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September 29, 2011, 06:52:30 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
hello,




for my titanic mod scene i want to add a few sounds that you'll only hear when you are near to the sound's source.




for example a sound effect of splashing water at the bow of the ship must not be heared when you are inside or at aft of the ship.


 




is there a way of giving sound effects only a limited area of where you can hear it appart from the entire area?

#1 September 29, 2011, 06:59:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Just contact me Rob, I'll sort it  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#2 September 29, 2011, 07:56:00 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Can you come online to MSN? it will be easier to explain.




plus i might be generous with some mod scene filesÃâà  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#3 October 26, 2011, 03:42:42 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I am sure there is the right way, and then there is my way.


 


 




I'll tell you my way.Ãâà  UsingÃâà Z modeler I removed all the texture from a character model (In this case TommyOLD.i3d) and renamed it (To TommyOLD1.i3d)


 




Now I can place this model anywhere, and set it on a loop of talking the same thing over and over again. We know that the talking is nothing but a wav files with 8 numbers in the title so I take the sound effect I need, record if it as a .wav and name it in the speech range ( like 36661001.wav). it has to have those 8 digits or it won't behave like speech and won't work.


 




When you place the character, make sure you make use the "No Reaction" option for the character or your invisible sound effect character will get up and run awayÃâà ;o)


 




But this works really well for localized sound effects, like:


 




The water sound effect for this fountain







 


 




The train Sounds







 


 




As usual , not being well versed in programming I found a way to make things work, and they work well.....but its not the right way ;o)

#4 October 28, 2011, 11:27:21 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Or you can try BScriptView 6.0 by braingib.You can add sound object and configure it.




More informations can be found at braingib's website: http://www.braingib.privat.t-online.de/mafia.htm