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#15 March 31, 2012, 01:00:53 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Lol, how do i add a fence then without it breaking the game?

#16 March 31, 2012, 02:25:51 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Lol cole  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  Btw... i have finished my little mod but have discovered a bug... when i go down the side or inside of ralphs garage and i come back out, one of my fences disappears... but when i drive round to the front of the bar and go back round it reappears <img src="/wp-content/uploads/invision_emoticons/unsure.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/unsure@2x.png 2x" width="20" height="20"> why is this

#17 April 03, 2012, 03:29:00 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Ive Finished the mod, now for a question...




I have saved the mod in a seperate folder through mafia editor...




The only files in the folder are:


 




Cache.bin




Scene2.bin




Tree.klz


 




Would this work if someone copied and pasted these files only into their mafia? To me there doesnt seem to be enough files but im no genius...




What do you think?

#18 April 03, 2012, 06:18:50 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
You need scene.4ds from the original un-modded mission as well, these four files make up the basis for any playable mission.

#19 April 03, 2012, 07:03:14 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  But wouldn't it be modded now?

#20 April 03, 2012, 07:57:48 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
The scene.4ds contains the base model data for the scene (roads, paths, grass verges etc). Unless you have edited the model (you won't have in MWE) then you will need the original.

#21 April 03, 2012, 08:00:37 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Okay thanks, yeah all i have done is use MWE so i have put it in the folder now  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




+1 Karma and 2 thank you's  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#22 April 04, 2012, 01:18:26 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
How would i open a door in mafia 1 that doesnt normally open?

#23 April 04, 2012, 02:17:41 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Show me a screenshot.

#24 April 04, 2012, 02:32:49 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
The one to the right of ralphs garage, the whole of ralphs garage is one model so i was wondering if i could split it from the rest and make it interactive (opens)





#25 April 04, 2012, 02:43:47 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Easy. Click on it in MWE and find out what it's name is. Then open the scene2 in DC||ED and go to the 'doors' drop down section. The name of the door should be in there and just double click on it and change it to 'unlocked'.

#26 April 04, 2012, 02:45:14 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks but when i click the door, the whole of the garage is selected, will it still work?

#27 April 04, 2012, 02:56:20 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I did what you said and it says its unlocked already, so i put open to true, still the same  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">  am i doing it wrong?

#28 April 04, 2012, 04:05:32 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Post me a screen?

#29 April 04, 2012, 04:07:50 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Of what? DCED?