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Messages - djbozkosz

1
Boz's Mods / Boz Mod
February 17, 2013, 05:25:31 PM
Greenville extension old concept arts:









2
Boz's Mods / Boz Mod
February 17, 2013, 12:42:32 AM
Once again thanks  " data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




Whole map:




3
Boz's Mods / Boz Mod
February 15, 2013, 07:31:10 PM
Latest screens:




Next PlayStation 2 conversion: Barn Shortcut.



























 




Overall news: http://www.djbozkosz.wz.cz.


 




Old PS2 gameplay:




<div><iframe width="480" height="270" src="https://www.youtube.com/embed/vwHfo5YW-VE?feature=oembed" frameborder="0" allowfullscreen="true"></iframe></div> time: 14:50.
4
Boz's Mods / Boz 4ds Full Manager
January 30, 2013, 09:22:13 PM
From testing:




[youtube:7xarl3lv]




<div></div>[/youtube:7xarl3lv]
5
Mod Help / Policeman's Texture Name?
January 28, 2013, 11:51:00 PM
Clothes:




Splc01M.bmp




Splc02M.bmp




BnkO01.bmp


 




Pants:




Cklh13M.bmp


 




Shoes:




CBOT02M.BMP


 




Capsule:




Pouzdro.bmp
6
Boz's Mods / Boz 4ds Full Manager
January 25, 2013, 06:32:49 PM
A little progress:









7
Boz's Mods / Boz Mod
January 14, 2013, 09:47:33 PM
Second version - toughened glass:



























 




A little inspiration:




8
Boz's Mods / Boz Mod
January 13, 2013, 06:04:43 PM
Maybe final version of shattering:














9
Boz's Mods / Boz Mod
January 12, 2013, 11:35:10 PM
Hi-res shadows:



















calculated during learning to school exams...


 




And some glass effects:














10
Boz's Mods / Boz Mod
December 27, 2012, 11:25:14 PM
I summarized (in Czech) description of my Boz Mod on my website: http://www.djbozkosz.wz.cz/index.php?id=modding/boz_mod.


 




Here is English translation:




Overall changes in Freeride:




[ul]




[li]reworked freeride scipts: speeding, gun shop[/li]




[li]light auto-health[/li]




[li]camera fov - for better acceleration and brake effect in the car[/li]




[li]jump out of the car[/li]




[li]photomode - custom camera set, save camera, etc.[/li]




[li]dynamic weather and day cycle, sun ray effect, volumetric lights[/li]




[li]reflective water - Water Shader (special thanks: MR F) + own water with sun reflection[/li]




[li]reflective road[/li]




[li]water isn't deadly now[/li]




[li]draw distance is increased to three kilometers[/li]




[li]sparial grass and other vegetation[/li]




[li]work on road, common jumping platforms[/li]




[li]various types of missions: action from Salieri, something with cars from Lucas[/li]




[li]...[/li][/ul]


 




Changes in Freeride: City:




[ul]




[li]new locations: Salieri's bar, Morello's bar, Italian Garden, Bertone's service, Tommy's house, aisle from Running Man mission, factory from Just For Relaxation mission (available in mission), etc.[/li]




[li]cars on every car parks, some park are secured[/li]




[li]subway - is linked on the old elevated railroad, from Winslet Ave in Little Italy over train station in Works Quarter, under harbor to Municipal Building in Central Island, then over Downtown to church in Oakwood and to  Market Ave in Hoboken[/li]




[li]countryside as background[/li]




[li]...[/li][/ul]


 




Changes in Freeride: Countryside:




[ul]




[li]new locations: Clarks Motel, meadows and fields which were unavailable before - around motel, farms and behind rest stop, road to the hill in the center of coutryside, hole near downhill from big bridge, Deadfall Pass - pass behind the dam, road around vineyards - both are conversions from PlayStation 2 game version[/li]




[li]new city and countryside as background, patches in countryside - new forests, etc.[/li]




[li]...[/li][/ul]


 




Changes which are visible in whole game:




[ul]




[li]high resolution ground textures[/li]




[li]HD trees + mipmapping[/li]




[li]mipmapping for all buildings in the city[/li]




[li]enhanced reflection for all cars[/li]




[li]some more modified textures (blood, glows, particle effects, etc.)[/li]




[li]inproved gun sounds, glass sounds, etc.[/li]




[li]...[/li][/ul]
11
Mr Robville's Mods / The Titanic Mod
November 25, 2012, 12:16:05 PM
Cooling system while baking lightmaps:




12
Boz's Mods / Boz 4ds Full Manager
November 06, 2012, 12:36:45 PM
Standard object to sector converter implemented.




13
Matteo's Mods / Next Project: Capoletti 1922
November 04, 2012, 01:12:08 PM
Great  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">
14
Boz's Mods / Boz 4ds Full Manager
October 29, 2012, 07:51:13 PM
In material types I discovered flag which changes drawing of environment texture. Exported models from Zmodeler have only overlay mixing. But If you add 0x00000400 (in file 00040000) to material type, result will be additive environment mapping. Env ratio will be ignored, but I doesn't matter, because you can use whole range of brightness. Eg for sun reflections on the cars.









This is better than old overlay type, because when you set the env ratio to 1, diffuse texture will be invisible.
15
Boz's Mods / Boz 4ds Full Manager
October 23, 2012, 08:28:43 AM
I updated informations at first post.