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#15 February 16, 2012, 08:58:41 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
lol crazy, good thinking actually.

#16 February 16, 2012, 08:59:04 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
You're right johncena1 - the more mods you have installed, the lower the FPS is (your computer & game slows down).

#17 February 16, 2012, 09:01:50 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
that little free gadget may help:


 




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#18 February 16, 2012, 09:02:35 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Lol, I kinda forgot that bit. Cole, I knew what I meant though lol

#19 February 16, 2012, 11:23:05 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
When I'm working on the TM, I have all other mods disabled, it would make a mess.




The scenery I'm testing with is the ship's exterior.


 




The problem does not lie in the computer's performance I'm affraid.




From what ASM told me, Mafia uses a collission detection grid. onto this grid, the game calculates how many polygons must be collided for each section. If there are several polygons active, the game get's too busy with calculating and therby resulting into an FPS drop.




The grid size can be altered. I did play with the values, but no big changes happened.


 




I'll do try the game booster, It's always worth a shot, Thanks a lot Crazy for the link!




I appreciate the help from you all.


 


 


 



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I believe I owe someone a sigar!




It really worked, with GameBooster enabled I ran the game with about 4-7 frames better, and that makes a lot of diffrence!


 




The game went up from 15 FPS to 22 FPS at it's lowest. meaning that at other locations, it's above 22FPS




For me, that's playable!


 




Thanks a lot CrazyPreacher! I believe a small mention in the credits are in order   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">