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#15 February 22, 2012, 02:15:56 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Fantastic work! So that's what all those screens were about..  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




With regards to the lighting problem, the reason for your trouble is that the engine is rendering all of the individual faces differently (in terms of polygonal lighting). That's the trouble with cheeseburger modding and why I model all my stuff in 3ds Max now so it's all lit evenly.


 




Send it over here in a week or so when I have my old computer back and I'll lightmap it for you to balance out the light into ambient tunnel glow  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#16 February 22, 2012, 04:35:25 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteWrong' date=' BK, Cole is a prohibition offical. LOL.  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20"> [/quote'] 




He's a fed......and he's looking into my smuggling center....oh sh***


 




No Cole that door leads into the dam interior where the mission Dam Don Picoli eventually takes you to finish the job on Picoli.


 




I'll load up all the stuff first Asa then send it forward....I would love to be able to to light maps



#17 February 22, 2012, 07:42:18 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Tomorrow at your Smuggling Center will arrive two cars filled with FBI agents :lol:


 


 







QuoteNo Cole that door leads into the dam interior where the mission Dam Don Picoli eventually takes you to finish the job on Picoli.

 




Thanks for clearing up.

#18 February 22, 2012, 07:50:50 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteTomorrow at your Smuggling Center will arrive two cars filled with FBI agents :lol:  


 







<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="1026" data-ipsquote-contentclass="forums_Topic"><div>No Cole that door leads into the dam interior where the mission Dam Don Picoli eventually takes you to finish the job on Picoli.

 




Thanks for clearing up.


</div></blockquote>

 


 




Note to Salvatore .  Clean out the smuggling center....TODAY

#19 February 22, 2012, 09:43:49 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteNote to Salvatore . Clean out the smuggling center....TODAY

 




You won't make it :lol: We are in cooperation with your ship's captain, so you won't slip away :lol:  :lol:

#20 February 22, 2012, 10:16:52 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I'm calling for help detective Jack Kelso  <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">

#21 February 28, 2012, 03:13:30 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
These turbines will be working or static ?

#22 February 28, 2012, 03:22:08 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
very nice signature Matteo   hmy:

#23 February 28, 2012, 04:27:20 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
QuoteThese turbines will be working or static ?

 




Static, but they will be humming and I am going to try for a intermitant light effect that will enhance the effect


 




however you will may be too busy ducking and dodging bullets to care   <img src="/wp-content/uploads/invision_emoticons/wink.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/wink@2x.png 2x" width="20" height="20">


 




Eh CrazyPreacher....I like yours better

#24 March 02, 2012, 07:26:21 AM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Okay here are some finished pics of the Dam Interior Mission....you won't see anymore on this, except for a preview video of the whole Dam(n) Don Picolli Mission

#25 March 02, 2012, 01:14:14 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
I see that this mod gets better  <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">  Good work, Matteo. I like this one more and more  <img src="/wp-content/uploads/invision_emoticons/tongue.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/tongue@2x.png 2x" width="20" height="20">

#26 March 02, 2012, 01:25:35 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Wonderful work, Matteo! This mod is gonna be amazing!  :woohoo:

#27 March 02, 2012, 02:17:44 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
The mod is really nice, well done mate, loveley work, and really new, i've never seen this sort of mod before in a dam, so it is very cool.   <img src="/wp-content/uploads/invision_emoticons/smile.png" alt="" data-emoticon="" srcset="/wp-content/uploads/invision_emoticons/smile@2x.png 2x" width="20" height="20">

#28 March 04, 2012, 12:36:14 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
Matteo I have an idea regarding the elimination missions. I know it's all about dodging bullets with a lot of rival gangsters on your way and then finishing the rival Don, however wouldn't it be more fun to make other families more realistic? There's a hierarchy screenshot of the Capoletti crime Family, however all other NYC Families are just Don's and their soldiers. I think it would be interesting if you could elliminate other key members of the families before killing a Don so as to make a family more disorganized/weaker. For example there could be several Capos and/or Consigliere in other families and if you eliminate one of the Capos then one of the rival families business also becomes inactive for a while and the family could have less income/more arrests from the cops etc. If you assasinate one of the rival familie's Consigliere then next time you visit a DOn there could be way less bodyguards than in avarage missions. With a Consigliere's advices Don's could predict Nico's incoming and put a lot of soldiers in your way, but without him his defense could be way less effective and it would be easier to kill them.




I know you had loads and loads missions going on for a while. Such as a mission where you can easily kill one of the rival families member in his mansion while he's washing his car or something (is that still in, btw?) so there could as well be other members in other families, not just the Don's.


 




Also, you portrayed the Capoletti not only as a crime family, but also as a family in general. You could add some bloodines to other sicilian families and there could be a mission where they kidnap Bonnie Capoletti and later Nico and his men has to kidnap one of the Don Piccoli's (for instance) daughter so as to get ransom etc.


 




Plus in the your night video there's a moment of them shooting in the Don Tommy (not sure if he recovers or meets maker though). You can also make a mission after which Nico is sent to Sicily under other Don's protection for a while and while the Don is in the hospiral (or dead?) one of the Capo's becomes the head of the family and later is killed because of the conspiracy of Piccoli (the most powerful Don out of all I quess)(like Santino) and then Nico comes back and takes over the family.


 




That would make missions more creative than simply dodging bullets etc. Just an idea, tell me what you think.

#29 March 04, 2012, 09:16:31 PM Last Edit: January 01, 1970, 12:00:00 AM by Guest
That's a lot of work BK


 




and all of that is in my mind to do......but by the time I do all that do you think Mafia 1 will run on the computer interfaces we have installed in our brains?


 




I am currently working 6 days a week and most days when I sit down at my computer to play with the mod, I get very little done. As it stands....I won't have anything worthy of release for months. But even after I do....I will keep working on the family and providing depth.  But there is only so much that I and the game can do.... especially with my limited time.


 




But I feel ya bro, and that would be my perfect final end result


 


 




Picolli is a punk.  The first to die.  Maranella is the real power, backed by New York....I already have planned a Sicilian section and a New York Section.