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#45 August 05, 2012, 05:49:09 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Ok Kirov,a bit too late but done.Asa managed to do something about it and its now playable  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




Here are the screens.Its a good map for WW1.It will need a little edit with Zmod to cover the empty space though.


 







 





#46 August 05, 2012, 06:03:57 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteOk Kirov,a bit too late but done.Asa managed to do something about it and its now playable  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

Here are the screens.Its a good map for WW1.It will need a little edit with Zmod to cover the empty space though.


 







 










Wonderful :woohoo:  I can give you sime trees, static weapon, wrecked cars, planes, corpses.

#47 August 05, 2012, 06:53:39 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks.I could use some static mg from WW1.The cars and planes would be silly here  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20"> .




I think in case of corpses.Best would be if we re-texture some models into ww1 soldiers and i can add a command to them to die once they spawn.It will be more natural




Could we use textures from necrovision?

#48 August 05, 2012, 07:12:01 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteThanks.I could use some static mg from WW1.The cars and planes would be silly here  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20"> .

I think in case of corpses.Best would be if we re-texture some models into ww1 soldiers and i can add a command to them to die once they spawn.It will be more natural




Could we use textures from necrovision?



 




Textures of soldiers? I think no. In Necrovision textures are very low-rez. About WW1 weapon: I have Maxim MG.08 (German Maxim), Lewis LMG, Hotchkiss M1914, Lee-Enfield rifle, Mauser G98, Mosin sniper rifle, Luger P08, Mauser C96 Red 9, MP18 etc. I can cinvert some of this not a static, but as usable weapon.

#49 August 06, 2012, 02:42:57 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Hey Kirov, I want to ask you something, if you don't mind  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  I'm going to try modelling some interiors. I have so much experiences with Valve Hammer Editor, I also tried modelling terrain in it and it was awesome. Is there a chance to connect VHE and Zmodeller?




And also, is there any software (instead of Zmodeler) which can natively work with Mafia 4DS files? I'd like to create new scene, but I need some parts of city and countryside, which are stored in their scene.4DS files. But Zmod always crashes, when I'm trying to load that big files into it.

#50 August 06, 2012, 02:59:06 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteI'm going to try modelling some interiors. I have so much experiences with Valve Hammer Editor' date=' I also tried modelling terrain in it and it was awesome. Is there a chance to connect VHE and Zmodeller? [/quote']

Yes. I will write a tutorial about it.


 







<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="" data-cite="" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="504" data-ipsquote-contentclass="forums_Topic"><div>And also' date=' is there any software (instead of Zmodeler) which can natively work with Mafia 4DS files?[/quote']

No. H&D2 4ds can be imported to 3dsMax, but not a Mafia 4ds.


 







<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="" data-cite="" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="504" data-ipsquote-contentclass="forums_Topic"><div>I'd like to create new scene' date=' but I need some parts of city and countryside, which are stored in their scene.4DS files. But Zmod always crashes, when I'm trying to load that big files into it.[/quote']

You have a two ways:


 




1) Work in 3DS;




2) Maybe 4ds Unlocker can help you.



</div></blockquote>

</div></blockquote>

#51 August 06, 2012, 03:23:42 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
So first, I'm trying to create interior of dam in contryside. I think, that best way is to open FREEKRAJINANOC scene.4ds, delete everything expect of dam and objects around it, and model interior in Zmodeler.




But, I unlocked 4DS, but Zmodeler still don't want to import it  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">  It does nothing for five minutes with CPU load on 100%  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">

#52 August 06, 2012, 03:30:07 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Well, you must load freekrajinanoc to MWE ant use 3D Ripper DX to rip DAM scene. You can also use another 3d ripper: Game assasin or DX ripper by Black_Ninja.

#53 August 06, 2012, 03:34:04 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I'll try it. But it's comlicated for me, cause I'll have to retexture it and whole scene will be one big object  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">

#54 August 06, 2012, 04:22:36 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteI'll try it. But it's comlicated for me' date=' cause I'll have to retexture it and whole scene will be one big object  <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20"> [/quote'] 




Maybe I can rip the dam for you? You need a dam mode?



#55 August 06, 2012, 04:25:50 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I made some research, and I decided... I only need to insert model of dam (prehrada01) to Zmodeler and made interior around it. Can you do this for me, please?  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">




okay, I tried to rip scene with 3D ripper DX but it's always deformed, rotated or in very bad scale...

#56 August 06, 2012, 05:03:44 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I will rip dam for you. Interrior must be inserted in MWE.

#57 August 06, 2012, 05:12:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  I only need to insert dam model to Zmod, becaouse dimensions and shapes of interior which I'm gonna create.




I also realized, how to convert scene from VHE to Mafia.




I created scene in VHE, then I exported it as a .DXF, imported .DXF into 3DSmax, exported as a .3DS and the opened it in Zmodeler. So complicated...

#58 August 10, 2012, 02:20:13 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Some interiors.


 




Bar:


 







 




Church:


 







 




Link: http://www.mediafire.com/?k1eedb8ocfdcacf

#59 August 10, 2012, 10:27:13 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Nice interiors Kirov