
<ul>
<li>Villa Hillwood.- Kingstone subway.
- New area.
</li>
</ul>[hr:2rano9ml][/hr:2rano9ml]
- Marty :
Enabling Marty disables the Cathouse and the Bruno's office. Disabling Marty reactive this 2 place.
Marty deactivates when you activate.
<ul>
<li>Villa Hillwood- New area.
</li>
</ul>
Backup problem in the villa of Leo.
</li></ul>
Don't save in this area when the Leo's villa is activated..
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v2.0 (09-12-2011).
[/align:2hr9sf5c]
Quote
- Setup for instal.
- Add Bodyguard Tony only in summer.
- E-key Door for M-Hotel.
- Fixed any Bug.
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.9 (07-18-2011).
[/align:2hr9sf5c]
Quote
- Transition from summer to winter.
- Now in Car option - Hide/Show Radar and Speedometer.
- Pb Cathouse : Ok (backup your original files before).
<ul><li>modification of the file for FR JA.
<ul>
<li>Mafia ii/pc/dlcs/cnt_joes_adventures/sds/city/dlccathouse.sds.- Mafia ii/pc/dlcs/cnt_joes_adventures/sds/shops/dlc_cathouse_chodba.sds.
</li></ul>
- Pb Name tram station on the map : Ok.
- Map with Bus line : Created by Relight.
- Doors Printery : Ok.
- Acces M-hotel : Ok.
</li>
</ul>
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.8 (04-29-2011).
[/align:2hr9sf5c]
Quote
- New Script.
- New Menu.
- New option Player.
<ul>
<li>Hide or Show Radar and Speedometer.- add different skin for Vito Joe or Character.
- Unlock Artworks (debloc all play boy and wanted).
- New option Weather.
- add multi choice in winter.
- manual or auto (auto weather changing after 5 minutes).
- New option Car.
- Select Radio 40's or 50's.
- Open & close windows.
- Refuel the car.
- Resistance +50% or +100% (100% light and glass unbreakable).
- Painting.
- Color.
- First person driving.
- Tram transport simulation.
- New loading for hillwood & Subway Kingston.
- Bug police Hillwood & Subway Kingston OK.
- E-Key doors for.
- Hillwood.
- Subway Kingston.
- Cathouse.
- Construction site.
- Bruno's office.
- Observatory.
</li>
</ul>
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.5 (02-03-2011).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.5.[/align:2hr9sf5c]
Quote
- Start game with 500.00$ and no car.
- New option in home Add Money.
- New option for garage. chose car repair & cleaning.
- Fix bug drag body.
- Fix bug Bus Stop Kingston 2.
- New Subway Station icon by Pixelation (Multi 8 ).
<ul>
<li>[ADDED]Dipton Railway Station icon.- [ADDED]Credits "Mafia II" icon.
- [ADDED]Lincoln Park icon.
- [CHANGED]Bruno's office to "$" icon.
</li>
</ul>
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.4 (01-24-2011).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.4.[/align:2hr9sf5c]
Quote
- New Intro.
- Bus transport simulation.
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.3 (01-22-2011).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.3.[/align:2hr9sf5c]
Quote
- Chose your Home.
- Option & Save Game for the 4 apartments.
- Automatic Acces Villa hillwood.
- Automatic Acces Subway Kingston.
- Automatic Acces Construction site.
- Automatic Acces Bruno's office.
- Automatic Acces Forge.
- Icones Map.
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.2 (12-23-2010).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.2.[/align:2hr9sf5c]
Quote
- Automatic Acces yacht club.
- Automatic Acces observatory.
- Bug Weather in Summer & 1 minute time delays Weather changing & night 5 minutes.
- Weather Winter changing after 5 minutes.
- Tuning selection when you exit the garage.
- repair self when you enter a vehicle.
- One Gun.
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.1 (12-21-2010).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.1.[/align:2hr9sf5c]
Quote
- Automatic access Cathouse.
[align=center:2hr9sf5c]Free-Ride & Menu for DLC Joe's adventures v1.0 (12-20-2010).
[/align:2hr9sf5c]
[align=center:2hr9sf5c]Download :
Script FR JA v1.0.[/align:2hr9sf5c]
Quote
- Birth of FR JA.