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January 31, 2012, 07:33:08 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Most of you was thinking why after replacing the car (I mean after copying files to game folders 'Maps' and 'Models'; rarely we copy files to folders 'Anims', 'Sounds', 'Tables' etc.) we see original models in the game.


 




At the beginning I'd like to say that it's not enough to copy files to relevant folders. I'll explain you using an example: we want to change e.g. fire brigade car. So we look for file named fire00.4ds (file which is in folder 'Models'), we copy it to our Desktop and change it's name to fire10.4ds, and next we copy file fire00.4ds again to our Desktop and rename it to fire20.4ds. All three files (fire00.4ds
, fire10.4ds
, fire20.4ds
) must be pasted into folder 'Models'.


 


 


 


 




And now sth special for those who fancy Snow Mod Addon for Mafia 1 :lol:  - how to put snow plugs into the game ?


 




In Snow Mod's files we look for file named TruckB00.4ds and we change it's name to TruckA00.4ds. Next, we cut (Ctrl X) this file from folder 'Models', paste it into our Desktop and rename it into TruckA01.4ds. In the next step, we do the cutting three times and we change it's name three times - into TruckA10.4ds, TruckA11.4ds, and in the end TruckA12.4ds. And, finally, we put our four files (TruckA01.4ds
, TruckA10.4ds
, TruckA11.4ds
, TruckA12.4ds
) into folder 'Models'. From now on, we'd see snow plugs crossing through Lost Heaven. But when you enter it, it will change into regular truck.


 




How to solve that problem ?


 




In order to solve it, we need to copy file TruckA00.4ds to our Desktop and rename it to TruckA10.4ds - and then copy file TruckA00.4ds into the Desktop and rename it into TruckA20.4ds. At the end, we copy these files (TruckA10.4ds
, TruckA20.4ds
) to folder 'Models'. From now on, we will be able to drive snow plugs without any problems.


 


 


 




If you have any questions, feel free to ask. Hope I've written it in not complicated way.

#1 January 31, 2012, 07:54:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks for sharing it.These ideas are great, and your instruction is very detailed.It's very good help for beginners or for everybody who wants to change the cars in Mafia 1   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#2 January 31, 2012, 08:27:11 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
There are six tutorials on the way, you'll see them in a few days  :cool:  Cheers  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">


 




EDIT


 




Here's a list of these tutorials


 




Mafia 1 - List of cars models names [Done]





Mafia 1 - Installation of Real Driver Mod [Done]





Mafia 2 - How to remove police from the game ? [Done]





Mafia 2 - How to extract music from game's files ? [Done]





Mafia 2 - How to extract dialogues from game's files ? [Done]





Mafia 2 - Installation of Free Ride v2.0 for Joe's Adventures [Done]



 




All tutorials have been written. Hope they work for you  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#3 February 01, 2012, 09:07:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
So, here you go Darren  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  How do you like them ?  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">

#4 February 04, 2012, 07:48:23 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
One on the way, Darren. Will be ready even today.


 




EDIT


 




I wrote it especially for Asa, who has problem with textures.


 




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#5 September 25, 2012, 06:45:33 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
So basically the reason why we still see the stock models ingame is that we didn't replace the other variant models, aye?


 




Also, I think that issue also had something to do with modders not double-checking to see if all models have been changed to the ones they intended.

#6 September 25, 2012, 08:52:01 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteSo basically the reason why we still see the stock models ingame is that we didn't replace the other variant models' date=' aye?[/quote'] 




Yes, we need to have three files: carname00.4ds, carname10.4ds, carname20.4ds - instead of carname, you put name of the car, e.g. taxi00.4ds, taxi10.4ds, taxi20.4ds    Then you will see changed model.



#7 September 25, 2012, 09:00:37 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Quote<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="1066" data-ipsquote-contentclass="forums_Topic"><div>So basically the reason why we still see the stock models ingame is that we didn't replace the other variant models' date=' aye?[/quote'] 




Yes, we need to have three files: carname00.4ds, carname10.4ds, carname20.4ds - instead of carname, you put name of the car, e.g. taxi00.4ds, taxi10.4ds, taxi20.4ds    Then you will see changed model.



 




In the case of the Ulver Airstream/Airflow, the ones that needed to be replaced were airflFor10, airflFor11, airflFor00, airflFor01 and airflFor20. As far as I can observe, the first digit in the car model's filename stands for the LOD level, 0 being the highest and 2 the lowest. The second digit dictates the model's colour variant.


</div></blockquote>

#8 September 25, 2012, 09:50:51 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteIn the case of the Ulver Airstream/Airflow' date=' the ones that needed to be replaced were airflFor10, airflFor11, airflFor00, airflFor01 and airflFor20. As far as I can observe, the first digit in the car model's filename stands for the LOD level, 0 being the highest and 2 the lowest. The second digit dictates the model's colour variant.[/quote'] 




I don't know the colors, sorry. And about the cars' models, you are right