Next week I'm going to release Road.bin Editor v1.00.
Road.bin file contains navigation of traffic (no trams and planes - their navigation is defined in check.bin file).
Features:
- full management of navigation points with links
- single and multiply inserting
- pasting position for points from clipboard, which is formatted by Mafia.GetPos tool (by zibob32)
- deleting points
- attributes manager:
- setting values for more points
- auto calculate distance between points
- auto calculate speed
- etc.
- drawing points in a preview
- exporting points to CHED.chg - difference file
- to maintain compatibility, points in chg file uses same models as exported file by CHE - Check.bin Editor (by zibob32)
- custom language defined in txt file (default: English, Czech)
- custom skin
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- Czech manual and English simplified manual, because my English skill is not so excelent
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From development:
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Type of traffic is defined in scene2.bin file. List of car models, density, distance borders for hiding and generation - all is stored in traffic object definition.
Road.bin file contains navigation of traffic (no trams and planes - their navigation is defined in check.bin file).
Features:
- full management of navigation points with links
- single and multiply inserting
- pasting position for points from clipboard, which is formatted by Mafia.GetPos tool (by zibob32)
- deleting points
- attributes manager:
- setting values for more points
- auto calculate distance between points
- auto calculate speed
- etc.
- drawing points in a preview
- exporting points to CHED.chg - difference file
- to maintain compatibility, points in chg file uses same models as exported file by CHE - Check.bin Editor (by zibob32)
- custom language defined in txt file (default: English, Czech)
- custom skin
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- Czech manual and English simplified manual, because my English skill is not so excelent
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From development:
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Type of traffic is defined in scene2.bin file. List of car models, density, distance borders for hiding and generation - all is stored in traffic object definition.