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January 18, 2012, 06:42:40 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I'm interested in porting the COLH layout (the city itself) over to Cryengine 3.  I'm able to import/export half of the scene.4ds from Freeride through Zmod to Sketchup and then into CE3.  But apparently Zmod is not able to render the entire file.  If you've tried this then you know: Little Italy and half of Central Island loads into Zmod.  The rest is missing.


 




Is there a workaround to get the other half of the city from the scene.4ds map (i.e., Hoboken, Oak Hills, etc)into Zmod?  


 




Any help is appreciated.

#1 January 18, 2012, 11:00:45 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Is there a way to delete LLObjects, etc. from within MWE or another editing tool?  If Zmodeler simply runs out of space loading, then I could remove the half of the map I already have within the 4ds before exporting, then link them up later.  


 




I'll look into the plugin option but I may need to learn Russian first.

#2 February 16, 2012, 05:08:57 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
UPDATE:  I was able to get the entire 4ds.scene map from freeride into Gmax 1.2 using the Mafiapub 4ds script, then from Gmax into Blender using a Max obj exporter, then from Blender to Sketchup by exporting to 3ds.  Options for exporting from Gmax are limited.  The obj exporter took a bit of patience since you must grab the file contents from the Gmax script listener and create a new file with an .obj extension.  Ungrouping, unlinking, and setting as an editable mesh was also involved within Gmax.  Be warned that this ports the meshes only - no textures.  But it works for anyone interested.


 




Thanks, Darren, for the suggestion on the plugin.