hi, eXz! I need your help with some script, can you help me? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
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2
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v3.0
June 09, 2012, 07:49:51 AM
eXistenZ34
At last!
Much work has been done and it's released at last! Very good, thanks for this. *ran away for playing FR JA 3.0*
At last!
Much work has been done and it's released at last! Very good, thanks for this. *ran away for playing FR JA 3.0*
3
Mafia II mods / Simple slow motion trainer (SLOMO)
April 24, 2012, 02:20:39 PM
that's cool!
i've been waiting for such trainer since 2010.
good job, mate!
i've been waiting for such trainer since 2010.
good job, mate!
4
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
February 05, 2012, 04:38:14 PM
eXistenZ34
My second HDD has broken down and I decided to reinstall my Mafia II, I reinstalled it and began to install your FR. FR works OK but I haven't got Change Vito's Clothes option. I installed 2-FR+JA+v2.0+-+Vito+Player+Setup. Can you help me?
Thanks in advance)
My second HDD has broken down and I decided to reinstall my Mafia II, I reinstalled it and began to install your FR. FR works OK but I haven't got Change Vito's Clothes option. I installed 2-FR+JA+v2.0+-+Vito+Player+Setup. Can you help me?
Thanks in advance)
5
eXistenZ34's Mods / Free Ride for DLC Joe's Adventures v2.0
January 30, 2012, 12:09:38 PMQuote. ? ? ?? ? ?? ' date=' ?? ?? ? ..[/quote']
?? ? ? . ?? ?? ?? ?? ? ??.
6
eXistenZ34's Mods / New info Free Ride for Mafia II v4.0 (abandoned )
January 29, 2012, 02:03:31 PM
A little bit of offtop.
eXistenZ34, how did you create the Test Scene? How did you spawn objects like lamps, cars, walls, etc?
And is there any script for Bullet Time (slow motion) for Mafia II?
eXistenZ34, how did you create the Test Scene? How did you spawn objects like lamps, cars, walls, etc?
And is there any script for Bullet Time (slow motion) for Mafia II?
7
eXistenZ34's Mods / Car Racing in Empire Bay
January 21, 2012, 07:30:04 PMQuoteorangebrains
I just saw your message on my Youtube channel
for animations I will update my Topic very soon, most need to calculate the delay between each animation.
may be tomorrow if I have time.
Ok) I wanna calculate the delay between each animation myself. Maybe I get some experience. " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="1106" data-ipsquote-contentclass="forums_Topic"><div>P.S. watch dandwell's last video. He HEXed car turn indicators.
Ok
but if you do not put a link...
I looked on youtube dandwell, but I found nothing and I have something else to do.
So I did not see.
</div></blockquote>
He said that it was a bug. He didn't HEX anything.
8
eXistenZ34's Mods / Car Racing in Empire Bay
January 21, 2012, 06:16:47 PMQuoteall my new are for FR M2 v3.0.
It's hard for me to give them to you before the release of FR M2 v3.0.
I hope to have time to finish it soon, In late January and no later than February.
At this point you will have all information.
I'm sorry but I hope you understand me.
I have already given a lot of information at Evene and Zahar since my registration on playground.ru 07.03.2011
OK. I'll wait till February. " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
9
eXistenZ34's Mods / Car Racing in Empire Bay
January 21, 2012, 05:42:03 PMQuotefor this circuit there are 7 checkpoint.
I see.
Listen, me and dandwell wanna ask you to give us some *.txt files with scipts. Kinda documentation. Evene said that you have many *.txt files with scripts. Can you give me and dandwell these files?
P.S. watch dandwell's last video. He HEXed car turn indicators. :cool:
10
eXistenZ34's Mods / Car Racing in Empire Bay
January 21, 2012, 04:48:51 PM
Awesome!!! Great job!
Are Joe and Henry ride to random point? Or you marked some coordinates for Joe and Henry to ride at?
Are Joe and Henry ride to random point? Or you marked some coordinates for Joe and Henry to ride at?
12
Mod Help / Script for breaking the engine
December 22, 2011, 06:44:23 PM
Vito = game.game:GetActivePlayer()
Vitocar = Vito:GetOwner()
bindkey ("U", "game.game:GetActivePlayer():GetOwner():SetMotorDamage(0)")
bindkey ("I", "game.game:GetActivePlayer():GetOwner():SetMotorDamage(50)")
bindkey ("O", "game.game:GetActivePlayer():GetOwner():SetMotorDamage(100)")
Vitocar = Vito:GetOwner()
bindkey ("U", "game.game:GetActivePlayer():GetOwner():SetMotorDamage(0)")
bindkey ("I", "game.game:GetActivePlayer():GetOwner():SetMotorDamage(50)")
bindkey ("O", "game.game:GetActivePlayer():GetOwner():SetMotorDamage(100)")
13
eXistenZ34's Mods / eXistenZ34's Free Ride Joe's Adventures 2.1
December 19, 2011, 12:45:33 PM
eXistenZ34
When your FR will be released?
And what about FR M2 3.0?
When your FR will be released?
And what about FR M2 3.0?
14
eXistenZ34's Mods / Animation for human entity
December 17, 2011, 08:14:27 PM
Thanks for explanation, mates. <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">
Would you mind, if I ask you for some help next time? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
Would you mind, if I ask you for some help next time? <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
QuoteI'm not very good in English' date=' I often use a translator.[/quote']
Me too. I rely on my knowledge of English language. But sometimes I use a translator.
I tell it to you that you disregard my grammar mistakes.
15
eXistenZ34's Mods / Animation for human entity
December 17, 2011, 06:08:40 PMQuoteThe numbers indicate the delay length between animations.
For example this animation is 18 seconds long
<pre class="ipsCode">DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_b", false)end,{l_1_0},18000,1,false</pre>
<div>
After 18 seconds the next animation will play.
<pre class="ipsCode">DelayBuffer:Insert(function(l_1_0)ply:AnimPlay("sc_man_smoke_stat_c", false)end,{l_1_0},22000,1,false)</pre>
That animation is 22 seconds long.
</div>
QuoteThese are delay in milliseconds
This function allows you to execute a command after a certain time
DelayBuffer:Insert(function(l_1_0)....end,{l_1_0},22000,1,false)
and the "1" for repeat the commande
Thanks for explanation.
And:
Why other anims are hang for 5-10 seconds, when I play them?