I will not always be available, but I will try my best to and be best of help to those of you modders that want to increase the quality of your mod. I have the ability's to make every new building look just as good or even better than the current buildings in the Mafia I storyline. I can create an empty building that is all rendered with shadow's & AO.If any of you current modders would love to have something to bring your story in your mod an extra goodie, please do PM me or write a comment below.( The door frames and the bar counter are untextured, this building is only half done. )
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2
Mod Help / Confusion over the bleakness of Mafia II mods
July 11, 2011, 10:00:54 PM
I have found something quite extraordinary, I looked on steam and found that if not equal or more people play Mafia II than GTAIV, yet... GTAIV has mods coming out hourly. Mafia II does not even have online, and it's played as much or more than GTAIV is played on PC.Steam game stats : http://store.steampowered.com/stats/I am absolutely gob smacked over how little to none attention Mafia II gets and yet it's played as much or more than GTAIV is played. ??:
3
Mod Help / Zmodeler3 Import/Export Filter For Mafia II?
July 12, 2011, 01:57:10 AM
Oleg says this concerning the possible import/export of Mafia II for Zmodeler 3
QuoteOleg wrote:Mafia2 is very poorly decoded. As far as I know it contains lots of animation stuff very sensitive to geometry mesh. Literally, mafia2 can't be "geometry-moddable" until it's "animation-moddable".Another person responded to his post...
Quotevery sad " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> ?
QuoteOleg wrote :s ure, but much later than now.
Quoteit's great, thank you! wish you success in every business))That was posted on June 25th... I hope we see more information as Mafia II really needs a import/export filter to really kick off Mafia II modding.Source:http://forum.zmodeler2.com/viewtopic.php?f=4&t=4711&p=29747&hilit=mafia+2#p29747
4
Mafia II mods / Mafia II: Reminiscence Of The Hype Mod
July 14, 2011, 01:55:09 AM
[article]77[/article]
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Mafia Scene News / Best Mafia II FreeRide Mod By eXistenZ34
July 14, 2011, 02:43:09 AM
[article]78[/article]
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Mafia Scene News / Mafia II FreeRide Mod v1.9 Coming Soon! by eXistenZ34
July 18, 2011, 04:19:59 AM
[article]82[/article]
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Mafia II mods / RAT RODS MOD DLC Coming Soon By Dgumba!
July 25, 2011, 09:45:14 AM
[article]87[/article]
9
Mafia Scene News / Re-Create A Scene Of History In Mafia I Or Mafia II
July 27, 2011, 07:46:03 AM
[article]88[/article]
10
Mafia Scene News / Peaceful Mafia II Video By Painkiller1992LGUA
July 29, 2011, 05:21:31 AM
[article]89[/article]
11
Mod Help / SDS Tool v1.0.3
July 31, 2011, 06:38:48 AM
I have wanted to edit textures in Mafia II for a very long time, but I get an error in the SDS Tool when I click " View ". If anyone can please help, I would greatly appreciate it. To see what tool I am using, please download it from our site...http://mafiascene.net/downloads/viewdow ... stool.htmlThe operating system I run is Windows 7, 64bit
12
Mafia II mods / Enable FXAA in Mafia II! By Some Dude
August 02, 2011, 06:33:12 AM
[article]95[/article]
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Mafia Scene News / Mike Bruski's Thoughts On FXAA For Mafia II By Some Dude
August 02, 2011, 04:57:31 PM
[article]97[/article]
14
Mafia Scene News / US ARMY REAL UNIFORMS! By Jamecharles
August 03, 2011, 02:39:17 AM
[article]99[/article]
15
Mafia Scene News / Free-Ride Mafia II 3.0 Coming Soon! By eXistenZ3??4
August 03, 2011, 06:07:01 AM
[article]100[/article]
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Mafia Scene News / Easy Mafia II Car Swap By Mike Bruski
August 05, 2011, 07:56:43 PM
[article]101[/article]
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Mafia Scene News / Rat Rods Pack DLC Released! By Dgumba
August 06, 2011, 06:03:41 PM
[article]102[/article]
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Mafia Scene News / New Mafia II Suit Skin By Gantzisgay
August 08, 2011, 08:37:42 AM
[article]103[/article]
19
Mafia Scene News / Commision Mod Coming Soon! By RubyDragon949
July 30, 2011, 01:45:06 AM
[article]91[/article]
20
Mafia Scene News / The Commision Mod Decision
August 12, 2011, 10:16:20 PM
[article]105[/article]