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#45 December 20, 2011, 08:34:48 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Lots better that the original. Can't wait to drive it!  :cool:

#46 December 20, 2011, 11:38:05 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Thanks guys, I appreciate the comments, I am quite happy that I almost have the Delizia entirely done, Like myself and others thought, that the Delizia may never make it back to Mafia II, but I hope we can all change that.

#47 December 21, 2011, 12:42:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Just one question - are you up to finish your car before Christmas ?  :cheer:

#48 December 21, 2011, 03:05:22 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Well, it is done as planned, just 2 things needed now, I need the Delizia 3D file from FR JA to install the interior and wheels, then import to Mafia I.

#49 December 22, 2011, 04:37:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I think, that I know how change 3d models


 




I can be wrong, but I think, that:




1) You extract file with ExSDS




2) You work with extracted file, without changing name




3) You open sds file with SDS Tool Gui (for example delizia.sds) (to open press ">" )




4) Copy your file to the "extracted"




5) Open SDS tool again, find delizia.sds, and press "<"




If you need link for SDS Tool Gui, I'll give it.


 




Sorry for my bad english.

#50 December 22, 2011, 06:22:21 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Do you mean to extract textures, or exporting the model?

#51 December 22, 2011, 08:00:28 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
he means extract textures in .dds file


 




delizia grandeamerica







 




I found this, but it is not my domain




http://translate.googleusercontent.com/ ... Cj6_Dyy7sQ




or




http://forum.xentax.com/viewtopic.php?f=16&t=4883

#52 December 22, 2011, 09:36:19 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
If you can eXistenZ34, could you export the Delizia file from FR JA into a .3ds file and send me a link to download it? I could make great progress with that 3D file. And also the same wheels on the original Delizia.

#53 December 26, 2011, 09:56:27 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I mean importing model in game.




May be I'm stupid, but, as I know, to import textures, changes in files people use sds tool gui. Why can't we import model in game using this way?

#54 December 30, 2011, 12:34:02 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Well, not really possible I guess without the SDK tools or Zmodeler filters.   <img src="/wp-content/uploads/invision_emoticons/sad.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/sad@2x.png 2x" width="20" height="20">

#55 January 05, 2012, 04:37:10 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Work is coming along great, I got the Normals and Dirt layers and the base specular map for the body panels, I've got pretty much exactly like what the game requires on the car in blender, got a few more things to add dirt on like the chrome etc, and the interior is still empty atm I am awaiting the use of the Delizia 3D model from the JA DLC because the interior is the exact from the original Delizia.

#56 January 06, 2012, 10:12:50 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
NEW PICS! I have spent quite awhile setting up normal maps, dirt layer maps, including base specular maps, and learning a few things here or there, and the photo's show from what I believe, is to how the car would look if it was imported into the game...


 




Delizia 410 Grand American W.I.P. Part IV 60% Done - updated date : Jan./6th/2012














(Dirty Delizia 410 Grand American )







 




Please tell me your thoughts, i've worked real hard on this project, I really want to bring the Delizia 410 back to where it belongs.


 




Btw, if you want to see the evolution of this project, go to page 1 of this thread.

#57 January 06, 2012, 10:23:19 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
it really takes shape. I am not familiar with use of 3D software.




But this type of file, you said something.


 




"import mafia2.blend"




or




"mafia2tools.ms"

#58 January 06, 2012, 10:26:06 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Well, I didn't actually import any models from the game into blender just yet, I just took the textures from the Delizia_grandeamerica.sds file and created the wheels from scratch and textured them from the cars-universal.sds. Only time I need to import the Delizia from JA DLC is actually my next thing, because I need the interior 3D object, including the windscreen wipers and the license plate. I am not sure at all how to export the Delizia from the JA DLC but if you know, please do tell me.

#59 January 07, 2012, 06:14:42 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
How does everyone fancy the latest pictures from the Delizia?


 




Btw, I am planning on exporting the model from blender into Mafia I.  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">